Tactica Necrons
Necrons Army Lists
from the GW forums May 2001
why store this here? because nothing lasts forever in the GW forum my friends! at least this way we'll have these records for our use six months from now :)



    Codex: Necrons - Army Selections gw-AdiWood.       [14]  RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 7:41).           [14]  RE: RE: Codex: Necrons - Army Selections naamah (4/25/2002 14:40).               [14]  necrons are differant (NT) KROGOTH (4/25/2002 16:08).                   [14]  RE: necrons are differant (NT) Empirrer (5/1/2002 16:44).               [14]  RE: RE: RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 17:46).                   [14]  What?? FrancoisX (4/26/2002 4:21).                       [14]  RE: What?? deathdroidMK (4/27/2002 7:13).                           [14]  RE: RE: What?? IoRiyagama (4/30/2002 11:23).                               [14]  RE: RE: RE: What?? dwarfsrule (5/12/2002 15:25).                                   [14]  RE: RE: RE: RE: What?? dwarfsrule (5/12/2002 15:28).               [14]  RE: RE: RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:16).                   [14]  T-6 can be killed LukeGuyStalker (4/26/2002 3:08).                       [14]  No chaosdwarfx (4/26/2002 3:59).                           [14]  RE: No gerblash (4/27/2002 19:58).                       [14]  RE: T-6 can be killed << But not like that wraithwlf (5/3/2002 16:24).                           [14]  RE: RE: T-6 can be killed << But not like that Ozlander (5/3/2002 21:02).                               [14]  Stop! You're making me jealous! wraithwlf (5/6/2002 11:55).                                   [14]  RE: Stop! You're making me jealous! Jdicarlo (5/6/2002 17:54).                                       [14]  RE: RE: Stop! You're making me jealous! Ozlander (5/7/2002 4:05).                                           [14]  Stop! You're making me jealous! pistolpete (5/9/2002 8:54).                                               [14]  RE: Stop! You're making me jealous! LordDraconus (5/10/2002 10:44).                                               [14]  RE: Stop! You're making me jealous! dwarfsrule (5/11/2002 8:22).               [14]  RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/25/2002 22:34).                   [14]  RE: RE: RE: RE: Codex: Necrons - Army Selections porksoda (4/26/2002 7:35).                       [14]  RE: RE: RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/28/2002 22:20).                           [14]  RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections IoRiyagama (4/30/2002 11:30).                               [14]  RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:43).                                   [14]  RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections eveo (5/5/2002 1:21).               [14]  RE: RE: RE: Codex: Necrons - Army Selections vinniemac (5/1/2002 23:38).               [14]  RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/11/2002 8:12).                   [14]  RE: RE: RE: RE: Codex: Necrons - Army Selections SethKlein (5/11/2002 12:12).           [14]  RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:14).           [14]  RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:20).           [14]  RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 18:25).           [14]  RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:14).           [14]  comments on my necrontyr force Ton (5/5/2002 4:52).               [14]  RE: comments on my necrontyr force grendelwulf (5/6/2002 0:26).                   [14]  RE: RE: comments on my necrontyr force Tycos (5/6/2002 3:45).                       [14]  RE: RE: RE: comments on my necrontyr force cybersquig (5/6/2002 5:34).                           [14]  RE: RE: RE: RE: comments on my necrontyr force LordBolt (5/6/2002 17:33).                               [14]  comments on my necrontyr force PLEASE READ!!! Ton (5/6/2002 18:09).                                   [14]  RE: comments on my necrontyr force PLEASE READ!!! cybersquig (5/8/2002 4:09).                                   [14]  RE: comments on my necrontyr force PLEASE READ!!! LordBolt (5/8/2002 16:14).                               [14]  footsore pariahs cybersquig (5/8/2002 3:46).           [14]  RE: RE: Codex: Necrons - Army Selections giggles (5/5/2002 9:10).               [14]  RE: RE: RE: Codex: Necrons - Army Selections grendelwulf (5/6/2002 0:27).               [14]  RE: RE: RE: Codex: Necrons - Army Selections LordDraconus (5/10/2002 11:16).           [14]  RE: RE: Codex: Necrons - Army Selections needawash (5/10/2002 6:30).           [14]  RE: RE: Codex: Necrons - Army Selections Uzziel (5/10/2002 23:36).       [14]  What Should I Get? gauss (4/25/2002 9:07).           [14]  RE: What Should I Get? cronusdracon (4/25/2002 13:30).               [14]  RE: RE: What Should I Get? ChaosDave (4/25/2002 13:42).                   [14]  :p Cronusdracon (4/25/2002 14:19).           [14]  RE: What Should I Get? maverickhunter (5/1/2002 12:53).               [14]  RE: RE: What Should I Get? Ctanman (5/1/2002 16:10).                   [14]  RE: RE: RE: What Should I Get? LordBolt (5/1/2002 18:40).                       [14]  RE: RE: RE: RE: What Should I Get? Ozlander (5/1/2002 23:37).                           [14]  RE: RE: RE: RE: RE: What Should I Get? LordBolt (5/2/2002 19:30).       [14]  RE: Codex: Necrons - Army Selections Ghazhkull Thraka (4/25/2002 11:32).           [14]  Sweeeet! cybersquig (5/6/2002 5:42).               [14]  RE: Sweeeet! RoguePhoenix (5/13/2002 10:29).                   [14]  RE: RE: Sweeeet! hounddog (5/13/2002 14:03).       [14]  500 point games cwolf (4/25/2002 15:21).           [14]  RE: 500 point games haldanej (4/25/2002 22:02).               [14]  RE: RE: 500 point games Ozlander (4/25/2002 23:36).                   [14]  RE: RE: RE: 500 point games haldanej (4/28/2002 23:53).           [14]  RE: 500 point games caleth (4/27/2002 11:27).       [14]  Codex Information NecriticDraco (4/25/2002 17:50).           [14]  RE: Codex Information Ozlander (4/25/2002 23:43).               [14]  RE: RE: Codex Information scuzzlebutt (4/26/2002 5:27).                   [14]  RE: RE: RE: Codex Information KharnIsANiceGuy (4/26/2002 7:22).                       [14]  RE: RE: RE: RE: Codex Information deathdroidMK (4/27/2002 7:13).                           [14]  RE: RE: RE: RE: RE: Codex Information grendelwulf (4/28/2002 13:51).                               [14]  RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/29/2002 8:28).                                   [14]  RE: RE: RE: RE: RE: RE: RE: Codex Information davman (4/29/2002 16:12).                                       [14]  RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/30/2002 9:38).                                           [14]  RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information davman (5/11/2002 14:51).                                               [14]  RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (5/13/2002 8:14).                       [14]  RE: RE: RE: RE: Codex Information Dougy (5/3/2002 2:20).           [14]  RE: Codex Information porksoda (4/26/2002 7:38).               [14]  RE: RE: Codex Information davman (4/29/2002 16:19).                   [14]  RE: Codex Information Tycos (5/6/2002 3:58).       [14]  RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:33).           [14]  a 1500pt GT necron army doomangel (4/25/2002 20:31).       [14]  Great lists everyone! Zanzer (4/25/2002 22:02).       [14]  I would love to, but I gota wait on the codex to come out first (nt) bigjon (4/25/2002 22:15).           [14]  Any suggestions? Stilger (4/26/2002 3:49).               [14]  RE: Any suggestions? DoomImmortal (4/26/2002 8:46).               [14]  RE: Any suggestions? lordcaledor (4/26/2002 18:12).                   [14]  RE: RE: Any suggestions? davman (4/29/2002 16:23).                       [14]  RE: RE: RE: Any suggestions? Tycos (5/6/2002 4:07).       [14]  can somebody with the codex please tell me the sorts of things in the army and what they do? knovice (4/27/2002 2:04).           [14]  Scarabs..... Intellectawe (4/27/2002 6:01).               [14]  RE: Scarabs..... Ozlander (4/27/2002 13:36).                   [14]  RE: RE: Scarabs..... jimmyt (4/28/2002 19:19).                       [14]  RE: RE: RE: Scarabs..... davman (4/29/2002 16:26).       [14]  WHEN DOES THE CODEX COME OUT IN CANADA? (NT) ElVice (4/27/2002 10:08).           [14]  RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) wraithwlf (5/3/2002 16:58).               [14]  RE: RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) Tycos (5/6/2002 4:11).       [14]  I have read the Necron codex and this is a summary of what is inside. AunOBell (4/27/2002 13:02).           [14]  RE: I have read the Necron codex and this is a summary of what is inside. Ozlander (4/27/2002 13:34).           [14]  RE: I have read the Necron codex and this is a summary of what is inside. torch (5/13/2002 16:49).       [14]  Well I Dont Really Have The Codex But Heres My Army! Zanzer (4/27/2002 18:39).           [14]  RE: Well I Dont Really Have The Codex But Heres My Army! DoomImmortal (4/28/2002 8:59).       [14]  Help for starters Captainjabinus (4/29/2002 19:03).           [14]  70 Warriors GODofWAR (4/30/2002 18:48).               [14]  RE: 70 Warriors FrontierPediatry (4/30/2002 19:01).                   [14]  RE: RE: 70 Warriors grendelwulf (4/30/2002 19:54).                       [14]  RE: RE: RE: 70 Warriors GODofWAR (4/30/2002 22:06).                           [14]  RE: RE: RE: RE: 70 Warriors grendelwulf (5/1/2002 4:08).                               [14]  RE: RE: RE: RE: RE: 70 Warriors IxusNaugus (5/9/2002 8:34).                       [14]  RE: RE: RE: 70 Warriors Tycos (5/6/2002 4:21).               [14]  RE: 70 Warriors LordBolt (5/1/2002 18:58).                   [14]  2500 Point Army, 80 Raiders LordBolt (5/1/2002 20:07).                       [14]  RE: 2500 Point Army, 80 Raiders Ozlander (5/1/2002 23:44).               [14]  RE: 70 Warriors LordDraconus (5/10/2002 12:15).       [14]  Just a small problem with troop selection... Phoenix (5/1/2002 0:00).           [14]  RE: Just a small problem with troop selection... GhostXV (5/1/2002 0:23).               [14]  RE: RE: Just a small problem with troop selection... DoomImmortal (5/1/2002 14:11).       [14]  RE: Codex: Necrons - Army Selections Empirrer (5/1/2002 16:54).           [14]  RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 19:46).               [14]  RE: RE: RE: Codex: Necrons - Army Selections Zanzer (5/3/2002 17:10).       [14]  MORE DESTROYERS??? YES!!! Empirrer (5/1/2002 16:58).       [14]  RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53).           [14]  RE: RE: Codex: Necrons - Army Selections draconfarkarirug (5/1/2002 22:00).       [14]  RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53).       [14]  My list thespacecobra (5/3/2002 10:17).       [14]  Army Plan... VileCreature (5/3/2002 14:03).       [14]  My Pre-Codex Necron Army! 1000 and 1700 points! Zanzer (5/3/2002 18:09).           [14]  Pariahs, Tomb Spyders and Wraiths DoomImmortal (5/4/2002 14:19).       [14]  My necron army Ton (5/5/2002 0:56).           [14]  RE: My necron army DoomImmortal (5/5/2002 6:07).               [14]  RE: RE: My necron army LordBolt (5/5/2002 17:07).                   [14]  RE: RE: RE: My necron army FrontierPediatry (5/5/2002 19:06).                   [14]  RE: RE: RE: My necron army grendelwulf (5/6/2002 0:33).                       [14]  RE: RE: RE: RE: My necron army DoomImmortal (5/6/2002 8:56).       [14]  RE: Codex: Necrons - Army Selections LordNecron (5/5/2002 19:35).           [14]  RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/5/2002 21:19).               [14]  Uses for the Wraith anglachel (5/8/2002 17:49).           [14]  RE: RE: Codex: Necrons - Army Selections wraithwlf (5/6/2002 12:03).               [14]  RE: RE: RE: Codex: Necrons - Army Selections DoomImmortal (5/6/2002 13:46).                   [14]  RE: RE: RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/6/2002 16:33).                       [14]  RE: RE: RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/12/2002 15:38).       [14]  RE: Codex: Necrons - Army Selections Vavow (5/6/2002 18:10).           [14]  RE: RE: Codex: Necrons - Army Selections NaggaXhotl (5/8/2002 6:54).       [14]  Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/6/2002 23:48).           [14]  RE: Codex: Necrons & teh new assault rules.. & somethings to consider. draconfarkarirug (5/8/2002 20:35).               [14]  RE: RE: Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/9/2002 0:04).       [14]  Two days!!! seti (5/7/2002 12:50).       [14]  My army ideas Necronmaniac (5/8/2002 6:55).       [14]  RE: Codex: Necrons - Army Selections draconfarkarirug (5/8/2002 22:13).           [14]  RE: Codex: Necrons - Army Selections DoomImmortal (5/10/2002 8:14).       [14]  First Army list Attempt Glaze (5/9/2002 11:36).       [14]  Y not Pariahs?! cybersquig (5/9/2002 17:34).           [14]  RE: (why) not Pariahs?! anglachel (5/10/2002 0:42).               [14]  RE: RE: (why) not Pariahs?! Necronmaniac (5/10/2002 7:33).                   [14]  RE: RE: RE: (why) not Pariahs?! davman (5/11/2002 14:48).                       [14]  RE: RE: RE: RE: (why) not Pariahs?! In their defence, and clarification:) cybersquig (5/12/2002 9:28).           [14]  RE: Y not Pariahs?! Glaze (5/10/2002 11:36).       [14]  RE: Codex: Necrons - Army Selections necronHEAVYdestroyer (5/9/2002 19:51).       [14]  My List Is... TiechoNortheal (5/9/2002 22:40).           [14]  RE: My List Is... Ozlander (5/10/2002 3:40).       [14]  Tomb Spyders Rule LordDraconus (5/10/2002 9:07).           [14]  RE: Tomb Spyders Rule MichN (5/10/2002 20:25).               [14]  RE: RE: Tomb Spyders Rule LordDraconus (5/11/2002 18:29).       [14]  RE: Codex: Necrons - Army Selections MichN (5/10/2002 20:27).       [14]  New Necron Army For Your Appraisal TheGunner (5/10/2002 21:19).           [14]  RE: New Necron Army For Your Appraisal blkdymnd (5/10/2002 23:32).               [14]  RE: RE: New Necron Army For Your Appraisal Ozlander (5/11/2002 4:19).                   [14]  RE: RE: RE: New Necron Army For Your Appraisal blkdymnd (5/11/2002 11:38).           [14]  RE: New Necron Army For Your Appraisal DoomImmortal (5/11/2002 5:07).       [14]  1,000 Point Army (Just got the box) Zanzer (5/11/2002 0:56).       [14]  Ok This Is My 3000pt list IxusNaugus (5/11/2002 9:04).           [14]  RE: Ok This Is My 3000pt list SethKlein (5/11/2002 13:08).               [14]  RE: RE: Ok This Is My 3000pt list IxusNaugus (5/12/2002 8:14).       [14]  RE: Codex: Necrons - Army Selections Borgash (5/11/2002 15:00).           [14]  Sorry to burst your bubble but... Zanzer (5/11/2002 22:22).               [14]  RE: Sorry to burst your bubble but... IxusNaugus (5/13/2002 8:20).       [14]  2000 Pt. Army for review blkdymnd (5/11/2002 20:56).       [14]  1,000 1,700 and 2,000 Point Armies up for review! Zanzer (5/12/2002 1:39).           [14]  RE: 1,500 Necron Army Galderon (5/12/2002 4:35).               [14]  RE: RE: 1,500 Necron Army DoomImmortal (5/13/2002 8:25).           [14]  RE: 1,000 1,700 and 2,000 Point Armies up for review! Ctanminion (5/12/2002 21:15).       [14]  Hows this for an army list? CtanMinion (5/12/2002 21:08).       [14]  RE: Hows this for an army list? IxusNaugus (5/13/2002 8:25).

[14] Codex: Necrons - Army Selections . (185 Replies). gw-AdiWood[]. 4/25/2002 6:17 (5/13/2002 16:49) Post your Necrons army lists and selection discussions here.
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     [14] RE: Codex: Necrons - Army Selections . (48 Replies). Ozlander[]. 4/25/2002 7:41 (5/12/2002 15:28) >> Post your Necrons army lists and selection discussions here.

Ok, I'll start the ball rolling with a simple 750pt list...

HQ
Lord - 100pts
weapons: staff of light
(shooting - 12" range S5 AP3 assault 3, counts as power weapon)
Wargear:
Destroyer body (+1 toughness, move like jetbike) - 30pts
Phase Shifter (4+ inv. save) - 30pts
Resurrection Orb - 40pts
Total 200pts

Troops
2 squads of 10 Necron warriors with disruption fields - 400pts
weapons: Gauss Flayer

Fast Attack
1 squad of 3 Destroyers - 150pts
weapons: Gauss Cannon

750pts exactly

I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)

Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll.

Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.

Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic.

I went for Destroyers instead of heavy destroyers mainly because
a) I don't have any heavy destroyers yet ;-)
b) 3 destroyers neatly came to 150pts (50pts each) and
c) while the gauss cannon isn't S9 AP2 (it is S5 AP4) like the heavy gauss cannon(HGC) on heavy destroyers, it gets 3 shots as opposed to 1 from the HGC, so it's basically an assault cannon with the 'glance/wound on 6' rule - quite nice.

Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-)

I'll be making lists for other points values as well and will post them when I can

Ozlander
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         [14] RE: RE: Codex: Necrons - Army Selections . (29 Replies). naamah[]. 4/25/2002 14:40 (5/12/2002 15:28) >> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>>
>> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>>

****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
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             [14] necrons are differant (NT) . (1 Replies). KROGOTH[]. 4/25/2002 16:08 (5/1/2002 16:44) No Text
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                 [14] RE: necrons are differant (NT) . (0 Replies). Empirrer[MzoekV@hotmail.com]. 5/1/2002 16:44 (5/1/2002 16:44) More FICHTERS (necron destroyers)!!!

I' LOVE DESTROYERS END NEED MORE!!!
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). Ozlander[]. 4/25/2002 17:46 (5/12/2002 15:28) >> >> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>> >>
>> >> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>> >>
>>
>> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8

The wargear entry for the destroyer body clearly states that the +1 T *does* count towards instant death
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                 [14] What?? . (4 Replies). FrancoisX[]. 4/26/2002 4:21 (5/12/2002 15:28) For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh of these advantages are more expensive taken individually in other armies!!! (bike 35 points is just +1T and movement, salamander cape is 35 and it's just no auto-kill, etc...) Who won't use this option? is there a counter part? Or just put it in the main rule for the lord, don't pretend it's an option when it is such an obvious choice (i mean that for the designers...)
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                     [14] RE: What?? . (3 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/12/2002 15:28) >> For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh of these advantages are more expensive taken individually in other armies!!! (bike 35 points is just +1T and movement, salamander cape is 35 and it's just no auto-kill, etc...) Who won't use this option? is there a counter part? Or just put it in the main rule for the lord, don't pretend it's an option when it is such an obvious choice (i mean that for the designers...)

Its because the necrons have them. Gone are the days of chaos jetbikes and space marine monoliths. The simple fact is that not everyone can have something that is in one particular army. Space marines get bionics for only 10pts which can keep your commander around for an extra turn longer than that dark eldar archon. Same as that SM get terminator armour for a only 25 points, which gives a 2+ and a 5+ inv save. See what Im saying?

1 question - is the rules ppl are using from the old list or a preview list cause I dont remember anything about a necron lord getting a destroyer.
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                         [14] RE: RE: What?? . (2 Replies). IoRiyagama[no]. 4/30/2002 11:23 (5/12/2002 15:28) the necron lord has 5 base toughness anyway so he can only be insta killed by S10 weapons but if the strength is lower and he has a destroyer body u count it as 6 toughness and it is allways 6 toughness when rolling to wound
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                             [14] RE: RE: RE: What?? . (1 Replies). dwarfsrule[]. 5/12/2002 15:25 (5/12/2002 15:28) I see what you mean, but it's not quite correct, the +1 toughness is really a base toughness modifier and thus a necron lord with destryer body can't be instant killed by strenght 10 weapons, this is differant, because the body is really part of the lord and not just a mount wich you can be blown off.
It's pretty much harder to blow someone from a mount than from his own body. (trust me, I tried)
 
 
 

>> the necron lord has 5 base toughness anyway so he can only be insta killed by S10 weapons but if the strength is lower and he has a destroyer body u count it as 6 toughness and it is allways 6 toughness when rolling to wound
 

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                                 [14] RE: RE: RE: RE: What?? . (0 Replies). dwarfsrule[]. 5/12/2002 15:28 (5/12/2002 15:28) whoops my bad.
I meant: It's pretty much harder to blow someone from his own body than a from his mount.
 
 
 
 

>> I see what you mean, but it's not quite correct, the +1 toughness is really a base toughness modifier and thus a necron lord with destryer body can't be instant killed by strenght 10 weapons, this is differant, because the body is really part of the lord and not just a mount wich you can be blown off.
>> It's pretty much harder to blow someone from a mount than from his own body. (trust me, I tried)
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (11 Replies). TiechoNortheal[]. 4/25/2002 18:16 (5/11/2002 8:22) >> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8

They do work differant than other armies, Lords with a Destroyer body can't be instant killed by ant thing, i.e. toughness 6. An SM on a bike being instant killed by a Str. 8 weapon is representing the SM getting blow off his bike, but the Lord's bike isn't a bike, it's part of his body, so Toughness 6 is his regular, unalterable toughness.
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                 [14] T-6 can be killed . (10 Replies). LukeGuyStalker[]. 4/26/2002 3:08 (5/11/2002 8:22) a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex
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                     [14] No . (1 Replies). chaosdwarfx[]. 4/26/2002 3:59 (4/27/2002 19:58) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex

No it doesn't. Max Strength is 10. His venom cannon shots are Strength 10.
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                         [14] RE: No . (0 Replies). gerblash[]. 4/27/2002 19:58 (4/27/2002 19:58) yup your right on that one other wise dreads would be S12 (6*2 for power fist)
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                     [14] RE: T-6 can be killed << But not like that . (7 Replies). wraithwlf[]. 5/3/2002 16:24 (5/11/2002 8:22) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex

T6 models can be killed by my favorite item in the Eldar armoury. Just introduce him to the Wraithcannon. On a roll to wound of six, the model is sucked into the warp, inflicting an insta-kill with no strength limitations.

Patiently waiting for my new Necron boxed army to arrive,
WraithWlf
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                         [14] RE: RE: T-6 can be killed << But not like that . (6 Replies). Ozlander[]. 5/3/2002 21:02 (5/11/2002 8:22) >> >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex
>>
>> T6 models can be killed by my favorite item in the Eldar armoury. Just introduce him to the Wraithcannon. On a roll to wound of six, the model is sucked into the warp, inflicting an insta-kill with no strength limitations.
>>
>> Patiently waiting for my new Necron boxed army to arrive,
>> WraithWlf

Yup, a Wraithcannon will do it :)

A Wraithcannon won't instakill a C'Tan tho... he isn't transported to the warp and just takes one wound instead. The Wraithcannon is specifically mentioned, but there are several other weapons that inflict instant death, like plague swords/knives, Abaddon's demon sword etc.

Perhaps the Wraithcannon is singled out because the C'Tan can't actually go to the warp? (just guessing). If not, then some clarification with regards to other instant death weapons would be useful (iow do all weapons of that type just cause one wound, or is it just the Wraithcannon?)

While I'd sure like to see an answer from someone that knows (mods, studio) I won't be holding my breath, as I'm sure they have more important things to do :)
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                             [14] Stop! You're making me jealous! . (5 Replies). wraithwlf[]. 5/6/2002 11:55 (5/11/2002 8:22) >>The Wraithcannon is specifically mentioned

I've been sitting here chomping at the bit, waiting for my Army and codex to arrive. If you keep this up, a raiding party may arrive at your doorstep :P

Seriously though, its nice to get some early information from places where it is available soon, especially from someone who goes beyond the "its new, its too powerful, I don't think I can beat it, so it sucks" attitude.

Cheers,
WraithWlf
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                                 [14] RE: Stop! You're making me jealous! . (4 Replies). Jdicarlo[]. 5/6/2002 17:54 (5/11/2002 8:22) Just curious, but where does everyone get all this information from before the codex is out? Cause I have been looking everywhere to find out stuff like that, cause I'm thinking about starting a Necron army and wanted to do some research, but havent found a thing. I also really like the fluff, so again outta curiosity, why cant the C'Tan go to the warp, and how do they get along with the Chaos powers, being that they are also gods, and apparently younger then the C'Tan?
 

>> >>The Wraithcannon is specifically mentioned
>>
>> I've been sitting here chomping at the bit, waiting for my Army and codex to arrive. If you keep this up, a raiding party may arrive at your doorstep :P
>>
>> Seriously though, its nice to get some early information from places where it is available soon, especially from someone who goes beyond the "its new, its too powerful, I don't think I can beat it, so it sucks" attitude.
>>
>> Cheers,
>> WraithWlf
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                                     [14] RE: RE: Stop! You're making me jealous! . (3 Replies). Ozlander[]. 5/7/2002 4:05 (5/11/2002 8:22) The codex is out in Australia
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                                         [14] Stop! You're making me jealous! . (2 Replies). pistolpete[pistolpete935@yahoo.co.uk]. 5/9/2002 8:54 (5/11/2002 8:22) Haaaa!!!!Haaaa!!!!!Haaaaa!!!!!

My local GW in the UK HAS the box set, I cought a cheaky glance of it. Does any1 else know if their GW has them in aswel?

Pistol

Aaaggghhhh!!!! Big nasty Gause cannons!!
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                                             [14] RE: Stop! You're making me jealous! . (0 Replies). LordDraconus[]. 5/10/2002 10:44 (5/10/2002 10:44) We got the box in ours.. in theory all GWs should have the box..

I got the new Necrons myself :)
only 20 warriors and 5 Destroyers tho...
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                                             [14] RE: Stop! You're making me jealous! . (0 Replies). dwarfsrule[]. 5/11/2002 8:22 (5/11/2002 8:22) Yeah, we have it too, and the manager let me see it, indluding all the stuff inside ofcourse. Because I'm such a fan of necrons
 
 
 
 
 
 
 
 
 
 
 

>> Haaaa!!!!Haaaa!!!!!Haaaaa!!!!!
>>
>> My local GW in the UK HAS the box set, I cought a cheaky glance of it. Does any1 else know if their GW has them in aswel?
>>
>> Pistol
>>
>> Aaaggghhhh!!!! Big nasty Gause cannons!!
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). SonnyChiba[]. 4/25/2002 22:34 (5/5/2002 1:21) actually insta death works only if the dtrength is double the toughness plus one. ie. a lascannon will insta death any toughness four model.
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                 [14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (4 Replies). porksoda[dr_dog_@hotmail.com]. 4/26/2002 7:35 (5/5/2002 1:21) >> actually insta death works only if the dtrength is double the toughness plus one. ie. a lascannon will insta death any toughness four model.

>>Naah, I'm pretty sure it only has to be double toughness. Remember that battle report when blood angels were just released and the eldar didn't have a codex. the wraithguard shot at dante, toughness 4 i think, with a meltgun (which was whaat their weapon counted as back then) INstant killed him.
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                     [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (3 Replies). SonnyChiba[]. 4/28/2002 22:20 (5/5/2002 1:21) really? thats what i thought to, but the GW guy at the store said it had to be double plus one. ah well, nowadays i dont tend to rely on those guys too much, some of them are actually the ones responsible for so many mix ups in terms of rules, whatever, you're probably right
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                         [14] RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (2 Replies). IoRiyagama[]. 4/30/2002 11:30 (5/5/2002 1:21) It clearly says in the rulebook that if the strength is double the toughness then they are slain outright. instead of argueing why dont u just get out the bible (the rulebook)
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                             [14] RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). goragg[]. 5/4/2002 2:43 (5/5/2002 1:21) >> It clearly says in the rulebook that if the strength is double the toughness then they are slain outright. instead of argueing why dont u just get out the bible (the rulebook)

I thought is said "more then double" my book is at a friend's house though, so can't check atm. but that's how everyone i've ever played has done it.
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                                 [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). eveo[]. 5/5/2002 1:21 (5/5/2002 1:21)
Just to help clear up the issue...

WH40K rule book excerpt, page 53, column 1, paragraph 3:

"If a creature is wounded by something that has a Strength value that is double its Toughness or greater it is killed outright and immediately removed."
 

This seems to state rather clearly that a Strength 8 weapon will 'insta-kill'a Toughness 4 model.

Hope this helps, and good luck !
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). vinniemac[]. 5/1/2002 23:38 (5/1/2002 23:38) >> >> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>> >>
>> >> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>> >>
>>
>> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8

The lord isn't technically mounted on a jetbike. Instead, he and the jetbike are fused together so in fact the +1 Toughness is used to determine instant death.
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). dwarfsrule[]. 5/11/2002 8:12 (5/11/2002 12:12) ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
 

>> The destroyerbody upgrade makes it really toughness 6 not '5(6)'. This is because the body is part of the lord and not just a mount. So you can''t instant kill a necron lord with strenght 10 weapons.
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                 [14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). SethKlein[]. 5/11/2002 12:12 (5/11/2002 12:12) >> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
>>
>>
>> >> The destroyerbody upgrade makes it really toughness 6 not '5(6)'. This is because the body is part of the lord and not just a mount. So you can''t instant kill a necron lord with strenght 10 weapons.

The necron 'bikes' do work differently as the bike and the necron ad the same thing, and not detachable, thus the +1T is part of the necron, hence All destroyers are true T5, and thus not instakilled by lascannons, and the Necron Lord with a destroyer body is a true T6 and not instakiled by anything at all. Only downside is that necron 'bikes' don't have any weapondry on them like the twinlinked bolters on space marine bikes...but that is a small price to pay...
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:14 (4/27/2002 5:14) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month.

Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven.

My army, and I can't tell you what point value it is, for I do not have the new codex, consists of:

20 Necron Warriors

20 Necron Warriors that I am still painting, your prayers are welcome towards that end:)

10 Necron Immortals

2 Necron Lords

10 Necron Destroyer Bikes.
 
 
 

>> >> Post your Necrons army lists and selection discussions here.
>>
>> Ok, I'll start the ball rolling with a simple 750pt list...
>>
>> HQ
>> Lord - 100pts
>> weapons: staff of light
>> (shooting - 12" range S5 AP3 assault 3, counts as power weapon)
>> Wargear:
>> Destroyer body (+1 toughness, move like jetbike) - 30pts
>> Phase Shifter (4+ inv. save) - 30pts
>> Resurrection Orb - 40pts
>> Total 200pts
>>
>> Troops
>> 2 squads of 10 Necron warriors with disruption fields - 400pts
>> weapons: Gauss Flayer
>>
>> Fast Attack
>> 1 squad of 3 Destroyers - 150pts
>> weapons: Gauss Cannon
>>
>> 750pts exactly
>>
>> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>>
>> Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll.
>>
>> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>>
>> Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic.
>>
>> I went for Destroyers instead of heavy destroyers mainly because
>> a) I don't have any heavy destroyers yet ;-)
>> b) 3 destroyers neatly came to 150pts (50pts each) and
>> c) while the gauss cannon isn't S9 AP2 (it is S5 AP4) like the heavy gauss cannon(HGC) on heavy destroyers, it gets 3 shots as opposed to 1 from the HGC, so it's basically an assault cannon with the 'glance/wound on 6' rule - quite nice.
>>
>> Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-)
>>
>> I'll be making lists for other points values as well and will post them when I can
>>
>> Ozlander
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:20 (4/27/2002 5:20) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month.

Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven.

My army, and I can't tell you what point value it is, for I do not have the new codex, consists of:

20 Necron Warriors

20 Necron Warriors that I am still painting, your prayers are welcome towards that end:)

10 Necron Immortals

2 Necron Lords

10 Necron Destroyer Bikes.
 

I hope that this meagre force will prove to be a sufficient beginnings for an up to date genesis for a new Warhammer 40K Necron army.

Thank you for presenting your army list, along with explanations of what they are all about. May you know victories among victories!

Weird Ollie
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). LordBolt[]. 5/1/2002 18:25 (5/1/2002 18:25) >> >> Post your Necrons army lists and selection discussions here.
>>
>> Ok, I'll start the ball rolling with a simple 750pt list...
>>
>> HQ
>> Lord - 100pts
>> weapons: staff of light
>> (shooting - 12" range S5 AP3 assault 3, counts as power weapon)
>> Wargear:
>> Destroyer body (+1 toughness, move like jetbike) - 30pts
>> Phase Shifter (4+ inv. save) - 30pts
>> Resurrection Orb - 40pts
>> Total 200pts
>>
>> Troops
>> 2 squads of 10 Necron warriors with disruption fields - 400pts
>> weapons: Gauss Flayer
>>
>> Fast Attack
>> 1 squad of 3 Destroyers - 150pts
>> weapons: Gauss Cannon
>>
>> 750pts exactly
>>
>> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>>
>> Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll.
>>
>> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>>
>> Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic.
>>
>> I went for Destroyers instead of heavy destroyers mainly because
>> a) I don't have any heavy destroyers yet ;-)
>> b) 3 destroyers neatly came to 150pts (50pts each) and
>> c) while the gauss cannon isn't S9 AP2 (it is S5 AP4) like the heavy gauss cannon(HGC) on heavy destroyers, it gets 3 shots as opposed to 1 from the HGC, so it's basically an assault cannon with the 'glance/wound on 6' rule - quite nice.
>>
>> Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-)
>>
>> I'll be making lists for other points values as well and will post them when I can
>>
>> Ozlander

It all looks good except one big thing, lose the disruption fields on those raiders, radiers can already get a glance on a 6 with thier guass flayers and Raiders truely suck at close combat so it is best to keep them back and let them use their flayers to win over the enemy. Those points used for the disruption fields could be used for many other things. But I realy like the set up for the Lord, mine when I get him (still waiting here in US for the newer ones) will be set up a lot like yours is.
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). goragg[mostpowerfullgod@yahoo.com]. 5/4/2002 2:14 (5/4/2002 2:14) I like you list. I need to get down to the store to buy some minnies!!!!
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         [14] comments on my necrontyr force . (8 Replies). Ton[]. 5/5/2002 4:52 (5/8/2002 16:14) I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:

Hq
Necron Lord aaround 200 pts
Elites
-none yet-
Troops

48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)

Fast attack
two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)

I think this should wigh in at around 1200 point if im not mistaking, and all for

Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.

What do you think. Am i missing something. (destroyers will be added later.)
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             [14] RE: comments on my necrontyr force . (7 Replies). grendelwulf[]. 5/6/2002 0:26 (5/8/2002 16:14) Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me.

>> I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:
>>
>> Hq
>> Necron Lord aaround 200 pts
>> Elites
>> -none yet-
>> Troops
>>
>> 48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)
>>
>> Fast attack
>> two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)
>>
>> I think this should wigh in at around 1200 point if im not mistaking, and all for
>>
>> Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.
>>
>> What do you think. Am i missing something. (destroyers will be added later.)
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                 [14] RE: RE: comments on my necrontyr force . (6 Replies). Tycos[]. 5/6/2002 3:45 (5/8/2002 16:14) >> Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me.

Considering how a Land Raider manages to atract every weapon on the board until it drops, and that the Monolith is an even bigger target (both in size and probably in points if everything I've heard is true), I give it 2 turns max after it hits the board.
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                     [14] RE: RE: RE: comments on my necrontyr force . (5 Replies). cybersquig[jgriffin@ukgateway.net]. 5/6/2002 5:34 (5/8/2002 16:14) >> >> Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me.
>>
>> Considering how a Land Raider manages to atract every weapon on the board until it drops, and that the Monolith is an even bigger target (both in size and probably in points if everything I've heard is true), I give it 2 turns max after it hits the board.

Before making comments like that, please remember that phariahs cut through even invulnerable saves, have a stunning one themselves, and T5, so even w/out a teleport they are harder than terminators, worth 15 pts more. So when placed with other warriors, move and shoot v.v.powerful weapons (same as the immortals), and I would say that that makes them one of the hardest units in the game. So they don't get 'we'll be back', so what - neither will your opponent!

Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!!

No hard feelings though, I think that your analysis, given your knowlege (I have the codex) is admirable, and I'd love to hear your thoughts.
cybersquig

$-:o (destroyer)

(please feel free to contact me about this I already have 52 warriors, 8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)
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                         [14] RE: RE: RE: RE: comments on my necrontyr force . (4 Replies). LordBolt[]. 5/6/2002 17:33 (5/8/2002 16:14)
>> Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!!
>>
>> No hard feelings though, I think that your analysis, given your knowlege (I have the codex) is admirable, and I'd love to hear your thoughts.
>> cybersquig
>>
>> $-:o (destroyer)
>>
>> (please feel free to contact me about this I already have 52 warriors, 8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)

Well I've got some old necrons; 10 Raiders, 1 Immortal and a few scarabs but I'm waiting one for money and my codex to arrive before I buy more. But I jsut wanted to know, someonw said that flayed ones are 18 each whihc seems low but to a nec player that is good. Also I heard that tomb spyders could fix the monoliths if they got immobilized or something and wanted to know if that was true. Plus those Pariahs are nasty, besides they are targets and cost more than msot other units and cna't be teleported or revived they are perfect. A few of them could literaly RIP a terminator or command squad in half in close combat because they allow no invulnerablity saves or armor saves meaning if they hit you, you DIE no questions asked. But one idea would be have the pariahs walk behind the giant monolith where they couldn't be shot at much then let your scarabs or the nasty flayed ones(which could come right out the front of the monolith) then have your pariahs run around from behind the monolith and finish off any enemies the flayed ones or scarabs may ahve problems with.

--LordBolt--
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                             [14] comments on my necrontyr force PLEASE READ!!! . (2 Replies). Ton[]. 5/6/2002 18:09 (5/8/2002 16:14) Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be

Necron lord and a C'tan (coz they look cool)
These two can potentially become C.C monsters, i htink i will opt for a standard lord with resurrccection orb and omse other nastyness

5 Immortals
The immortals are tough and will form a screen infornt of my lord, when necessary i can opt to use ethe vaeil fo darkness and teleport to where these are most needed.

10 Flayed ones (maybe add another 10, maybe)
Flayed ones. beatifull models, highh intitive (for necrons anyway)lots of attacks and some nasty special rules. These will teleport out of the monolith or deepstrike or infiltrate and engage(and hopefully kill) any heavy weapon nits that could be a potential hazard to my main battle line.

3 wraiths
Not to sure about these models, but they look cool and the idea of a floating steel deamon that phases in and out appeals to me
(not to mention their 3+ invunerable) do they have the we'll be back rule?

60 warriors (3 squads of twenty)
Good all round warriors, these will shoot at land raiders and imperial guards alike, plenty of them will ensure phase out never comes into play

3 Destroyers
Fast and durable. These can advance up the flank and take down heavily armoured units

15 scarab swarms
These babies will tie up his elite combat troops

2-3 tomb spiders
Not to sure about the tomb spiders, ill try to keep 1 or two close to the necron warrior squads to help in the self repair. The otherone i might send off to hunt some prey and spawn some scarab swarms.

Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise?

I have decided not to include any pariahs, i think the fact that
they can't regenerate or teleport out of the monolith, well, it makes them very vunerable, sure i hear theyr great in close combat (im guessing wa cythes are like the C'tan phase sword in one way or another)but to expensive to be worthwile in the end.

Army looking better? Plz give me some feed bakc on this. :)

Ton
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                                 [14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). cybersquig[jgriffin@ukgateway.net]. 5/8/2002 4:09 (5/8/2002 4:09) >> Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be
>>
>> Necron lord and a C'tan (coz they look cool)
--agreed! (c'tan cost as much as a land raider (ok, slightly less) so 2k pts and up me thinks)
>> These two can potentially become C.C monsters, i htink i will opt for a standard lord with resurrccection orb and omse other nastyness
--No "potentially" about it!
>> 5 Immortals
>> The immortals are tough and will form a screen infornt of my lord, when necessary i can opt to use ethe vaeil fo darkness and teleport to where these are most needed.
-- at last he uses the veil of darkness! I thought it would never be mentioned, its cool!
>> 10 Flayed ones (maybe add another 10, maybe)
nyah, ten's cool and bigger than almost any other infiltrator unit in the game.
>> Flayed ones. beatifull models, highh intitive (for necrons anyway)lots of attacks and some nasty special rules. These will teleport out of the monolith or deepstrike or infiltrate and engage(and hopefully kill) any heavy weapon nits that could be a potential hazard to my main battle line.
--don't bother with teleporting them out of the monolith unless re-deploying, there's no point, you might as well use infiltration and save their precious skins (sorry, that was dire!)
>> 3 wraiths
>> Not to sure about these models, but they look cool and the idea of a floating steel deamon that phases in and out appeals to me
>> (not to mention their 3+ invunerable) do they have the we'll be back rule?
--agreed, they're cool, though no we'll be back, tho i might be rong, and with strength and toughness of a small mobile command bunker, what more could you ask for (except maybe 2 squads!)
>> 60 warriors (3 squads of twenty)
>> Good all round warriors, these will shoot at land raiders and imperial guards alike, plenty of them will ensure phase out never comes into play
--perfect, that's what I'm doing (I'll add a further 60 when I've filled a force org. chart!)
>> 3 Destroyers
>> Fast and durable. These can advance up the flank and take down heavily armoured units
--cool, consider h. destroyers, str.9 ap3 jetbikes? that's 50:50 though, it depends what you want.
>> 15 scarab swarms
>> These babies will tie up his elite combat troops
--Bang on!
>> 2-3 tomb spiders
>> Not to sure about the tomb spiders, ill try to keep 1 or two close to the necron warrior squads to help in the self repair. The otherone i might send off to hunt some prey and spawn some scarab swarms.
--there's a fine line between making the tomb spyders leak scarabs from every orofice, or charging them in and turning the enemy into icky goo. try to make a couple of scarab squads and then charge. Also yes, definatly advance them behind the warriors to charge in the same turn, they can mop up any nec. casulties, and allow a bit of heavy supporting fire (somewhat lacking in your army at the mo)
>> Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise?
--No idea on the cost - my guess is £30-35, though it depends weather the 'jewel' in the middle is green plastic. A friend has put one together at head office, so could make a rough guess.
>> I have decided not to include any pariahs, i think the fact that
>> they can't regenerate or teleport out of the monolith, well, it makes them very vunerable, sure i hear theyr great in close combat (im guessing wa cythes are like the C'tan phase sword in one way or another)but to expensive to be worthwile in the end.
--Well that's up to you, though I would say that they aren't pak, just difficult to use well. Chuck them between your 3 warrior squads, and the core of the apple will really bite back. Warscythes are the same as the immortals weapon except they have an attatchment that allows them to act like power weapons that cut through any invulnerable save.. With a high weaponskill, thay sound like a must to me, though I leave that open to you.:)
>> Army looking better? Plz give me some feed bakc on this. :)
--yeah cool, is that good enough for you?
>> Ton
--Cybersquig
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                                 [14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). LordBolt[]. 5/8/2002 16:14 (5/8/2002 16:14) >> Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be
>>
>> Necron lord and a C'tan (coz they look cool)
>> These two can potentially become C.C monsters, i htink i will opt for a standard lord with resurrccection orb and omse other nastyness
>>
>> 5 Immortals
>> The immortals are tough and will form a screen infornt of my lord, when necessary i can opt to use ethe vaeil fo darkness and teleport to where these are most needed.
>>
>> 10 Flayed ones (maybe add another 10, maybe)
>> Flayed ones. beatifull models, highh intitive (for necrons anyway)lots of attacks and some nasty special rules. These will teleport out of the monolith or deepstrike or infiltrate and engage(and hopefully kill) any heavy weapon nits that could be a potential hazard to my main battle line.
>>
>> 3 wraiths
>> Not to sure about these models, but they look cool and the idea of a floating steel deamon that phases in and out appeals to me
>> (not to mention their 3+ invunerable) do they have the we'll be back rule?
>>
>> 60 warriors (3 squads of twenty)
>> Good all round warriors, these will shoot at land raiders and imperial guards alike, plenty of them will ensure phase out never comes into play
>>
>> 3 Destroyers
>> Fast and durable. These can advance up the flank and take down heavily armoured units
>>
>> 15 scarab swarms
>> These babies will tie up his elite combat troops
>>
>> 2-3 tomb spiders
>> Not to sure about the tomb spiders, ill try to keep 1 or two close to the necron warrior squads to help in the self repair. The otherone i might send off to hunt some prey and spawn some scarab swarms.
>>
>> Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise?
>>
>> I have decided not to include any pariahs, i think the fact that
>> they can't regenerate or teleport out of the monolith, well, it makes them very vunerable, sure i hear theyr great in close combat (im guessing wa cythes are like the C'tan phase sword in one way or another)but to expensive to be worthwile in the end.
>>
>> Army looking better? Plz give me some feed bakc on this. :)
>>
>> Ton

Theres jsut a few probs with that, one th cost is going to be realy high. The lord normaly is 100 but you are alowed to add 100 more and he is pointless if you don't sot here is..
1 Lord with upgrades-200
1 C'Tan-360
5 Immortals-28 each equals-140
10 Flayed ones-18 each I heard-180
3 Wraiths-I think 41-123
60 Raiders-18 each-1080
3 Destroyers-50 for reg,*60 for Heavy*-150
15 Scarab Swarms-12 each-180
2 Tomb Spyders-55 each*more iwht cannon*-165
1 Monolith-235

Total-2813(guess you could use it in realy big matches)
Total # of units-98
Units needed to kill to phase out-74, 25% is 24.5 since you can't kill half a unit you would have to kill the hole thing meaning it would be 24.

Lose that C'Tan and I guess you can still do 2500 point matches but also your 3 wraiths are one fast attack squad, your destroyers are another, and 10 scarabs are another squad (thats 3)so i don't know waht to do with the other 5 but then again you are over 2000 so it might not count unless the person you are playing realy cares. JUst wish my codex I ordered a week ago would get here, I got most of my information by just reading all these posts to find the numbers and stuff. Also C'Tan are realy big so plan on it getting shot at a lot.

--LordBolt--
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                             [14] footsore pariahs . (0 Replies). cybersquig[]. 5/8/2002 3:46 (5/8/2002 3:46) >>
>> >> Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!!
>> >>
>> >> No hard feelings though, I think that your analysis, given your knowlege (I have the codex) is admirable, and I'd love to hear your thoughts.
>> >> cybersquig
>> >>
>> >> $-:o (destroyer)
>> >>
>> >> (please feel free to contact me about this I already have 52 warriors, 8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)
>>
>> Well I've got some old necrons; 10 Raiders, 1 Immortal and a few scarabs but I'm waiting one for money and my codex to arrive before I buy more. But I jsut wanted to know, someonw said that flayed ones are 18 each whihc seems low but to a nec player that is good. Also I heard that tomb spyders could fix the monoliths if they got immobilized or something and wanted to know if that was true. Plus those Pariahs are nasty, besides they are targets and cost more than msot other units and cna't be teleported or revived they are perfect. A few of them could literaly RIP a terminator or command squad in half in close combat because they allow no invulnerablity saves or armor saves meaning if they hit you, you DIE no questions asked. But one idea would be have the pariahs walk behind the giant monolith where they couldn't be shot at much then let your scarabs or the nasty flayed ones(which could come right out the front of the monolith) then have your pariahs run around from behind the monolith and finish off any enemies the flayed ones or scarabs may ahve problems with.
>>
>> --LordBolt--
 

A lot of good points here, methinks, though remember that a monolith is a skimmer - can troops hide behind it like that (assume a flat battlefield? dunno off hand without checking...one point to note is that they would spend so long running round it that they would never get anywhere! (at least one 2 turns of mvmnt and 1 charge! Flayed ones aren't worth teleporting out of the monolith - they have some incredible infiltration rules already, so they should get into combat in the first turn. They are indeed a must (one squad that is) because of the fact that they cost the same as a warrior, forego their guns and replace them with xtra hard close combat weapons. For a squad that will hopefully spend the entire game in combat, that's a pretty good swap to me! oh and they can wear the skin of their fallen enemies and cause an effect similar to terror!

I don't know about the tomb spyders fixing the monolith, but they can spawn a scarab swarm per turn (only do this if you have no choice, if this is all you do then the points cost isn't justified, though they are insanely hard in combat and can be upgraded quite significantly with a ranged weapon (particle whip off the top of my head?)), and they can allow warriors that have been left alone by their mates to get up again - a nasty surprise!!!

cybersquig
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         [14] RE: RE: Codex: Necrons - Army Selections . (2 Replies). giggles[]. 5/5/2002 9:10 (5/10/2002 11:16) one thing
always,always,always,always,always(add a few more)
take the item that lets him come back up with more than 1 wound.
I played a staff member and he kept getting back up and he decimated alot of ppl
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). grendelwulf[]. 5/6/2002 0:27 (5/6/2002 0:27) >> one thing
>> always,always,always,always,always(add a few more)
>> take the item that lets him come back up with more than 1 wound.
>> I played a staff member and he kept getting back up and he decimated alot of ppl

just to add, it's called phylactery. And as soon as my army box comes in, I'll give it to my lord for every single game.
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). LordDraconus[]. 5/10/2002 11:16 (5/10/2002 11:16) Tis true, the item was well worth it...
though getting killed by power weapons stops it working if I remember correctly (as per standard Necron Rules)
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). needawash[]. 5/10/2002 6:30 (5/10/2002 6:30) Does no one else find the fact that there is a 200 point character in a 750 point army horrifying? That's more than a quarter of the army!
Surely there's something better you can get for that many points.
That's one evil character.
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). Uzziel[Uzziel@Portentmail.com]. 5/10/2002 23:36 (5/10/2002 23:36) 1 lord w/veil & shifter

20 warriors

20 immortals

5 destroyers

10 scarab bases

strong winner for 1480pts
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     [14] What Should I Get? . (8 Replies). gauss[]. 4/25/2002 9:07 (5/2/2002 19:30) Here's what I've got:

Necron Lord, 100pts.

5 Immortals, 140pts.

15 Warriors, 270pts.

3 Destroyers, 150pts.

Obviously I need a Warriors squad, any other suggestions?

Lord Gauss, Terror of the Eastern Seaboard
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         [14] RE: What Should I Get? . (2 Replies). cronusdracon[]. 4/25/2002 13:30 (4/25/2002 14:19) >> Here's what I've got:
>>
>> Necron Lord, 100pts.
>>
>> 5 Immortals, 140pts.
>>
>> 15 Warriors, 270pts.
>>
>> 3 Destroyers, 150pts.
>>
>> Obviously I need a Warriors squad, any other suggestions?
>>
>> Lord Gauss, Terror of the Eastern Seaboard

Some of the new assualt units would be advisable. Wraiths would be good, with the low squad size they would be cheaper and easier to start with.
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             [14] RE: RE: What Should I Get? . (1 Replies). ChaosDave[]. 4/25/2002 13:42 (4/25/2002 14:19) >>
>> Some of the new assualt units would be advisable. Wraiths >>would be good, with the low squad size they would be cheaper >>and easier to start with.

True but the flayed ones look so great. I personally will get both.
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                 [14] :p . (0 Replies). Cronusdracon[]. 4/25/2002 14:19 (4/25/2002 14:19) >> >>
>> >> Some of the new assualt units would be advisable. Wraiths >>would be good, with the low squad size they would be cheaper >>and easier to start with.
>>
>> True but the flayed ones look so great. I personally will get both.

Well, if you've got the money go fer it! I converted some old warriors to use as flayed ones, so I can use them as soon as the codex comes out. They seem to be a really cool unit. All the new stuff is awesome.

Also a full squad of immortals would be good. That way they have to kill a lot more to prevent come back, and they're just all around deadly, especially in large squads.
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         [14] RE: What Should I Get? . (4 Replies). maverickhunter[]. 5/1/2002 12:53 (5/2/2002 19:30) >> Here's what I've got:
>>
>> Necron Lord, 100pts.
>>
>> 5 Immortals, 140pts.
>>
>> 15 Warriors, 270pts.
>>
>> 3 Destroyers, 150pts.
>>
>> Obviously I need a Warriors squad, any other suggestions?
>>
>> Lord Gauss, Terror of the Eastern Seaboard

Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
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             [14] RE: RE: What Should I Get? . (3 Replies). Ctanman[]. 5/1/2002 16:10 (5/2/2002 19:30) >> >> Here's what I've got:
>> >>
>> >> Necron Lord, 100pts.
>> >>
>> >> 5 Immortals, 140pts.
>> >>
>> >> 15 Warriors, 270pts.
>> >>
>> >> 3 Destroyers, 150pts.
>> >>
>> >> Obviously I need a Warriors squad, any other suggestions?
>> >>
>> >> Lord Gauss, Terror of the Eastern Seaboard
>>
>> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.

Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
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                 [14] RE: RE: RE: What Should I Get? . (2 Replies). LordBolt[]. 5/1/2002 18:40 (5/2/2002 19:30)
>> >> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
>>
>> Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
 

Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot.

--LordBolt--
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                     [14] RE: RE: RE: RE: What Should I Get? . (1 Replies). Ozlander[]. 5/1/2002 23:37 (5/2/2002 19:30) >>
>> >> >> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
>> >>
>> >> Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
>>
>>
>> Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot.
>>
>> --LordBolt--

Destroyers are 3-5 in a squad, wraiths are 1-3. Pariahs can't be teleported :)
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                         [14] RE: RE: RE: RE: RE: What Should I Get? . (0 Replies). LordBolt[]. 5/2/2002 19:30 (5/2/2002 19:30) >> >>
>> >> >> >> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
>> >> >>
>> >> >> Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
>> >>
>> >>
>> >> Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot.
>> >>
>> >> --LordBolt--
>>
>> Destroyers are 3-5 in a squad, wraiths are 1-3. Pariahs can't be teleported :)

Yeah I found out right after I made taht post, sorry my bad.

--LordBolt--
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     [14] RE: Codex: Necrons - Army Selections . (3 Replies). Ghazhkull Thraka[]. 4/25/2002 11:32 (5/13/2002 14:03) Here's my plans for a relatively 'fast' Necron army

++HQ++

Necron Lord w/ Destroyer Body (30), Phase Shifter (30), Phylactery (15), Gaze of Flame (15) - 190 points

++ELITES++

10 Flayed Ones w/ Disruption Fields - 210 points

++TROOPS++

12 Necron Warriors - 216 points

12 Necron Warriors - 216 points

12 Necron Warriors - 216 points

12 Necron Warriors - 216 points

++FAST ATTACK++

3 Wraiths - 123 points

3 Wraiths - 123 points

4 Destroyers - 200 points

++HEAVY SUPPORT++

Tomb Spyder - 55 points

Monolith - 235 points
 

GRAND TOTAL: 2,000 points
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         [14] Sweeeet! . (2 Replies). cybersquig[jgriffin@ukgateway.net]. 5/6/2002 5:42 (5/13/2002 14:03) >> Here's my plans for a relatively 'fast' Necron army
>>
>> ++HQ++
>>
>> Necron Lord w/ Destroyer Body (30), Phase Shifter (30), Phylactery (15), Gaze of Flame (15) - 190 points
>>
>> ++ELITES++
>>
>> 10 Flayed Ones w/ Disruption Fields - 210 points
>>
>> ++TROOPS++
>>
>> 12 Necron Warriors - 216 points
>>
>> 12 Necron Warriors - 216 points
>>
>> 12 Necron Warriors - 216 points
>>
>> 12 Necron Warriors - 216 points
>>
>> ++FAST ATTACK++
>>
>> 3 Wraiths - 123 points
>>
>> 3 Wraiths - 123 points
>>
>> 4 Destroyers - 200 points
>>
>> ++HEAVY SUPPORT++
>>
>> Tomb Spyder - 55 points
>>
>> Monolith - 235 points
>>
>>
>> GRAND TOTAL: 2,000 points
 

THats really nice gaskhgullthrakamightygoffwarlordandleaderofthewaaaagghh!!, though you might like a different username! no, seriously though, wraiths are sweet, but take 1 less unit and spend the points on scarabs - the little blighters can perform better than you would imagine, and a unit of 10 is a very scary thing indeed! the only other thing, is to lose the destroyer body (though It looks really cool!) and take the cloak of shadows - deepstrike on the first turn?! with another unit?! and afterwards at will?!!?! yikes!"!!&$*&(^(*£)"

cybersquig $%o (destroyer!)
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             [14] RE: Sweeeet! . (1 Replies). RoguePhoenix[]. 5/13/2002 10:29 (5/13/2002 14:03) The destroyer body will protect the lord from instant death from s10 weapons such as my beloved mega blast prism cannon with 2 co-axial scatter lasers. If you play with VDR the destroyer body is a must.
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                 [14] RE: RE: Sweeeet! . (0 Replies). hounddog[]. 5/13/2002 14:03 (5/13/2002 14:03) Let us not forget those Tau rail guns!
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     [14] 500 point games . (4 Replies). cwolf[]. 4/25/2002 15:21 (4/28/2002 23:53) Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...

2 squads of 10 warriors: 360 points

Necron Lord w/Orb of Resurrection: 140 points

Keep them close together and that force is going to be nearly impossible for your opponents to deal with. Nasty.
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         [14] RE: 500 point games . (2 Replies). haldanej[]. 4/25/2002 22:02 (4/28/2002 23:53) >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...

I have to disagree there... Iyanden Eldar are...
5 wraithgaurd: 175
1 Wraithlord(Shurikan Cannon): 100
There's 275 pts minimum for troops...
Necron Minimum is 180 pts (2 squads of 5 warriors)
But not to get too off topic....
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             [14] RE: RE: 500 point games . (1 Replies). Ozlander[]. 4/25/2002 23:36 (4/28/2002 23:53) >> >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...
>>
>> I have to disagree there... Iyanden Eldar are...
>> 5 wraithgaurd: 175
>> 1 Wraithlord(Shurikan Cannon): 100
>> There's 275 pts minimum for troops...
>> Necron Minimum is 180 pts (2 squads of 5 warriors)
>> But not to get too off topic....

Actually, Necron warrior units must contain 10 models as a minimum, so 360 points is the minim troop choice cost for necrons :)
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                 [14] RE: RE: RE: 500 point games . (0 Replies). haldanej[]. 4/28/2002 23:53 (4/28/2002 23:53) >> >> >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...
>> >>
>> >> I have to disagree there... Iyanden Eldar are...
>> >> 5 wraithgaurd: 175
>> >> 1 Wraithlord(Shurikan Cannon): 100
>> >> There's 275 pts minimum for troops...
>> >> Necron Minimum is 180 pts (2 squads of 5 warriors)
>> >> But not to get too off topic....
>>
>> Actually, Necron warrior units must contain 10 models as a minimum, so 360 points is the minim troop choice cost for necrons :)

Oh.... my bad....
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         [14] RE: 500 point games . (0 Replies). caleth[]. 4/27/2002 11:27 (4/27/2002 11:27) >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...
>>
>> 2 squads of 10 warriors: 360 points
>>
>> Necron Lord w/Orb of Resurrection: 140 points
>>
>> Keep them close together and that force is going to be nearly impossible for your opponents to deal with. Nasty.

nope
deathwing
2 x 5 man squads 420
leader + termi armour 60
without ANY upgrades 480
Ha
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     [14] Codex Information . (14 Replies). NecriticDraco[rddiener@earthlink.net]. 4/25/2002 17:50 (5/13/2002 8:14) Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)
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         [14] RE: Codex Information . (10 Replies). Ozlander[]. 4/25/2002 23:43 (5/13/2002 8:14) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)

The Codex is available as part of the army deal, which is available in Australia now - as for when it will be available by itself, or in other countries, I can't help you there, sorry :)
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             [14] RE: RE: Codex Information . (9 Replies). scuzzlebutt[]. 4/26/2002 5:27 (5/13/2002 8:14) >> The Codex is available as part of the army deal, which is available in Australia now - as for when it will be available by itself, or in other countries, I can't help you there, sorry :)
 

what? your in Aussie and you got the codex! here in NZ, I know two people with the $350 (NZ) box sets, one the GW store, but they haven't got the codex yet due to there limted supply of them, and yet you get them! damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little, that becuase you have the region management in Australia, you get all the good stuff first. Models look damn nice though, GW Wellington has got its army all painted and in the store window on display, and damn, they look good. especially like the basic necron warriors, very skelteal looking and evil.
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                 [14] RE: RE: RE: Codex Information . (8 Replies). KharnIsANiceGuy[]. 4/26/2002 7:22 (5/13/2002 8:14) ---SNIP---

damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little

---SNIP---

not to mention Russell Crowe
LOL
;)
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                     [14] RE: RE: RE: RE: Codex Information . (6 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/13/2002 8:14) Must kill austrailians for codex...

*turns around*

what? I though you were gone already. Damn it!

Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
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                         [14] RE: RE: RE: RE: RE: Codex Information . (5 Replies). grendelwulf[]. 4/28/2002 13:51 (5/13/2002 8:14) >> Must kill austrailians for codex...
>>
>> *turns around*
>>
>> what? I though you were gone already. Damn it!
>>
>> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?

They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
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                             [14] RE: RE: RE: RE: RE: RE: Codex Information . (4 Replies). IxusNaugus[]. 4/29/2002 8:28 (5/13/2002 8:14) >> >> Must kill austrailians for codex...
>> >>
>> >> *turns around*
>> >>
>> >> what? I though you were gone already. Damn it!
>> >>
>> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>>
>> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.

early may!!!
I'm an aussie and mine arived last wednesday? what the??
how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.

Ixus Naugus, the damned one who harvests souls for the C'tan
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                                 [14] RE: RE: RE: RE: RE: RE: RE: Codex Information . (3 Replies). davman[]. 4/29/2002 16:12 (5/13/2002 8:14) >> >> >> Must kill austrailians for codex...
>> >> >>
>> >> >> *turns around*
>> >> >>
>> >> >> what? I though you were gone already. Damn it!
>> >> >>
>> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >>
>> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>>
>> early may!!!
>> I'm an aussie and mine arived last wednesday? what the??
>> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>>
>> Ixus Naugus, the damned one who harvests souls for the C'tan

can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?
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                                     [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (2 Replies). IxusNaugus[]. 4/30/2002 9:38 (5/13/2002 8:14) >> >> >> >> Must kill austrailians for codex...
>> >> >> >>
>> >> >> >> *turns around*
>> >> >> >>
>> >> >> >> what? I though you were gone already. Damn it!
>> >> >> >>
>> >> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >> >>
>> >> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>> >>
>> >> early may!!!
>> >> I'm an aussie and mine arived last wednesday? what the??
>> >> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>> >>
>> >> Ixus Naugus, the damned one who harvests souls for the C'tan
>>
>> can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?

YES They Have A New Tank, And Only One Tank!!
The "Monolith" or; bigger than land raider, liquid metal armour toting, particle whip firing, phasing troops to itself and muchly killing everything tank....

that is all i have to say on that
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                                         [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (1 Replies). davman[]. 5/11/2002 14:51 (5/13/2002 8:14) >> >> >> >> >> Must kill austrailians for codex...
>> >> >> >> >>
>> >> >> >> >> *turns around*
>> >> >> >> >>
>> >> >> >> >> what? I though you were gone already. Damn it!
>> >> >> >> >>
>> >> >> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >> >> >>
>> >> >> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>> >> >>
>> >> >> early may!!!
>> >> >> I'm an aussie and mine arived last wednesday? what the??
>> >> >> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>> >> >>
>> >> >> Ixus Naugus, the damned one who harvests souls for the C'tan
>> >>
>> >> can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?
>>
>> YES They Have A New Tank, And Only One Tank!!
>> The "Monolith" or; bigger than land raider, liquid metal armour toting, particle whip firing, phasing troops to itself and muchly killing everything tank....
>>
>> that is all i have to say on that

particle whip firing? a new weapon?
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                                             [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (0 Replies). IxusNaugus[]. 5/13/2002 8:14 (5/13/2002 8:14) >> >> >> >> >> >> Must kill austrailians for codex...
>> >> >> >> >> >>
>> >> >> >> >> >> *turns around*
>> >> >> >> >> >>
>> >> >> >> >> >> what? I though you were gone already. Damn it!
>> >> >> >> >> >>
>> >> >> >> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >> >> >> >>
>> >> >> >> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>> >> >> >>
>> >> >> >> early may!!!
>> >> >> >> I'm an aussie and mine arived last wednesday? what the??
>> >> >> >> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>> >> >> >>
>> >> >> >> Ixus Naugus, the damned one who harvests souls for the C'tan
>> >> >>
>> >> >> can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?
>> >>
>> >> YES They Have A New Tank, And Only One Tank!!
>> >> The "Monolith" or; bigger than land raider, liquid metal armour toting, particle whip firing, phasing troops to itself and muchly killing everything tank....
>> >>
>> >> that is all i have to say on that
>>
>> particle whip firing? a new weapon?
 

I am not answering another question after this, if you wanna know stuff get a codex, i've had mine for nearly two weeks now.

yes the necrons have some new weapons, they are cool, the kill things.

nuff said

Ixus Naugus, the damned one who harvests souls for the C'tan
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                     [14] RE: RE: RE: RE: Codex Information . (0 Replies). Dougy[]. 5/3/2002 2:20 (5/3/2002 2:20) >> ---SNIP---
>>
>> damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little
>>
>> ---SNIP---
>>
>> not to mention Russell Crowe
>> LOL
>> ;)
 

Thats a bit harsh you NZ guys managed to give as Richard Wilks possibly the lowest and worst journalist in the southern hemisphere....
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         [14] RE: Codex Information . (2 Replies). porksoda[]. 4/26/2002 7:38 (5/6/2002 3:58) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)

>Hey, just goto portent.net
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             [14] RE: RE: Codex Information . (1 Replies). davman[]. 4/29/2002 16:19 (5/6/2002 3:58) >> >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)
>>
>> >Hey, just goto portent.net

tried it, didnt work. you got to be a member or sumthing? whats the address again?
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                 [14] RE: Codex Information . (0 Replies). Tycos[]. 5/6/2002 3:58 (5/6/2002 3:58) >> >> >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)
>> >>
>> >> >Hey, just goto portent.net
>>
>> tried it, didnt work. you got to be a member or sumthing? whats the address again?

You don't need to be a member or anything. Just go to:

http://www.portent.net/

and click the 40K rumors link on hte sidebar.
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     [14] RE: Codex: Necrons - Army Selections . (1 Replies). TiechoNortheal[]. 4/25/2002 18:33 (4/25/2002 20:31) >> Post your Necrons army lists and selection discussions here.

My army's going to look something like this:

HQ

Necron Lord
w/ Viel of Darkness and R. Orb 200pts

Elites

Immortals x10 280pts

Wraiths x3 195pts
(think but not sure on point cost)

Troops

Warriors x11 198pts

Warriors x11 198pts

Warriors x11 198pts

Warriors x11 198pts

Heavy Support

Monolith 235pts

Total 1702pts

I know that's it's not the fastest army in the world, but I plan to fight it with a "Come and get me" battle plan, you know, move offensively but fight defensively.

What do ya'll think?
Anybody please, advice will be greatly aprecaited.
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         [14] a 1500pt GT necron army . (0 Replies). doomangel[]. 4/25/2002 20:31 (4/25/2002 20:31) Necrons lord - Gaze of Flamer (15), Phase Shifter (40), Phylactery (15) - 170pts

15 Warriors - 270pts

15 Warriors - 270pts

10 Warriors - 180pts

6 Immortals - 168pts

6 Pariahs - 216pts

6 Scarab Swarm - 72pts

3 Necron Destroyers - 150pts
 

1496pts

models: 62
 

the lord joins the pariahs to kill hard to kill enemy units/models

and this army won't cost me much
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     [14] Great lists everyone! . (0 Replies). Zanzer[]. 4/25/2002 22:02 (4/25/2002 22:02) All the armies sound great so far. I was just wondering if everyone could be as descriptive as the first guy who explained every little detail about their rules/abilities (cough). Thanks all, great lists!
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     [14] I would love to, but I gota wait on the codex to come out first (nt) . (5 Replies). bigjon[]. 4/25/2002 22:15 (5/6/2002 4:07) .
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         [14] Any suggestions? . (4 Replies). Stilger[]. 4/26/2002 3:49 (5/6/2002 4:07) Hello all,

I’ve played Necrons since they came out in second and have put together about 2,500 points worth of the army. I have always felt that even without the codex we were one of the strongest army’s in the games (nids never had a chance), and was worried that they would actually weaken the core troops with the release of the codex, well that didn’t happen but I’m left with a boggle.

I will list the 2,000 point army I usually play below and ask for advice on which units to add to it to make it more affective. Also, please keep in mind any unit I add will result in the reduction of another unit, see please tell me which unit I should remove.
 

HQ

Lord – Veil of Darkness 160pts

EL

10 Immortal – 280pts
10 Immortals – 280pts

Troops

10 Warriors - 180
10 Warriors - 180
10 Warriors - 180
10 Warriors - 180

FA
5 Destroyers – 250pts
5 Destroyers – 250pts
10 Scarabs – 60pts (yeah this will have to change)

It comes out to exactly 2,000 points
 

Tactics:
The idea is to sit back, let them come at me and use the Necrons massed fire ability (immortals, destroyers) to tear holes in the enemy. I generally use the warriors to screen for the other units but they add their fire where needed. The scarabs are a reactionary force that sit in the middle of the line and wait for an assault unit to get to close, then they attack them and tie em down for a few turns. If the enemy makes it into assault, I use the lord to teleport valuable squads into safety or create opportunities.

What strategy’s would others recommend for this army, or this army plus any modifications you might suggest?

Questions and Assumptions:
I like the flayed ones ability to infiltrate, and tie down the enemy and am considering giving up a warrior squad to get some, but I worry about losing the screen and clogging up my firing lanes.

Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon.

Thank you all for your time!

Stilger

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             [14] RE: Any suggestions? . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 4/26/2002 8:46 (4/26/2002 8:46) >> Hello all,
>>
>> I’ve played Necrons since they came out in second and have put together about 2,500 points worth of the army. I have always felt that even without the codex we were one of the strongest army’s in the games (nids never had a chance), and was worried that they would actually weaken the core troops with the release of the codex, well that didn’t happen but I’m left with a boggle.
>>
>> I will list the 2,000 point army I usually play below and ask for advice on which units to add to it to make it more affective. Also, please keep in mind any unit I add will result in the reduction of another unit, see please tell me which unit I should remove.
>>
>>
>> HQ
>>
>> Lord – Veil of Darkness 160pts
>>
>> EL
>>
>> 10 Immortal – 280pts
>> 10 Immortals – 280pts
>>
>> Troops
>>
>> 10 Warriors - 180
>> 10 Warriors - 180
>> 10 Warriors - 180
>> 10 Warriors - 180
>>
>> FA
>> 5 Destroyers – 250pts
>> 5 Destroyers – 250pts
>> 10 Scarabs – 60pts (yeah this will have to change)
>>
>> It comes out to exactly 2,000 points
>>
>>
>> Tactics:
>> The idea is to sit back, let them come at me and use the Necrons massed fire ability (immortals, destroyers) to tear holes in the enemy. I generally use the warriors to screen for the other units but they add their fire where needed. The scarabs are a reactionary force that sit in the middle of the line and wait for an assault unit to get to close, then they attack them and tie em down for a few turns. If the enemy makes it into assault, I use the lord to teleport valuable squads into safety or create opportunities.
>>
>> What strategy’s would others recommend for this army, or this army plus any modifications you might suggest?
>>
>> Questions and Assumptions:
>> I like the flayed ones ability to infiltrate, and tie down the enemy and am considering giving up a warrior squad to get some, but I worry about losing the screen and clogging up my firing lanes.
>>
>> Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon.
>>
>> Thank you all for your time!
>>
>> Stilger
>>

umm... can you PLEASE tell my what are the characteristics of the new necrons (except lord, immortals, warriors destroyers and scarabs)?
and i never heard about the additional equipment of the necrons. can you please tell me?
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             [14] RE: Any suggestions? . (2 Replies). lordcaledor[]. 4/26/2002 18:12 (5/6/2002 4:07)
>> Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon.
>>

Yup, their warsyth has a gauss blaster incorperated into it.

LordCaledor

Virtute et armis - By valour and arms
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                 [14] RE: RE: Any suggestions? . (1 Replies). davman[]. 4/29/2002 16:23 (5/6/2002 4:07) >>
>> >> Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon.
>> >>
>>
>> Yup, their warsyth has a gauss blaster incorperated into it.
>>
>> LordCaledor
>>
>> Virtute et armis - By valour and arms

don't suppose anyone with a necron codex can tell me what pariahs are? PLEASE?!
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                     [14] RE: RE: RE: Any suggestions? . (0 Replies). Tycos[]. 5/6/2002 4:07 (5/6/2002 4:07) >> >>
>> >> >> Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon.
>> >> >>
>> >>
>> >> Yup, their warsyth has a gauss blaster incorperated into it.
>> >>
>> >> LordCaledor
>> >>
>> >> Virtute et armis - By valour and arms
>>
>> don't suppose anyone with a necron codex can tell me what pariahs are? PLEASE?!

I don't have the codex... yet (it will be mine, oh yes, it will be mine), but from what I've heard/read, Pariahas are humans that have been made to serve the C'tan. They have been given mechanical bodies like Necrons and fight as the main Close Combat unit. I don't know their stats, but thier Warscythe funtions like a C'tan phase sword, ignoring armor and invulnerable saves, with a Guass weapon built into the shaft. They're also pretty kick-ass looking models too!
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     [14] can somebody with the codex please tell me the sorts of things in the army and what they do? . (4 Replies). knovice[]. 4/27/2002 2:04 (4/29/2002 16:26)
can somebody with the codex please tell me the sorts of things in the army and what they do? it's just that i might want to collect them and i can't wait for the codex.
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         [14] Scarabs..... . (3 Replies). Intellectawe[]. 4/27/2002 6:01 (4/29/2002 16:26) Do scarabs have the ability to lessen the AP value of a unit by 3 for each BtB scarab swarm?

Feels like second ed to me, and I like it!

Does the Tomb SPyder creat scarab swarms during the game?
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             [14] RE: Scarabs..... . (2 Replies). Ozlander[]. 4/27/2002 13:36 (4/29/2002 16:26) >> Do scarabs have the ability to lessen the AP value of a unit by 3 for each BtB scarab swarm?
>>
>> Feels like second ed to me, and I like it!
>>
>> Does the Tomb SPyder creat scarab swarms during the game?

Scarabs do not lessen the AP value of units, they also don't self-destruct anymore

Yes, Tomb Spyders can create scarab swarms during the game, but may take a wound if it does
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                 [14] RE: RE: Scarabs..... . (1 Replies). jimmyt[]. 4/28/2002 19:19 (4/29/2002 16:26) the scarabs can tie up enimies in hth and can weaken enemy vehicals armor
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                     [14] RE: RE: RE: Scarabs..... . (0 Replies). davman[]. 4/29/2002 16:26 (4/29/2002 16:26) >> the scarabs can tie up enimies in hth and can weaken enemy vehicals armor

how do they do that if they don't self desruct?
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     [14] WHEN DOES THE CODEX COME OUT IN CANADA? (NT) . (2 Replies). ElVice[]. 4/27/2002 10:08 (5/6/2002 4:11) No Text
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         [14] RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) . (1 Replies). wraithwlf[]. 5/3/2002 16:58 (5/6/2002 4:11) The Canadian GW Online store lists the release date as Mid-May, so a week or two, I would guess. About the same time as the Boxed Army becomes available.
 

Cheers
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             [14] RE: RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) . (0 Replies). Tycos[]. 5/6/2002 4:11 (5/6/2002 4:11) >> The Canadian GW Online store lists the release date as Mid-May, so a week or two, I would guess. About the same time as the Boxed Army becomes available.
>>
>>
>> Cheers

Should be the week after the boxed army. That's the way GW has been releasing the last few armies.
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     [14] I have read the Necron codex and this is a summary of what is inside. . (2 Replies). AunOBell[Dinger42@hotmai.com]. 4/27/2002 13:02 (5/13/2002 16:49) Well the HQ choice is the same. The Necron Lord is still very good but expensive.
The Elites are good tho. They have three types of unit. They still have Immortals, but they also have these units called Pariahs which are like mini Culexus (the anti-psyker) assasin and are armed with a gauss weapon(I think) and lower the morale of units around them. The last kind you might have seen in the section of Necrons on the GW website. These are the flayed ones.
Troops. Necron warriors, 18pts each and have the same stats as a space marine except for int 2.
Fast Attack. Necron Destroyers(jetbikes).
Scarabs.
These two still have similar rules.
Wraiths are armed with C'Tan phase weapons and can phase through solid objects.(go through scenery).
Heavy Support.
Tomb Spiders are like Talos thogh are armed with two cc weapons byt you can lose one of the CC weapons and replace it with a gun.(loses +1 attack tho).
Heavy Destroyers are similar but with hevier weaponry.
Monolith tank has 14armour all round. Skimmer but if immobilised unlike normal skimmers floats harmlously to the ground. Ignores rules for bright+dark lances etc. It can deepstrike in and as soon as the unit arrives up to 80 Necrons can teleport through it.(one squad on each side). Any enemy unit within 24" is hit 6 times but not vet powerful.
The two special characters are the C'Tan Deceiver and Night Bringer.
Both are monstrous creatures but NB is close combat and i was wrong about my post tho. I thought it could move further but what the Etheral winds does is during your assault phase you can move anyone he is fighting 12 inches away. He explodes if killed and can shoot lightning (probably out of his ass if these rules were designed by sane ppl).weapon skill 5, BS 4, s 10, t 8,I 5,
Deciever is more of an anoyance can move your units his mind(not psychic powers) etc. His stats are lower and he costs 300pts while NB only costs 250.
Box has Lord, Immortals, Warriors, Destroyers, Wraiths and tomb spiders.
Costs £135 and is out on the first of June.
 
 

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         [14] RE: I have read the Necron codex and this is a summary of what is inside. . (0 Replies). Ozlander[]. 4/27/2002 13:34 (4/27/2002 13:34) >> Well the HQ choice is the same. The Necron Lord is still very good but expensive.
>> The Elites are good tho. They have three types of unit. They still have Immortals, but they also have these units called Pariahs which are like mini Culexus (the anti-psyker) assasin and are armed with a gauss weapon(I think) and lower the morale of units around them. The last kind you might have seen in the section of Necrons on the GW website. These are the flayed ones.
>> Troops. Necron warriors, 18pts each and have the same stats as a space marine except for int 2.
>> Fast Attack. Necron Destroyers(jetbikes).
>> Scarabs.
>> These two still have similar rules.
>> Wraiths are armed with C'Tan phase weapons and can phase through solid objects.(go through scenery).
>> Heavy Support.
>> Tomb Spiders are like Talos thogh are armed with two cc weapons byt you can lose one of the CC weapons and replace it with a gun.(loses +1 attack tho).
>> Heavy Destroyers are similar but with hevier weaponry.
>> Monolith tank has 14armour all round. Skimmer but if immobilised unlike normal skimmers floats harmlously to the ground. Ignores rules for bright+dark lances etc. It can deepstrike in and as soon as the unit arrives up to 80 Necrons can teleport through it.(one squad on each side). Any enemy unit within 24" is hit 6 times but not vet powerful.
>> The two special characters are the C'Tan Deceiver and Night Bringer.
>> Both are monstrous creatures but NB is close combat and i was wrong about my post tho. I thought it could move further but what the Etheral winds does is during your assault phase you can move anyone he is fighting 12 inches away. He explodes if killed and can shoot lightning (probably out of his ass if these rules were designed by sane ppl).weapon skill 5, BS 4, s 10, t 8,I 5,
>> Deciever is more of an anoyance can move your units his mind(not psychic powers) etc. His stats are lower and he costs 300pts while NB only costs 250.
>> Box has Lord, Immortals, Warriors, Destroyers, Wraiths and tomb spiders.
>> Costs £135 and is out on the first of June.
>>
>>
>>

Pariahs get the warscythes, not wraiths

The Monolith only has one portal to bring troops through, so only one unit a turn. The flux arc is D6 hits per unit, not 6 and is 12" not 24"
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         [14] RE: I have read the Necron codex and this is a summary of what is inside. . (0 Replies). torch[torch@swfla.rr.com]. 5/13/2002 16:49 (5/13/2002 16:49) >> Well the HQ choice is the same. The Necron Lord is still very good but expensive.
>> The Elites are good tho. They have three types of unit. They still have Immortals, but they also have these units called Pariahs which are like mini Culexus (the anti-psyker) assasin and are armed with a gauss weapon(I think) and lower the morale of units around them. The last kind you might have seen in the section of Necrons on the GW website. These are the flayed ones.
>> Troops. Necron warriors, 18pts each and have the same stats as a space marine except for int 2.
>> Fast Attack. Necron Destroyers(jetbikes).
>> Scarabs.
>> These two still have similar rules.
>> Wraiths are armed with C'Tan phase weapons and can phase through solid objects.(go through scenery).
>> Heavy Support.
>> Tomb Spiders are like Talos thogh are armed with two cc weapons byt you can lose one of the CC weapons and replace it with a gun.(loses +1 attack tho).
>> Heavy Destroyers are similar but with hevier weaponry.
>> Monolith tank has 14armour all round. Skimmer but if immobilised unlike normal skimmers floats harmlously to the ground. Ignores rules for bright+dark lances etc. It can deepstrike in and as soon as the unit arrives up to 80 Necrons can teleport through it.(one squad on each side). Any enemy unit within 24" is hit 6 times but not vet powerful.
>> The two special characters are the C'Tan Deceiver and Night Bringer.
>> Both are monstrous creatures but NB is close combat and i was wrong about my post tho. I thought it could move further but what the Etheral winds does is during your assault phase you can move anyone he is fighting 12 inches away. He explodes if killed and can shoot lightning (probably out of his ass if these rules were designed by sane ppl).weapon skill 5, BS 4, s 10, t 8,I 5,
>> Deciever is more of an anoyance can move your units his mind(not psychic powers) etc. His stats are lower and he costs 300pts while NB only costs 250.
>> Box has Lord, Immortals, Warriors, Destroyers, Wraiths and tomb spiders.
>> Costs £135 and is out on the first of June.
>>
>>
>>

Nightbringer is 360 points not 250
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     [14] Well I Dont Really Have The Codex But Heres My Army! . (1 Replies). Zanzer[]. 4/27/2002 18:39 (4/28/2002 8:59) 1,000 Point game:
HQ
- Lord (100) w/ Nightmare Shroud (30)
TROOPS
- 10 Warriors (180)
- 10 Warriors (180)
- 10 Warriors (180)
FAST ATTACK
- 5 Wraiths (205)
HEAVY SUPPORT
- 2 Heavy Destroyers (120)

For tournaments my 1,700 point army would be the above plus:
HEAVY
- Tomb Spyder (55)
ELITE
- 10 Immortals (280)
ADDITIONS
- resurrection orb for Lord (40)
- +5 Warriors per squad (270)
- +1 Heavy Destroyer (60)

So, is this legal? Are my points right?
Can you understand it? :)
Anyway, thats my army!
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         [14] RE: Well I Dont Really Have The Codex But Heres My Army! . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 4/28/2002 8:59 (4/28/2002 8:59) >> 1,000 Point game:
>> HQ
>> - Lord (100) w/ Nightmare Shroud (30)
>> TROOPS
>> - 10 Warriors (180)
>> - 10 Warriors (180)
>> - 10 Warriors (180)
>> FAST ATTACK
>> - 5 Wraiths (205)
>> HEAVY SUPPORT
>> - 2 Heavy Destroyers (120)
>>
>> For tournaments my 1,700 point army would be the above plus:
>> HEAVY
>> - Tomb Spyder (55)
>> ELITE
>> - 10 Immortals (280)
>> ADDITIONS
>> - resurrection orb for Lord (40)
>> - +5 Warriors per squad (270)
>> - +1 Heavy Destroyer (60)
>>
>> So, is this legal? Are my points right?
>> Can you understand it? :)
>> Anyway, thats my army!

cool army!
but you should add flayed-ones and a monolith to teleport them.
you should also put those 10 immortals at the "1000 pts." section, they adding a great fire-power.
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     [14] Help for starters . (11 Replies). Captainjabinus[]. 4/29/2002 19:03 (5/10/2002 12:15) My idea for starters is to get the new box set and a monolith, that's around 1,700 points and then if you have some extra money you should get flayed ones and some more warriors, that would probably get you around 2,000 and thats good enough for big games.
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         [14] 70 Warriors . (10 Replies). GODofWAR[]. 4/30/2002 18:48 (5/10/2002 12:15) My 2000 point army would be:
Necron Lord
10 Immortals(lord's bodygaurd)
2 Monolinths
the rest of the points would be Necron Warriors

that's about 1400 points worth of warriors. I'd like to see someone beat that. every model counts towards the Phase out Rule. I don't have the codex and don't really know the points costs. how many necrons is that like 70 necron warriors with disruptor fields.
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             [14] RE: 70 Warriors . (5 Replies). FrontierPediatry[]. 4/30/2002 19:01 (5/9/2002 8:34) >> My 2000 point army would be:
>> Necron Lord
>> 10 Immortals(lord's bodygaurd)
>> 2 Monolinths
>> the rest of the points would be Necron Warriors
>>
>> that's about 1400 points worth of warriors. I'd like to see someone beat that. every model counts towards the Phase out Rule. I don't have the codex and don't really know the points costs. how many necrons is that like 70 necron warriors with disruptor fields.

i dont think warriors can be given disruption fields, but 70 warriors is 1260 points

the full cos tof that army is 2110 points. i'd drop a bunch of warriors, put some destroyers in (of course, that would ruin the crazy horde of warriors that would scare the crap out of people)
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                 [14] RE: RE: 70 Warriors . (4 Replies). grendelwulf[]. 4/30/2002 19:54 (5/9/2002 8:34) You can give them disruption fields at +2pts per model. Not sure why you'd give them those unless you would sacrifice rapid fire for cc safety with a vehicle.
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                     [14] RE: RE: RE: 70 Warriors . (2 Replies). GODofWAR[]. 4/30/2002 22:06 (5/9/2002 8:34) >> You can give them disruption fields at +2pts per model. Not sure why you'd give them those unless you would sacrifice rapid fire for cc safety with a vehicle.

i don't even play necrons( space marines will defeat them just like their other enemies) it was just my idea for an army. I thought disruption fields were anti tank weapons. THat's why i put them in.

The way i built the army was 100 points for the lord 250 points per monolinth 250 point for the immortals and 20 points per warrior. 850 points plus warriors. ok so i have bad math skills. that doesn't matter though because i'm a space marine
:-)

you guys all have fun now and play nice.

The God of War
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                         [14] RE: RE: RE: RE: 70 Warriors . (1 Replies). grendelwulf[]. 5/1/2002 4:08 (5/9/2002 8:34) ok so i have bad math skills. that doesn't matter though because i'm a space marine
>> :-)
>>
>> you guys all have fun now and play nice.
>>
>> The God of War

don't we all?
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                             [14] RE: RE: RE: RE: RE: 70 Warriors . (0 Replies). IxusNaugus[]. 5/9/2002 8:34 (5/9/2002 8:34) >> ok so i have bad math skills. that doesn't matter though because i'm a space marine
>> >> :-)
>> >>
>> >> you guys all have fun now and play nice.
>> >>
>> >> The God of War
>>
>> don't we all?

What's Math???
I study physics and I hardy use the stuff...

Meanwhile masses of warriors sound good to me
 

Ixus Naugus, the damned one who harvests souls for the C'tan
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                     [14] RE: RE: RE: 70 Warriors . (0 Replies). Tycos[]. 5/6/2002 4:21 (5/6/2002 4:21) >> You can give them disruption fields at +2pts per model. Not sure why you'd give them those unless you would sacrifice rapid fire for cc safety with a vehicle.

It also gives them a fighting chance in combat with a Drednought. My friend's Ork Dred and Killa Kanz almost always live to see CC (no matter how many lascannon shots they take) and then they become a nightmare.
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             [14] RE: 70 Warriors . (2 Replies). LordBolt[]. 5/1/2002 18:58 (5/1/2002 23:44) >> My 2000 point army would be:
>> Necron Lord
>> 10 Immortals(lord's bodygaurd)
>> 2 Monolinths
>> the rest of the points would be Necron Warriors
>>
>> that's about 1400 points worth of warriors. I'd like to see someone beat that. every model counts towards the Phase out Rule. I don't have the codex and don't really know the points costs. how many necrons is that like 70 necron warriors with disruptor fields.

Ok Raiders with disruption fields, you need to fix that FAST. All disruption fields do is allow units to get a glance on a 6 on a vehicle at close rang. Pointless, the raiders and immortals gauss flayers can alraedy get a glance on a 6 plus Immortals and Raiders both "realy realy suck" at close rang(initiative of 2)so you want to keep them back. Plus you are going to get slaughterd by enemy long rang fire. None of your troops but maybe that Monilith and Lord can shoot over 12". You NEED a Destroyer(rang 36 with 3 shots) or Heavy destroyer(rang 48 high penitration but only 1 shot) to get some rang over 12". Also all the units you are using excpet the Lord SUCK realy bad at close rang so you should add a few Scarabs, Flayed Ones, Wraiths or the "dreaded" Pariahs to that to do your close rang stuff. Preferably the Wraiths or Scarabs since they are both fast and can intercept enemies. Also lose at least one of those Moniliths(which are 250 each) for a Heavy Destroyer(only 60) so you can use his long rang (48") capabilities to snipe and take out enemy Vs, and don't worry about Cost, the ammount you save by losing that Monilith(250) for a Heavy Destroyer(only 60 so you gain 190) will easliy get you a squad or 2 of scarabs(12 each which could use those Disruption Fields properly).

--LordBolt--
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                 [14] 2500 Point Army, 80 Raiders . (1 Replies). LordBolt[]. 5/1/2002 20:07 (5/1/2002 23:44)
Ok this army has lots of troops and lots of power plus some close rang to defend that power and a little surprise that attacks from behind.

HQ
Lord- equipped so he can teleport and will be very hard to kill.
Around 200, forgot the exact.

Elites
10 Immortals
280

Heavy
3 Heavy Destroyers
180

Fast Attack
20 Scarabs(2 squads)
3 Destroyers(1 squad)
390

Troops
80 Raiders(4 squads)
1440

Total
Cost-2490
Number of Models-117(plenty to prevent a phase out)

It would take killing 87 of them to phase out.

Alright you may be asking why did I use Heavy Destroyers instead of at least one Monolith well when you look at it a Monolith can yes bring in more troops and has guns on it but cost to much at 250 and I wanted to have plenty of Raiders plus the Heavy Destroyers have long rang weapons and only cost 60 each so if one dies its nothing big while a Monolith is practicaly a giant pyramid with a target sign on it saying SHOOT ME! Also you may ask why I use scarabs well most know Raiders realy suck bad at close rang so the scarabs only job is to slow down enemy units that may threaten the firepower of my army. Also a secret threat I spoke of that attacks from behind is the Lord teleports himself and those Immortals behind the enemy and start blowing up any artilery(like Whirlwinds) and then after the enemy gets up to my front troops the Immortals can attack from behind leaving the enemy haveing to fight on 2 fronts and being pretty surronded plus if the enemy trys to turn around and attack the Immortals one they can teleport away plus this means they ahve less troops ont he front and my raiders can walk right on through leaving nothing but burnt flayed bones and wrecked vehicles.

--LordBolt--
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                     [14] RE: 2500 Point Army, 80 Raiders . (0 Replies). Ozlander[]. 5/1/2002 23:44 (5/1/2002 23:44) >>
>> Ok this army has lots of troops and lots of power plus some close rang to defend that power and a little surprise that attacks from behind.
>>
>> HQ
>> Lord- equipped so he can teleport and will be very hard to kill.
>> Around 200, forgot the exact.
>>
>> Elites
>> 10 Immortals
>> 280
>>
>> Heavy
>> 3 Heavy Destroyers
>> 180
>>
>> Fast Attack
>> 20 Scarabs(2 squads)
>> 3 Destroyers(1 squad)
>> 390
>>
>> Troops
>> 80 Raiders(4 squads)
>> 1440
>>
>> Total
>> Cost-2490
>> Number of Models-117(plenty to prevent a phase out)
>>
>> It would take killing 87 of them to phase out.
>>
>> Alright you may be asking why did I use Heavy Destroyers instead of at least one Monolith well when you look at it a Monolith can yes bring in more troops and has guns on it but cost to much at 250 and I wanted to have plenty of Raiders plus the Heavy Destroyers have long rang weapons and only cost 60 each so if one dies its nothing big while a Monolith is practicaly a giant pyramid with a target sign on it saying SHOOT ME! Also you may ask why I use scarabs well most know Raiders realy suck bad at close rang so the scarabs only job is to slow down enemy units that may threaten the firepower of my army. Also a secret threat I spoke of that attacks from behind is the Lord teleports himself and those Immortals behind the enemy and start blowing up any artilery(like Whirlwinds) and then after the enemy gets up to my front troops the Immortals can attack from behind leaving the enemy haveing to fight on 2 fronts and being pretty surronded plus if the enemy trys to turn around and attack the Immortals one they can teleport away plus this means they ahve less troops ont he front and my raiders can walk right on through leaving nothing but burnt flayed bones and wrecked vehicles.
>>
>> --LordBolt--

Heavy Destroyers are 65pts each, the Monolith is 235 :)
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             [14] RE: 70 Warriors . (0 Replies). LordDraconus[]. 5/10/2002 12:15 (5/10/2002 12:15) >> My 2000 point army would be:
>> Necron Lord
>> 10 Immortals(lord's bodygaurd)
>> 2 Monolinths
>> the rest of the points would be Necron Warriors
>>
>> that's about 1400 points worth of warriors. I'd like to see someone beat that. every model counts towards the Phase out Rule. I don't have the codex and don't really know the points costs. how many necrons is that like 70 necron warriors with disruptor fields.

The box is really only a little over 1000 points... thats keeping the scarabs out sothe spyders can make them.. and not really adding any equipment to the warriors or lord..
Still the army in the box rules.... I've used it serveral times so far.. last game only lost 4 models...
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     [14] Just a small problem with troop selection... . (2 Replies). Phoenix[]. 5/1/2002 0:00 (5/1/2002 14:11) From just the first post I can see that the necrons are going to show alot more character then the CA edition... can't wait to see the new Codex..
I did get to read up on some of the new additions in WD and saw the stats for the warriors... basically same as before except for one HUGE detail... troop size 10-20.
A key element explained to us for the army composition score at a Rouge Trader tournament was 1 HQ and 2 FULL troop selections... I mean you don't even get a score without it... I don't know if the displacer field is worth it but that would be 800 points in just 2 squads and from the other listings the Lord would be close to another 200.
This has been a reason IG, Tyranid(have you seen 3 full units of termagents/hormagaunts... shiver), and Deathwing(even with the adjusted points it is close to 500 points per squad) armies have had a hard time placing(at least here anyway). It is very difficult to play catch-up when you leave a quarter of your overall possible points at the door.
Don't get me wrong... I to have had to wait for a full codex for my 2500 point army and have followed every rumor and looked at every design drawing that hit the net... I have drooled over the GamesDay pictures and the small hits in Troll and WD. It looks like they did an awesome job and I will be buying several of the boxed sets for updates and conversions...
As for playabilty in one off games and campaines(there is a 'g'in there somewhere) with the right Tomb Lord, they will be able to handle anything/everything... but in a tournament situation, which score are you going to go for? Composition or Battle score?
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         [14] RE: Just a small problem with troop selection... . (1 Replies). GhostXV[]. 5/1/2002 0:23 (5/1/2002 14:11) Well that would give you what, 40 warriors? And leave you roughly 500 points to play with? That doesn't sound too bad. Most Space Marine armies don't have that many basic marines, and even my 1500 pt tau army only has 48 troops (of which 36 are fire warriors). It will put a real crimp on the nuber of elite, fast, and heavy units you can take, but with the warriors gauss weapons (and i assume i can say this since it was in the WD i bought today on page 21) they'll be able to engage vehicles with a moderate degree of success, and have a decent chance of standing back up if wounded. I don't think you'd need a ton of special guys, perhaps a squad of Immortals and a close combat unit or two.
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             [14] RE: RE: Just a small problem with troop selection... . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/1/2002 14:11 (5/1/2002 14:11) I don't think so. i mean - there is no shame in a nice crazed horde of necrons, but you will have to add few special guys. espacialy cc guys. imagine - your enemy (eldar) can get with those 1400 pts. large number of squads of howling banshies and striking scorpions (my cousin always brings them to my squads and kickin their butt) or a lot of dark reapers (to slay them from distance). thats only one example. with 1400 pts your enemy (IG) can get his 3 choises of demolishers or basilisks, and another platoon of krak-launchers.
my point is - you must bring in some immortals, destroyers and flayed-ones.
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     [14] RE: Codex: Necrons - Army Selections . (2 Replies). Empirrer[]. 5/1/2002 16:54 (5/3/2002 17:10) *2 Lords
*40 Necron Raiders
*20 Destroyers

I' LOVE DESTROYERS!!!
I' NEED MORE!!!

Maik A team DESTROYERS
10/20 DESTROYERS = HEAVYSUPPORT
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         [14] RE: RE: Codex: Necrons - Army Selections . (1 Replies). LordBolt[]. 5/1/2002 19:46 (5/3/2002 17:10) >> *2 Lords
>> *40 Necron Raiders
>> *20 Destroyers
>>
>> I' LOVE DESTROYERS!!!
>> I' NEED MORE!!!
>>
>> Maik A team DESTROYERS
>> 10/20 DESTROYERS = HEAVYSUPPORT

Umm I doubt I'm wronge but Destroyers have the same speed as Marine Bikes and Destroyers are Fast Attack not Heavy, Heavy Destroyers are Heavy support though. Plus its not 10/20. Just 3 Destroyers are 1 Fast Attack Squad and one Heavy Destroyer is 1 Heavy Squad just like any other tank or tank like unit. They are great and all but thats why they made them 3 to a fast attack of one big one to a heavy attack so at most you can only ahve 9 Destroyers and 3 Heavy Destroyers. I'm going to use about 3 and in some cases maybe 6 Destroyers but I do like the Heavy Destroyers a lot because unlike the Monlith which is 250 pionts while a H Destroyer is only 60 so you can have 3 H destroyers(160) and still be less than one monilith(250) plus all destroyers and heavy destroyers ahve great rang and power but yuo can't use that many.

--LordBolt--
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). Zanzer[]. 5/3/2002 17:10 (5/3/2002 17:10) I was told that Destroyers are 3-5 per squad and Heavy Destroyers are 1-3 per squad.
 

>> >> *2 Lords
>> >> *40 Necron Raiders
>> >> *20 Destroyers
>> >>
>> >> I' LOVE DESTROYERS!!!
>> >> I' NEED MORE!!!
>> >>
>> >> Maik A team DESTROYERS
>> >> 10/20 DESTROYERS = HEAVYSUPPORT
>>
>> Umm I doubt I'm wronge but Destroyers have the same speed as Marine Bikes and Destroyers are Fast Attack not Heavy, Heavy Destroyers are Heavy support though. Plus its not 10/20. Just 3 Destroyers are 1 Fast Attack Squad and one Heavy Destroyer is 1 Heavy Squad just like any other tank or tank like unit. They are great and all but thats why they made them 3 to a fast attack of one big one to a heavy attack so at most you can only ahve 9 Destroyers and 3 Heavy Destroyers. I'm going to use about 3 and in some cases maybe 6 Destroyers but I do like the Heavy Destroyers a lot because unlike the Monlith which is 250 pionts while a H Destroyer is only 60 so you can have 3 H destroyers(160) and still be less than one monilith(250) plus all destroyers and heavy destroyers ahve great rang and power but yuo can't use that many.
>>
>> --LordBolt--
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     [14] MORE DESTROYERS??? YES!!! . (0 Replies). Empirrer[]. 5/1/2002 16:58 (5/1/2002 16:58) What are you think about this?
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     [14] RE: Codex: Necrons - Army Selections . (1 Replies). Caalis[]. 5/1/2002 20:53 (5/1/2002 22:00) OK, I got the list of points, and stuff from an unofficial source, so I don't know if they're right. This is a small army but heregoes:
HQ:
Necron Lord: resurrection orb, staff of light, that cloak of darkness thingy. 175pts.

Elites:
(6)Immortals: 168pts.

(10)Flayed Ones: 180pts.

Troops:
12 Necron Warriors: 216pts.

12 Necron Warriors: 216pts.

Fast Attack:
(3)Destroyers: 150pts.

TOTAL: (approx.) 1105pts.

Eventually, I think I will go for the Lord with a Destroyer Body, but he's fine for now.
 

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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). draconfarkarirug[]. 5/1/2002 22:00 (5/1/2002 22:00) >> OK, I got the list of points, and stuff from an unofficial source, so I don't know if they're right. This is a small army but heregoes:
>> HQ:
>> Necron Lord: resurrection orb, staff of light, that cloak of darkness thingy. 175pts.

The Veil of Darkness is 60 points and the Resurrection Orb is 40 points so your Lord would cost 200 points, Other than that everything looks fine.

>>
>> Elites:
>> (6)Immortals: 168pts.
>>
>> (10)Flayed Ones: 180pts.
>>
>> Troops:
>> 12 Necron Warriors: 216pts.
>>
>> 12 Necron Warriors: 216pts.
>>
>> Fast Attack:
>> (3)Destroyers: 150pts.
>>
>> TOTAL: (approx.) 1105pts.
>>
>> Eventually, I think I will go for the Lord with a Destroyer Body, but he's fine for now.
>>
>>
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     [14] RE: Codex: Necrons - Army Selections . (0 Replies). Caalis[]. 5/1/2002 20:53 (5/1/2002 20:53) OK, I got the list of points, and stuff from an unofficial source, so I don't know if they're right. This is a small army but heregoes:
HQ:
Necron Lord: resurrection orb, staff of light, that cloak of darkness thingy. 175pts.

Elites:
(6)Immortals: 168pts.

(10)Flayed Ones: 180pts.

Troops:
12 Necron Warriors: 216pts.

12 Necron Warriors: 216pts.

Fast Attack:
(3)Destroyers: 150pts.

TOTAL: (approx.) 1105pts.

Eventually, I think I will go for the Lord with a Destroyer Body, but he's fine for now.
 

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     [14] My list . (0 Replies). thespacecobra[]. 5/3/2002 10:17 (5/3/2002 10:17) HQ: Lord on Destroyer with warscythe and phase shifter

Troops: 10 raiders

10 raiders

10 raiders

Fast Attack: 3 destroyers

Heavy Support: Tomb spider with something cool

Is this a good starting list?
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     [14] Army Plan... . (0 Replies). VileCreature[]. 5/3/2002 14:03 (5/3/2002 14:03) Hi everybody.. Like some of you, I don't have the codex yet. So all point costs and names have been taken from other peoples posts. If I've made some mistakes I'd appreciate if you'd correct them. Does anybody know that are there regional differences in the army deal boxes? Like say, American and UK version. Anyways.. This army mostly is based on the army deal that I've seen on the net.

HQ:
Necron Lord 100
+Resurrection Orb 40

Elite:
5 Immortals 140

Troops:
10 Necron Warriors 180
10 Necron Warriors 180

Fast Attack:
6 Scarab Swarms 72
3 Destroyers 150
2 Wraiths 82

Heavy Support:
Tomb Spyder 55

Total: 999

My main concern isn't making über ass whooping army.. Just to make something that would be fun to play againts. Looking at this, I can't find anything very cheesy. Maybe the lack of troopers, but that is a severe drawback too, considering the Phase Out rule. Any comments are welcome.
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     [14] My Pre-Codex Necron Army! 1000 and 1700 points! . (1 Replies). Zanzer[]. 5/3/2002 18:09 (5/4/2002 14:19) HQ
Necron Lord (100) w/ resurrection orb (40) = 140

TROOP
15 Necron Warriors (18) = 270
15 Necron Warriors (18) = 270

FAST
2 Necron Wraiths (41) = 82

HEAVY
Monolith (235) = 235

TOTAL = 997 pts

Add the following to the above for an extra 700 points:
HQ
Necron Lord (0) w/ resurrection orb (0), solar pulse (20) = 20

ELITE
5 Necron Immortals (28) = 140

TROOP
15 Necron Warriors (18) = 270
15 Necron Warriors (18) = 270

TOTAL = 1697
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         [14] Pariahs, Tomb Spyders and Wraiths . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/4/2002 14:19 (5/4/2002 14:19) i really like those units. those with the codex - can u please write their rules?
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     [14] My necron army . (5 Replies). Ton[]. 5/5/2002 0:56 (5/6/2002 8:56) I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:

Hq
Necron Lord aaround 200 pts
Elites
-none yet-
Troops

48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)

Fast attack
two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)

I think this should wigh in at around 1200 point if im not mistaking, and all for

Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.

What do you think. Am i missing something. (destroyers will be added later.)
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         [14] RE: My necron army . (4 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/5/2002 6:07 (5/6/2002 8:56) >> I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:
>>
>> Hq
>> Necron Lord aaround 200 pts
>> Elites
>> -none yet-
>> Troops
>>
>> 48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)
>>
>> Fast attack
>> two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)
>>
>> I think this should wigh in at around 1200 point if im not mistaking, and all for
>>
>> Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.
>>
>> What do you think. Am i missing something. (destroyers will be added later.)

yup. you are missind pariahs and monoliths.
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             [14] RE: RE: My necron army . (3 Replies). LordBolt[]. 5/5/2002 17:07 (5/6/2002 8:56) >> >> I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:
>> >>
>> >> Hq
>> >> Necron Lord aaround 200 pts
>> >> Elites
>> >> -none yet-
>> >> Troops
>> >>
>> >> 48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)
>> >>
>> >> Fast attack
>> >> two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)
>> >>
>> >> I think this should wigh in at around 1200 point if im not mistaking, and all for
>> >>
>> >> Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.
>> >>
>> >> What do you think. Am i missing something. (destroyers will be added later.)
>>
>> yup. you are missind pariahs and monoliths.

Yeah but the problem with the scary pariahs is they don't get scary till they get in your enemies face. Sure in close combat they can cut terminators and command squads into little pieces but the problem is getting them thier. Unlike most other necrons you can't use a monolith or a lord to teleport pariahs(scarabs or tomb spyder, and of course other monoliths) around the field which means they have to walk the hole way and since pariahs don't have the "we'll be back" roll thier chances of amking it are slim since any player who knows what they can do are going to kill them before they can get in close and rip anything and everything to shreads. Now one guy did have the idea have them run behind some other units till they get thier but that will draw extra attention to that other unit as well. But then again one idea that would be good would be a monolith riding with pariahs walking behind then once it was close to enemies it could teleport in some flayed ones to assualt the enemy then your pariahs walk around the monolith and now you ahve flayed ones and pariahs ripping everytihng into little pieces. Scary if it can be done.
--Lord--
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                 [14] RE: RE: RE: My necron army . (0 Replies). FrontierPediatry[]. 5/5/2002 19:06 (5/5/2002 19:06) i dont understand whats the big deal with pariahs, sure, they have warscythes and so kill terminators and similar, but they only have 1 attack, are slow and expensive . all you have to do is throw (insert cheap unit type here) and youll kill them. example, 15 ork boyz will wear down a unit of 5 pariahs in 3 or 4 rounds of combat
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                 [14] RE: RE: RE: My necron army . (1 Replies). grendelwulf[]. 5/6/2002 0:33 (5/6/2002 8:56) >> Yeah but the problem with the scary pariahs is they don't get scary till they get in your enemies face. Sure in close combat they can cut terminators and command squads into little pieces but the problem is getting them thier. Unlike most other necrons you can't use a monolith or a lord to teleport pariahs(scarabs or tomb spyder, and of course other monoliths) around the field which means they have to walk the hole way and since pariahs don't have the "we'll be back" roll thier chances of amking it are slim since any player who knows what they can do are going to kill them before they can get in close and rip anything and everything to shreads. Now one guy did have the idea have them run behind some other units till they get thier but that will draw extra attention to that other unit as well. But then again one idea that would be good would be a monolith riding with pariahs walking behind then once it was close to enemies it could teleport in some flayed ones to assualt the enemy then your pariahs walk around the monolith and now you ahve flayed ones and pariahs ripping everytihng into little pieces. Scary if it can be done.
>> --Lord--

Dood, that's a cool idea. I might actually have a use for a monolith now. :)
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                     [14] RE: RE: RE: RE: My necron army . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/6/2002 8:56 (5/6/2002 8:56) cool idea!!!
but:
1) if you'll put them behind 30 warriors (as i'm about to do) they'll be pretty covered too. yeah, you can say that then they won't be able to attack in cc - but i will say that those 30 warriors in cc will hold the enemy enough time to let the pariahs move in.
and pariahs has enough toughness (4 or 5 i guess) so they are not so poor.

2) if the problem is that they can trak lot of fire, then you can bring some destroyers or immortals to take some kills too.

3) i think that only the most insane people will prefer to destroy pariahs than monolith :-)
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     [14] RE: Codex: Necrons - Army Selections . (6 Replies). LordNecron[]. 5/5/2002 19:35 (5/12/2002 15:38) I've had a look at the lists posted and theres one thing most people seem to overlook. Why take Immortals when you can have Pariahs? You've got the same shooting skills plus you've got a warscythe to scrap anyone up close.

My army at the momment is

2 Nercon Lords
20 Warriors
5 Immortals
5 Desroyers
16 scarabs

When the new stuff comes out I'll be getting pariahs to give me some anti terminator punch up close. Remember that now that scarabs cannot go BOOM! and desroy anything in combat you need to protect yourself up close. Flayed ones don't seem invincible but I think they can deep strike. Wraiths with a 3+ invunerable save will be excellent for drawing fire. The other great new toy is the heavy destroyer (not technically new but now you can have squads of them) although I love the desroyer (I get 15 shots from my squad) The heavy desroyers will now give us Necron players a fast effective way to terminate terminators. These are the key points of the new list, or at least what jumped out at me. Maximise firepower then mop up in combat.
And everyone and I mean EVERYONE will want a monolith
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         [14] RE: RE: Codex: Necrons - Army Selections . (1 Replies). FrontierPediatry[]. 5/5/2002 21:19 (5/8/2002 17:49) you take immortals instead of pariahs because pariahs cost 50% more... and wraiths won't really be good at drawing fire, unless your opponent is an idiot. no sane person would shoot a heavy weapon at a wraith, remember, they're just marines against normal guns, and they cost three times a much.

a tac squad of marines rapid firing kills a squad of wraiths, that's not too good at drawing fire
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             [14] Uses for the Wraith . (0 Replies). anglachel[boclarke@yahoo.com]. 5/8/2002 17:49 (5/8/2002 17:49) >> ...wraiths won't really be good at drawing fire, unless your opponent is an idiot. no sane person would shoot a heavy weapon at a wraith, remember, they're just marines against normal guns, and they cost three times a much.
>>
>> a tac squad of marines rapid firing kills a squad of wraiths, that's not too good at drawing fire

-Wraiths may actually be really good at drawing fire, largley because of that invulnerable save which can be taken in close combat. Now those power weapon equipped units have lost a large advantage.. they cannot simply kill your wraiths before they can fight back. Teleport them in with a lord and assault the banshees or honor guard and you may do pretty well considering that they're stuck with trying to wound you and break through your armor.

Sure, your opponent won't see it coming the first time and will ignore your wraiths, but (and a lord with a Warscythe surrounded by wraiths is a pretty big BUT) I think they'll see the error of their ways from that point on.
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         [14] RE: RE: Codex: Necrons - Army Selections . (3 Replies). wraithwlf[]. 5/6/2002 12:03 (5/12/2002 15:38) >> Why take Immortals when you can have Pariahs? You've got the same shooting skills plus you've got a warscythe to scrap anyone up close.
>>
Can Pariahs be teleported by the Lord? Not sure on this, but I don't think they can. That's a big reason there. Not saying that I won't take Pariahs mind you :P

>> When the new stuff comes out I'll be getting pariahs to give me some anti terminator punch up close. Remember that now that scarabs cannot go BOOM! and desroy anything in combat you need to protect yourself up close.
Scarabs can still protect you up close, they just don't self destruct any longer, they still make an excellent screen, plus with the Tomb Spider able to make more, they are now a renewable resource :)

>> And everyone and I mean EVERYONE will want a monolith
I want one, not that it will be fielded every time I play, but it looks awesome, and in the games I do use it in, is sure to cause some serious disruption to the enemy.

Cheers,
WraithWlf
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (2 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/6/2002 13:46 (5/12/2002 15:38) 1) umm... pariahs are great and they worth every single point.
they cannot be teleported by lord or monolith - that's true... but you can still hide some of them behind one or two squads of warriors!!! or behind a monolith to gather with the teleporting flayed ones (this will act like a mobile super-fire-power-levitating-teleporting-armored-machine with lots of cc support behind...)

2) wraiths are not excectly. they are just like marines that can go through terrein with 2 cc weapons and a better gun, inv. armor of 3+ and the addition of "i'll be back". except that - yup. they're just marines.

3) i know nothing about the new scarabs. just fill the terrein with them to mae sure than no of the enemies can go through...
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                 [14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). FrontierPediatry[]. 5/6/2002 16:33 (5/12/2002 15:38) wraiths don't have guns
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                     [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). dwarfsrule[]. 5/12/2002 15:38 (5/12/2002 15:38) >> wraiths don't have guns

Yeah, that's right, but i think you got the point of DoomImmortal
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     [14] RE: Codex: Necrons - Army Selections . (1 Replies). Vavow[]. 5/6/2002 18:10 (5/8/2002 6:54) >> Post your Necrons army lists and selection discussions here.

Well i know this is a Necron sight but i am a new 40k player and i was woundering what army i should play as. I play as Skaven in the Fantsy Warhammer.
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). NaggaXhotl[]. 5/8/2002 6:54 (5/8/2002 6:54) >> >> Post your Necrons army lists and selection discussions here.
>>
>> Well i know this is a Necron sight but i am a new 40k player and i was woundering what army i should play as. I play as Skaven in the Fantsy Warhammer.

if you like hordes, go for orks or tyranids (actually tyranids are the closest you get to skaven... except they aren´t coward... quite single-minded in fact). If you´d rather have humans, take imperial guard (these are the closest to current real-life, if you´re into modern warfare stuff)

Just don´t start another space marine army... there are enough of those already (groan)
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     [14] Codex: Necrons & teh new assault rules.. & somethings to consider. . (2 Replies). SethKlein[]. 5/6/2002 23:48 (5/9/2002 0:04) >> Post your Necrons army lists and selection discussions here.

Something else to realize.. there are new assault rules coming out soon, which explain the lack of special rallying ability Necrons used to have before the Chapter approved artical, even the space marines' 'ATSKNF' rule is now meaningless as crossfire is nearly impossible to put off now, as it can't be done by any unit that has taken part in close combat that turn, especially the close combat unit that broke the unit in question..and instead any unit that is unable to run away form a fight is no longer destroyed... yet if a lord and immortals vod behind a unit and another units forces the fall back, as long as the lord/immortals are not in close combat.. crossfire holds if and only if the lord and immortals block the entire fallback zone AND the unit has to fall back past the lord and immortals.. so crossfiring units with VOD is not easy now....so VOD isn't as powerful, but it's still useful for getting out of close combat or moving form point A to point B...

This also makes Wraiths much simpler to use as they don't worry about shooty or +1 charge attack... a problem that will make the pariahs even more 'useless' as they will either use gauss blaster or chage for 2 attacks instead of 1...

Now the Necron Lord can avoid all this mess by taking the destroyer body, then as a 'bike' he gets to shoot and charge for +1 attack...the destroyer body is the best wargear for 30 points, with the VOD being a close second at 60pt (If it was cheaper, and considering the new assault rules and how crossfire has been changed, it would be first but it's now less useful, as it is not as easy to crossfire a unit now, and just as expensive...)

Also the lack of sweeping advance allowing a single assault unit to eat through the entire armoy is gone... Yay...but with the can only shoot at a unit your charging... well that prevents necrons from shooting one IG or tau unit while charging into another..as most tau and IG units are even worse in HtH hand necrons... especially when it's a group of immortals charging into your typical 10 man IG infentry squad... st3 vs t5...and t3 vs st5... even though the IG attack first, they can't do squat to the immortals, and the immortals will rip them apart especially with their superior weapons skill. Oh well, the biggest problem we will have is agaisnt IG in missions where we have to reduce each of their squads to under 50%.. they would have enough units by taking nothing but full troop units to make this near impossible simply because of the number of units we'd have to hit (at least 60 from the troops sections alone, and if the game went a full 6turns we would have to take out on average 10 units a turn.. and that is not an easy task)... but then again, almost every other army now has this problem.... but for the necrons, we may only have 10 units total and the odds of each necron unit being able to reduce a DIFFERENT IG unit to under 50% each turn is about as likely as a Kornate worshiper saying that Kornate will never want to have an offering of blood given to him again...

(In my opinion, I'd not play such a game again the IG, as what is the point of a game when no matter how the die roll the winner is known before the game is started...there is no fun in it..Ya the IG would lose units, but they would still have several units by the end of turn 6 and thus win by default becasue of the senario... and this is a problem that Chaos, Space Marines, and the Sisters of Battle are also going to face... in my opinion the number of rounds a game lasts should be increased in those cases, therwise mathematically there isn't a chance in hell of a IG player who does nothing but max the nubmer of units he has to lose in any senerio where the requirement for him to win is to keep at least ONE unit over 50%...)

Also for Necrons the solution is simple, always shoot over the +1 charge hit as the shoot will be before initiative and the extra charge attack would be after the enemies gets their hits in, in most cases...then again a necron unit should only charge in rare instances...susually it is better to hop around and dance around the enemiy units, a single immortal squad can do this, but it woudl take two warrior groups leep frogging to achieve the same results, although it is a bad idea to commit two warrior squads to dodging a single enemy as it leaves to many of the enemy units without anything attacking them, and the necrons will usually be outnumbered unit wise, it is better to shoot and engage them to e=deny them the charge bonus in most cases, or to move them back to allow the rest of the army to blast the unit.

Oh well I guess every army has to have it's strengths and its weaknesses, and the IG's greatest strength is the insnae nubmer of infintry units it can churn out in up to 6 troops slots...
But overall the new assault rules seem to be in our favor, but they help the tau even more as the tau are as shooty as the necrons, but have unit nubmers closer to the IG...but the IG are only somewhat hampered by these rules, but not to much, as they normally waste 9 las gun attacks for one lascannon attack, although it does prevent soem of their more assault oriented units form firing an anti-tank weapon at a tank and then charging a unit taht is even weaker in cc than they are, but with the nubmer of unis the IG are capable of putting on the table, this isn't nearly as devistating as the restriction is to space mariens who now won't be able to fire a las cannon at the monolith and then charge a unit of warriors....that is unless they can charge both at once...as they must charge what they shoot at, but they are not limited to charging ONLY what they shoot at, the only restriction is that the unit must remain coherrent...

Also is it just me or is the Deciver an awesom unit.. I mean with him you get to reposition at LEAST ONE enemy unit and possibly a lot more on a d6 rolle of 1-3 you reposiiont a unit, on a roll of 4-6 you reposition a unit AND roll the d6 again, and possibly again, etc...and that is just ONE of his abilities, he's more tactics based than kill them based, but he sure seems like fun!
What would be more amusing that moving the more feared unit of your enemies (or the enemies favoroite/msot effective unit) into the WORST position possible, and for vehicles, make sure to point their REAR armor towards your army... just for the added joke of saying well now your 'name of tricked unit' thinks their enemies is in the opposite direction...this can be especially annoying when the carefully hidden indirect ordinace tanks of the IG are now in the open and facing the wrong way, thus on their first turn thay will not last long there..and they can't fire their ordinace since they would either have to move to get into cover, or just turn and try to fire, but still that vehicle would be toast after your first turn, and if the necrons go first that vehicle is most likely toast before the IG player can do anythign about it. But other uses include moving the most powerful and slow moving units so far away that it would take 6 turns for it to get near soemthign to attack...And even if the deciver is killed in turn one it has still most likely gotten it's points back by saving points greater than it's value by rearranging your enemies' army so your enemies stragey has gone down the toliet...

Although I recommend moving the units you need moved FIRST and then if you keep getting to move more units, start having fun with their placement, but make the most out of each placement.. having fun with this could amusign but using this ability properly could mean the difference between winning and losing the game.

Also with the new shoot or +1 attack from charge, does the gaze of flame seem worthless or what? Althoug, since it still lowers Ld for the enemy (by 1) it at least has some use, unlike the Tau photon grenades, which are completely useless now, as any enemy goign to charge them would simply shoot and say screw the +1 charge bonus attack. (Personally I think both the photon grenades and the gaze of flame, and any unit that causes terror need to be reworked in light of the new assault rules, as terror has some serious flaws as it more often than not can result in a unit being unable to stay in clsoe combat to avoid shooting fire.)

Also I have a question about scarabs, against things with a armor value they reduce the armor for the 'part' they are facing by 3 if they are on BtB contact with it or do they affect it all around... if so then get a group of scarabs up to a vehicile and then the warriors will be getting penetrating hits instead of glancings... Heck get enough into 'melee' with a dreadnought at once and the dreadnout would be in die straits with a armor value of like 7 or less for the front, and even less on the sides, and even at those values the scarabes themselves could get penetrating hits on it!
I don't have the codex yet, so I'm not sure about how the scarabs work but I keep hearing they lower the armor value of a vehicle they are in base to base with.... Is this true?

PS I appologize for any typose I overlooked.. I wished this forum had a spellchecker in it.. also sorry aobut the length of this post but it covers several important points that have not yet been discused in the army composistion of the necron armies... Also for those who don't know what the new assault rules are located on the GW main warhammer 40k webpage in pdf format...the webpage address is listed below.
http://www.gamesworkshop.com/PDFArchive/Revised_Assault_Phase_v2.pdf

The changes to assault will have to be considered when making a necron army, as it alters what our opponent's armries will be, so we must alter our armies accordingly.
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         [14] RE: Codex: Necrons & teh new assault rules.. & somethings to consider. . (1 Replies). draconfarkarirug[]. 5/8/2002 20:35 (5/9/2002 0:04) >> Also is it just me or is the Deciver an awesom unit.. I mean with him you get to reposition at LEAST ONE enemy unit and possibly a lot more on a d6 rolle of 1-3 you reposiiont a unit, on a roll of 4-6 you reposition a unit AND roll the d6 again, and possibly again, etc...and that is just ONE of his abilities, he's more tactics based than kill them based, but he sure seems like fun!

Sorry to burst your bubble but you reposition your units not your opponents.

>> I don't have the codex yet, so I'm not sure about how the scarabs work but I keep hearing they lower the armor value of a vehicle they are in base to base with.... Is this true?

Also I have heard about the scarabs reducing armour values but I have only used the them since the codex came out so I dont know exactly how the old rules worked. Now they dont explode but for 4 points per base you can give them disruption feilds(glancing hits on 6 in HtH).
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             [14] RE: RE: Codex: Necrons & teh new assault rules.. & somethings to consider. . (0 Replies). SethKlein[]. 5/9/2002 0:04 (5/9/2002 0:04) >> >> Also is it just me or is the Deciver an awesom unit.. I mean with him you get to reposition at LEAST ONE enemy unit and possibly a lot more on a d6 rolle of 1-3 you reposiiont a unit, on a roll of 4-6 you reposition a unit AND roll the d6 again, and possibly again, etc...and that is just ONE of his abilities, he's more tactics based than kill them based, but he sure seems like fun!
>>
>> Sorry to burst your bubble but you reposition your units not your opponents.

I've heard form people who've claimed to have read the codex that it's the oponent's units you redeploy, but they could have been wrong, but if they are wrong and your right, then it is still useful as it would let you redeploy those units that are in positions you don't like once you see how your enemy is positioned....repositing infiltrating Flayed ones anyone...
 

>> >> I don't have the codex yet, so I'm not sure about how the scarabs work but I keep hearing they lower the armor value of a vehicle they are in base to base with.... Is this true?
>>
>> Also I have heard about the scarabs reducing armour values but I have only used the them since the codex came out so I dont know exactly how the old rules worked. Now they dont explode but for 4 points per base you can give them disruption feilds(glancing hits on 6 in HtH).

Well if your using the new codex rules then how does the new scarab armor reducing rules work, the old rules were that the scarabs jsut exploded like a bomb, and in 2nd edition they lowerd the armor value of vehicules they were in BtB with.
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     [14] Two days!!! . (0 Replies). seti[]. 5/7/2002 12:50 (5/7/2002 12:50) >> Post your Necrons army lists and selection discussions here.

In two days I can really talk about lists, But I see some interesting options available... I'm not overly concerned with the lack of"ASKNF", through, it sucks when a squad runs out of range of the repairing Necrons.
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     [14] My army ideas . (0 Replies). Necronmaniac[]. 5/8/2002 6:55 (5/8/2002 6:55) My idea is to field a fast, hard hitting assault based army (since i think given the new troops this is what necrons are good at!) Of course points limits wud apply in most cases but if they didnt id probably take sumthing along the lines of:

HQ: 1 Lord with destroyer body, resurrection orb, phase shifter and warscythe.
HQ2: Nightbringer (i know, hes 360 Pts, but this is what id LIKE to field, nightbringer wudnt make it into most of my army lists unless it was a BIG battle).

TROOPS: 2 squads of 20 warriors (simply because i have to field them, and they will provide good covering fire for my advancing assault troops)

ELITES: 1 Squad of 3 Wraiths, 1 Squad of 10 necron flayed ones,
1 Squad of 10 Pariahs

FAST ATTACK: 1 Squad of 5 destroyers (again, good covering fire from these)

HEAVY SUPPORT: 3 Tomb Spyders (count as 1 choice on FOG), 1 Monolith

The main idea behind this force is to have the lord join the wraiths to create a highly mobile strike squad. The flayed ones will either infiltrate or deepstrike (either way they will start the game in an advanced position) if the mission allows it, and the pariahs will join up with nightbringer (well, they cant officially join up but they will follow him round).
After this its just a case of get everything forward quickly! under covering fire from your warrior squads, destroyers and especially the particle whip from the monolith.
Ensure that a tomb spyder is always within 12" of your "necron" assault squads (ie, wraiths flayed ones) to make sure they can self repair regardless of what killed them and also ensure that they are making scarab units thick and fast.
By the time the units hit the enemy lines (shudnt be lnog given their movement capabilities) make sure you get the charge (especially if u r engaging specialist assault troops such as howling banshees etc) and wen the combat is heating up, counter charge in with your tomb spyders and scarabs (this will not only give u strength in numbers but at W3 A3/base, scarab swarms might do some damage and tomb spyders are S6 W2 A2 and monstrous creatures!!)

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     [14] RE: Codex: Necrons - Army Selections . (1 Replies). draconfarkarirug[]. 5/8/2002 22:13 (5/10/2002 8:14) I'm going to be in my first tournament in a couple of months(not sure exactly when)and I have to come up with a 2000 point army list to use against Tau, Tyranids, Eldar, possibly Chaos and lots of Space Marines.

So far I have:

1 Necron Lord
5 Immortals
24 Warriors
2 Wraiths
6 Scarab swarms
2 Tomb Spyders

I'm planing on getting some Pariahs, Flayed Ones, probably a couple more Wraiths and a monolith.

Any help appreciated.
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         [14] RE: Codex: Necrons - Army Selections . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/10/2002 8:14 (5/10/2002 8:14) my first and most importent tip is DESTROYERS. lot of DESTROYERS.

tau
hide the assault troops (flayed-ones, wraiths and pariahs) as much as possible, but try to let them be as close as possible to any enemy ranged troops. Put the warriors in lots of small groups (about 5-8 guys – so you can do different things with each squad) at the front lines. The immortals will be after the warriors barrier, and will use as a fire source. Destroyers will patrol behind the assault squads to add some covering fire. If the army contains any serious vehicles deploy the scarabs as close as possible to the vehicles (DONT expose them to enemy fire!!!).

tyranids & orks
put the squads of the warriors in front, immortals behind (accompanied with the lord) and destroyers over their heads. Don’t let the assault troops interfere in the battle, the whole point is to kill the tyranids before they’re assaulting you!!!

eldar
well that’s pretty hard… try to hide your whole army, but let the shooting troops watch the enemy… in short – get into a long and difficult piece of terrain. Destroyers and immortals can have a nice genocide on the infantry squads (if they have farseer – you are in deep shit).

chaos, marines and IG
arrange the troops as if you were against tau, but you don’t need to cover the assaulters so much. You can even expose them (beware of the devestators!!!). notice that the lord can make a great marine-cutter. The pariahs and the flayed-ones will be the terminator-grinder (in assault, of course).
 

you need a monolith to teleport your troops. Try to expand your warrior, destroyer and immortal squads. Use destroyers as a quick heavy-fire platform because that’s what they are (I mean don’t expose them to shooting – the can drag a lot of attention. But you can use it as an advantage…). NO lords in the open battle field – only behind or within the warrior squads!!! And I hope you’re about to get lots of flayed-ones and pariahs – they are victory-keys.

Good luck!!!

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     [14] First Army list Attempt . (0 Replies). Glaze[]. 5/9/2002 11:36 (5/9/2002 11:36) Hello,

This is my first attempt at a Necron army. Please let me know what you think.

--Thanks

---------
1700 Pts - Necron Army

1 Necron Lord (HQ) @ 200 Pts
Staff of Light
Veil of Darkness [60]
Resurrection Orb [40]

8 Immortals (Elites) @ 240 Pts
Gauss Blaster; Disruption Fields

12 Warriors (Troops) @ 216 Pts
Gauss Flayer

12 Warriors (Troops) @ 216 Pts
Gauss Flayer

12 Warriors (Troops) @ 216 Pts
Gauss Flayer

12 Warriors (Troops) @ 216 Pts
Gauss Flayer

3 Wraiths (Fast Attack) @ 123 Pts
Claws

3 Destroyers (Fast Attack) @ 150 Pts
Gauss Cannon

4 Scarabs (Fast Attack) @ 64 Pts
Disruption Fields

1 Tomb Spyder (Heavy Support) @ 55 Pts
Claws; Add Tomb Spyder
 

Necrons: 63
Models in Army: 68
 

Total Army Cost: 1696
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     [14] Y not Pariahs?! . (5 Replies). cybersquig[]. 5/9/2002 17:34 (5/12/2002 9:28) Am I the only nut who has time for pariahs?!?!?!

Give me a good reason not to take them! I dare you!
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         [14] RE: (why) not Pariahs?! . (3 Replies). anglachel[]. 5/10/2002 0:42 (5/12/2002 9:28) > Am I the only nut who has time for pariahs?!?!?!
>>
>> Give me a good reason not to take them! I dare you!
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             [14] RE: RE: (why) not Pariahs?! . (2 Replies). Necronmaniac[]. 5/10/2002 7:33 (5/12/2002 9:28) >> > Am I the only nut who has time for pariahs?!?!?!
>> >>
>> >> Give me a good reason not to take them! I dare you!

>> Heres a good reason, they are NOT "necrons" therefore do not count towards your phase out limit. Add to this their cost of around 34Pts/model and a squad of ten is going to eat into your points value without doing any good for your phase out total.
Pariahs are a big game unit, if your playing 2000+ (maybe 1500+) points games then yeah pariahs are pretty valid, but in most 1000 or less points games id stick with "necron" units :)
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                 [14] RE: RE: RE: (why) not Pariahs?! . (1 Replies). davman[]. 5/11/2002 14:48 (5/12/2002 9:28) >> >> > Am I the only nut who has time for pariahs?!?!?!
>> >> >>
>> >> >> Give me a good reason not to take them! I dare you!
>>
>> >> Heres a good reason, they are NOT "necrons" therefore do not count towards your phase out limit. Add to this their cost of around 34Pts/model and a squad of ten is going to eat into your points value without doing any good for your phase out total.
>> Pariahs are a big game unit, if your playing 2000+ (maybe 1500+) points games then yeah pariahs are pretty valid, but in most 1000 or less points games id stick with "necron" units :)

ok what in the name of khorne is your phase out limit? me and other poor englishmen dont have the codex for another month or two so help us out!
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                     [14] RE: RE: RE: RE: (why) not Pariahs?! In their defence, and clarification:) . (0 Replies). cybersquig[]. 5/12/2002 9:28 (5/12/2002 9:28) well I'm a poor englishman who does have the codex and a new necron army, and I can tell you that the phase out limit is a rule designed to off-set the fact that you get back up on a 4+. It states that once you've lost 75% of your 'necron' units (e.g.15/20 necrons) Your whole army teleports away from the battlefield (discretion / valour and all that) by what ever means..

now where this gets confusing is when only some of your necron units are counted as 'necrons' for the purposes of phaseout, i.e. pariahs aren't, along with monolith and scarabs and others. and when your army phases out (loses 75% of their NECRON units) then the whole army goes, without exception!! bummer.

THis makes necrons PAK in a protracted firefight or war of attrition, preferring to attack when the odds are with them.

hope that helps :)

my point with the pariahs is that although you won't use them in a little game, if your army is nice and balanced with plenty of nec warriors (I have 60) then whats another squad of 10 if you count everything else that IS necron (another 10 flayed ones for a start). It also draws important fire away from them as they slog it accross the battlefield. That said, if they do get hit they are T5, armed with what to other armies are heavy weapons anyway, and they have a great save. My theory therefore is that they are much harder than your average termie, negate even his 5+ inv. save with their warsythes, and cost much less! what more could you ask for? incidently, although they don't get back up again when they finally do go down, neither will your opponent, partly because he won't have that rule, and partly because you should, if you have any sense, have tied up his elite fighting unit with your scarabs (who won't die for toffee!) and are dirt cheap (for necrons).

Any thoughts anyone?

cybersquig $;o
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         [14] RE: Y not Pariahs?! . (0 Replies). Glaze[]. 5/10/2002 11:36 (5/10/2002 11:36) >> Am I the only nut who has time for pariahs?!?!?!
>>
>> Give me a good reason not to take them! I dare you!

How about, they are not available yet.
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     [14] RE: Codex: Necrons - Army Selections . (0 Replies). necronHEAVYdestroyer[]. 5/9/2002 19:51 (5/9/2002 19:51) I havent yet gotten any Necron pieces, but i plan to obtain an extremely powerful army. I was just wondering if anyone would like to put in some suggestions. I would most like good suggestions!!!
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     [14] My List Is... . (1 Replies). TiechoNortheal[]. 5/9/2002 22:40 (5/10/2002 3:40) >> Post your Necrons army lists and selection discussions here.

I just got my Box of Necrons today, and this is what I've been able to slap together:

HQ

Necron Lord w/ VOD and R.Orb 200pts
(Staff of Light Assualt 3 R 12" Str 5 AP 3)

Elites

Immortals x10 280pts
(Gauss Blaster Assualt 2 R 24" Str 5 AP 3)

Wriaths x2 82pts

Wriaths x2 82pts

Troops

Warriors x12 216pts
(Guass Flayer Rapid Fire R 24" Str 4 AP 5)

Warriors x12 216pts
(See Above)

Warriors x12 216pts
(See Above)

Warriors x12 216pts
(See Above)

Warriors X12 216pts
(See Above)

Fast Attack

Destroyers x3 w/ 1 Heavy Guass Cannon 160pts
(Guass Cannon Heavy 3 R 36" Str 6 AP 4
Hvy. Guass Cannon Heavy 1 R 36" Str. 9 AP 3)

Heavy Support

Tomb Spider 55pts

Tomb Spider 55pts
 
 

That's it, but I also plan to add a Monolith, some Pariahs and Flayed Ones, plus a Nightbringer once they are released.
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         [14] RE: My List Is... . (0 Replies). Ozlander[]. 5/10/2002 3:40 (5/10/2002 3:40) >> >> Post your Necrons army lists and selection discussions here.
>>
>> I just got my Box of Necrons today, and this is what I've been able to slap together:
>>
>> HQ
>>
>> Necron Lord w/ VOD and R.Orb 200pts
>> (Staff of Light Assualt 3 R 12" Str 5 AP 3)
>>
>> Elites
>>
>> Immortals x10 280pts
>> (Gauss Blaster Assualt 2 R 24" Str 5 AP 3)

Gauss blasters are AP4 not AP3 (how I wish they were AP3!) :)

>> Wriaths x2 82pts
>>
>> Wriaths x2 82pts

Wraiths are Fast Attack (and 1-3 in a squad), not Elites :)

>> Troops
>>
>> Warriors x12 216pts
>> (Guass Flayer Rapid Fire R 24" Str 4 AP 5)
>>
>> Warriors x12 216pts
>> (See Above)
>>
>> Warriors x12 216pts
>> (See Above)
>>
>> Warriors x12 216pts
>> (See Above)
>>
>> Warriors X12 216pts
>> (See Above)
>>
>> Fast Attack
>>
>> Destroyers x3 w/ 1 Heavy Guass Cannon 160pts
>> (Guass Cannon Heavy 3 R 36" Str 6 AP 4
>> Hvy. Guass Cannon Heavy 1 R 36" Str. 9 AP 3)

Destroyers are Fast Attack (1-5 in a squad). Heavy Destroyers (heavy gauss cannon) are now a Heavy Support choice (1-3 in a squad) :)

>> Heavy Support
>>
>> Tomb Spider 55pts
>>
>> Tomb Spider 55pts
>>

1-3 Tomb Spyders may be taken as a single Heavy Support choice :)

>> That's it, but I also plan to add a Monolith, some Pariahs and Flayed Ones, plus a Nightbringer once they are released.
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     [14] Tomb Spyders Rule . (2 Replies). LordDraconus[]. 5/10/2002 9:07 (5/11/2002 18:29) Got to use the new necrons for the 1st time the other day. I gotta say they rule....

Of all the things in the army the best new unit has to be the Tomb spiders....Yeah so they create scarabs thats pretty cool but their best advantage is their very high toughness and strength. Makes them an awesome CC unit. With WS 2 they can't hit for much but the few attacks you get in hurt and they are great for tying up enemy combat units. In the game I was playing two of them held up a Chaos Lord of Nurgla and a squad of Deathguard for no less that 5 turns.. they just couldn't wound me...

So to anyone whos planning Necrons get these guys...
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         [14] RE: Tomb Spyders Rule . (1 Replies). MichN[mrn@dartmouth.edu]. 5/10/2002 20:25 (5/11/2002 18:29) What's the deal with the particle projector on the tomb spyder? How much does it cost? What does it do? What's the spyder's ballistic skill? What are the specifics on its scarab making capability?
 

>> Got to use the new necrons for the 1st time the other day. I gotta say they rule....
>>
>> Of all the things in the army the best new unit has to be the Tomb spiders....Yeah so they create scarabs thats pretty cool but their best advantage is their very high toughness and strength. Makes them an awesome CC unit. With WS 2 they can't hit for much but the few attacks you get in hurt and they are great for tying up enemy combat units. In the game I was playing two of them held up a Chaos Lord of Nurgla and a squad of Deathguard for no less that 5 turns.. they just couldn't wound me...
>>
>> So to anyone whos planning Necrons get these guys...
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             [14] RE: RE: Tomb Spyders Rule . (0 Replies). LordDraconus[]. 5/11/2002 18:29 (5/11/2002 18:29) The spyders Particle Projector is a staff of light. but if taken the spyder losses an attack.
Costs about 15 - 20 points to upgrade.
Spyders Bs.... hmmm.. I'll assume its the same as the Ws cos I've not looked.. so I'm guessing its 2.

The Spyders can create one base of Scarabs each turn. the scarabs form a unit with the spyder. Each time you create one you roll a D6 on a 1 the Spyder loses one wound due to power drain. you do however keep the scarab.
other useful thing with spyders is the repair rules. Normally necrons can only get up if there is a necron of the same type within 6", however if there is a spyder within 12" there only has to be some alive anywhere on the table.
Think thats it... Oh a Spyder don't coun't for Phase out...
 

>> What's the deal with the particle projector on the tomb spyder? How much does it cost? What does it do? What's the spyder's ballistic skill? What are the specifics on its scarab making capability?
>>
>>
>> >> Got to use the new necrons for the 1st time the other day. I gotta say they rule....
>> >>
>> >> Of all the things in the army the best new unit has to be the Tomb spiders....Yeah so they create scarabs thats pretty cool but their best advantage is their very high toughness and strength. Makes them an awesome CC unit. With WS 2 they can't hit for much but the few attacks you get in hurt and they are great for tying up enemy combat units. In the game I was playing two of them held up a Chaos Lord of Nurgla and a squad of Deathguard for no less that 5 turns.. they just couldn't wound me...
>> >>
>> >> So to anyone whos planning Necrons get these guys...
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     [14] RE: Codex: Necrons - Army Selections . (0 Replies). MichN[mrn@dartmouth.edu]. 5/10/2002 20:27 (5/10/2002 20:27) >> Post your Necrons army lists and selection discussions here.

I haven't gotten my copy of the recent white dwarf forwarded to me. What are the stats on the Gauss Flayer? Also, particularly, the Gauss Blaster and the Particle Projector.
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     [14] New Necron Army For Your Appraisal . (4 Replies). TheGunner[]. 5/10/2002 21:19 (5/11/2002 11:38) I just bought the Codex today and here is my priliminary army. Please let me know what you think.

Necron Lord

Destroyer Body
Phase Shifter
Resurection Orb
War Scythe

210

Thought he would look good and provide my army with some hard hitting close combat capabilities. Does anyone know if it is just Pariahs War Scythes which have Flayers in them or do they all?

Flayed Ones x 10

Disruption Fields

210

Again I thought that these models would look great and besides that they are good close combat troops. I gave them the fields so that they would have a chance of taking out vehicles seeing as they may be cut off from the main force being infiltrators.

3x Necron Warriors x 16

864

I figure that they should give me enough troops to make my army capapble of surviving reasonable amounts of attrition. I decided not give them any fields as I felt it was a waste of points for these guys.

2 x Destroyers x 3

300

I thought that these guys would be perfect for protecting my flanks and exploiting my enemies. They are hard hitting fast moving troops who can survive a decent amount of abuse so they would more than likely be capable of sticking it to almost anyone.

Tomb Spiders x 2

110

These guys seem like they would be pretty tough and capable of soaking up a lot of hits. Despite their low weapon skills I think that they may be able to handle themselves in close combat fairly well. Seeing as they also help bringing my lads back they seem like an obvious selection.

Total Points 1694

Total Models 66

Total Necrons 64

All in all I think that it is a decent army. It is a little bit light in the heavy weapon side but I am hoping that the glancing hit rule will help neutralize most vehicles. I am also pretty light on elites but I think that my destroyers and warriors should be able to handle most things on their own. What do you think?
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         [14] RE: New Necron Army For Your Appraisal . (2 Replies). blkdymnd[]. 5/10/2002 23:32 (5/11/2002 11:38) >> I just bought the Codex today and here is my priliminary army. Please let me know what you think.
>>
>> Necron Lord
>>
>> Destroyer Body
>> Phase Shifter
>> Resurection Orb
>> War Scythe
>>
>> 210
******** You can only have 100 points of wargear, you seem to be 10 pts over. I would rid myself of the Warscythe and keep the staff of light. the staff is already a power weapon and can shoot as well. The pariah's the only one that carry a warscythe that can shoot. So you would have a lord with a phase weapon that can't shoot.*****

>> Thought he would look good and provide my army with some hard hitting close combat capabilities. Does anyone know if it is just Pariahs War Scythes which have Flayers in them or do they all?
>>
>> Flayed Ones x 10
>>
>> Disruption Fields
>>
>> 210
>>
>> Again I thought that these models would look great and besides that they are good close combat troops. I gave them the fields so that they would have a chance of taking out vehicles seeing as they may be cut off from the main force being infiltrators.

****** Great idea to have the flayers as tank killers as a side job.*******

>> 3x Necron Warriors x 16
>>
>> 864
>>
>> I figure that they should give me enough troops to make my army capapble of surviving reasonable amounts of attrition. I decided not give them any fields as I felt it was a waste of points for these guys.

***** I agree that they don't need disruption fields. easier just to glance with shooting anyway. I'm glad to see you have more than 12 in your squads as well. I've seen a few lists that have them at 12, and it seems that you would want them at least around 20. Do you realize how powerful a 20 man squad of necron warriors are????********

>> 2 x Destroyers x 3
>>
>> 300
>>
>> I thought that these guys would be perfect for protecting my flanks and exploiting my enemies. They are hard hitting fast moving troops who can survive a decent amount of abuse so they would more than likely be capable of sticking it to almost anyone.

*****Good here, I probably will use my three and have a scarab swarms as my other fast attack.*********

>> Tomb Spiders x 2
>>
>> 110
>>
>> These guys seem like they would be pretty tough and capable of soaking up a lot of hits. Despite their low weapon skills I think that they may be able to handle themselves in close combat fairly well. Seeing as they also help bringing my lads back they seem like an obvious selection.

**** I played a game last night where my tomb spyders made me an extra 100 points of scarabs too. It was great, me playing 1250 and my opponent playing 1150, hehe. Keep away from the particle cannon (I think that's what it's called, don't have the codex next to me right now), I never used mine in 2 games, and if you lose the scarab roll once (rolling a 1), it dies right there*******

>> Total Points 1694
>>
>> Total Models 66
>>
>> Total Necrons 64
>>
>> All in all I think that it is a decent army. It is a little bit light in the heavy weapon side but I am hoping that the glancing hit rule will help neutralize most vehicles. I am also pretty light on elites but I think that my destroyers and warriors should be able to handle most things on their own. What do you think?
 

I like the army overall. I haven't seen a lot of people use the veil or immortals. That combo is still one of the best in the game as well as the veil and pariahs now. Good army, good luck and good gaming!
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             [14] RE: RE: New Necron Army For Your Appraisal . (1 Replies). Ozlander[]. 5/11/2002 4:19 (5/11/2002 11:38) >> >> I just bought the Codex today and here is my priliminary army. Please let me know what you think.
>> >>
>> >> Necron Lord
>> >>
>> >> Destroyer Body
>> >> Phase Shifter
>> >> Resurection Orb
>> >> War Scythe
>> >>
>> >> 210
>> ******** You can only have 100 points of wargear, you seem to be 10 pts over. I would rid myself of the Warscythe and keep the staff of light. the staff is already a power weapon and can shoot as well. The pariah's the only one that carry a warscythe that can shoot. So you would have a lord with a phase weapon that can't shoot.*****
 

The warscythe doesn't count as wargear for a lord, it is his only 'option' in his stats/rules list
 

>>
>> >> Thought he would look good and provide my army with some hard hitting close combat capabilities. Does anyone know if it is just Pariahs War Scythes which have Flayers in them or do they all?
>> >>
>> >> Flayed Ones x 10
>> >>
>> >> Disruption Fields
>> >>
>> >> 210
>> >>
>> >> Again I thought that these models would look great and besides that they are good close combat troops. I gave them the fields so that they would have a chance of taking out vehicles seeing as they may be cut off from the main force being infiltrators.
>>
>> ****** Great idea to have the flayers as tank killers as a side job.*******
>>
>> >> 3x Necron Warriors x 16
>> >>
>> >> 864
>> >>
>> >> I figure that they should give me enough troops to make my army capapble of surviving reasonable amounts of attrition. I decided not give them any fields as I felt it was a waste of points for these guys.
>>
>> ***** I agree that they don't need disruption fields. easier just to glance with shooting anyway. I'm glad to see you have more than 12 in your squads as well. I've seen a few lists that have them at 12, and it seems that you would want them at least around 20. Do you realize how powerful a 20 man squad of necron warriors are????********
>>
>> >> 2 x Destroyers x 3
>> >>
>> >> 300
>> >>
>> >> I thought that these guys would be perfect for protecting my flanks and exploiting my enemies. They are hard hitting fast moving troops who can survive a decent amount of abuse so they would more than likely be capable of sticking it to almost anyone.
>>
>> *****Good here, I probably will use my three and have a scarab swarms as my other fast attack.*********
>>
>> >> Tomb Spiders x 2
>> >>
>> >> 110
>> >>
>> >> These guys seem like they would be pretty tough and capable of soaking up a lot of hits. Despite their low weapon skills I think that they may be able to handle themselves in close combat fairly well. Seeing as they also help bringing my lads back they seem like an obvious selection.
>>
>> **** I played a game last night where my tomb spyders made me an extra 100 points of scarabs too. It was great, me playing 1250 and my opponent playing 1150, hehe. Keep away from the particle cannon (I think that's what it's called, don't have the codex next to me right now), I never used mine in 2 games, and if you lose the scarab roll once (rolling a 1), it dies right there*******
>>
>> >> Total Points 1694
>> >>
>> >> Total Models 66
>> >>
>> >> Total Necrons 64
>> >>
>> >> All in all I think that it is a decent army. It is a little bit light in the heavy weapon side but I am hoping that the glancing hit rule will help neutralize most vehicles. I am also pretty light on elites but I think that my destroyers and warriors should be able to handle most things on their own. What do you think?
>>
>>
>> I like the army overall. I haven't seen a lot of people use the veil or immortals. That combo is still one of the best in the game as well as the veil and pariahs now. Good army, good luck and good gaming!
 

Can't use the veil with pariahs :)

Ozlander
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                 [14] RE: RE: RE: New Necron Army For Your Appraisal . (0 Replies). blkdymnd[]. 5/11/2002 11:38 (5/11/2002 11:38) >> >> >> I just bought the Codex today and here is my priliminary army. Please let me know what you think.
>> >> >>
>> >> >> Necron Lord
>> >> >>
>> >> >> Destroyer Body
>> >> >> Phase Shifter
>> >> >> Resurection Orb
>> >> >> War Scythe
>> >> >>
>> >> >> 210
>> >> ******** You can only have 100 points of wargear, you seem to be 10 pts over. I would rid myself of the Warscythe and keep the staff of light. the staff is already a power weapon and can shoot as well. The pariah's the only one that carry a warscythe that can shoot. So you would have a lord with a phase weapon that can't shoot.*****
>>
>>
>> The warscythe doesn't count as wargear for a lord, it is his only 'option' in his stats/rules list
>>
>>
>> >>
>> >> >> Thought he would look good and provide my army with some hard hitting close combat capabilities. Does anyone know if it is just Pariahs War Scythes which have Flayers in them or do they all?
>> >> >>
>> >> >> Flayed Ones x 10
>> >> >>
>> >> >> Disruption Fields
>> >> >>
>> >> >> 210
>> >> >>
>> >> >> Again I thought that these models would look great and besides that they are good close combat troops. I gave them the fields so that they would have a chance of taking out vehicles seeing as they may be cut off from the main force being infiltrators.
>> >>
>> >> ****** Great idea to have the flayers as tank killers as a side job.*******
>> >>
>> >> >> 3x Necron Warriors x 16
>> >> >>
>> >> >> 864
>> >> >>
>> >> >> I figure that they should give me enough troops to make my army capapble of surviving reasonable amounts of attrition. I decided not give them any fields as I felt it was a waste of points for these guys.
>> >>
>> >> ***** I agree that they don't need disruption fields. easier just to glance with shooting anyway. I'm glad to see you have more than 12 in your squads as well. I've seen a few lists that have them at 12, and it seems that you would want them at least around 20. Do you realize how powerful a 20 man squad of necron warriors are????********
>> >>
>> >> >> 2 x Destroyers x 3
>> >> >>
>> >> >> 300
>> >> >>
>> >> >> I thought that these guys would be perfect for protecting my flanks and exploiting my enemies. They are hard hitting fast moving troops who can survive a decent amount of abuse so they would more than likely be capable of sticking it to almost anyone.
>> >>
>> >> *****Good here, I probably will use my three and have a scarab swarms as my other fast attack.*********
>> >>
>> >> >> Tomb Spiders x 2
>> >> >>
>> >> >> 110
>> >> >>
>> >> >> These guys seem like they would be pretty tough and capable of soaking up a lot of hits. Despite their low weapon skills I think that they may be able to handle themselves in close combat fairly well. Seeing as they also help bringing my lads back they seem like an obvious selection.
>> >>
>> >> **** I played a game last night where my tomb spyders made me an extra 100 points of scarabs too. It was great, me playing 1250 and my opponent playing 1150, hehe. Keep away from the particle cannon (I think that's what it's called, don't have the codex next to me right now), I never used mine in 2 games, and if you lose the scarab roll once (rolling a 1), it dies right there*******
>> >>
>> >> >> Total Points 1694
>> >> >>
>> >> >> Total Models 66
>> >> >>
>> >> >> Total Necrons 64
>> >> >>
>> >> >> All in all I think that it is a decent army. It is a little bit light in the heavy weapon side but I am hoping that the glancing hit rule will help neutralize most vehicles. I am also pretty light on elites but I think that my destroyers and warriors should be able to handle most things on their own. What do you think?
>> >>
>> >>
>> >> I like the army overall. I haven't seen a lot of people use the veil or immortals. That combo is still one of the best in the game as well as the veil and pariahs now. Good army, good luck and good gaming!
>>
>>
>> Can't use the veil with pariahs :)
>>
>> Ozlander

You are right, I stand corrected. Looks like I'll stick with the immortal veil combo.
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         [14] RE: New Necron Army For Your Appraisal . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/11/2002 5:07 (5/11/2002 5:07) >> I just bought the Codex today and here is my priliminary army. Please let me know what you think.
>>
>> Necron Lord
>>
>> Destroyer Body
>> Phase Shifter
>> Resurection Orb
>> War Scythe
>>
>> 210
>>
>> Thought he would look good and provide my army with some hard hitting close combat capabilities. Does anyone know if it is just Pariahs War Scythes which have Flayers in them or do they all?
>>
>> Flayed Ones x 10
>>
>> Disruption Fields
>>
>> 210
>>
>> Again I thought that these models would look great and besides that they are good close combat troops. I gave them the fields so that they would have a chance of taking out vehicles seeing as they may be cut off from the main force being infiltrators.
>>
>> 3x Necron Warriors x 16
>>
>> 864
>>
>> I figure that they should give me enough troops to make my army capapble of surviving reasonable amounts of attrition. I decided not give them any fields as I felt it was a waste of points for these guys.
>>
>> 2 x Destroyers x 3
>>
>> 300
>>
>> I thought that these guys would be perfect for protecting my flanks and exploiting my enemies. They are hard hitting fast moving troops who can survive a decent amount of abuse so they would more than likely be capable of sticking it to almost anyone.
>>
>> Tomb Spiders x 2
>>
>> 110
>>
>> These guys seem like they would be pretty tough and capable of soaking up a lot of hits. Despite their low weapon skills I think that they may be able to handle themselves in close combat fairly well. Seeing as they also help bringing my lads back they seem like an obvious selection.
>>
>> Total Points 1694
>>
>> Total Models 66
>>
>> Total Necrons 64
>>
>> All in all I think that it is a decent army. It is a little bit light in the heavy weapon side but I am hoping that the glancing hit rule will help neutralize most vehicles. I am also pretty light on elites but I think that my destroyers and warriors should be able to handle most things on their own. What do you think?

cool. really cool. but to make your army really perfect - you must to have some immortals and a monolith. heavy destroyers will have a good part in your army.
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     [14] 1,000 Point Army (Just got the box) . (0 Replies). Zanzer[]. 5/11/2002 0:56 (5/11/2002 0:56) I just got the boxed set today and heres my list. I plan to use the flayed ones to infiltrate and the lord to teleport himself and the wraiths with the flayed ones. Flayed ones will attack any transports and the wraiths will get the weak, and vulnerable to assault, units. The destroyers will provide heavy support from a safe place (out of range from everything) while the warriors inch their way forward to provide reinforcements. Simple enough tactic. P.S. my enemy will most likely be dark eldar for awhile.

HQ
Necron Lord (100) - warscythe (10), gaze of flame (15), veil of darkness (60) = 185 points

ELITE
4 Flayed Ones (18) - claws, disruption fields (3) = 84 points

TROOP
12 Warriors (18) - gauss flayer = 216

12 Warriors (18) - gauss flayer = 216

FAST ATTACK
2 Wraiths (41) - claws and barbed tail = 82 points

3 Destroyers (50) - gauss cannon = 150 points

HEAVY SUPPORT
Heavy Destroyer (65) - heavy gauss cannon = 65 points

TOTAL 998 POINTS
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     [14] Ok This Is My 3000pt list . (2 Replies). IxusNaugus[]. 5/11/2002 9:04 (5/12/2002 8:14) HQ:

Necron Lord; Warscythe, VOD, Phase Shifter.

Necron Lord; SoL, Nightmare Shroud, Gaze of Flame, Chronometron,
Lighting Field.

Elites:

10 Pariahs, 10 Immortals, 10 Flayed Ones.

Troops:

20 Warriors, 20 Warriors, 10 Warriors.

Fast Attack:

2 Wraiths, 4 Destroyers, Scarab Swarm (3 bases)

Heavy Support:
2 Tomb Spyders (plus some scarab bases), 3 Heavy Destroyers,
1 Monolith.
 
 

NOTE: I am leaning towards dropiing some wargear on the lord and adding more warriors.
 

tell me what you think

cya

Ixus Naugus, the damned one who harvests souls for the C'tan
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         [14] RE: Ok This Is My 3000pt list . (1 Replies). SethKlein[]. 5/11/2002 13:08 (5/12/2002 8:14) >> HQ:
>>
>> Necron Lord; Warscythe, VOD, Phase Shifter.
>>
>> Necron Lord; SoL, Nightmare Shroud, Gaze of Flame, Chronometron,
>> Lighting Field.

Consider dropping the Chronometron as it forces you to fall back farther which is not always a good thing as it can make you fall off the edge of the table, and with the new assault rules if your overtaken your not autokilled anymore. (unless the rules are changed on the chronometron to drop whichever die you wish, like a purity seal, as opposed to dropping the lowest.)
The lightening field should be dropped... it relies on you or your unit to take wounds and the s3 no ap is a joke, only small pissant troops that are unlikely to really inflict wounds on you will be affected by it, against the space marines or the eldar specialist which can rip you apart quickly their armor saves would protect them from most, if not all, of the damage the lightining field offers...with the nightmare shroud and the gaze of flame combo I assume this guy is for the phariahs, in which case he will get assaulted.... give him a destroyer body to make him last longer as in the new assault rules ICs like the Lord can be picked out and the lord can't allocate his hits on models anymore, just units...(accordign to the new assault rules) Thus your lord will be likely to be ripped apart unless he is protected, I also suggest giving him the phase shifter since he will be targeted with a LOT of power weapons/fists the lord with the viel should probably take a res orb to help protect those he vods and you can also use his res orb to revive a unit using the monolith's extra we'll be back roll after phase moving a unit within 18inches of it...since the res orb affets ALL we'll be back rolls within 6inches of him, just keep him 6inches of the monolith's protal when you need to use the res orb in that manner...

Just remember you can VOD the lord with the res orb to the monolith and then phase move a unit to the monolith if your really needing to make use of the res orb on the monolith's extra we'll be back roll, but this can be tricky as vod is a picky tool, can get lsot in the warp, but with the ability to position the units phase moved after you vod the lord, you could alsowys make sure the lord would be within 6in of the unit to thus give it hte res orb effects..

Might want to switch to a Warsythe as if your going to use the nightmare shroud often as the staff of light's shooting abilties will be wasted, if points are a problem just switch the other lord to a staff of light...since he'll be volding immortals his goal is to shoot at close range but not assault anways so the warsythe woudl be a waste as it has not shooting capaity from what I'm aware of.
 

>>
>> Elites:
>>
>> 10 Pariahs, 10 Immortals, 10 Flayed Ones.
>>

I assume your going to vod with the immortals, so thaat lord should have a staff of light isntead of a warsythe, although if your going to vod the flayed ones it might work, remember you CAN NOT VOD Pariahs.

IF you want extra tank stopping power, as if the necrons needed that, you can equipe the flayed ones with disrution fields, but they are better at killing infantry, expsecially low ld infantry that fail their ld tests and can only hit the flayed ones on a 6, so you may want to keep the flayed ones around 12inches of the phariahs to take advantage of the ld7 the pharahs enforce...
>> Troops:
>>
>> 20 Warriors, 20 Warriors, 10 Warriors.
>>

Not bad 20 warriors together will be a pain in the but to eliminate and the firepower they can churn out is sickening, just be weary of ordanience weapondry, expecially indirect and thus non line of sight..fortunately such tanks are quite vunerable to gauss weapondry so they shouldn't last long if your voding immortals, or infiltrating flayed ones or wraiths with disruption fields.
Note NEVER put a disruption field on a necron warrior... they are far more useful at shooting, also more warriors is always better.
 

>> Fast Attack:
>>
>> 2 Wraiths, 4 Destroyers, Scarab Swarm (3 bases)

Nice combination using destoyers for long ranged support, most likely on a flank, scarabs to slow down units going after your warriors, I assume this is what your intentions are and, although I am not sure if you can do this, but if you can put disruption fields on the wraiths, they ignore terrain in every regard, so they can just be rather quick tank hunters as a side job, as tanks now often try to hull down behind difficult terrain, and I doubt a tank is hulled down against a wraith, as to the wraith that terrain isn't there, but when a tank pops smoke, it will still be hulled down, remember that....but then again with a wraith you can circle around and go for the rear armor...also I think since Wraiths ignore terrain that if they attack those in cover, that the cover is ignored....(Sort of like free frag grenades in that case)

>>
>> Heavy Support:
>> 2 Tomb Spyders (plus some scarab bases), 3 Heavy Destroyers,
>> 1 Monolith.
>>
What are the Syders equiped with, the extra claw or the partical projector, either way the only difference is do they shoot or get an extra attack, although I have heard that if they have the particle projector they lose a wound, and drop form 2W to 1W, if that is the case then leave them with the claws for the extra wound even with 2 s5 ap3 shots at a ballistic skill of 2 and a range of 12, the sypder isn't going to get much opportunit to shoot, and is very unlikely ot hit anything, and since a Spyder is already a MC it already ignores armor saves and gets 6+2d6 for armor penetrations, making it a rather good tank hunter with it's scarab kiddies....since hitting tanks has little to do with one's ws, expecially since most tanks sit and shoot isntead of moving.
Then again if they don't lose a wound when equiped with the particle projector then it doesn't matter which you take, although since the scarabs you would be with don't shoot they would lsoe their charge attack bonus if the syder shoots, so which is more important to you 3 extra shoots that are unlikely to hit, or the extra close combat attacks of the sypder and the scarabs.

Also the heavy destoryers should be hunting terminators or Tyranid MCs since eliminating 2+ armor saves is what the heavy gauss cannon is good for, they bypass armor saves. The normal gauss cannon is better at making use of the gauss rules to take out msot lighter armored tanks, and with the dstroyer's mobility, you should be able to hit the side armor most of the time when on the flank, but make sure to make the msot of the 36" range on ALL destroyers...

>>
>>
>> NOTE: I am leaning towards dropiing some wargear on the lord and adding more warriors.
>>
>>
>> tell me what you think
>>

Overall the army sounds well balanced, but since you not saying what your intentions are for each unit i'm having to guess at what they are supposed to be used for...and that has made my psot a LOT longer than it would be otherwise.

>> cya
>>
>> Ixus Naugus, the damned one who harvests souls for the C'tan
 

Ixus Naugus...hmm isn't that a name of a character form s cartoon series.. um let me think.. ah ues there was a character in that saterday morning cartoon series about.. sonic the hedgehog... man I never expected to see a villian form that tv show working for the C'Tan... oh wait I'm only supposed to comment on the army not everything else... oh well.. I get carried away... :)
PS I appolozie for any typose I missed...hmm maybe I should name one of the necron lords in my Necron Army, Dr. Robotnik.... just for the joke value of it.

The army slogan could be "Surrender and your roboticization will be quick and painless!".. okay it wouldnt' be painless, but hey why can't machines lie a bit...okay I'll admit I rather liked that cartoon series myself...
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             [14] RE: RE: Ok This Is My 3000pt list . (0 Replies). IxusNaugus[]. 5/12/2002 8:14 (5/12/2002 8:14)
I take it you don't know I'm a veteran necron player and missed my posts in other areas on the community bro, no biggie tho, also i knew about the pariahs. playtesting this army as i type this (with some standins for the pariahs, flayed ones and the monolith of course as well as oldschool destroyers for the heavies), when i posted this it was just to get comments on the general layout. tactics are no prob atm but in bigger games they don't come into it so much (note 1500pts is the smallest games i play). Oh this army is to add to my 3000pt oldschool necron army (according to chapter approved) which i bought in 99 (they actually have a "real" aged effect from sitting on my shelf
;-P ) for really huge games. any questions about what you can and can't do are pretty much layed out by the codex tho which is pretty damn good considering how ambiguious they used to be.
Thanks for the comments tho, o few ansers for ya on the spyders, if you swap out for the particle projector you only lose one attack (ie wounds stay the same).

anyhows back to late night gaming...

Ixus Naugus, the damned one who harvests souls for the C'tan
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     [14] RE: Codex: Necrons - Army Selections . (2 Replies). Borgash[]. 5/11/2002 15:00 (5/13/2002 8:20) >> Post your Necrons army lists and selection discussions here.

Try 3 tomb spyders squads of 3 spyders each, all with particle whips( mwahahahaha).
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         [14] Sorry to burst your bubble but... . (1 Replies). Zanzer[]. 5/11/2002 22:22 (5/13/2002 8:20) >> >> Post your Necrons army lists and selection discussions here.
>>
>> Try 3 tomb spyders squads of 3 spyders each, all with particle whips( mwahahahaha).

*************************

Tomb Spyders get particle PROJECTORS, not whips. The projectors count as a staff of light.
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             [14] RE: Sorry to burst your bubble but... . (0 Replies). IxusNaugus[]. 5/13/2002 8:20 (5/13/2002 8:20) >> >> >> Post your Necrons army lists and selection discussions here.
>> >>
>> >> Try 3 tomb spyders squads of 3 spyders each, all with particle whips( mwahahahaha).
>>
>> *************************
>>
>> Tomb Spyders get particle PROJECTORS, not whips. The projectors count as a staff of light.
 

He's right there, not that it matters too much, its Bs is imho beyond fubar.
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     [14] 2000 Pt. Army for review . (0 Replies). blkdymnd[]. 5/11/2002 20:56 (5/11/2002 20:56) >> Post your Necrons army lists and selection discussions here.

Ok, here we go...

1 Lord
Veil of Darkness
Resurrection Orb

1 Lord
Destroyer Body
Phylactery
Nightmare Shroud

10 Immortals

10 Flayed Ones

2 Squads of 20 Warriors

3 Light Destroyers

3 Wraiths

3 Tomb Spyders 1 w/Particle Cannon

****1993 points/ 71 models****

Let me know what ya think.
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     [14] 1,000 1,700 and 2,000 Point Armies up for review! . (3 Replies). Zanzer[]. 5/12/2002 1:39 (5/13/2002 8:25) HQ
Necron Lord (100) w/ warscythe (10), destroyer body (30) = 140

TROOP
12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

FAST ATTACK
2 Wraiths (41) w/ claws and barbed tail = 82

HEAVY SUPPORT
2 Heavy Destroyer (65) w/ heavy gauss cannon = 130

TOTAL 1000 POINTS
 
 

HQ
Necron Lord (100) w/ warscythe (10), destroyer body (30), phylactery (15), resurrection orb (40) = 195

TROOP
12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

FAST ATTACK
3 Wraiths (41) w/ claws and barbed tail = 123

3 Destroyers (50) w/ gauss cannon = 150

HEAVY SUPPORT
2 Heavy Destroyer (65) w/ heavy gauss cannon = 130

Monolith (235) w/ gauss flux arc = 235

TOTAL 1697 POINTS
 
 

HQ
Necron Lord (100) w/ warscythe (10), destroyer body (30), phylactery (15), resurrection orb (40) = 195

TROOP
12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer = 216

12 Warriors (18) w/ gauss flayer, disruption field (2) = 240

FAST ATTACK
3 Wraiths (41) w/ claws and barbed tail = 123

3 Destroyers (50) w/ gauss cannon = 150

HEAVY SUPPORT
2 Heavy Destroyer (65) w/ heavy gauss cannon = 130

Monolith (235) w/ gauss flux arc = 235

Tomb Spyder (55) w/ claws, particle projector

TOTAL 1992 POINTS
 
 

Tactics are obvious. Necron Lord goes with Wraiths straight into combat (wraiths take out retinue while lord handles the commander). Warriors move forward into a good position to lay down rapid fire support. Destroyers can quickly move into strategic positions while the Heavy Destroyers take care of heavily armoured infantry. Monolith will handle swarms of units (and alone should dominate Tyranids). Tomb Spyder will create Scarabs until it blows itself up and then the Scarabs will be released onto any enemy ships remaining or just hold up difficult assault troops. Well that should do it. Thanks for the reviews.
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         [14] RE: 1,500 Necron Army . (1 Replies). Galderon[]. 5/12/2002 4:35 (5/13/2002 8:25) Hi guys.... yes you all know who I am and boy am I please with the Necrons.
First thing I did was to buy the codex and read it several times (love the Marine killing fluff). Then I brought my army (barring the Monolith as its not in New Zealand yet).
Basically I was inspired ny the TV series Dr Who (am I that old??) and decided thta the Necrons were a etotally fun army who could do some really zany things.
So here is what I have bought and am waithing for my Monoliths

Necron Lord + Reserection Orb, Viel of Darkness.

Troops
Squad 1: 10x Necron Worriors
Squad 2: 10x Necron Worriors
Squad 3: 10x Necron Worriors
Squad 4: 10x Necron Worriors

Heavy Support
Monolith
Monolith.

Basically Im going to bounce 3 squads of Worriors around the Battlefield and have fun doing so.
 
 
 
 
 
 

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             [14] RE: RE: 1,500 Necron Army . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/13/2002 8:25 (5/13/2002 8:25) >> Hi guys.... yes you all know who I am and boy am I please with the Necrons.
>> First thing I did was to buy the codex and read it several times (love the Marine killing fluff). Then I brought my army (barring the Monolith as its not in New Zealand yet).
>> Basically I was inspired ny the TV series Dr Who (am I that old??) and decided thta the Necrons were a etotally fun army who could do some really zany things.
>> So here is what I have bought and am waithing for my Monoliths
>>
>> Necron Lord + Reserection Orb, Viel of Darkness.
>>
>> Troops
>> Squad 1: 10x Necron Worriors
>> Squad 2: 10x Necron Worriors
>> Squad 3: 10x Necron Worriors
>> Squad 4: 10x Necron Worriors
>>
>> Heavy Support
>> Monolith
>> Monolith.
>>
>> Basically Im going to bounce 3 squads of Worriors around the Battlefield and have fun doing so.

well... it's not good enough. get some flayed ones and destroyers. if you need - get rid of one warrior sqad and a monoolith.
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         [14] RE: 1,000 1,700 and 2,000 Point Armies up for review! . (0 Replies). Ctanminion[]. 5/12/2002 21:15 (5/12/2002 21:15) I think you underestimate the Spyder. It's a monstrous creature for 55 pts, and has 6/6 S/T. Its great for keeping the warriors alive if the enemy wipes out a whole squad, and the scarabs it makes won't do anything against veichles without disruption fields (which I assume you dont get since each swarm is basically free anyway).
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     [14] Hows this for an army list? . (1 Replies). CtanMinion[]. 5/12/2002 21:08 (5/13/2002 8:25) 1500 pts (Mostly a close combat skirmisher while the main body moves up)

Lord
Veil of darkness
Gaze of flame
Lightning Field
Warscythe

Teleports near enemy lines 1st turn with 10 flayed ones

follow that up quickly with

Lord
Destroyer body
Phase shifter
Phylactery
Warscythe

moving with 3 Wraiths

30 warriors as a solid fire base, slowly advancing

with 2 Tomb spyders for CC support
and 2 Heavy Destroyers for Fire support

25% Phase out at 12
 

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     [14] RE: Hows this for an army list? . (0 Replies). IxusNaugus[]. 5/13/2002 8:25 (5/13/2002 8:25) >> 1500 pts (Mostly a close combat skirmisher while the main body moves up)
>>
>> Lord
>> Veil of darkness
>> Gaze of flame
>> Lightning Field
>> Warscythe
>>
>> Teleports near enemy lines 1st turn with 10 flayed ones
>>
>> follow that up quickly with
>>
>> Lord
>> Destroyer body
>> Phase shifter
>> Phylactery
>> Warscythe
>>
>> moving with 3 Wraiths
>>
>> 30 warriors as a solid fire base, slowly advancing
>>
>> with 2 Tomb spyders for CC support
>> and 2 Heavy Destroyers for Fire support
>>
>> 25% Phase out at 12
>>
>>
 

sounds ok as long as you can hold the three waves together and have them arrive as close as possable together it should work well

Ixus Naugus, the damned one who harvests souls for the C'tan
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~ Brother Edward
 
 

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