Tactica Necrons
Necrons Tactics Discussion
from the GW forums May 2001
why store this here? because nothing lasts forever in the GW forum my friends! at least this way we'll have these records for our use six months from now :)



  Codex: Necrons - tactics discussions gw-AdiWood.       [14]  RE: Codex: Necrons - tactics discussions XeNoJaY (4/25/2002 6:46).           [14]  sounds like the right thing to do stormwolf (4/25/2002 8:07).               [14]  RE: sounds like the right thing to do kimunest (4/30/2002 5:14).                   [14]  RE: RE: sounds like the right thing to do TauFreak (5/9/2002 7:31).           [14]  Lords... seti (4/25/2002 12:35).               [14]  Ulthwe Troops Fangleader (4/25/2002 15:32).                   [14]  RE: Ulthwe Troops seti (4/25/2002 15:41).                   [14]  RE: Ulthwe Troops meteorstruck (4/25/2002 15:50).                       [14]  RE: RE: Ulthwe Troops grendelwulf (4/26/2002 1:05).                           [14]  RE: RE: RE: Ulthwe Troops stormwolf (4/26/2002 8:04).                   [14]  RE: Ulthwe Troops Japser (4/26/2002 5:05).               [14]  RE: Lords... taufortae (4/27/2002 12:39).                   [14]  2 lords??? seti (4/27/2002 12:49).                       [14]  RE: 2 lords??? LordNecron (5/5/2002 19:46).                           [14]  Daring... seti (5/6/2002 14:00).                   [14]  RE: RE: Lords... cybersquig (5/9/2002 17:46).           [14]  RE: RE: Codex: Necrons - tactics discussions IxusNaugus (4/28/2002 9:01).               [14]  RE: RE: RE: Codex: Necrons - tactics discussions TiechoNortheal (4/28/2002 21:15).               [14]  RE: Codex: Necrons - tactics discussions Tutanni (4/29/2002 22:57).               [14]  RE: RE: RE: Codex: Necrons - tactics discussions Jugulator (5/6/2002 11:27).           [14]  RE: RE: Codex: Necrons - tactics discussions giggles (5/5/2002 9:13).           [14]  YEAH BUT LISTEN.... ultramarinelord (5/5/2002 13:47).       [14]  some good tactics stormwolf (4/25/2002 7:55).       [14]  RE: Codex: Necrons - tactics discussions pyroskull (4/25/2002 9:01).           [14]  RE: RE: Codex: Necrons - tactics discussions LordBolt (5/1/2002 21:28).               [14]  RE: RE: RE: Codex: Necrons - tactics discussions LordBolt (5/1/2002 21:37).       [14]  plans BattleBrotherTor (4/25/2002 13:27).       [14]  RE: Codex: Necrons - tactics discussions TiechoNortheal (4/25/2002 16:47).           [14]  RE: RE: Codex: Necrons - tactics discussions LordBolt (5/1/2002 21:45).       [14]  Necron Tactics Benjamen (4/25/2002 17:25).           [14]  painting necrons doomangel (4/25/2002 20:37).           [14]  RE: Necron Troop Tactics tafka (5/9/2002 20:26).               [14]  RE: RE: Necron Troop Tactics tafka (5/9/2002 20:41).       [14]  I see the Codex: Necrons - tactics sticky thread but...... ChaosDave (4/26/2002 5:55).       [14]  RE: Codex: Necrons - tactics discussions (GW Site Guys?) kaptingavrin (4/26/2002 9:11).       [14]  RE: Codex: Necrons - tactics discussions eiglepulper (4/26/2002 12:11).           [14]  Veil of darkness and pariahs Ozlander (4/27/2002 0:12).               [14]  RE: Veil of darkness and pariahs stormwolf (4/29/2002 1:15).                   [14]  RE: RE: Veil of darkness and pariahs IxusNaugus (4/29/2002 8:09).                   [14]  RE: RE: Veil of darkness and pariahs Ozlander (4/29/2002 8:58).       [14]  RE: Codex: Necrons - tactics discussions pumahawkus (4/27/2002 9:53).       [14]  www.necrontyr.fr.st, plz visit and sign the guestbook/view the site! Necronmaniac (4/28/2002 12:13).       [14]  stand and shoot LibrarianJames (4/28/2002 23:57).       [14]  RE: Codex: Necrons - tactics discussions Krycek (4/30/2002 2:16).           [14]  RE: RE: Codex: Necrons - tactics discussions hamishspence (4/30/2002 10:11).               [14]  RE: RE: RE: Codex: Necrons - tactics discussions Necronmaniac (4/30/2002 10:46).                   [14]  RE: RE: RE: RE: Codex: Necrons - tactics discussions FrontierPediatry (4/30/2002 20:16).                       [14]  RE: RE: RE: RE: RE: Codex: Necrons - tactics discussions FrontierPediatry (4/30/2002 20:21).       [14]  RE: Codex: Necrons - tactics discussions pumahawkus (4/30/2002 11:43).       [14]  RE: Codex: Necrons - tactics discussions draconfarkarirug (4/30/2002 19:43).           [14]  RE: RE: Codex: Necrons - tactics discussions Chainer (4/30/2002 20:23).               [14]  RE: RE: RE: Codex: Necrons - tactics discussions FrontierPediatry (4/30/2002 20:24).               [14]  RE: RE: RE: Codex: Necrons - tactics discussions draconfarkarirug (4/30/2002 20:52).                   [14]  but... darkmagician (5/1/2002 13:46).                       [14]  RE: but... draconfarkarirug (5/1/2002 21:47).       [14]  Fighting Dark Eldar NightbringerAdvocate (5/3/2002 9:19).           [14]  RE: Fighting Dark Eldar Ton (5/4/2002 10:32).           [14]  RE: Fighting Dark Eldar GhostXV (5/5/2002 0:49).           [14]  RE: Fighting Dark Eldar Kragrick (5/5/2002 21:00).       [14]  Flayed ones!!!! Ton (5/4/2002 6:03).           [14]  RE: Flayed ones!!!! NightbringerAdvocate (5/4/2002 8:25).               [14]  RE: RE: Flayed ones!!!! DoomImmortal (5/4/2002 14:14).                   [14]  RE: Flayed ones...CLAWS? Ton (5/5/2002 0:41).                       [14]  RE: RE: Flayed ones...CLAWS? NightbringerAdvocate (5/6/2002 2:51).                           [14]  RE: RE: RE: Flayed ones + pariahs DoomImmortal (5/6/2002 9:00).       [14]  Deceiver collosotyrant (5/6/2002 12:57).           [14]  RE: Deceiver DoomImmortal (5/6/2002 13:53).               [14]  RE: RE: Deceiver FrontierPediatry (5/6/2002 16:31).       [14]  Fighting Tau NightbringerAdvocate (5/6/2002 21:44).           [14]  RE: Fighting Tau DoomImmortal (5/7/2002 9:24).               [14]  RE: RE: Fighting Tau ShasoVe (5/7/2002 21:16).           [14]  RE: Fighting Tau draconfarkarirug (5/7/2002 19:55).       [14]  Codex: Necrons theecarter (5/6/2002 21:50).       [14]  Phase Out CaptainJabinus (5/7/2002 13:33).           [14]  RE: Phase Out FrontierPediatry (5/7/2002 18:44).               [14]  RE: RE: Phase Out wraithwlf (5/8/2002 12:54).                   [14]  RE: RE: RE: Phase Out IxusNaugus (5/9/2002 8:21).                       [14]  RE: RE: RE: RE: Phase Out cybersquig (5/9/2002 17:51).                           [14]  I Just Wanted To Add That You DO Lose When You Phase Out Zanzer (5/13/2002 0:07).       [14]  Counting to phase out. NaggaXhotl (5/13/2002 1:36).       [14]  RE: Codex: Necrons - tactics discussions sachrist (5/13/2002 4:55).       [14]  Ha, be evil. cenpjas (5/13/2002 10:23).

[14] Codex: Necrons - tactics discussions . (82 Replies). gw-AdiWood[]. 4/25/2002 6:15 (5/13/2002 10:23) Post your Necrons tactics discussions here!
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     [14] RE: Codex: Necrons - tactics discussions . (21 Replies). XeNoJaY[]. 4/25/2002 6:46 (5/9/2002 17:46) >> Post your Necrons tactics discussions here!

oookay, what does everyone think the role your lord should be? i am going to have a close-combat oriented lord that will stay with some pariah's (in large sized games), which can soak up damage from shooting with their high tougness and kickasss close combat abilities for high cost specialist troops (terminators etc) and a fire-support lord that will use the veil of darkness to drop himself and a group of immortals to a place where they can do the most damage with their gauss blasters and staff of light...
 

what do you think?
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         [14] sounds like the right thing to do . (2 Replies). stormwolf[]. 4/25/2002 8:07 (5/9/2002 7:31) >> >> Post your Necrons tactics discussions here!
>>
>> oookay, what does everyone think the role your lord should be? i am going to have a close-combat oriented lord that will stay with some pariah's (in large sized games), which can soak up damage from shooting with their high tougness and kickasss close combat abilities for high cost specialist troops (terminators etc) and a fire-support lord that will use the veil of darkness to drop himself and a group of immortals to a place where they can do the most damage with their gauss blasters and staff of light...
>>
>>
>> what do you think?
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             [14] RE: sounds like the right thing to do . (1 Replies). kimunest[]. 4/30/2002 5:14 (5/9/2002 7:31) >> >> >> Post your Necrons tactics discussions here!
>> >>
>> >> oookay, what does everyone think the role your lord should be? i am going to have a close-combat oriented lord that will stay with some pariah's (in large sized games), which can soak up damage from shooting with their high tougness and kickasss close combat abilities for high cost specialist troops (terminators etc) and a fire-support lord that will use the veil of darkness to drop himself and a group of immortals to a place where they can do the most damage with their gauss blasters and staff of light...
>> >>
>> >>
>> >> what do you think?
 

Basically, my lord will also be clos ecombat orientated, but in all games, as i think his staff of light will have enough WS to kick ass, especially against the bastard tau.
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                 [14] RE: RE: sounds like the right thing to do . (0 Replies). TauFreak[]. 5/9/2002 7:31 (5/9/2002 7:31) >> >> >> >> Post your Necrons tactics discussions here!
>> >> >>
>> >> >> oookay, what does everyone think the role your lord should be? i am going to have a close-combat oriented lord that will stay with some pariah's (in large sized games), which can soak up damage from shooting with their high tougness and kickasss close combat abilities for high cost specialist troops (terminators etc) and a fire-support lord that will use the veil of darkness to drop himself and a group of immortals to a place where they can do the most damage with their gauss blasters and staff of light...
>> >> >>
>> >> >>
>> >> >> what do you think?
>>
>>
>> Basically, my lord will also be clos ecombat orientated, but in all games, as i think his staff of light will have enough WS to kick ass, especially against the bastard tau.

Lol, anything close combat can kick the shit outta the tau. The problem is getting close enough to initiate close combat.
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         [14] Lords... . (11 Replies). seti[]. 4/25/2002 12:35 (5/9/2002 17:46) Necron Lord,
When I use a Monolith, the Lord will be on a Destroyer body, armed for closecombat, Warscyths ect. If I don't use the Monolith, then I'll give him the Vail, and the staff of light. And use him basically then same way I did with CA Necrons. Transporting some Immortals around.

I worry about Pariahs, no ability the get up, If I use them, I think I'll try to screen them with warriors. Of course, I have two weeks to wait for the codex....
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             [14] Ulthwe Troops . (5 Replies). Fangleader[]. 4/25/2002 15:32 (4/26/2002 8:04)
Excuse me, but does anyone know what the troop types the Ulthwe have and how many they can get in a squad?
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                 [14] RE: Ulthwe Troops . (0 Replies). seti[]. 4/25/2002 15:41 (4/25/2002 15:41) >>
>> Excuse me, but does anyone know what the troop types the Ulthwe have and how many they can get in a squad?

Black Guardians, eather Defenders 4BS or Storm 4WS.
They get Black Guardians for the Compulsery troops choices. 1 or 2 squads, I think 5-20 models per unit.

Weird place for that but, oh well.
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                 [14] RE: Ulthwe Troops . (2 Replies). meteorstruck[]. 4/25/2002 15:50 (4/26/2002 8:04) >>
>> Excuse me, but does anyone know what the troop types the Ulthwe have and how many they can get in a squad?

All the same as normal guardians, except the first two squads of guardians are more powerful depending on the type of guardian, and you can't have more aspect warrior squads than guardian squads.

Oh, what kinda weapons do the close combat necron types have?
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                     [14] RE: RE: Ulthwe Troops . (1 Replies). grendelwulf[]. 4/26/2002 1:05 (4/26/2002 8:04) correct me if I'm wrong, but the pariahs get phaseblades which go through inv.'s, while wraiths and flayed ones get the equivalent of power weapons. Am I right? The codex hasn't come out in the U.S. yet so I'm not sure...
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                         [14] RE: RE: RE: Ulthwe Troops . (0 Replies). stormwolf[]. 4/26/2002 8:04 (4/26/2002 8:04) >> correct me if I'm wrong, but the pariahs get phaseblades which go through inv.'s, while wraiths and flayed ones get the equivalent of power weapons. Am I right? The codex hasn't come out in the U.S. yet so I'm not sure...

the pariahs get warsythes that dont allow any save at all even inv. wraiths and flayed ones dont get any weapons at all, but wraiths are st6 so....
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                 [14] RE: Ulthwe Troops . (0 Replies). Japser[]. 4/26/2002 5:05 (4/26/2002 5:05) >>
>> Excuse me, but does anyone know what the troop types the Ulthwe have and how many they can get in a squad?

Not really troops, but an Ulthwe HQ is the Seer Council. It replaces the normal Farseer in the Eldar list. The base consists of 2 Farseers and 3 Warlocks. It can be upgraded with one Farseer and an 5 Warlocks per Farseer (I think).
Most scary thing about this council is the special Warlock power only they can have called Augment. With a psychic test for the Warlock a Farseer power can be doubled in range.
Mindwars and Eldritch storms at 36" are scary.....

Jasper
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             [14] RE: Lords... . (4 Replies). taufortae[]. 4/27/2002 12:39 (5/9/2002 17:46) I plan to give my Lord a Veil and a unit of Immortals to move around the field. I also think I may give him the Gaze that allows your enemy to test at a lower LD or cannot assult. My second HQ will be a Lord on a Destroyer body with a unit of wraiths. That way I can move him and the wraiths should be able to keep up. Add a warscyth and they will be my high I killing squad versus power weapon units. The other HQ can then move and fire supporting them or other units. Pariahs seem great but I fear they will draw a lot of fire and get destroyed to soon. I wish they had a better save and I might be more likely to use them.

>> Necron Lord,
>> When I use a Monolith, the Lord will be on a Destroyer body, armed for closecombat, Warscyths ect. If I don't use the Monolith, then I'll give him the Vail, and the staff of light. And use him basically then same way I did with CA Necrons. Transporting some Immortals around.
>>
>> I worry about Pariahs, no ability the get up, If I use them, I think I'll try to screen them with warriors. Of course, I have two weeks to wait for the codex....
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                 [14] 2 lords??? . (2 Replies). seti[]. 4/27/2002 12:49 (5/6/2002 14:00) >> I plan to give my Lord a Veil and a unit of Immortals to move around the field. I also think I may give him the Gaze that allows your enemy to test at a lower LD or cannot assult. My second HQ will be a Lord on a Destroyer body with a unit of wraiths. That way I can move him and the wraiths should be able to keep up. Add a warscyth and they will be my high I killing squad versus power weapon units. The other HQ can then move and fire supporting them or other units. Pariahs seem great but I fear they will draw a lot of fire and get destroyed to soon. I wish they had a better save and I might be more likely to use them.
------------ How many points do you usually play? 2 Lords is almost 400pts. Thats a bit much for me personally, I usually play 1500pts. To each their own, Do you play big point sizes?
Did you play CA Necrons?

No getting on you, just curious, because I've never used two Lords..
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                     [14] RE: 2 lords??? . (1 Replies). LordNecron[]. 5/5/2002 19:46 (5/6/2002 14:00) I've used 2 lord in a 1000pt game. You end up with a small army but it can be effective if your fighting marines of other small speciallised armies. Two staffs of light fireing at a unit of marines is very effective especially when backed up by some warriors.
Tactically not the best option but worth trying
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                         [14] Daring... . (0 Replies). seti[]. 5/6/2002 14:00 (5/6/2002 14:00) >> I've used 2 lord in a 1000pt game. You end up with a small army but it can be effective if your fighting marines of other small speciallised armies. Two staffs of light fireing at a unit of marines is very effective especially when backed up by some warriors.
>> Tactically not the best option but worth trying

I'm too conservitive I guess, I figure Phase Out at 1000pts. with two Lords must be a constant worry. Plus I like Immortals! I like them alot, they do most of my Necron dammage.
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                 [14] RE: RE: Lords... . (0 Replies). cybersquig[]. 5/9/2002 17:46 (5/9/2002 17:46) 2 lords is cool, though I try as a rule to have 50% of my army as troop choices, no matter which army I'm playing. Its horribly effective, and has served me well in private games and tournaments alike. A space marine army with 4 tac squads is much harder than you'd think, but just have a look through wd for tournament armies that won generalship, and you may begin to see my point of view. I digress...with necrons this is even more important because of the phaseout. 500 pts = 28 warriors, I'd round that to 32 for flexibility, and then take wraiths on top etc. the fun stuff any way. yes 2 lords sounds like fun, and I will certainly try it, but not in a game
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         [14] RE: RE: Codex: Necrons - tactics discussions . (3 Replies). IxusNaugus[Da_Sub00@hotmail.com]. 4/28/2002 9:01 (5/6/2002 11:27) >> >> Post your Necrons tactics discussions here!
>>
>> oookay, what does everyone think the role your lord should be? i am going to have a close-combat oriented lord that will stay with some pariah's (in large sized games), which can soak up damage from shooting with their high tougness and kickasss close combat abilities for high cost specialist troops (terminators etc) and a fire-support lord that will use the veil of darkness to drop himself and a group of immortals to a place where they can do the most damage with their gauss blasters and staff of light...
>>
>>
>> what do you think?
 

Are There *ANY* veteran Necron players out there?????
I mean seriously these are all really great ideas, I commend you all greatly and say keep up the good work!

A few points tho, after playing with necrons for a few years now i have learnt a few tidbits of useful stuff.
1) *Never* count on "we'll be back" rolls to save your metallic butts, when you need them most you will fail them!
2) Lord with VOD and ten Immortals dish out serious pain to alot of stuff.
3) Against a gauss weapon a Land Raider is as effective as a rhino.
4) Khorne Berzerkers *will* kill necrons wholesale!
5) Tooled up Lords can die if you don't concentrate on what the heck you are doing (oh dear that was two fire prisms opening up on me wasn't it....)
6) You are not invincible you are malking toasters with guns.
7) The squad of warriors in static defensive positions like bunkers and fortified terrain are more likely to survive an assault then the two squads charging across the battlefield into the arms of a tyranid swarm....
8) the lows of statistics tell me the more dice i roll the more sixes it is possible to roll, hence normal destroyers are good.
9) The new scarabs don't explode??? nnnnnnnooooooooo, still they eat tanks and do nasty things to troops still good i say (even if you can no longer hide then behind slotta bases, pebbles, tank treads, creases in your static mat.....)
lastly if you absolutely have to be stuck out in the open with your necrons and you happen to have five leman russ battle tanks lobbing shells at you, do everything you can to get rid of them (which makes sense of course)

Also anyone in brisbane looking for a game drop me a line via my email

may your shots be well placed and your foes die copiously

Ixus Naugus, the damnned one who harvests souls for the c'tan
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             [14] RE: RE: RE: Codex: Necrons - tactics discussions . (0 Replies). TiechoNortheal[]. 4/28/2002 21:15 (4/28/2002 21:15) Are There *ANY* veteran Necron players out there?????

That waould be me. There aren't any others that I know of where I come from. I've been a faithful servent of the C'tan ever since the Crons' appeared way back in 2nd Ed.

>>
>> A few points tho, after playing with necrons for a few years now i have learnt a few tidbits of useful stuff.
>> 1) *Never* count on "we'll be back" rolls to save your metallic butts, when you need them most you will fail them!

Finally! Some one else sees that!

>> 2) Lord with VOD and ten Immortals dish out serious pain to alot of stuff.

Also True. My Lord Bloodbane and his ten Immortal bodyguard are rightfully feared in my playing group. In one game, they alone were responsible for downing no less than SEVEN Leman Russ.

>> 3) Against a gauss weapon a Land Raider is as effective as a rhino.

As I've posted in the past, I've downed four Land Raiders in one turn with Rapid Firing Warriors.

>> 5) Tooled up Lords can die if you don't concentrate on what the heck you are doing (oh dear that was two fire prisms opening up on me wasn't it....)

BloodBane has never been killed, but it is true that you need to plan the movment of your lord and Co. in advance.
 
 

Death to all flesh ridden foes!
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             [14] RE: Codex: Necrons - tactics discussions . (0 Replies). Tutanni[GLD118@yahoo.com]. 4/29/2002 22:57 (4/29/2002 22:57) >> Are There *ANY* veteran Necron players out there?????
>> I mean seriously these are all really great ideas, I commend you all greatly and say keep up the good work!
>>
>> A few points tho, after playing with necrons for a few years now i have learnt a few tidbits of useful stuff.
>> 1) *Never* count on "we'll be back" rolls to save your metallic butts, when you need them most you will fail them!
>> 2) Lord with VOD and ten Immortals dish out serious pain to alot of stuff.
>> 3) Against a gauss weapon a Land Raider is as effective as a rhino.
>> 4) Khorne Berzerkers *will* kill necrons wholesale!
>> 5) Tooled up Lords can die if you don't concentrate on what the heck you are doing (oh dear that was two fire prisms opening up on me wasn't it....)
>> 6) You are not invincible you are malking toasters with guns.
>> 7) The squad of warriors in static defensive positions like bunkers and fortified terrain are more likely to survive an assault then the two squads charging across the battlefield into the arms of a tyranid swarm....
>> 8) the lows of statistics tell me the more dice i roll the more sixes it is possible to roll, hence normal destroyers are good.
>> 9) The new scarabs don't explode??? nnnnnnnooooooooo, still they eat tanks and do nasty things to troops still good i say (even if you can no longer hide then behind slotta bases, pebbles, tank treads, creases in your static mat.....)
>> lastly if you absolutely have to be stuck out in the open with your necrons and you happen to have five leman russ battle tanks lobbing shells at you, do everything you can to get rid of them (which makes sense of course)
 

Hmmm, I've been playing Necrons for close to three years and after nearly 100 battles with EVERY conceivable opponent in 40k, I have never lost . . . okay so I had 7 draws, but no losses!!!

This is based on three premises:

Know your troops . . . pound the enemy with your strengths and compensate for your weaknesses!!!

Know your enemy . . . especially their weaknesses and exploit them.

And keep a balanced force!!! I have used the same troops list in EVERY game against EVERY opponent! I've NEVER had to change my troop list.

This same philosophy can be replicated with any other troops, as I have successfully done this recently with 1000 points of Imperial Guard (supplemented with an Assassin). Only 20 battles to date, but NO losses and NO draws . . . and these victories include 10 against Space Marines (including Space Wolves) and 3 against Chaos.

Getting back to Necrons, the ONLY weakness to date in my Necrons has been a lack of variability (to keep my opponent guessing) and a GREAT weakness in close combat. VOD has saved my butt more times than I can count from a VERY bad close combat (my last battle with Space Wolves comes to mind)!!!

My greatest secret has been taking TWO small squads of Destroyers, and upgrading two of the Destroyers (one from each squad) to Heavy's. Never discount this!!! Having a strength 9 AP 3 weapon has been invaluable, especially against Space Marines, since there is NO save against it for these jar heads.

My second greatest secret has been actually using my Immortals to initiate close combat (though I'm careful with whom I do this with . . . i.e. NOT Space Wolves/Blood Angels). Their toughness 5 allows them to shrug off most attacks. And having two attacks in close combat with these guyz can make all the difference in the world in a close game. Having your power weaponed leader with these guyz can actually tip the balance more into your favor.

If true, I will miss the exploding Scarabs, which was my third greatest secret. Massed troops (since Necrons DON'T have template weapons yet) can be HUGELY damaged by exploding Scarabs, since they affected all that they are in base to base combat with. Just be careful with their placement when moving into base to base!!!

Some people can be REALLY stupid, like continuing to field a Dreadnought against Necrons, after thrashing it twice before!!! Or any other type of Vehicle for that matter!!! These are ALWAYS the first things I target!!!

Lastly, slow moving troops (i.e. troops suddenly without their transports) are easily destroyed by cross fire from troops that used VOD to get behind them. Though, I believe this rule may change in the near future as well.

Alas, my world is changing!!! I guess my tactic must change as well.

As a final note, I've never been impressed with one or two characters/vehicles with HIGH point costs. Too easy to lose it all on a stupid dice roll (see previous points 1, 3, 5, & 6 above from earlier posting). With Necrons, a well placed Demolisher shot can end your game if all your points are locked up into a few characters.

Take some time, and think through your troop types and how they can protect each other.

And TAKE SPECIAL CARE when setting up for battle!!!

The rest is common sense and the luck of the dice!!!

Death to the Flesh!!!

Tutanni
Eater of Light
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             [14] RE: RE: RE: Codex: Necrons - tactics discussions . (0 Replies). Jugulator[]. 5/6/2002 11:27 (5/6/2002 11:27) I personally use my Necron lord as an equalizer for the long range entrenched troops such as snipers or dark reapers. They can really pick you troops to pieces, so I will normally VOD right away into the least protected squad of ranged troops and wipe them out in close combat were they normally suck. this takes away alot of casualties to myself in the long run. and forces opposing hand to hand troops to march across the field without cover fire, making it easier to set your shooters in a spot with a good line of fire without getting blown away before they can fire themselves. I've been playing Necrons for almost 2 years and I mainly play against Biel'tan Eldar, which is the main reason I use my lord like this.
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         [14] RE: RE: Codex: Necrons - tactics discussions . (0 Replies). giggles[]. 5/5/2002 9:13 (5/5/2002 9:13) the best thing to do with necrons is take a shooting army of mostly warriors and some tomb spider, then take some immortals and when the enemy get in range of guns open fire, if they get close send in your created scarabs and move your army back then when they beat the scarabs blast them again
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         [14] YEAH BUT LISTEN.... . (0 Replies). ultramarinelord[]. 5/5/2002 13:47 (5/5/2002 13:47) Is the codex out?? I need the stats for the units before I go and spend this £450 I have on necrons I like the new units but I need the stats before I spend a penny.
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     [14] some good tactics . (0 Replies). stormwolf[]. 4/25/2002 7:55 (4/25/2002 7:55) ill start with the lord, one of the 2 HQ choices, i will never upgrade the staff of light to a warscyth i dont care wat u say. for his wargear i will have veil of darkness and nightmare shroud. if in a big game he will be with pariah’s if a small game he will be with flayed ones. in the movement he will use VOD to deepstrike behind on of the best enemy units and then the pariah’s soulless rule will make that best unit LD7, then shooting the lord will use nightmare shroud, that best unit will then have to take a morale test on LD7 and if they fail and fall back the unit will be cross fired by the lord and his unit.

i will only ever use PARIAHS in 1500+ games and will use them or try to anyway against termies and other units that have base invulnerable saves, cus then they wont get them.

not much to say bout immortals sept that for 8pts you can have the stats for a pariah so i will never take immortals.

Flayed one will be my elites all the time, very cheap and very good stats and cool rules make them, i think the best ones for the price. The ability to deep strike even if the game doesn’t let you, is very good for neutralising enemy fire. and the terrifying visage rule means for orks this unit will be a pain in the but (units in cc must pass LD test or only hit on 6's)

i will take 2 units of 15 warriors or 3 of 12, depending on the points, i will try to keep them behind cover and near tomb spyders (for all those people who think of killing the whole unit so they cant get back up) i will advance as much as possible into distant cover.

Wraiths not that good but can be used, i cant think of ny specile thing to do with them, but no how to kill them, use small arms fire all they need to do is fail i 3+| SV and the will die and if the whole squad dies (this happens much more often than you think) then their 12" movement would have moved them away from tomb spyders. And at 41pts each are to me a luxury, but can theme ur army nicely.

destroyers always have a place in my army, taken in a 5man squad with 3 shots toughness 5 and 3+ save and have 4+ get up make them a necessity in my eyes, being the same pts as a marine landspeeder and much better than them makes them worth it.

Scarabs should be taken in 6-10 swarm squad no less, if only 3-4 they will only last 1-2 rounds of combat, but a 10 swarm squad and hold up a 10 man death company or strikeing scorpion squad or even a chaos raptor squad they are fearless and will not break.

Tomb spyders rock!!!! They are monstrous creatures so no save, fearless, toughness 6 won’t be killed by normal troops anytime soon. And can do the same as the scarabs to a degree .not to mention their special 12" regen.

Heavy destroyers, can see wat you would use these for, the ap 2 heavy cannon is the only good thing, i dont need Str 9 weapons all my weapons glance on 6's. And they cost to much.

ahh now the monolith i will always have it. Cheaper and 10 times better than a land raider with its unmodifiable armour of 14 and particle whip is worth it just with that. any idiot can use it to good effect.

c`tan well only in 2000+ games for me.

tactics, I haven’t played more than 5 games with necron so i haven’t got any fool proof plan, all than iv learned is that dont let your units get isolated keep them all together and counter attack (with the exception of the scarabs)
 
 

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     [14] RE: Codex: Necrons - tactics discussions . (2 Replies). pyroskull[]. 4/25/2002 9:01 (5/1/2002 21:37) i get my lord to warp be hide enamy lines (far enough back so they can't be assulted) with some warrers and scarbes, well my distroyers give them coveriing fire

I also only self-distruck my scarbes on a veicles, or a small unit of enemy soldres with low tughness

this works for me, i don't know if anybody else thinks it's good... oh well
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         [14] RE: RE: Codex: Necrons - tactics discussions . (1 Replies). LordBolt[]. 5/1/2002 21:28 (5/1/2002 21:37) >> i get my lord to warp be hide enamy lines (far enough back so they can't be assulted) with some warrers and scarbes, well my distroyers give them coveriing fire
>>
>> I also only self-distruck my scarbes on a veicles, or a small unit of enemy soldres with low tughness
>>
>> this works for me, i don't know if anybody else thinks it's good... oh well

First use spell check, its Scarabs not scarbes, vehicles not veicles, self-destruct not self-distruck, warriors not warrers, enemy not enamy, assaulted not assulted, distroyers not distroyers, soldiers not soldres, toughness not tughness, and also with the new rules scarabs can't self destruct nor can they be teleported by a lord.

--LordBolt--
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             [14] RE: RE: RE: Codex: Necrons - tactics discussions . (0 Replies). LordBolt[]. 5/1/2002 21:37 (5/1/2002 21:37) >> >> i get my lord to warp be hide enamy lines (far enough back so they can't be assulted) with some warrers and scarbes, well my distroyers give them coveriing fire
>> >>
>> >> I also only self-distruck my scarbes on a veicles, or a small unit of enemy soldres with low tughness
>> >>
>> >> this works for me, i don't know if anybody else thinks it's good... oh well
>>
>> First use spell check, its Scarabs not scarbes, vehicles not veicles, self-destruct not self-distruck, warriors not warrers, enemy not enamy, assaulted not assulted, distroyers not distroyers, soldiers not soldres, toughness not tughness, and also with the new rules scarabs can't self destruct nor can they be teleported by a lord.
>>
>> --LordBolt--

Oh god a post about mispells and I manage to mispell Destroyer, opps my bad, well one of 50 isn't to bad but that other post was crazy.

--LordBolt--

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     [14] plans . (0 Replies). BattleBrotherTor[]. 4/25/2002 13:27 (4/25/2002 13:27) I've been thinking about necrons for a good year now and have come up with some plans to deal with them. having not gotten a good look at the codex yet i can't say things as fact, but i can paint a very very good picture with the tools i have.
generally speaking...
the 'necron warrior' is one hell of a soldier. with stats extremely similar to that of a space marine and the special rules which pertain to necrons ('atsknf', and 'get back up'), a squad of 10 of these guys is going to be hard to deal with. add their gauss weapons to the mix and they are a huge threat to infantry and vehicles alike. in my opinion a good necron army will be composed of a LOT of necron warriors drawing great support from necron immortals(which are perhaps one of the best units in the game). keeping in mind the phase out rule a necron player doesnt want to get carried away with units that are non necron...it is okay to include a small number of models that are 'non-necron', but the overwhelming mass of the army should be composed of necrons. necrons will be hard to get the hang of i think...many players will go into battle thinking that his necron army is unstoppable because so many of them won't die when they take wounds, but keep in mind that you will almost always be outnumbered and outmanouvered. a necron player will have a hard time evaluating potential threats...which will be more devastating, the squad of howling banshees or the falcon grav tank? a necron army will want to shoot a lot to realize the full potential of its weaponry, but the army as a whole i think can be greatly outdone by the Tau as far as shooting goes. the necrons, as i see them, will be an army related both to Tau and Space Marines....the necrons will sit between both of these armies in a sence. the marines are durable and very flexable. the Tau can shoot like the dickens but cant assault very well. the necrons will be very durable(more so than the marines), flexable(more so than Tau but less than Marines), shooty (more than Marines but less than Tau), and very capable of assaults (more than Tau but less than the Marines). read that over a few times and it will make perfect sence to you...
in conlusion...i think it is safe to say that the necrons will be a fun and challenging army to command and battle against. i think we should all look forward to and accept their comming into the 40k universe. i just want to say that the necrons will get harsh reviews from some players...necron players im sure will be branded as 'cheesey'(GHAST! OH NO!!) and probabley necrons will be labeled as an 'easy army to command'. the grounds for these such comments are based mostly on the durability of the individual models. we all know however that no army has any true inherant distinct advantage over any of the others...all have their potentials for player exploitation, but all armies are created equal! it is how we decide to play and construct them that dictates 'cheesiness'. good luck to all, i look forward to fighting your Mechanical Menace!
-BattleBrotherTor
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     [14] RE: Codex: Necrons - tactics discussions . (1 Replies). TiechoNortheal[]. 4/25/2002 16:47 (5/1/2002 21:45) >> Post your Necrons tactics discussions here!

I'll always give my Lord a Viel of Darkness and a R. Orb. I'm going to put him with Paraihs if points permit, but if not then I'll put him with Immortals. I plan to take at least 10 Immortals in any game, sorry but I've won far to many games with their old school models to just cast them aside the moment something shiny and pretty comes along. I also plan to take a Monolith in all games 1500 pts. and higher. I'll only take Hvy. Destroyers against Marines, Eldar, and I.G. Armored companies, I'll just regular ones for any one else, pluss 4 or 5 10 to 12 strong squads of warriors as a Min. just to make sure that Phase out stays very far away.

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         [14] RE: RE: Codex: Necrons - tactics discussions . (0 Replies). LordBolt[]. 5/1/2002 21:45 (5/1/2002 21:45) >> >> Post your Necrons tactics discussions here!
>>
>> I'll always give my Lord a Viel of Darkness and a R. Orb. I'm going to put him with Paraihs if points permit, but if not then I'll put him with Immortals. I plan to take at least 10 Immortals in any game, sorry but I've won far to many games with their old school models to just cast them aside the moment something shiny and pretty comes along. I also plan to take a Monolith in all games 1500 pts. and higher. I'll only take Hvy. Destroyers against Marines, Eldar, and I.G. Armored companies, I'll just regular ones for any one else, pluss 4 or 5 10 to 12 strong squads of warriors as a Min. just to make sure that Phase out stays very far away.
>>
 

Well I'm not sure since my codex comes in a few days but someone else in here said you can't teleport Pariahs with a viel of Darkness like you can Immortals so don't plan on doing teleport then crush the enemy in close combat because you can't use the paraihs, how most of us Necron players wish you could even if we didn't use it, it would still be good to always have that option open.

--LordBolt--
 

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     [14] Necron Tactics . (3 Replies). Benjamen[]. 4/25/2002 17:25 (5/9/2002 20:41) This is very simple and straightfoward tactics.

1. 6 maxed out warrior squads, this insures Phase-out does not come into play.

2. Lord equipped with Staff of Light, Veil of Darkness

3. Immortals if points permit to attach my lord to

4. In my opinion, everything else is just gravy, and spend any remaining points, where you feel it is necassary to do so.

5. The first thing Necron players should be concerned with is Phase-out. I have won more games againt, and lost more games with Necrons because of this rule. If you take very few troops with the necron ability you WILL LOSE every game you play, because I assure you that your opponent will shoot every one of his guns at the troops that define when you phase-out. Leaving that nice Expensive, deadly army, going away in a hurry.

Set up your Necron Warriors in a line across the board, and slowly advance, shooting up your enemies as you do so. While at the same time, having your Lord and Immortal retinue, teleporting around the battlefield lending their support where it is most needed.
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         [14] painting necrons . (0 Replies). doomangel[]. 4/25/2002 20:37 (4/25/2002 20:37) ok in the latest WD with all the different necron colour schemes how would i paint the rotting flesh and brown ink one.

What steps should I go through
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         [14] RE: Necron Troop Tactics . (1 Replies). tafka[]. 5/9/2002 20:26 (5/9/2002 20:41) >> This is very simple and straightfoward tactics.
>>
>> 1. 6 maxed out warrior squads, this insures Phase-out does not come into play.

Of course, you only get to field two of the squads in a standard force organization. The other four won't come into play until you can get a Monolith on the table and be able to warp them in from reserve.

Not to mention, this is what, 2160 points (2395 with the Monolith) minimum, and you still have no HQ. Can't say I see many casual 2500pt games. :)

Which begs the question for RT's or other Tourney atmospheres with "Composition" scores, where, percentage of Troops is a paramount factor. I suppose you COULD buy the extra Troops as needed, knowing anything beyond the two squads of twenty would never see the table without a Monolith, but that seems such a waste.

ANYone have any advice on the "Troop" issue?

My thoughts on a core, 1000pts are basically unmodified Lord, two squads of twenty Warriors and a 10 machine squad of Flayed Ones. Then, subtract #'s where needed to upgrade as necessary for a 1000pt game, or spend points off the bat as available to upgrade as needed, before fitting in other things as desired.
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             [14] RE: RE: Necron Troop Tactics . (0 Replies). tafka[]. 5/9/2002 20:41 (5/9/2002 20:41) >> Of course, you only get to field two of the squads in a standard force organization. The other four won't come into play until you can get a Monolith on the table and be able to warp them in from reserve.

DOH.

Nevermind. May is such a small word, so easy to overlook. ;)
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     [14] I see the Codex: Necrons - tactics sticky thread but...... . (0 Replies). ChaosDave[]. 4/26/2002 5:55 (4/26/2002 5:55) Where is the Codex:Necron opponents Tactics sticky thread? It seems to me that this would also be a valid major topic for the new release of the codex.
I created one called Codex:Necron opponents Tactics.
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     [14] RE: Codex: Necrons - tactics discussions (GW Site Guys?) . (0 Replies). kaptingavrin[erks@attbi.com]. 4/26/2002 9:11 (4/26/2002 9:11) >> Post your Necrons tactics discussions here!

Actually, I had a Tactica Necrons I was planning to submit for WD and/or the Necron section of this site... Could anyone direct me to where to send it, or if such a thing's already being done?

Thank!
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     [14] RE: Codex: Necrons - tactics discussions . (4 Replies). eiglepulper[eiglepulper@hotmail.com]. 4/26/2002 12:11 (4/29/2002 8:58) >> Post your Necrons tactics discussions here!

Use scarabs to harrass the enemy, keeping heavy weapons teams in combat situation so they can't fire. Destroyers take out the enemy units with weapons of str.8+ to help avoid instant kill. The Lord uses Veil of Darkness to transport himself and a unit of immortals or Pariahs around to basically knock spots off whatever they can. Not having got a copy of the codex yet, I'm unsure what other units will be available, but I have heard of the Monolith and its capabilities, so I would use it to cause as much damage as possible, then deploy the contents into combat.

I'm involved at the moment in a knock-out competition in a local GW store using 1500pt Necron army, using the above tactics, and so far Tau and Eldar have been wiped clean off the board. My three Warrior units have not really been involved at all except to hold up a Dreadnought for three turns!
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         [14] Veil of darkness and pariahs . (3 Replies). Ozlander[]. 4/27/2002 0:12 (4/29/2002 8:58) >> >> Post your Necrons tactics discussions here!
>>
>> Use scarabs to harrass the enemy, keeping heavy weapons teams in combat situation so they can't fire. Destroyers take out the enemy units with weapons of str.8+ to help avoid instant kill. The Lord uses Veil of Darkness to transport himself and a unit of immortals or Pariahs around to basically knock spots off whatever they can. Not having got a copy of the codex yet, I'm unsure what other units will be available, but I have heard of the Monolith and its capabilities, so I would use it to cause as much damage as possible, then deploy the contents into combat.
>>
>> I'm involved at the moment in a knock-out competition in a local GW store using 1500pt Necron army, using the above tactics, and so far Tau and Eldar have been wiped clean off the board. My three Warrior units have not really been involved at all except to hold up a Dreadnought for three turns!

The Veil Of Darkness can't be used to transport pariahs (or tomb spyders, or scarabs) all other units can be transported tho
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             [14] RE: Veil of darkness and pariahs . (2 Replies). stormwolf[]. 4/29/2002 1:15 (4/29/2002 8:58) >> The Veil Of Darkness can't be used to transport pariahs (or tomb spyders, or scarabs) all other units can be transported tho

EVEN MONOLITHS??????????????????
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                 [14] RE: RE: Veil of darkness and pariahs . (0 Replies). IxusNaugus[]. 4/29/2002 8:09 (4/29/2002 8:09) >> >> The Veil Of Darkness can't be used to transport pariahs (or tomb spyders, or scarabs) all other units can be transported tho
>>
>> EVEN MONOLITHS??????????????????

You have to be joking me, that would be very beardy and insane to boot.......

however it does appeal to my devious mind ;-P
 

Ixus Naugus, the damned one who harvests souls for the C'tan
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                 [14] RE: RE: Veil of darkness and pariahs . (0 Replies). Ozlander[]. 4/29/2002 8:58 (4/29/2002 8:58) >> >> The Veil Of Darkness can't be used to transport pariahs (or tomb spyders, or scarabs) all other units can be transported tho
>>
>> EVEN MONOLITHS??????????????????

Ok, my bad... I didn't think anyone would think that the lord could transport a monolith... I guess I was wrong :) - No, a monolith cannot be transported with a veil of darkness (neither can the C'Tan)... and while on transporting, the same rules apply to the monolith transporting troops to itself. Lords, warriors, flayed ones, wraiths, destroyers, heavy destroyers and immortals can be transported. Pariahs, scarabs, tomb spyders, C'tan (and other monoliths ;-) cannot.
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     [14] RE: Codex: Necrons - tactics discussions . (0 Replies). pumahawkus[]. 4/27/2002 9:53 (4/27/2002 9:53) >> Post your Necrons tactics discussions here!

I will be using 1 lord, probably on a destroyer base
0ne squad of the new close combat types as a counter charger
3 tomb spiders as counterchargers and scarab factories
a swarm of scarabs
the balance of the army will be warriors and immortals
Use mostly as a static shooting army where possible, keep churning out scarabs to use as a renewable screen.
thats the first idea, anyway.....
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     [14] www.necrontyr.fr.st, plz visit and sign the guestbook/view the site! . (0 Replies). Necronmaniac[]. 4/28/2002 12:13 (4/28/2002 12:13)
Hey all, just thought ad say i have just finalised everything on my necron website. Feel free to drop by and look around, and sign the guestbook.
As for tactics, i think al stick with my old necron phalanx tatctic which has served me so well recently. I didnt make it up i got it off a website, but al share it here with you all.
The current version sees me using my warrior squads as the first "ranks" of troops, behind them go your immortals and lords (if u desire) and behind them go your destroyers (tho the destroyers can be deployed along the flanks to cover you from flanking manouvers, which is more recommended).
Under the new rules, it could be used in various ways. Eg, instead of using it to "protect" your stronger troops, use say, scarabs as the front rank with pariahs behind them, this way, the pariahs cant b charged and can counter charge in the next assault phase as the scarabs tie up the assault troops for a round.
I also plan on souping up my wraith squads by putting a lord with destroyer body, resurrection orb, war scythe and phase shifter with them. This means u have a unit with a 3+inv save (lord has a 4+inv save) they will ALWAYS get a repair roll, no matter what kills them, and they are highly mobile and lethal in an assault (on charge u wud have 12 attacks in total from the wraiths, who have I6 and S6, and 4 attacks from your lord (S5) all at WS4 with 4 attacks ignoring ALL armour saves and the rest all needing twos to wound most assault squads.
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     [14] stand and shoot . (0 Replies). LibrarianJames[]. 4/28/2002 23:57 (4/28/2002 23:57)
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     [14] RE: Codex: Necrons - tactics discussions . (4 Replies). Krycek[dave@dontknowsir.freeserve.co.uk]. 4/30/2002 2:16 (4/30/2002 20:21) >> Post your Necrons tactics discussions here!
I took Necrons to the 40K Grand Tournament last year. I was moderately successful by using two squads of Immortals. One would be on a flank where the extra toughness and excellent Gauss Blaster could hold a position and deal with most things thrown at them. The other zipped around with a Necron Lord carrying a Veil Of Darkness. Personally, I'm waiting for the new Necrons. Then I can re form the army and try the same thing again only this time I can use a Monolith tank as well!!! In my opinion, the Veil of Darkness is an absolute must for a tournament army. It makes the squad the most manouevrable unit in the game and keeps your opponent off balance wondering where they're going to appear next.

Dave Meller
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         [14] RE: RE: Codex: Necrons - tactics discussions . (3 Replies). hamishspence[]. 4/30/2002 10:11 (4/30/2002 20:21) How are the C'tan best used? I would suggest LARGE armies, possibly as a tank or squad buster.
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             [14] RE: RE: RE: Codex: Necrons - tactics discussions . (2 Replies). Necronmaniac[]. 4/30/2002 10:46 (4/30/2002 20:21) >> How are the C'tan best used? I would suggest LARGE armies, possibly as a tank or squad buster.

>> I think the C'Tan are so good at almost anything you can use them as u want. Nightbringer for example may appear to be HIGHLY assault based, but dont forget he has an assault 1 24" lascannon (the lightning arc) which he could quite effectively utilise to bust tanksa s well :)
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                 [14] RE: RE: RE: RE: Codex: Necrons - tactics discussions . (1 Replies). FrontierPediatry[]. 4/30/2002 20:16 (4/30/2002 20:21) >> >> How are the C'tan best used? I would suggest LARGE armies, possibly as a tank or squad buster.
>>
>> >> I think the C'Tan are so good at almost anything you can use them as u want. Nightbringer for example may appear to be HIGHLY assault based, but dont forget he has an assault 1 24" lascannon (the lightning arc) which he could quite effectively utilise to bust tanksa s well :)

i think the c'tan are best used at dieing, because that's all they're going to do. players will look at that model, say "holy ****!" and turn their entire army towards it and shoot (which is good) so youll have this enormous bullet magnet that is going to die turn one or two, but the thing is, everything else is alive!
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                     [14] RE: RE: RE: RE: RE: Codex: Necrons - tactics discussions . (0 Replies). FrontierPediatry[]. 4/30/2002 20:21 (4/30/2002 20:21) seriously, think about it. 360 points. do you honestly think thats 360 points of offensive power? what a single uber-lascannon? a bunch of str 10 attacks? no, thats not even close to 360. if i were to play necrons, id ignore the ctan, because the amount of firepower id spend killing him, is a lot more than the damage he'd do. id just shoot the little things until they phase out
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     [14] RE: Codex: Necrons - tactics discussions . (0 Replies). pumahawkus[]. 4/30/2002 11:43 (4/30/2002 11:43) An army choice that reduces enemy leadership to 7, a piece of wargear that causes all enemy units to make a leaderchip check
massive amounts of teleporting.........sounds like crossfire heaven to me!!!

But seriously, i will be using masive numbers of warriors, 3 tomb spiders to generate a screen and to counter-charge, and top up with immortals......at least thats the plan for now!
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     [14] RE: Codex: Necrons - tactics discussions . (5 Replies). draconfarkarirug[]. 4/30/2002 19:43 (5/1/2002 21:47) >> Post your Necrons tactics discussions here!

I'm fairly new to the Warhammer world, I've been playing Dark Eldar for the last few months but I've turned to Necrons cause I'm sick of being killed all the time. Anyhow Ive got my first tournament in probably 2 months and I need some help with an army list. My plan so far to take one Necron Lord with VOD Resurrection Orb and Warscythe, the Deceiver, 5 Pariahs, 7 Flayed Ones, 2 squads of 14 Warriors, 1 squad of 10 Warriors, 3 Destroyers, 2 Tomb Spyders probably with Particle Projectors and a Monolith. I'm thinking of losing the VOD and marching the Lord with the Pariahs and giving them a screen of Tomb Spyders and Scarabs.

Up for discussion.
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         [14] RE: RE: Codex: Necrons - tactics discussions . (4 Replies). Chainer[]. 4/30/2002 20:23 (5/1/2002 21:47) >> >> Post your Necrons tactics discussions here!
>>
>> I'm fairly new to the Warhammer world, I've been playing Dark Eldar for the last few months but I've turned to Necrons cause I'm sick of being killed all the time. Anyhow Ive got my first tournament in probably 2 months and I need some help with an army list. My plan so far to take one Necron Lord with VOD Resurrection Orb and Warscythe, the Deceiver, 5 Pariahs, 7 Flayed Ones, 2 squads of 14 Warriors, 1 squad of 10 Warriors, 3 Destroyers, 2 Tomb Spyders probably with Particle Projectors and a Monolith. I'm thinking of losing the VOD and marching the Lord with the Pariahs and giving them a screen of Tomb Spyders and Scarabs.
>>
>> Up for discussion.
 
 

I would say KEEP the veil (BEST wargear ever!) and ditch Deciever. Then, up ALL the squads by at least one! Remember, the basic warriors are awesome! Or, use the 300 points on a squad of Immortals. They are brilliant fire-support troops, and can hop about with the Lord to do wha/tever dastardly deed he desires.

Or... add in some destroyers (light) with those wonderful, Marine scything weapons of theirs.

There are a lot of better options than 2 HQ, with one being that many points!
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             [14] RE: RE: RE: Codex: Necrons - tactics discussions . (0 Replies). FrontierPediatry[]. 4/30/2002 20:24 (4/30/2002 20:24)
>> Or... add in some destroyers (light) with those wonderful, Marine scything weapons of theirs.
>>

unfortunately, gauss cannons are only ap 4
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             [14] RE: RE: RE: Codex: Necrons - tactics discussions . (2 Replies). draconfarkarirug[]. 4/30/2002 20:52 (5/1/2002 21:47) >> I would say KEEP the veil (BEST wargear ever!) and ditch Deciever. Then, up ALL the squads by at least one! Remember, the basic warriors are awesome! Or, use the 300 points on a squad of Immortals. They are brilliant fire-support troops, and can hop about with the Lord to do wha/tever dastardly deed he desires.
 

The problem is I dont have a lot of luck with deepstriking, in my first game with necrons I scattered into the back of a falcon with my last squad of warriors, and the first time I got a hit I rolled snake eyes and lost them.

Also the rules will allow for one special character and I would like to try out one of the c'tan.
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                 [14] but... . (1 Replies). darkmagician[]. 5/1/2002 13:46 (5/1/2002 21:47) correct me if i am wrong but i dont think u can pop pariahs about with the VoD, anyway you should definately ditch the C'tan, nice model but there are things that are better. FLAYED ONES!! they r so cool, they r the best, reasonably cheap and strong and thay look really nice! Destroyers r good, not marine killas but they r good.
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                     [14] RE: but... . (0 Replies). draconfarkarirug[]. 5/1/2002 21:47 (5/1/2002 21:47) >> correct me if i am wrong but i dont think u can pop pariahs about with the VoD, anyway you should definately ditch the C'tan, nice model but there are things that are better. FLAYED ONES!! they r so cool, they r the best, reasonably cheap and strong and thay look really nice! Destroyers r good, not marine killas but they r good.

I didnt mean that I would use the VOD with the Pariahs, thats why I said that I was thinking of losing it.

I've already got some Flayed Ones but I was thinking of making all the Warrior squads 12 strong leaving me 36 points to get 2 more Flayed Ones.

Also I worked it out that if I lost the Deceiver and the Warscythe onthe Lord then I could get anther Lord with a Resurrection Orb, Solar Pulse and Phylactery(I would put this one with the Pariahs) and 5 Immortals.
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     [14] Fighting Dark Eldar . (3 Replies). NightbringerAdvocate[adc3000@iinet.net.au]. 5/3/2002 9:19 (5/5/2002 21:00) Hi

I recently put my Necron Army to the test against my friends Dark Eldar and he won both games. I am a begginner at 40k although I bought the full army box. Basically the problem was that my friend got 2 transports full of units with power weapons. This allowed him to swiftly cover the board and deploy into close combat. His power weapons allowing no saves or the 'we'll be back rule'. Even the units close enough to the Lord to be revieved had no chance as his high initiative allowed him to attack first in every combat so my guys didn't even get an attack most of the time. In addition to this one of the units who had a power weapon was his leader who had 3 wounds and a force field and armour giving a 2+ armour save. What can I do?
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         [14] RE: Fighting Dark Eldar . (0 Replies). Ton[]. 5/4/2002 10:32 (5/4/2002 10:32) hey

I haven't had much experience fighting darkeldar, but i know that they rely heavily on transport to get into combat quikly otherwise their poor armour saves will bring 'em down. See were im heading? Blow up his transports! Set up deep and let him come to you (which he preobably would anyway) and blast his raiders to kingdom-come. You migt want to invest into some scarab swarms to tie up his elite units while you shoot his infantry to bits. When he has killed of the scarab swarms you will hopefully be in such a position that you can shoot his remaining units. Thats theory, put it into practice. You might want to vary this depending on what models you have availible.
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         [14] RE: Fighting Dark Eldar . (0 Replies). GhostXV[]. 5/5/2002 0:49 (5/5/2002 0:49) any units with warscythes will be able to cut through his leaders shadow field, if they live through the initial assault. DE warriors are just cannon fodder, take out the incubi and or wyches and the rest will (should?) fall into place.
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         [14] RE: Fighting Dark Eldar . (0 Replies). Kragrick[]. 5/5/2002 21:00 (5/5/2002 21:00) Hi, i dont know if youll ever get this thread but i might as well post anyway.

First off, the dark eldars MAIN weakness is their fragility, and thier main stregth is thier speed.

If your oponent is taking an ARCHON LORD or INCUBI, then fear them. they are the absoloute bain of your heavily armored existence!!! The lord will take apart squad after squad, so shoot him first!!

Use any means necessary to shoot down his rides because they are a key to his tactics. Use your lord port behind his lines because once your there youll be able to smack up a few warrior squads before he catches up to you.

thats pretty much all i can give you for now. good luck.
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     [14] Flayed ones!!!! . (5 Replies). Ton[]. 5/4/2002 6:03 (5/6/2002 9:00) i love the flayed one models and i really want to know their stats, spoecial rules adn tactics for using them. Im saving up for a codex right now, i just brought a new computer so im broke!
Thanx
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         [14] RE: Flayed ones!!!! . (4 Replies). NightbringerAdvocate[adc3000@iinet.net.au]. 5/4/2002 8:25 (5/6/2002 9:00) >> i love the flayed one models and i really want to know their stats, spoecial rules adn tactics for using them. Im saving up for a codex right now, i just brought a new computer so im broke!
>> Thanx

Pts:18
WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 3+
Number in Squad 4-10
Weapons: Claws
Options: Disruption field at +3 points per model
Special Rules:
Necron- 4+ get back up if weapon strength is not double your toughness and allows armour saves.(resurection orb is an exception to this but Lord carrying it must be within 6" of affected model)
Infiltrators- on missions which allow it.
Deep Strike- even in missions which don't allow it.
Move Through Cover- roll an extra dice
Terrifying Visage- Leadership test in each round of combat against flayed ones or only hit on a roll of 6

Hope this is what you were after
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             [14] RE: RE: Flayed ones!!!! . (3 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/4/2002 14:14 (5/6/2002 9:00) >> >> i love the flayed one models and i really want to know their stats, spoecial rules adn tactics for using them. Im saving up for a codex right now, i just brought a new computer so im broke!
>> >> Thanx
>>
>> Pts:18
>> WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 3+
>> Number in Squad 4-10
>> Weapons: Claws
>> Options: Disruption field at +3 points per model
>> Special Rules:
>> Necron- 4+ get back up if weapon strength is not double your toughness and allows armour saves.(resurection orb is an exception to this but Lord carrying it must be within 6" of affected model)
>> Infiltrators- on missions which allow it.
>> Deep Strike- even in missions which don't allow it.
>> Move Through Cover- roll an extra dice
>> Terrifying Visage- Leadership test in each round of combat against flayed ones or only hit on a roll of 6
>>
>> Hope this is what you were after

any special rules for the claws?
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                 [14] RE: Flayed ones...CLAWS? . (2 Replies). Ton[]. 5/5/2002 0:41 (5/6/2002 9:00) Thats a good questionare claws something special or do they jsut confer a +1 attack bonus?
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                     [14] RE: RE: Flayed ones...CLAWS? . (1 Replies). NightbringerAdvocate[adc3000@iinet.net.au]. 5/6/2002 2:51 (5/6/2002 9:00) No they have claws as hands I think they are included in the attack tally but there are no special rules in the codex.

>> Thats a good questionare claws something special or do they jsut confer a +1 attack bonus?
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                         [14] RE: RE: RE: Flayed ones + pariahs . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/6/2002 9:00 (5/6/2002 9:00) >> No they have claws as hands I think they are included in the attack tally but there are no special rules in the codex.
>>
>> >> Thats a good questionare claws something special or do they jsut confer a +1 attack bonus?

no! they count as cc weapons.

what are the properties of pariahs?
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     [14] Deceiver . (2 Replies). collosotyrant[]. 5/6/2002 12:57 (5/6/2002 16:31) one of my personal theories is deployment is half the battle, if deceiver really lets you redeploy units in the enemies army on a 4+, then good lord ive got to have that ;-)).

famous quotes of deceiver

"you there devestator squad, behind the really high wall."

"Hey synapse creatures stay away from the gaunts."

"All transports, to the back of the table."

"Terminators that start at the board edge, will never cause me any trouble."

as you can see, if you redeploy an enemy unit, you can really throw a wrench in your opponents plans :-).
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         [14] RE: Deceiver . (1 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/6/2002 13:53 (5/6/2002 16:31) LOL... but the only problem is that you can do it only once in a whole battle...
more things (it's just fun!!!)

"i'm sure that the scorpions will enjoy with the flayed-ones..."

"nope. i don't like your position at all."

"take the carnifex from here!!!"

"i need those basilisks here, near the immortals!"
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             [14] RE: RE: Deceiver . (0 Replies). FrontierPediatry[]. 5/6/2002 16:31 (5/6/2002 16:31) GREAT ILLUSION: A necron army with the deceiver may adjust its deployment after the enemy has deployed but before the first turn. Nominate a unit and roll a d6, on 1-3 the unit may be redeployed, on 4-6 the unit may be redeployed and roll for another unit. This can be used so that the entire army is redeployed.
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     [14] Fighting Tau . (3 Replies). NightbringerAdvocate[adc3000@iinet.net.au]. 5/6/2002 21:44 (5/7/2002 21:16) I will soon be attacking a Tau army with my boxed army necrons. The Tau army is composed of:
36 fire warriors with markerlights
2 gun drone sqadrons of 4
3 broadsides 2 with Plasma rifles
2 crisis suits commanders 1 with 2 fusion blasters 1 with 2 burst canons Inv 4+ 2 shield drones each
Hammer head with all upgrades 2 burst canons, rail gun
Gun drones and crisis suits can deep strike
Total points: 1553

Any tips?
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         [14] RE: Fighting Tau . (1 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/7/2002 9:24 (5/7/2002 21:16) >> I will soon be attacking a Tau army with my boxed army necrons. The Tau army is composed of:
>> 36 fire warriors with markerlights
>> 2 gun drone sqadrons of 4
>> 3 broadsides 2 with Plasma rifles
>> 2 crisis suits commanders 1 with 2 fusion blasters 1 with 2 burst canons Inv 4+ 2 shield drones each
>> Hammer head with all upgrades 2 burst canons, rail gun
>> Gun drones and crisis suits can deep strike
>> Total points: 1553
>>
>> Any tips?

yup.
1) ASSAULT. if there are no kroots -just assault them. bring flayed ones, and pariahs if you can.

2) hammer-head is a tank, which means that he is affected by gauss weaponary (if hitting, roll D6, no metter what is the weapon's strength or the tank's armor. in 6, roll on a 'glancing hit' table). that is good, because the most units of the necrons equiped with them. try to get the tanks within the range of the destroyers, but you should know this: it will be kamikaze operation (tau are great snipers).

3) a monolith can be good.

4) fast attack.

thats all i can tell you. good luck!
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             [14] RE: RE: Fighting Tau . (0 Replies). ShasoVe[]. 5/7/2002 21:16 (5/7/2002 21:16) Only their Railgun can get penetrating hits on a monolith. and fusion blasters can get some lucky shots. If you take a Monolith kill the railgun weilders first. Since there is no kroot simply assualt with that regeneration rule they can knock down quite a bit but you will revive them unless real unlucky.
Make use of cover. Those crisis suits are a priority. Picking off a guy one by one. Assualt those too but make sure you out number em.
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         [14] RE: Fighting Tau . (0 Replies). draconfarkarirug[]. 5/7/2002 19:55 (5/7/2002 19:55) >> I will soon be attacking a Tau army with my boxed army necrons. The Tau army is composed of:
>> 36 fire warriors with markerlights
>> 2 gun drone sqadrons of 4
>> 3 broadsides 2 with Plasma rifles
>> 2 crisis suits commanders 1 with 2 fusion blasters 1 with 2 burst canons Inv 4+ 2 shield drones each
>> Hammer head with all upgrades 2 burst canons, rail gun
>> Gun drones and crisis suits can deep strike
>> Total points: 1553
>>
>> Any tips?

For starters I dont think Fire Warriors can take marker lights, watch out for the Gun Drones they can pin you so try to tie them up with Tomb Spyders and Scarabs, Crisis Suits are very anoying they can jump out shoot you and then jump back into cover, be carefull of the subunition shot on the Hammerhead.

I play against Tau quite a lot but I havnt beat him yet, he's been playing for a long time but he's only been playing Tau for a couple of months, I would suggest take 2 full squads of Warriors and a Lord with the Veil of Darkness, deep strike near his squads or vehicles and fire everything into them and then hope that your squad lasts a round of fire from them. Also take a squad or 2 of Destroyers strength 6 assult 3 fast moving units should be good. Be carefull if you take a Monolith mine keeps getting shot down by the rail guns, and the Monolith is best in missions with deep strike, it wont be destroyed if it lands within an inch of their units and it can fire off d6 shots at every unit within 12" and because its a gauss weapon it can take down vehicles.

Now that I've gone on for a bit, to sum it up try and out shoot the Tau.
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     [14] Codex: Necrons . (0 Replies). theecarter[kiawra@compuserve.com]. 5/6/2002 21:50 (5/6/2002 21:50) dose any one have a pic or no were you can see the pics of every modle that is coming out. and or the stats to if so can you reply.
thanxs...
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     [14] Phase Out . (5 Replies). CaptainJabinus[]. 5/7/2002 13:33 (5/13/2002 0:07) Phase out as i have always heard does'nt make you lose. If your army phases out the match is considered a draw. The only case where this doesn't apply is games without Victory points and to get to 25% or less of your army you either stink at gaming or its been a long battle and your oppanant and you have lost a lot of men. In the second case the entire thing would still be a draw.
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         [14] RE: Phase Out . (4 Replies). FrontierPediatry[]. 5/7/2002 18:44 (5/13/2002 0:07) its not having 25% of your army left, it's if you have 25% of your "necrons" left.(necrons are lords warriors immortals wraiths destroyers heavy destroyers and flayed ones) which means if your army is 20 warriors, a lord, nightbringer, 3 monoliths, 6 tomb spyders, and 20 pariahs, thats like 3000 points or something, but when you lose 15 warriors, you phase out. ouch.

basically the phase out rule is to stop ctan/monolith abuse.
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             [14] RE: RE: Phase Out . (3 Replies). wraithwlf[]. 5/8/2002 12:54 (5/13/2002 0:07) >> basically the phase out rule is to stop ctan/monolith abuse.

I have to dissagree there. The phase out rule has been around much longer then the C'tan and the Monolith. I would say rather that it is around to balance off the fact that the Necrontyr have a very good chance of not dying when they are killed. When you get down to 25% left, the chances are pretty fair that at some point, those 25% were actually killed and repaired themselves and stood back up. It makes a good equalizer.

You could imagine that they aren't a hugely populous race, and self-genocide is not in their best interests, so they leave. The fact that the entire army phases out? Well, what trooper would stay on the battlefeild long after his commander ran for the hills.

As for C'tan and monolith abuse? I can't see it being abused much, you pay for it in points, approx. 360 for a C'tan if I heard correctly? Everything has its downside in the game, just because its new an people haven't found it yet, doesn't mean it is unfair, or will be abused.

Cheers,
WraithWlf
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                 [14] RE: RE: RE: Phase Out . (2 Replies). IxusNaugus[]. 5/9/2002 8:21 (5/13/2002 0:07)
Tactics Tactics Tactics.....

that is what it all comes down too.

What good is it if you have and uber CC based thing if you are facing down massed plasma cannons or sumsuch as they charge across the table (Like the massed starcannons in my friend's eldar army *cringe*)

balancing any army is the key, and the balance between how good you are a utilizing what you have and knowing what you can't do with said troops will determine whether you win or lose.

of course you hear people (myself included occasionally) saying that it's all in the dice. But this is not totally true. if you can compensate for bad rolls by one squad by doing something else unexpected that works with another squad then you are that much closer to victory.

with necrons i've always gone for warrior heavy armies. Why?
1) more troops means you can really go to town with getting shot at, hence don't have to worry so much about phasing out.
2) serious smackdown action.... more troops equals more guns which means a better probability of multisixes carnage.

if you don't agree with this theory then it prolly helps you to know i don't play much under 1500pts.

as for lords with VOD, well i find 10 immortals and a lord with VOD are best mates. go over here splatter people, go over there...

i am interested in a few of the new things, mostly the pariahs and monoliths, ah and of course Nightbringer, but mainly cause the models look absolutely awesome.

which means the next time yak on about tactics they will prolly have changed, maybe for the better or maybe for worse.

anyhows that's enough outta me for one night

cya all

Ixus Naugus, the damned one who harvests souls for the C'tan
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                     [14] RE: RE: RE: RE: Phase Out . (1 Replies). cybersquig[]. 5/9/2002 17:51 (5/13/2002 0:07) May the emperor keep your bowler hat stable.

Some good points, someone after my own heart methinks! I always take 50% warriors anyway. - that goes for any army.

cybersquig
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                         [14] I Just Wanted To Add That You DO Lose When You Phase Out . (0 Replies). Zanzer[]. 5/13/2002 0:07 (5/13/2002 0:07) I have the codex and it states:
"This gives an automatic victory to the enemy, regardless of the victory conditions of the scenario being played."
Thats all, good luck Necrons!
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     [14] Counting to phase out. . (0 Replies). NaggaXhotl[]. 5/13/2002 1:36 (5/13/2002 1:36) Exactly which models count as necrons and which models don´t. Do some models count as more than one necron.

Thanks to any repliers
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     [14] RE: Codex: Necrons - tactics discussions . (0 Replies). sachrist[]. 5/13/2002 4:55 (5/13/2002 4:55) >> Post your Necrons tactics discussions here!

Hi all,
I was wandering if anyone knew if the warscythe upgrade for the lord included a built in gauss blaster as it does for the pariahs? All the pics in the codex suggest it is the same weapon.

Thanks in advance
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     [14] Ha, be evil. . (0 Replies). cenpjas[cenpjas@hw.ac.uk]. 5/13/2002 10:23 (5/13/2002 10:23) >> Post your Necrons tactics discussions here!

I would use my necrons as a mad combo of Nid & Thousand suns.

I would have verylarge units of necrons, small groups of specialists being mixed inside normal units, I would also use a few wraiths to flank. I would not take the large temple/tanks thing.

I would keep lots Tomb spiders around pumping out scarbs to grow the massive number I will of sent infront of my troops. I would move them forward so they do not have so far to travel to get to his troops. I would give the scarbs the upgrade to take down vehicles.

My Lord will be configued to reserect destroyed warriors and him self.

sorted

-cen
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~ end date: May 13, 2002
~ Brother Edward
 
 

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