Tactica Necrons
Necrons Army Lists
from the GW forums May 2001
why store this here? because nothing lasts forever in the GW forum my friends! at least this way we'll have these records for our use six months from now :)



    Codex: Necrons - Army Selections gw-AdiWood.       [14]  RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 7:41).           [14]  RE: RE: Codex: Necrons - Army Selections naamah (4/25/2002 14:40).               [14]  necrons are differant (NT) KROGOTH (4/25/2002 16:08).                   [14]  RE: necrons are differant (NT) Empirrer (5/1/2002 16:44).               [14]  RE: RE: RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 17:46).                   [14]  What?? FrancoisX (4/26/2002 4:21).                       [14]  RE: What?? deathdroidMK (4/27/2002 7:13).                           [14]  RE: RE: What?? IoRiyagama (4/30/2002 11:23).                               [14]  RE: RE: RE: What?? dwarfsrule (5/12/2002 15:25).                                   [14]  RE: RE: RE: RE: What?? dwarfsrule (5/12/2002 15:28).               [14]  RE: RE: RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:16).                   [14]  T-6 can be killed LukeGuyStalker (4/26/2002 3:08).                       [14]  No chaosdwarfx (4/26/2002 3:59).                           [14]  RE: No gerblash (4/27/2002 19:58).                       [14]  RE: T-6 can be killed << But not like that wraithwlf (5/3/2002 16:24).                           [14]  RE: RE: T-6 can be killed << But not like that Ozlander (5/3/2002 21:02).                               [14]  Stop! You're making me jealous! wraithwlf (5/6/2002 11:55).                                   [14]  RE: Stop! You're making me jealous! Jdicarlo (5/6/2002 17:54).                                       [14]  RE: RE: Stop! You're making me jealous! Ozlander (5/7/2002 4:05).                                           [14]  Stop! You're making me jealous! pistolpete (5/9/2002 8:54).                                               [14]  RE: Stop! You're making me jealous! LordDraconus (5/10/2002 10:44).                                               [14]  RE: Stop! You're making me jealous! dwarfsrule (5/11/2002 8:22).               [14]  RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/25/2002 22:34).                   [14]  RE: RE: RE: RE: Codex: Necrons - Army Selections porksoda (4/26/2002 7:35).                       [14]  RE: RE: RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/28/2002 22:20).                           [14]  RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections IoRiyagama (4/30/2002 11:30).                               [14]  RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:43).                                   [14]  RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections eveo (5/5/2002 1:21).               [14]  RE: RE: RE: Codex: Necrons - Army Selections vinniemac (5/1/2002 23:38).               [14]  RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/11/2002 8:12).                   [14]  RE: RE: RE: RE: Codex: Necrons - Army Selections SethKlein (5/11/2002 12:12).           [14]  RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:14).           [14]  RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:20).           [14]  RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 18:25).           [14]  RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:14).           [14]  comments on my necrontyr force Ton (5/5/2002 4:52).               [14]  RE: comments on my necrontyr force grendelwulf (5/6/2002 0:26).                   [14]  RE: RE: comments on my necrontyr force Tycos (5/6/2002 3:45).                       [14]  RE: RE: RE: comments on my necrontyr force cybersquig (5/6/2002 5:34).                           [14]  RE: RE: RE: RE: comments on my necrontyr force LordBolt (5/6/2002 17:33).                               [14]  comments on my necrontyr force PLEASE READ!!! Ton (5/6/2002 18:09).                                   [14]  RE: comments on my necrontyr force PLEASE READ!!! cybersquig (5/8/2002 4:09).                                   [14]  RE: comments on my necrontyr force PLEASE READ!!! LordBolt (5/8/2002 16:14).                               [14]  footsore pariahs cybersquig (5/8/2002 3:46).           [14]  RE: RE: Codex: Necrons - Army Selections giggles (5/5/2002 9:10).               [14]  RE: RE: RE: Codex: Necrons - Army Selections grendelwulf (5/6/2002 0:27).               [14]  RE: RE: RE: Codex: Necrons - Army Selections LordDraconus (5/10/2002 11:16).           [14]  RE: RE: Codex: Necrons - Army Selections needawash (5/10/2002 6:30).           [14]  RE: RE: Codex: Necrons - Army Selections Uzziel (5/10/2002 23:36).       [14]  What Should I Get? gauss (4/25/2002 9:07).           [14]  RE: What Should I Get? cronusdracon (4/25/2002 13:30).               [14]  RE: RE: What Should I Get? ChaosDave (4/25/2002 13:42).                   [14]  :p Cronusdracon (4/25/2002 14:19).           [14]  RE: What Should I Get? maverickhunter (5/1/2002 12:53).               [14]  RE: RE: What Should I Get? Ctanman (5/1/2002 16:10).                   [14]  RE: RE: RE: What Should I Get? LordBolt (5/1/2002 18:40).                       [14]  RE: RE: RE: RE: What Should I Get? Ozlander (5/1/2002 23:37).                           [14]  RE: RE: RE: RE: RE: What Should I Get? LordBolt (5/2/2002 19:30).       [14]  RE: Codex: Necrons - Army Selections Ghazhkull Thraka (4/25/2002 11:32).           [14]  Sweeeet! cybersquig (5/6/2002 5:42).               [14]  RE: Sweeeet! RoguePhoenix (5/13/2002 10:29).                   [14]  RE: RE: Sweeeet! hounddog (5/13/2002 14:03).       [14]  500 point games cwolf (4/25/2002 15:21).           [14]  RE: 500 point games haldanej (4/25/2002 22:02).               [14]  RE: RE: 500 point games Ozlander (4/25/2002 23:36).                   [14]  RE: RE: RE: 500 point games haldanej (4/28/2002 23:53).           [14]  RE: 500 point games caleth (4/27/2002 11:27).       [14]  Codex Information NecriticDraco (4/25/2002 17:50).           [14]  RE: Codex Information Ozlander (4/25/2002 23:43).               [14]  RE: RE: Codex Information scuzzlebutt (4/26/2002 5:27).                   [14]  RE: RE: RE: Codex Information KharnIsANiceGuy (4/26/2002 7:22).                       [14]  RE: RE: RE: RE: Codex Information deathdroidMK (4/27/2002 7:13).                           [14]  RE: RE: RE: RE: RE: Codex Information grendelwulf (4/28/2002 13:51).                               [14]  RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/29/2002 8:28).                                   [14]  RE: RE: RE: RE: RE: RE: RE: Codex Information davman (4/29/2002 16:12).                                       [14]  RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/30/2002 9:38).                                           [14]  RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information davman (5/11/2002 14:51).                                               [14]  RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (5/13/2002 8:14).                       [14]  RE: RE: RE: RE: Codex Information Dougy (5/3/2002 2:20).           [14]  RE: Codex Information porksoda (4/26/2002 7:38).               [14]  RE: RE: Codex Information davman (4/29/2002 16:19).                   [14]  RE: Codex Information Tycos (5/6/2002 3:58).       [14]  RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:33).           [14]  a 1500pt GT necron army doomangel (4/25/2002 20:31).       [14]  Great lists everyone! Zanzer (4/25/2002 22:02).       [14]  I would love to, but I gota wait on the codex to come out first (nt) bigjon (4/25/2002 22:15).           [14]  Any suggestions? Stilger (4/26/2002 3:49).               [14]  RE: Any suggestions? DoomImmortal (4/26/2002 8:46).               [14]  RE: Any suggestions? lordcaledor (4/26/2002 18:12).                   [14]  RE: RE: Any suggestions? davman (4/29/2002 16:23).                       [14]  RE: RE: RE: Any suggestions? Tycos (5/6/2002 4:07).       [14]  can somebody with the codex please tell me the sorts of things in the army and what they do? knovice (4/27/2002 2:04).           [14]  Scarabs..... Intellectawe (4/27/2002 6:01).               [14]  RE: Scarabs..... Ozlander (4/27/2002 13:36).                   [14]  RE: RE: Scarabs..... jimmyt (4/28/2002 19:19).                       [14]  RE: RE: RE: Scarabs..... davman (4/29/2002 16:26).       [14]  WHEN DOES THE CODEX COME OUT IN CANADA? (NT) ElVice (4/27/2002 10:08).           [14]  RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) wraithwlf (5/3/2002 16:58).               [14]  RE: RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) Tycos (5/6/2002 4:11).       [14]  I have read the Necron codex and this is a summary of what is inside. AunOBell (4/27/2002 13:02).           [14]  RE: I have read the Necron codex and this is a summary of what is inside. Ozlander (4/27/2002 13:34).           [14]  RE: I have read the Necron codex and this is a summary of what is inside. torch (5/13/2002 16:49).       [14]  Well I Dont Really Have The Codex But Heres My Army! Zanzer (4/27/2002 18:39).           [14]  RE: Well I Dont Really Have The Codex But Heres My Army! DoomImmortal (4/28/2002 8:59).       [14]  Help for starters Captainjabinus (4/29/2002 19:03).           [14]  70 Warriors GODofWAR (4/30/2002 18:48).               [14]  RE: 70 Warriors FrontierPediatry (4/30/2002 19:01).                   [14]  RE: RE: 70 Warriors grendelwulf (4/30/2002 19:54).                       [14]  RE: RE: RE: 70 Warriors GODofWAR (4/30/2002 22:06).                           [14]  RE: RE: RE: RE: 70 Warriors grendelwulf (5/1/2002 4:08).                               [14]  RE: RE: RE: RE: RE: 70 Warriors IxusNaugus (5/9/2002 8:34).                       [14]  RE: RE: RE: 70 Warriors Tycos (5/6/2002 4:21).               [14]  RE: 70 Warriors LordBolt (5/1/2002 18:58).                   [14]  2500 Point Army, 80 Raiders LordBolt (5/1/2002 20:07).                       [14]  RE: 2500 Point Army, 80 Raiders Ozlander (5/1/2002 23:44).               [14]  RE: 70 Warriors LordDraconus (5/10/2002 12:15).       [14]  Just a small problem with troop selection... Phoenix (5/1/2002 0:00).           [14]  RE: Just a small problem with troop selection... GhostXV (5/1/2002 0:23).               [14]  RE: RE: Just a small problem with troop selection... DoomImmortal (5/1/2002 14:11).       [14]  RE: Codex: Necrons - Army Selections Empirrer (5/1/2002 16:54).           [14]  RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 19:46).               [14]  RE: RE: RE: Codex: Necrons - Army Selections Zanzer (5/3/2002 17:10).       [14]  MORE DESTROYERS??? YES!!! Empirrer (5/1/2002 16:58).       [14]  RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53).           [14]  RE: RE: Codex: Necrons - Army Selections draconfarkarirug (5/1/2002 22:00).       [14]  RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53).       [14]  My list thespacecobra (5/3/2002 10:17).       [14]  Army Plan... VileCreature (5/3/2002 14:03).       [14]  My Pre-Codex Necron Army! 1000 and 1700 points! Zanzer (5/3/2002 18:09).           [14]  Pariahs, Tomb Spyders and Wraiths DoomImmortal (5/4/2002 14:19).       [14]  My necron army Ton (5/5/2002 0:56).           [14]  RE: My necron army DoomImmortal (5/5/2002 6:07).               [14]  RE: RE: My necron army LordBolt (5/5/2002 17:07).                   [14]  RE: RE: RE: My necron army FrontierPediatry (5/5/2002 19:06).                   [14]  RE: RE: RE: My necron army grendelwulf (5/6/2002 0:33).                       [14]  RE: RE: RE: RE: My necron army DoomImmortal (5/6/2002 8:56).       [14]  RE: Codex: Necrons - Army Selections LordNecron (5/5/2002 19:35).           [14]  RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/5/2002 21:19).               [14]  Uses for the Wraith anglachel (5/8/2002 17:49).           [14]  RE: RE: Codex: Necrons - Army Selections wraithwlf (5/6/2002 12:03).               [14]  RE: RE: RE: Codex: Necrons - Army Selections DoomImmortal (5/6/2002 13:46).                   [14]  RE: RE: RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/6/2002 16:33).                       [14]  RE: RE: RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/12/2002 15:38).       [14]  RE: Codex: Necrons - Army Selections Vavow (5/6/2002 18:10).           [14]  RE: RE: Codex: Necrons - Army Selections NaggaXhotl (5/8/2002 6:54).       [14]  Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/6/2002 23:48).           [14]  RE: Codex: Necrons & teh new assault rules.. & somethings to consider. draconfarkarirug (5/8/2002 20:35).               [14]  RE: RE: Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/9/2002 0:04).       [14]  Two days!!! seti (5/7/2002 12:50).       [14]  My army ideas Necronmaniac (5/8/2002 6:55).       [14]  RE: Codex: Necrons - Army Selections draconfarkarirug (5/8/2002 22:13).           [14]  RE: Codex: Necrons - Army Selections DoomImmortal (5/10/2002 8:14).       [14]  First Army list Attempt Glaze (5/9/2002 11:36).       [14]  Y not Pariahs?! cybersquig (5/9/2002 17:34).           [14]  RE: (why) not Pariahs?! anglachel (5/10/2002 0:42).               [14]  RE: RE: (why) not Pariahs?! Necronmaniac (5/10/2002 7:33).                   [14]  RE: RE: RE: (why) not Pariahs?! davman (5/11/2002 14:48).                       [14]  RE: RE: RE: RE: (why) not Pariahs?! In their defence, and clarification:) cybersquig (5/12/2002 9:28).           [14]  RE: Y not Pariahs?! Glaze (5/10/2002 11:36).       [14]  RE: Codex: Necrons - Army Selections necronHEAVYdestroyer (5/9/2002 19:51).       [14]  My List Is... TiechoNortheal (5/9/2002 22:40).           [14]  RE: My List Is... Ozlander (5/10/2002 3:40).       [14]  Tomb Spyders Rule LordDraconus (5/10/2002 9:07).           [14]  RE: Tomb Spyders Rule MichN (5/10/2002 20:25).               [14]  RE: RE: Tomb Spyders Rule LordDraconus (5/11/2002 18:29).       [14]  RE: Codex: Necrons - Army Selections MichN (5/10/2002 20:27).       [14]  New Necron Army For Your Appraisal TheGunner (5/10/2002 21:19).           [14]  RE: New Necron Army For Your Appraisal blkdymnd (5/10/2002 23:32).               [14]  RE: RE: New Necron Army For Your Appraisal Ozlander (5/11/2002 4:19).                   [14]  RE: RE: RE: New Necron Army For Your Appraisal blkdymnd (5/11/2002 11:38).           [14]  RE: New Necron Army For Your Appraisal DoomImmortal (5/11/2002 5:07).       [14]  1,000 Point Army (Just got the box) Zanzer (5/11/2002 0:56).       [14]  Ok This Is My 3000pt list IxusNaugus (5/11/2002 9:04).           [14]  RE: Ok This Is My 3000pt list SethKlein (5/11/2002 13:08).               [14]  RE: RE: Ok This Is My 3000pt list IxusNaugus (5/12/2002 8:14).       [14]  RE: Codex: Necrons - Army Selections Borgash (5/11/2002 15:00).           [14]  Sorry to burst your bubble but... Zanzer (5/11/2002 22:22).               [14]  RE: Sorry to burst your bubble but... IxusNaugus (5/13/2002 8:20).       [14]  2000 Pt. Army for review blkdymnd (5/11/2002 20:56).       [14]  1,000 1,700 and 2,000 Point Armies up for review! Zanzer (5/12/2002 1:39).           [14]  RE: 1,500 Necron Army Galderon (5/12/2002 4:35).               [14]  RE: RE: 1,500 Necron Army DoomImmortal (5/13/2002 8:25).           [14]  RE: 1,000 1,700 and 2,000 Point Armies up for review! Ctanminion (5/12/2002 21:15).       [14]  Hows this for an army list? CtanMinion (5/12/2002 21:08).       [14]  RE: Hows this for an army list? IxusNaugus (5/13/2002 8:25).

[14] Codex: Necrons - Army Selections . (185 Replies). gw-AdiWood[]. 4/25/2002 6:17 (5/13/2002 16:49) Post your Necrons army lists and selection discussions here.
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     [14] RE: Codex: Necrons - Army Selections . (48 Replies). Ozlander[]. 4/25/2002 7:41 (5/12/2002 15:28) >> Post your Necrons army lists and selection discussions here.

Ok, I'll start the ball rolling with a simple 750pt list...

HQ
Lord - 100pts
weapons: staff of light
(shooting - 12" range S5 AP3 assault 3, counts as power weapon)
Wargear:
Destroyer body (+1 toughness, move like jetbike) - 30pts
Phase Shifter (4+ inv. save) - 30pts
Resurrection Orb - 40pts
Total 200pts

Troops
2 squads of 10 Necron warriors with disruption fields - 400pts
weapons: Gauss Flayer

Fast Attack
1 squad of 3 Destroyers - 150pts
weapons: Gauss Cannon

750pts exactly

I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)

Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll.

Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.

Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic.

I went for Destroyers instead of heavy destroyers mainly because
a) I don't have any heavy destroyers yet ;-)
b) 3 destroyers neatly came to 150pts (50pts each) and
c) while the gauss cannon isn't S9 AP2 (it is S5 AP4) like the heavy gauss cannon(HGC) on heavy destroyers, it gets 3 shots as opposed to 1 from the HGC, so it's basically an assault cannon with the 'glance/wound on 6' rule - quite nice.

Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-)

I'll be making lists for other points values as well and will post them when I can

Ozlander
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         [14] RE: RE: Codex: Necrons - Army Selections . (29 Replies). naamah[]. 4/25/2002 14:40 (5/12/2002 15:28) >> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>>
>> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>>

****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
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             [14] necrons are differant (NT) . (1 Replies). KROGOTH[]. 4/25/2002 16:08 (5/1/2002 16:44) No Text
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                 [14] RE: necrons are differant (NT) . (0 Replies). Empirrer[MzoekV@hotmail.com]. 5/1/2002 16:44 (5/1/2002 16:44) More FICHTERS (necron destroyers)!!!

I' LOVE DESTROYERS END NEED MORE!!!
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). Ozlander[]. 4/25/2002 17:46 (5/12/2002 15:28) >> >> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>> >>
>> >> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>> >>
>>
>> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8

The wargear entry for the destroyer body clearly states that the +1 T *does* count towards instant death
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                 [14] What?? . (4 Replies). FrancoisX[]. 4/26/2002 4:21 (5/12/2002 15:28) For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh of these advantages are more expensive taken individually in other armies!!! (bike 35 points is just +1T and movement, salamander cape is 35 and it's just no auto-kill, etc...) Who won't use this option? is there a counter part? Or just put it in the main rule for the lord, don't pretend it's an option when it is such an obvious choice (i mean that for the designers...)
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                     [14] RE: What?? . (3 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/12/2002 15:28) >> For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh of these advantages are more expensive taken individually in other armies!!! (bike 35 points is just +1T and movement, salamander cape is 35 and it's just no auto-kill, etc...) Who won't use this option? is there a counter part? Or just put it in the main rule for the lord, don't pretend it's an option when it is such an obvious choice (i mean that for the designers...)

Its because the necrons have them. Gone are the days of chaos jetbikes and space marine monoliths. The simple fact is that not everyone can have something that is in one particular army. Space marines get bionics for only 10pts which can keep your commander around for an extra turn longer than that dark eldar archon. Same as that SM get terminator armour for a only 25 points, which gives a 2+ and a 5+ inv save. See what Im saying?

1 question - is the rules ppl are using from the old list or a preview list cause I dont remember anything about a necron lord getting a destroyer.
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                         [14] RE: RE: What?? . (2 Replies). IoRiyagama[no]. 4/30/2002 11:23 (5/12/2002 15:28) the necron lord has 5 base toughness anyway so he can only be insta killed by S10 weapons but if the strength is lower and he has a destroyer body u count it as 6 toughness and it is allways 6 toughness when rolling to wound
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                             [14] RE: RE: RE: What?? . (1 Replies). dwarfsrule[]. 5/12/2002 15:25 (5/12/2002 15:28) I see what you mean, but it's not quite correct, the +1 toughness is really a base toughness modifier and thus a necron lord with destryer body can't be instant killed by strenght 10 weapons, this is differant, because the body is really part of the lord and not just a mount wich you can be blown off.
It's pretty much harder to blow someone from a mount than from his own body. (trust me, I tried)
 
 
 

>> the necron lord has 5 base toughness anyway so he can only be insta killed by S10 weapons but if the strength is lower and he has a destroyer body u count it as 6 toughness and it is allways 6 toughness when rolling to wound
 

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                                 [14] RE: RE: RE: RE: What?? . (0 Replies). dwarfsrule[]. 5/12/2002 15:28 (5/12/2002 15:28) whoops my bad.
I meant: It's pretty much harder to blow someone from his own body than a from his mount.
 
 
 
 

>> I see what you mean, but it's not quite correct, the +1 toughness is really a base toughness modifier and thus a necron lord with destryer body can't be instant killed by strenght 10 weapons, this is differant, because the body is really part of the lord and not just a mount wich you can be blown off.
>> It's pretty much harder to blow someone from a mount than from his own body. (trust me, I tried)
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (11 Replies). TiechoNortheal[]. 4/25/2002 18:16 (5/11/2002 8:22) >> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8

They do work differant than other armies, Lords with a Destroyer body can't be instant killed by ant thing, i.e. toughness 6. An SM on a bike being instant killed by a Str. 8 weapon is representing the SM getting blow off his bike, but the Lord's bike isn't a bike, it's part of his body, so Toughness 6 is his regular, unalterable toughness.
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                 [14] T-6 can be killed . (10 Replies). LukeGuyStalker[]. 4/26/2002 3:08 (5/11/2002 8:22) a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex
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                     [14] No . (1 Replies). chaosdwarfx[]. 4/26/2002 3:59 (4/27/2002 19:58) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex

No it doesn't. Max Strength is 10. His venom cannon shots are Strength 10.
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                         [14] RE: No . (0 Replies). gerblash[]. 4/27/2002 19:58 (4/27/2002 19:58) yup your right on that one other wise dreads would be S12 (6*2 for power fist)
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                     [14] RE: T-6 can be killed << But not like that . (7 Replies). wraithwlf[]. 5/3/2002 16:24 (5/11/2002 8:22) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex

T6 models can be killed by my favorite item in the Eldar armoury. Just introduce him to the Wraithcannon. On a roll to wound of six, the model is sucked into the warp, inflicting an insta-kill with no strength limitations.

Patiently waiting for my new Necron boxed army to arrive,
WraithWlf
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                         [14] RE: RE: T-6 can be killed << But not like that . (6 Replies). Ozlander[]. 5/3/2002 21:02 (5/11/2002 8:22) >> >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex
>>
>> T6 models can be killed by my favorite item in the Eldar armoury. Just introduce him to the Wraithcannon. On a roll to wound of six, the model is sucked into the warp, inflicting an insta-kill with no strength limitations.
>>
>> Patiently waiting for my new Necron boxed army to arrive,
>> WraithWlf

Yup, a Wraithcannon will do it :)

A Wraithcannon won't instakill a C'Tan tho... he isn't transported to the warp and just takes one wound instead. The Wraithcannon is specifically mentioned, but there are several other weapons that inflict instant death, like plague swords/knives, Abaddon's demon sword etc.

Perhaps the Wraithcannon is singled out because the C'Tan can't actually go to the warp? (just guessing). If not, then some clarification with regards to other instant death weapons would be useful (iow do all weapons of that type just cause one wound, or is it just the Wraithcannon?)

While I'd sure like to see an answer from someone that knows (mods, studio) I won't be holding my breath, as I'm sure they have more important things to do :)
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                             [14] Stop! You're making me jealous! . (5 Replies). wraithwlf[]. 5/6/2002 11:55 (5/11/2002 8:22) >>The Wraithcannon is specifically mentioned

I've been sitting here chomping at the bit, waiting for my Army and codex to arrive. If you keep this up, a raiding party may arrive at your doorstep :P

Seriously though, its nice to get some early information from places where it is available soon, especially from someone who goes beyond the "its new, its too powerful, I don't think I can beat it, so it sucks" attitude.

Cheers,
WraithWlf
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                                 [14] RE: Stop! You're making me jealous! . (4 Replies). Jdicarlo[]. 5/6/2002 17:54 (5/11/2002 8:22) Just curious, but where does everyone get all this information from before the codex is out? Cause I have been looking everywhere to find out stuff like that, cause I'm thinking about starting a Necron army and wanted to do some research, but havent found a thing. I also really like the fluff, so again outta curiosity, why cant the C'Tan go to the warp, and how do they get along with the Chaos powers, being that they are also gods, and apparently younger then the C'Tan?
 

>> >>The Wraithcannon is specifically mentioned
>>
>> I've been sitting here chomping at the bit, waiting for my Army and codex to arrive. If you keep this up, a raiding party may arrive at your doorstep :P
>>
>> Seriously though, its nice to get some early information from places where it is available soon, especially from someone who goes beyond the "its new, its too powerful, I don't think I can beat it, so it sucks" attitude.
>>
>> Cheers,
>> WraithWlf
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                                     [14] RE: RE: Stop! You're making me jealous! . (3 Replies). Ozlander[]. 5/7/2002 4:05 (5/11/2002 8:22) The codex is out in Australia
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                                         [14] Stop! You're making me jealous! . (2 Replies). pistolpete[pistolpete935@yahoo.co.uk]. 5/9/2002 8:54 (5/11/2002 8:22) Haaaa!!!!Haaaa!!!!!Haaaaa!!!!!

My local GW in the UK HAS the box set, I cought a cheaky glance of it. Does any1 else know if their GW has them in aswel?

Pistol

Aaaggghhhh!!!! Big nasty Gause cannons!!
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                                             [14] RE: Stop! You're making me jealous! . (0 Replies). LordDraconus[]. 5/10/2002 10:44 (5/10/2002 10:44) We got the box in ours.. in theory all GWs should have the box..

I got the new Necrons myself :)
only 20 warriors and 5 Destroyers tho...
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                                             [14] RE: Stop! You're making me jealous! . (0 Replies). dwarfsrule[]. 5/11/2002 8:22 (5/11/2002 8:22) Yeah, we have it too, and the manager let me see it, indluding all the stuff inside ofcourse. Because I'm such a fan of necrons
 
 
 
 
 
 
 
 
 
 
 

>> Haaaa!!!!Haaaa!!!!!Haaaaa!!!!!
>>
>> My local GW in the UK HAS the box set, I cought a cheaky glance of it. Does any1 else know if their GW has them in aswel?
>>
>> Pistol
>>
>> Aaaggghhhh!!!! Big nasty Gause cannons!!
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). SonnyChiba[]. 4/25/2002 22:34 (5/5/2002 1:21) actually insta death works only if the dtrength is double the toughness plus one. ie. a lascannon will insta death any toughness four model.
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                 [14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (4 Replies). porksoda[dr_dog_@hotmail.com]. 4/26/2002 7:35 (5/5/2002 1:21) >> actually insta death works only if the dtrength is double the toughness plus one. ie. a lascannon will insta death any toughness four model.

>>Naah, I'm pretty sure it only has to be double toughness. Remember that battle report when blood angels were just released and the eldar didn't have a codex. the wraithguard shot at dante, toughness 4 i think, with a meltgun (which was whaat their weapon counted as back then) INstant killed him.
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                     [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (3 Replies). SonnyChiba[]. 4/28/2002 22:20 (5/5/2002 1:21) really? thats what i thought to, but the GW guy at the store said it had to be double plus one. ah well, nowadays i dont tend to rely on those guys too much, some of them are actually the ones responsible for so many mix ups in terms of rules, whatever, you're probably right
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                         [14] RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (2 Replies). IoRiyagama[]. 4/30/2002 11:30 (5/5/2002 1:21) It clearly says in the rulebook that if the strength is double the toughness then they are slain outright. instead of argueing why dont u just get out the bible (the rulebook)
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                             [14] RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). goragg[]. 5/4/2002 2:43 (5/5/2002 1:21) >> It clearly says in the rulebook that if the strength is double the toughness then they are slain outright. instead of argueing why dont u just get out the bible (the rulebook)

I thought is said "more then double" my book is at a friend's house though, so can't check atm. but that's how everyone i've ever played has done it.
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                                 [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). eveo[]. 5/5/2002 1:21 (5/5/2002 1:21)
Just to help clear up the issue...

WH40K rule book excerpt, page 53, column 1, paragraph 3:

"If a creature is wounded by something that has a Strength value that is double its Toughness or greater it is killed outright and immediately removed."
 

This seems to state rather clearly that a Strength 8 weapon will 'insta-kill'a Toughness 4 model.

Hope this helps, and good luck !
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). vinniemac[]. 5/1/2002 23:38 (5/1/2002 23:38) >> >> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>> >>
>> >> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>> >>
>>
>> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8

The lord isn't technically mounted on a jetbike. Instead, he and the jetbike are fused together so in fact the +1 Toughness is used to determine instant death.
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). dwarfsrule[]. 5/11/2002 8:12 (5/11/2002 12:12) ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
 

>> The destroyerbody upgrade makes it really toughness 6 not '5(6)'. This is because the body is part of the lord and not just a mount. So you can''t instant kill a necron lord with strenght 10 weapons.
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                 [14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). SethKlein[]. 5/11/2002 12:12 (5/11/2002 12:12) >> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
>>
>>
>> >> The destroyerbody upgrade makes it really toughness 6 not '5(6)'. This is because the body is part of the lord and not just a mount. So you can''t instant kill a necron lord with strenght 10 weapons.

The necron 'bikes' do work differently as the bike and the necron ad the same thing, and not detachable, thus the +1T is part of the necron, hence All destroyers are true T5, and thus not instakilled by lascannons, and the Necron Lord with a destroyer body is a true T6 and not instakiled by anything at all. Only downside is that necron 'bikes' don't have any weapondry on them like the twinlinked bolters on space marine bikes...but that is a small price to pay...
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:14 (4/27/2002 5:14) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month.

Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven.

My army, and I can't tell you what point value it is, for I do not have the new codex, consists of:

20 Necron Warriors

20 Necron Warriors that I am still painting, your prayers are welcome towards that end:)

10 Necron Immortals

2 Necron Lords

10 Necron Destroyer Bikes.
 
 
 

>> >> Post your Necrons army lists and selection discussions here.
>>
>> Ok, I'll start the ball rolling with a simple 750pt list...
>>
>> HQ
>> Lord - 100pts
>> weapons: staff of light
>> (shooting - 12" range S5 AP3 assault 3, counts as power weapon)
>> Wargear:
>> Destroyer body (+1 toughness, move like jetbike) - 30pts
>> Phase Shifter (4+ inv. save) - 30pts
>> Resurrection Orb - 40pts
>> Total 200pts
>>
>> Troops
>> 2 squads of 10 Necron warriors with disruption fields - 400pts
>> weapons: Gauss Flayer
>>
>> Fast Attack
>> 1 squad of 3 Destroyers - 150pts
>> weapons: Gauss Cannon
>>
>> 750pts exactly
>>
>> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>>
>> Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll.
>>
>> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>>
>> Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic.
>>
>> I went for Destroyers instead of heavy destroyers mainly because
>> a) I don't have any heavy destroyers yet ;-)
>> b) 3 destroyers neatly came to 150pts (50pts each) and
>> c) while the gauss cannon isn't S9 AP2 (it is S5 AP4) like the heavy gauss cannon(HGC) on heavy destroyers, it gets 3 shots as opposed to 1 from the HGC, so it's basically an assault cannon with the 'glance/wound on 6' rule - quite nice.
>>
>> Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-)
>>
>> I'll be making lists for other points values as well and will post them when I can
>>
>> Ozlander
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:20 (4/27/2002 5:20) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month.

Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven.

My army, and I can't tell you what point value it is, for I do not have the new codex, consists of:

20 Necron Warriors

20 Necron Warriors that I am still painting, your prayers are welcome towards that end:)

10 Necron Immortals

2 Necron Lords

10 Necron Destroyer Bikes.
 

I hope that this meagre force will prove to be a sufficient beginnings for an up to date genesis for a new Warhammer 40K Necron army.

Thank you for presenting your army list, along with explanations of what they are all about. May you know victories among victories!

Weird Ollie
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). LordBolt[]. 5/1/2002 18:25 (5/1/2002 18:25) >> >> Post your Necrons army lists and selection discussions here.
>>
>> Ok, I'll start the ball rolling with a simple 750pt list...
>>
>> HQ
>> Lord - 100pts
>> weapons: staff of light
>> (shooting - 12" range S5 AP3 assault 3, counts as power weapon)
>> Wargear:
>> Destroyer body (+1 toughness, move like jetbike) - 30pts
>> Phase Shifter (4+ inv. save) - 30pts
>> Resurrection Orb - 40pts
>> Total 200pts
>>
>> Troops
>> 2 squads of 10 Necron warriors with disruption fields - 400pts
>> weapons: Gauss Flayer
>>
>> Fast Attack
>> 1 squad of 3 Destroyers - 150pts
>> weapons: Gauss Cannon
>>
>> 750pts exactly
>>
>> I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations)
>>
>> Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll.
>>
>> Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons.
>>
>> Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic.
>>
>> I went for Destroyers instead of heavy destroyers mainly because
>> a) I don't have any heavy destroyers yet ;-)
>> b) 3 destroyers neatly came to 150pts (50pts each) and
>> c) while the gauss cannon isn't S9 AP2 (it is S5 AP4) like the heavy gauss cannon(HGC) on heavy destroyers, it gets 3 shots as opposed to 1 from the HGC, so it's basically an assault cannon with the 'glance/wound on 6' rule - quite nice.
>>
>> Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-)
>>
>> I'll be making lists for other points values as well and will post them when I can
>>
>> Ozlander

It all looks good except one big thing, lose the disruption fields on those raiders, radiers can already get a glance on a 6 with thier guass flayers and Raiders truely suck at close combat so it is best to keep them back and let them use their flayers to win over the enemy. Those points used for the disruption fields could be used for many other things. But I realy like the set up for the Lord, mine when I get him (still waiting here in US for the newer ones) will be set up a lot like yours is.
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). goragg[mostpowerfullgod@yahoo.com]. 5/4/2002 2:14 (5/4/2002 2:14) I like you list. I need to get down to the store to buy some minnies!!!!
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         [14] comments on my necrontyr force . (8 Replies). Ton[]. 5/5/2002 4:52 (5/8/2002 16:14) I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:

Hq
Necron Lord aaround 200 pts
Elites
-none yet-
Troops

48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)

Fast attack
two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)

I think this should wigh in at around 1200 point if im not mistaking, and all for

Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.

What do you think. Am i missing something. (destroyers will be added later.)
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             [14] RE: comments on my necrontyr force . (7 Replies). grendelwulf[]. 5/6/2002 0:26 (5/8/2002 16:14) Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me.

>> I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase:
>>
>> Hq
>> Necron Lord aaround 200 pts
>> Elites
>> -none yet-
>> Troops
>>
>> 48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?)
>>
>> Fast attack
>> two squads of 6 scarab swarms each (i have no diea about how many points scarab swarms are)
>>
>> I think this should wigh in at around 1200 point if im not mistaking, and all for
>>
>> Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders.
>>
>> What do you think. Am i missing something. (destroyers will be added later.)
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                 [14] RE: RE: comments on my necrontyr force . (6 Replies). Tycos[]. 5/6/2002 3:45 (5/8/2002 16:14) >> Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me.

Considering how a Land Raider manages to atract every weapon on the board until it drops, and that the Monolith is an even bigger target (both in size and probably in points if everything I've heard is true), I give it 2 turns max after it hits the board.
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                     [14] RE: RE: RE: comments on my necrontyr force . (5 Replies). cybersquig[jgriffin@ukgateway.net]. 5/6/2002 5:34 (5/8/2002 16:14) >> >> Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me.
>>
>> Considering how a Land Raider manages to atract every weapon on the board until it drops, and that the Monolith is an even bigger target (both in size and probably in points if everything I've heard is true), I give it 2 turns max after it hits the board.

Before making comments like that, please remember that phariahs cut through even invulnerable saves, have a stunning one themselves, and T5, so even w/out a teleport they are harder than terminators, worth 15 pts more. So when placed with other warriors, move and shoot v.v.powerful weapons (same as the immortals), and I would say that that makes them one of the hardest units in the game. So they don't get 'we'll be back', so what - neither will your opponent!

Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!!

No hard feelings though, I think that your analysis, given your knowlege (I have the codex) is admirable, and I'd love to hear your thoughts.
cybersquig

$-:o (destroyer)

(please feel free to contact me about this I already have 52 warriors, 8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)
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                         [14] RE: RE: RE: RE: comments on my necrontyr force . (4 Replies). LordBolt[]. 5/6/2002 17:33 (5/8/2002 16:14)
>> Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!!
>>
>> No hard feelings though, I think that your analysis, given your knowlege (I have the codex) is admirable, and I'd love to hear your thoughts.
>> cybersquig
>>
>> $-:o (destroyer)
>>
>> (please feel free to contact me about this I already have 52 warriors, 8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)

Well I've got some old necrons; 10 Raiders, 1 Immortal and a few scarabs but I'm waiting one for money and my codex to arrive before I buy more. But I jsut wanted to know, someonw said that flayed ones are 18 each whihc seems low but to a nec player that is good. Also I heard that tomb spyders could fix the monoliths if they got immobilized or something and wanted to know if that was true. Plus those Pariahs are nasty, besides they are targets and cost more than msot other units and cna't be teleported or revived they are perfect. A few of them could literaly RIP a terminator or command squad in half in close combat because they allow no invulnerablity saves or armor saves meaning if they hit you, you DIE no questions asked. But one idea would be have the pariahs walk behind the giant monolith where they couldn't be shot at much then let your scarabs or the nasty flayed ones(which could come right out the front of the monolith) then have your pariahs run around from behind the monolith and finish off any enemies the flayed ones or scarabs may ahve problems with.

--LordBolt--
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                             [14] comments on my necrontyr force PLEASE READ!!! . (2 Replies). Ton[]. 5/6/2002 18:09 (5/8/2002 16:14) Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be

Necron lord and a C'tan (coz they look cool)
These two can potentially become C.C monsters, i htink i will opt for a standard lord with resurrccection orb and omse other nastyness

5 Immortals
The immortals are tough and will form a screen infornt of my lord, when necessary i can opt to use ethe vaeil fo darkness and teleport to where these are most needed.

10 Flayed ones (maybe add another 10, maybe)
Flayed ones. beatifull models, highh intitive (for necrons anyway)lots of attacks and some nasty special rules. These will teleport out of the monolith or deepstrike or infiltrate and engage(and hopefully kill) any heavy weapon nits that could be a potential hazard to my main battle line.

3 wraiths
Not to sure about these models, but they look cool and the idea of a floating steel deamon that phases in and out appeals to me
(not to mention their 3+ invunerable) do they have the we'll be back rule?

60 warriors (3 squads of twenty)
Good all round warriors, these will shoot at land raiders and imperial guards alike, plenty of them will ensure phase out never comes into play

3 Destroyers
Fast and durable. These can advance up the flank and take down heavily armoured units

15 scarab swarms
These babies will tie up his elite combat troops

2-3 tomb spiders
Not to sure about the tomb spiders, ill try to keep 1 or two close to the necron warrior squads to help in the self repair. The otherone i might send off to hunt some prey and spawn some scarab swarms.

Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise?

I have decided not to include any pariahs, i think the fact that
they can't regenerate or teleport out of the monolith, well, it makes them very vunerable, sure i hear theyr great in close combat (im guessing wa cythes are like the C'tan phase sword in one way or another)but to expensive to be worthwile in the end.

Army looking better? Plz give me some feed bakc on this. :)

Ton
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                                 [14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). cybersquig[jgriffin@ukgateway.net]. 5/8/2002 4:09 (5/8/2002 4:09) >> Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be
>>
>> Necron lord and a C'tan (coz they look cool)
--agreed! (c'tan cost as much as a land raider (ok, slightly less) so 2k pts and up me thinks)
>> These two can potentially become C.C monsters, i htink i will opt for a standard lord with resurrccection orb and omse other nastyness
--No "potentially" about it!
>> 5 Immortals
>> The immortals are tough and will form a screen infornt of my lord, when necessary i can opt to use ethe vaeil fo darkness and teleport to where these are most needed.
-- at last he uses the veil of darkness! I thought it would never be mentioned, its cool!
>> 10 Flayed ones (maybe add another 10, maybe)
nyah, ten's cool and bigger than almost any other infiltrator unit in the game.
>> Flayed ones. beatifull models, highh intitive (for necrons anyway)lots of attacks and some nasty special rules. These will teleport out of the monolith or deepstrike or infiltrate and engage(and hopefully kill) any heavy weapon nits that could be a potential hazard to my main battle line.
--don't bother with teleporting them out of the monolith unless re-deploying, there's no point, you might as well use infiltration and save their precious skins (sorry, that was dire!)
>> 3 wraiths
>> Not to sure about these models, but they look cool and the idea of a floating steel deamon that phases in and out appeals to me
>> (not to mention their 3+ invunerable) do they have the we'll be back rule?
--agreed, they're cool, though no we'll be back, tho i might be rong, and with strength and toughness of a small mobile command bunker, what more could you ask for (except maybe 2 squads!)
>> 60 warriors (3 squads of twenty)
>> Good all round warriors, these will shoot at land raiders and imperial guards alike, plenty of them will ensure phase out never comes into play
--perfect, that's what I'm doing (I'll add a further 60 when I've filled a force org. chart!)
>> 3 Destroyers
>> Fast and durable. These can advance up the flank and take down heavily armoured units
--cool, consider h. destroyers, str.9 ap3 jetbikes? that's 50:50 though, it depends what you want.
>> 15 scarab swarms
>> These babies will tie up his elite combat troops
--Bang on!
>> 2-3 tomb spiders
>> Not to sure about the tomb spiders, ill try to keep 1 or two close to the necron warrior squads to help in the self repair. The otherone i might send off to hunt some prey and spawn some scarab swarms.
--there's a fine line between making the tomb spyders leak scarabs from every orofice, or charging them in and turning the enemy into icky goo. try to make a couple of scarab squads and then charge. Also yes, definatly advance them behind the warriors to charge in the same turn, they can mop up any nec. casulties, and allow a bit of heavy supporting fire (somewhat lacking in your army at the mo)
>> Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise?
--No idea on the cost - my guess is £30-35, though it depends weather the 'jewel' in the middle is green plastic. A friend has put one together at head office, so could make a rough guess.
>> I have decided not to include any pariahs, i think the fact that
>> they can't regenerate or teleport out of the monolith, well, it makes them very vunerable, sure i hear theyr great in close combat (im guessing wa cythes are like the C'tan phase sword in one way or another)but to expensive to be worthwile in the end.
--Well that's up to you, though I would say that they aren't pak, just difficult to use well. Chuck them between your 3 warrior squads, and the core of the apple will really bite back. Warscythes are the same as the immortals weapon except they have an attatchment that allows them to act like power weapons that cut through any invulnerable save.. With a high weaponskill, thay sound like a must to me, though I leave that open to you.:)
>> Army looking better? Plz give me some feed bakc on this. :)
--yeah cool, is that good enough for you?
>> Ton
--Cybersquig
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                                 [14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). LordBolt[]. 5/8/2002 16:14 (5/8/2002 16:14) >> Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be
>>
>> Necron lord and a C'tan (coz they look cool)
>> These two can potentially become C.C monsters, i htink i will opt for a standard lord with resurrccection orb and omse other nastyness
>>
>> 5 Immortals
>> The immortals are tough and will form a screen infornt of my lord, when necessary i can opt to use ethe vaeil fo darkness and teleport to where these are most needed.
>>
>> 10 Flayed ones (maybe add another 10, maybe)
>> Flayed ones. beatifull models, highh intitive (for necrons anyway)lots of attacks and some nasty special rules. These will teleport out of the monolith or deepstrike or infiltrate and engage(and hopefully kill) any heavy weapon nits that could be a potential hazard to my main battle line.
>>
>> 3 wraiths
>> Not to sure about these models, but they look cool and the idea of a floating steel deamon that phases in and out appeals to me
>> (not to mention their 3+ invunerable) do they have the we'll be back rule?
>>
>> 60 warriors (3 squads of twenty)
>> Good all round warriors, these will shoot at land raiders and imperial guards alike, plenty of them will ensure phase out never comes into play
>>
>> 3 Destroyers
>> Fast and durable. These can advance up the flank and take down heavily armoured units
>>
>> 15 scarab swarms
>> These babies will tie up his elite combat troops
>>
>> 2-3 tomb spiders
>> Not to sure about the tomb spiders, ill try to keep 1 or two close to the necron warrior squads to help in the self repair. The otherone i might send off to hunt some prey and spawn some scarab swarms.
>>
>> Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise?
>>
>> I have decided not to include any pariahs, i think the fact that
>> they can't regenerate or teleport out of the monolith, well, it makes them very vunerable, sure i hear theyr great in close combat (im guessing wa cythes are like the C'tan phase sword in one way or another)but to expensive to be worthwile in the end.
>>
>> Army looking better? Plz give me some feed bakc on this. :)
>>
>> Ton

Theres jsut a few probs with that, one th cost is going to be realy high. The lord normaly is 100 but you are alowed to add 100 more and he is pointless if you don't sot here is..
1 Lord with upgrades-200
1 C'Tan-360
5 Immortals-28 each equals-140
10 Flayed ones-18 each I heard-180
3 Wraiths-I think 41-123
60 Raiders-18 each-1080
3 Destroyers-50 for reg,*60 for Heavy*-150
15 Scarab Swarms-12 each-180
2 Tomb Spyders-55 each*more iwht cannon*-165
1 Monolith-235

Total-2813(guess you could use it in realy big matches)
Total # of units-98
Units needed to kill to phase out-74, 25% is 24.5 since you can't kill half a unit you would have to kill the hole thing meaning it would be 24.

Lose that C'Tan and I guess you can still do 2500 point matches but also your 3 wraiths are one fast attack squad, your destroyers are another, and 10 scarabs are another squad (thats 3)so i don't know waht to do with the other 5 but then again you are over 2000 so it might not count unless the person you are playing realy cares. JUst wish my codex I ordered a week ago would get here, I got most of my information by just reading all these posts to find the numbers and stuff. Also C'Tan are realy big so plan on it getting shot at a lot.

--LordBolt--
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                             [14] footsore pariahs . (0 Replies). cybersquig[]. 5/8/2002 3:46 (5/8/2002 3:46) >>
>> >> Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!!
>> >>
>> >> No hard feelings though, I think that your analysis, given your knowlege (I have the codex) is admirable, and I'd love to hear your thoughts.
>> >> cybersquig
>> >>
>> >> $-:o (destroyer)
>> >>
>> >> (please feel free to contact me about this I already have 52 warriors, 8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)
>>
>> Well I've got some old necrons; 10 Raiders, 1 Immortal and a few scarabs but I'm waiting one for money and my codex to arrive before I buy more. But I jsut wanted to know, someonw said that flayed ones are 18 each whihc seems low but to a nec player that is good. Also I heard that tomb spyders could fix the monoliths if they got immobilized or something and wanted to know if that was true. Plus those Pariahs are nasty, besides they are targets and cost more than msot other units and cna't be teleported or revived they are perfect. A few of them could literaly RIP a terminator or command squad in half in close combat because they allow no invulnerablity saves or armor saves meaning if they hit you, you DIE no questions asked. But one idea would be have the pariahs walk behind the giant monolith where they couldn't be shot at much then let your scarabs or the nasty flayed ones(which could come right out the front of the monolith) then have your pariahs run around from behind the monolith and finish off any enemies the flayed ones or scarabs may ahve problems with.
>>
>> --LordBolt--
 

A lot of good points here, methinks, though remember that a monolith is a skimmer - can troops hide behind it like that (assume a flat battlefield? dunno off hand without checking...one point to note is that they would spend so long running round it that they would never get anywhere! (at least one 2 turns of mvmnt and 1 charge! Flayed ones aren't worth teleporting out of the monolith - they have some incredible infiltration rules already, so they should get into combat in the first turn. They are indeed a must (one squad that is) because of the fact that they cost the same as a warrior, forego their guns and replace them with xtra hard close combat weapons. For a squad that will hopefully spend the entire game in combat, that's a pretty good swap to me! oh and they can wear the skin of their fallen enemies and cause an effect similar to terror!

I don't know about the tomb spyders fixing the monolith, but they can spawn a scarab swarm per turn (only do this if you have no choice, if this is all you do then the points cost isn't justified, though they are insanely hard in combat and can be upgraded quite significantly with a ranged weapon (particle whip off the top of my head?)), and they can allow warriors that have been left alone by their mates to get up again - a nasty surprise!!!

cybersquig
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         [14] RE: RE: Codex: Necrons - Army Selections . (2 Replies). giggles[]. 5/5/2002 9:10 (5/10/2002 11:16) one thing
always,always,always,always,always(add a few more)
take the item that lets him come back up with more than 1 wound.
I played a staff member and he kept getting back up and he decimated alot of ppl
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). grendelwulf[]. 5/6/2002 0:27 (5/6/2002 0:27) >> one thing
>> always,always,always,always,always(add a few more)
>> take the item that lets him come back up with more than 1 wound.
>> I played a staff member and he kept getting back up and he decimated alot of ppl

just to add, it's called phylactery. And as soon as my army box comes in, I'll give it to my lord for every single game.
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             [14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). LordDraconus[]. 5/10/2002 11:16 (5/10/2002 11:16) Tis true, the item was well worth it...
though getting killed by power weapons stops it working if I remember correctly (as per standard Necron Rules)
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). needawash[]. 5/10/2002 6:30 (5/10/2002 6:30) Does no one else find the fact that there is a 200 point character in a 750 point army horrifying? That's more than a quarter of the army!
Surely there's something better you can get for that many points.
That's one evil character.
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         [14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). Uzziel[Uzziel@Portentmail.com]. 5/10/2002 23:36 (5/10/2002 23:36) 1 lord w/veil & shifter

20 warriors

20 immortals

5 destroyers

10 scarab bases

strong winner for 1480pts
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     [14] What Should I Get? . (8 Replies). gauss[]. 4/25/2002 9:07 (5/2/2002 19:30) Here's what I've got:

Necron Lord, 100pts.

5 Immortals, 140pts.

15 Warriors, 270pts.

3 Destroyers, 150pts.

Obviously I need a Warriors squad, any other suggestions?

Lord Gauss, Terror of the Eastern Seaboard
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         [14] RE: What Should I Get? . (2 Replies). cronusdracon[]. 4/25/2002 13:30 (4/25/2002 14:19) >> Here's what I've got:
>>
>> Necron Lord, 100pts.
>>
>> 5 Immortals, 140pts.
>>
>> 15 Warriors, 270pts.
>>
>> 3 Destroyers, 150pts.
>>
>> Obviously I need a Warriors squad, any other suggestions?
>>
>> Lord Gauss, Terror of the Eastern Seaboard

Some of the new assualt units would be advisable. Wraiths would be good, with the low squad size they would be cheaper and easier to start with.
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             [14] RE: RE: What Should I Get? . (1 Replies). ChaosDave[]. 4/25/2002 13:42 (4/25/2002 14:19) >>
>> Some of the new assualt units would be advisable. Wraiths >>would be good, with the low squad size they would be cheaper >>and easier to start with.

True but the flayed ones look so great. I personally will get both.
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                 [14] :p . (0 Replies). Cronusdracon[]. 4/25/2002 14:19 (4/25/2002 14:19) >> >>
>> >> Some of the new assualt units would be advisable. Wraiths >>would be good, with the low squad size they would be cheaper >>and easier to start with.
>>
>> True but the flayed ones look so great. I personally will get both.

Well, if you've got the money go fer it! I converted some old warriors to use as flayed ones, so I can use them as soon as the codex comes out. They seem to be a really cool unit. All the new stuff is awesome.

Also a full squad of immortals would be good. That way they have to kill a lot more to prevent come back, and they're just all around deadly, especially in large squads.
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         [14] RE: What Should I Get? . (4 Replies). maverickhunter[]. 5/1/2002 12:53 (5/2/2002 19:30) >> Here's what I've got:
>>
>> Necron Lord, 100pts.
>>
>> 5 Immortals, 140pts.
>>
>> 15 Warriors, 270pts.
>>
>> 3 Destroyers, 150pts.
>>
>> Obviously I need a Warriors squad, any other suggestions?
>>
>> Lord Gauss, Terror of the Eastern Seaboard

Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
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             [14] RE: RE: What Should I Get? . (3 Replies). Ctanman[]. 5/1/2002 16:10 (5/2/2002 19:30) >> >> Here's what I've got:
>> >>
>> >> Necron Lord, 100pts.
>> >>
>> >> 5 Immortals, 140pts.
>> >>
>> >> 15 Warriors, 270pts.
>> >>
>> >> 3 Destroyers, 150pts.
>> >>
>> >> Obviously I need a Warriors squad, any other suggestions?
>> >>
>> >> Lord Gauss, Terror of the Eastern Seaboard
>>
>> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.

Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
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                 [14] RE: RE: RE: What Should I Get? . (2 Replies). LordBolt[]. 5/1/2002 18:40 (5/2/2002 19:30)
>> >> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
>>
>> Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
 

Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot.

--LordBolt--
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                     [14] RE: RE: RE: RE: What Should I Get? . (1 Replies). Ozlander[]. 5/1/2002 23:37 (5/2/2002 19:30) >>
>> >> >> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
>> >>
>> >> Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
>>
>>
>> Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot.
>>
>> --LordBolt--

Destroyers are 3-5 in a squad, wraiths are 1-3. Pariahs can't be teleported :)
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                         [14] RE: RE: RE: RE: RE: What Should I Get? . (0 Replies). LordBolt[]. 5/2/2002 19:30 (5/2/2002 19:30) >> >>
>> >> >> >> Definately get more Immortals. They are some of the most powerful guys we have. Personally I am also going heavily with the Wraiths. I am a big fan of stealth-type stuff and hopefully they can be useful. the Monolith look like fun but its points cost may be too much for what its worth; I don't know.
>> >> >>
>> >> >> Yeah more Immortals but another 2 destroyers couldn't hurt (well at least not you). Also get some of those things that starts with a P and have warsycthes and can take away all saves (and invunerable) but maybe there more expensive with points then their capable of.
>> >>
>> >>
>> >> Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot.
>> >>
>> >> --LordBolt--
>>
>> Destroyers are 3-5 in a squad, wraiths are 1-3. Pariahs can't be teleported :)

Yeah I found out right after I made taht post, sorry my bad.

--LordBolt--
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     [14] RE: Codex: Necrons - Army Selections . (3 Replies). Ghazhkull Thraka[]. 4/25/2002 11:32 (5/13/2002 14:03) Here's my plans for a relatively 'fast' Necron army

++HQ++

Necron Lord w/ Destroyer Body (30), Phase Shifter (30), Phylactery (15), Gaze of Flame (15) - 190 points

++ELITES++

10 Flayed Ones w/ Disruption Fields - 210 points

++TROOPS++

12 Necron Warriors - 216 points

12 Necron Warriors - 216 points

12 Necron Warriors - 216 points

12 Necron Warriors - 216 points

++FAST ATTACK++

3 Wraiths - 123 points

3 Wraiths - 123 points

4 Destroyers - 200 points

++HEAVY SUPPORT++

Tomb Spyder - 55 points

Monolith - 235 points
 

GRAND TOTAL: 2,000 points
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         [14] Sweeeet! . (2 Replies). cybersquig[jgriffin@ukgateway.net]. 5/6/2002 5:42 (5/13/2002 14:03) >> Here's my plans for a relatively 'fast' Necron army
>>
>> ++HQ++
>>
>> Necron Lord w/ Destroyer Body (30), Phase Shifter (30), Phylactery (15), Gaze of Flame (15) - 190 points
>>
>> ++ELITES++
>>
>> 10 Flayed Ones w/ Disruption Fields - 210 points
>>
>> ++TROOPS++
>>
>> 12 Necron Warriors - 216 points
>>
>> 12 Necron Warriors - 216 points
>>
>> 12 Necron Warriors - 216 points
>>
>> 12 Necron Warriors - 216 points
>>
>> ++FAST ATTACK++
>>
>> 3 Wraiths - 123 points
>>
>> 3 Wraiths - 123 points
>>
>> 4 Destroyers - 200 points
>>
>> ++HEAVY SUPPORT++
>>
>> Tomb Spyder - 55 points
>>
>> Monolith - 235 points
>>
>>
>> GRAND TOTAL: 2,000 points
 

THats really nice gaskhgullthrakamightygoffwarlordandleaderofthewaaaagghh!!, though you might like a different username! no, seriously though, wraiths are sweet, but take 1 less unit and spend the points on scarabs - the little blighters can perform better than you would imagine, and a unit of 10 is a very scary thing indeed! the only other thing, is to lose the destroyer body (though It looks really cool!) and take the cloak of shadows - deepstrike on the first turn?! with another unit?! and afterwards at will?!!?! yikes!"!!&$*&(^(*£)"

cybersquig $%o (destroyer!)
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             [14] RE: Sweeeet! . (1 Replies). RoguePhoenix[]. 5/13/2002 10:29 (5/13/2002 14:03) The destroyer body will protect the lord from instant death from s10 weapons such as my beloved mega blast prism cannon with 2 co-axial scatter lasers. If you play with VDR the destroyer body is a must.
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                 [14] RE: RE: Sweeeet! . (0 Replies). hounddog[]. 5/13/2002 14:03 (5/13/2002 14:03) Let us not forget those Tau rail guns!
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     [14] 500 point games . (4 Replies). cwolf[]. 4/25/2002 15:21 (4/28/2002 23:53) Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...

2 squads of 10 warriors: 360 points

Necron Lord w/Orb of Resurrection: 140 points

Keep them close together and that force is going to be nearly impossible for your opponents to deal with. Nasty.
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         [14] RE: 500 point games . (2 Replies). haldanej[]. 4/25/2002 22:02 (4/28/2002 23:53) >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...

I have to disagree there... Iyanden Eldar are...
5 wraithgaurd: 175
1 Wraithlord(Shurikan Cannon): 100
There's 275 pts minimum for troops...
Necron Minimum is 180 pts (2 squads of 5 warriors)
But not to get too off topic....
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             [14] RE: RE: 500 point games . (1 Replies). Ozlander[]. 4/25/2002 23:36 (4/28/2002 23:53) >> >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...
>>
>> I have to disagree there... Iyanden Eldar are...
>> 5 wraithgaurd: 175
>> 1 Wraithlord(Shurikan Cannon): 100
>> There's 275 pts minimum for troops...
>> Necron Minimum is 180 pts (2 squads of 5 warriors)
>> But not to get too off topic....

Actually, Necron warrior units must contain 10 models as a minimum, so 360 points is the minim troop choice cost for necrons :)
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                 [14] RE: RE: RE: 500 point games . (0 Replies). haldanej[]. 4/28/2002 23:53 (4/28/2002 23:53) >> >> >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...
>> >>
>> >> I have to disagree there... Iyanden Eldar are...
>> >> 5 wraithgaurd: 175
>> >> 1 Wraithlord(Shurikan Cannon): 100
>> >> There's 275 pts minimum for troops...
>> >> Necron Minimum is 180 pts (2 squads of 5 warriors)
>> >> But not to get too off topic....
>>
>> Actually, Necron warrior units must contain 10 models as a minimum, so 360 points is the minim troop choice cost for necrons :)

Oh.... my bad....
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         [14] RE: 500 point games . (0 Replies). caleth[]. 4/27/2002 11:27 (4/27/2002 11:27) >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand...
>>
>> 2 squads of 10 warriors: 360 points
>>
>> Necron Lord w/Orb of Resurrection: 140 points
>>
>> Keep them close together and that force is going to be nearly impossible for your opponents to deal with. Nasty.

nope
deathwing
2 x 5 man squads 420
leader + termi armour 60
without ANY upgrades 480
Ha
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     [14] Codex Information . (14 Replies). NecriticDraco[rddiener@earthlink.net]. 4/25/2002 17:50 (5/13/2002 8:14) Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)
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         [14] RE: Codex Information . (10 Replies). Ozlander[]. 4/25/2002 23:43 (5/13/2002 8:14) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)

The Codex is available as part of the army deal, which is available in Australia now - as for when it will be available by itself, or in other countries, I can't help you there, sorry :)
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             [14] RE: RE: Codex Information . (9 Replies). scuzzlebutt[]. 4/26/2002 5:27 (5/13/2002 8:14) >> The Codex is available as part of the army deal, which is available in Australia now - as for when it will be available by itself, or in other countries, I can't help you there, sorry :)
 

what? your in Aussie and you got the codex! here in NZ, I know two people with the $350 (NZ) box sets, one the GW store, but they haven't got the codex yet due to there limted supply of them, and yet you get them! damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little, that becuase you have the region management in Australia, you get all the good stuff first. Models look damn nice though, GW Wellington has got its army all painted and in the store window on display, and damn, they look good. especially like the basic necron warriors, very skelteal looking and evil.
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                 [14] RE: RE: RE: Codex Information . (8 Replies). KharnIsANiceGuy[]. 4/26/2002 7:22 (5/13/2002 8:14) ---SNIP---

damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little

---SNIP---

not to mention Russell Crowe
LOL
;)
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                     [14] RE: RE: RE: RE: Codex Information . (6 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/13/2002 8:14) Must kill austrailians for codex...

*turns around*

what? I though you were gone already. Damn it!

Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
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                         [14] RE: RE: RE: RE: RE: Codex Information . (5 Replies). grendelwulf[]. 4/28/2002 13:51 (5/13/2002 8:14) >> Must kill austrailians for codex...
>>
>> *turns around*
>>
>> what? I though you were gone already. Damn it!
>>
>> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?

They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
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                             [14] RE: RE: RE: RE: RE: RE: Codex Information . (4 Replies). IxusNaugus[]. 4/29/2002 8:28 (5/13/2002 8:14) >> >> Must kill austrailians for codex...
>> >>
>> >> *turns around*
>> >>
>> >> what? I though you were gone already. Damn it!
>> >>
>> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>>
>> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.

early may!!!
I'm an aussie and mine arived last wednesday? what the??
how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.

Ixus Naugus, the damned one who harvests souls for the C'tan
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                                 [14] RE: RE: RE: RE: RE: RE: RE: Codex Information . (3 Replies). davman[]. 4/29/2002 16:12 (5/13/2002 8:14) >> >> >> Must kill austrailians for codex...
>> >> >>
>> >> >> *turns around*
>> >> >>
>> >> >> what? I though you were gone already. Damn it!
>> >> >>
>> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >>
>> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>>
>> early may!!!
>> I'm an aussie and mine arived last wednesday? what the??
>> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>>
>> Ixus Naugus, the damned one who harvests souls for the C'tan

can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?
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                                     [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (2 Replies). IxusNaugus[]. 4/30/2002 9:38 (5/13/2002 8:14) >> >> >> >> Must kill austrailians for codex...
>> >> >> >>
>> >> >> >> *turns around*
>> >> >> >>
>> >> >> >> what? I though you were gone already. Damn it!
>> >> >> >>
>> >> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >> >>
>> >> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>> >>
>> >> early may!!!
>> >> I'm an aussie and mine arived last wednesday? what the??
>> >> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>> >>
>> >> Ixus Naugus, the damned one who harvests souls for the C'tan
>>
>> can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?

YES They Have A New Tank, And Only One Tank!!
The "Monolith" or; bigger than land raider, liquid metal armour toting, particle whip firing, phasing troops to itself and muchly killing everything tank....

that is all i have to say on that
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                                         [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (1 Replies). davman[]. 5/11/2002 14:51 (5/13/2002 8:14) >> >> >> >> >> Must kill austrailians for codex...
>> >> >> >> >>
>> >> >> >> >> *turns around*
>> >> >> >> >>
>> >> >> >> >> what? I though you were gone already. Damn it!
>> >> >> >> >>
>> >> >> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >> >> >>
>> >> >> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>> >> >>
>> >> >> early may!!!
>> >> >> I'm an aussie and mine arived last wednesday? what the??
>> >> >> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>> >> >>
>> >> >> Ixus Naugus, the damned one who harvests souls for the C'tan
>> >>
>> >> can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?
>>
>> YES They Have A New Tank, And Only One Tank!!
>> The "Monolith" or; bigger than land raider, liquid metal armour toting, particle whip firing, phasing troops to itself and muchly killing everything tank....
>>
>> that is all i have to say on that

particle whip firing? a new weapon?
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                                             [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (0 Replies). IxusNaugus[]. 5/13/2002 8:14 (5/13/2002 8:14) >> >> >> >> >> >> Must kill austrailians for codex...
>> >> >> >> >> >>
>> >> >> >> >> >> *turns around*
>> >> >> >> >> >>
>> >> >> >> >> >> what? I though you were gone already. Damn it!
>> >> >> >> >> >>
>> >> >> >> >> >> Ive been thinking about getting a new army for 40k. Will they be in the uk by may 31st?
>> >> >> >> >>
>> >> >> >> >> They're supposed to hit the us in early may, so I expect you guys should get it a little earlier than us.
>> >> >> >>
>> >> >> >> early may!!!
>> >> >> >> I'm an aussie and mine arived last wednesday? what the??
>> >> >> >> how bizarre is that, at any rate the codex kicks some serious hindquarters. well worth waiting all those years for says I, and i been waiting since second ed.
>> >> >> >>
>> >> >> >> Ixus Naugus, the damned one who harvests souls for the C'tan
>> >> >>
>> >> >> can you PLEASE tell me then if the necrons really have a new tank. if so whats it called?
>> >>
>> >> YES They Have A New Tank, And Only One Tank!!
>> >> The "Monolith" or; bigger than land raider, liquid metal armour toting, particle whip firing, phasing troops to itself and muchly killing everything tank....
>> >>
>> >> that is all i have to say on that
>>
>> particle whip firing? a new weapon?
 

I am not answering another question after this, if you wanna know stuff get a codex, i've had mine for nearly two weeks now.

yes the necrons have some new weapons, they are cool, the kill things.

nuff said

Ixus Naugus, the damned one who harvests souls for the C'tan
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                     [14] RE: RE: RE: RE: Codex Information . (0 Replies). Dougy[]. 5/3/2002 2:20 (5/3/2002 2:20) >> ---SNIP---
>>
>> damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little
>>
>> ---SNIP---
>>
>> not to mention Russell Crowe
>> LOL
>> ;)
 

Thats a bit harsh you NZ guys managed to give as Richard Wilks possibly the lowest and worst journalist in the southern hemisphere....
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         [14] RE: Codex Information . (2 Replies). porksoda[]. 4/26/2002 7:38 (5/6/2002 3:58) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)

>Hey, just goto portent.net
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             [14] RE: RE: Codex Information . (1 Replies). davman[]. 4/29/2002 16:19 (5/6/2002 3:58) >> >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)
>>
>> >Hey, just goto portent.net

tried it, didnt work. you got to be a member or sumthing? whats the address again?
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                 [14] RE: Codex Information . (0 Replies). Tycos[]. 5/6/2002 3:58 (5/6/2002 3:58) >> >> >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :)
>> >>
>> >> >Hey, just goto portent.net
>>
>> tried it, didnt work. you got to be a member or sumthing? whats the address again?

You don't need to be a member or anything. Just go to:

http://www.portent.net/

and click the 40K rumors link on hte sidebar.
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     [14] RE: Codex: Necrons - Army Selections . (1 Replies). TiechoNortheal[]. 4/25/2002 18:33 (4/25/2002 20:31) >> Post your Necrons army lists and selection discussions here.

My army's going to look something like this:

HQ

Necron Lord
w/ Viel of Darkness and R. Orb 200pts

Elites

Immortals x10 280pts

Wraiths x3 195pts
(think but not sure on point cost)

Troops

Warriors x11 198pts

Warriors x11 198pts

Warriors x11 198pts

Warriors x11 198pts

Heavy Support

Monolith 235pts

Total 1702pts

I know that's it's not the fastest army in the world, but I plan to fight it with a "Come and get me" battle plan, you know, move offensively but fight defensively.

What do ya'll think?
Anybody please, advice will be greatly aprecaited.
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         [14] a 1500pt GT necron army . (0 Replies). doomangel[]. 4/25/2002 20:31 (4/25/2002 20:31) Necrons lord - Gaze of Flamer (15), Phase Shifter (40), Phylactery (15) - 170pts

15 Warriors - 270pts

15 Warriors - 270pts

10 Warriors - 180pts

6 Immortals - 168pts

6 Pariahs - 216pts

6 Scarab Swarm - 72pts

3 Necron Destroyers - 150pts
 

1496pts

models: 62
 

the lord joins the pariahs to kill hard to kill enemy units/models

and this army won't cost me much
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     [14] Great lists everyone! . (0 Replies). Zanzer[]. 4/25/2002 22:02 (4/25/2002 22:02) All the armies sound great so far. I was just wondering if everyone could be as descriptive as the first guy who explained every little detail about their rules/abilities (cough). Thanks all, great lists!
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     [14] I would love to, but I gota wait on the codex to come out first (nt) . (5 Replies). bigjon[]. 4/25/2002 22:15 (5/6/2002 4:07) .
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         [14] Any suggestions? . (4 Replies). Stilger[]. 4/26/2002 3:49 (5/6/2002 4:07) Hello all,

I’ve played Necrons since they came out in second and have put together about 2,500 points worth of the army. I have always felt that even without the codex we were one of the strongest army’s in the games (nids never had a chance), and was worried that they would actually weaken the core troops with the release of the codex, well that didn’t happen but I’m left with a boggle.

I will list the 2,000 point army I usually play below and ask for advice on which units to add to it to make it more affective. Also, please keep in mind any unit I add will result in the reduction of another unit, see please tell me which unit I should remove.
 

HQ

Lord – Veil of Darkness 160pts

EL

10 Immortal – 280pts
10 Immortals – 280pts

Troops

10 Warriors - 180
10 Warriors - 180
10 Warriors - 180
10 Warriors - 180

FA
5 Destroyers – 250pts
5 Destroyers – 250pts
10 Scarabs – 60pts (yeah this will have to change)

It comes out to exactly 2,000 points
 

Tactics:
The idea is to sit back, let them come at me and use the Necrons massed fire ability (immortals, destroyers) to tear holes in the enemy. I generally use the warriors to screen for the other units but they add their fire where needed. The scarabs are a reactionary force that sit in the middle of the line and wait for an assault unit to get to close, then they attack them and tie em down for a few turns. If the enemy makes it into assault, I use the lord to teleport valuable squads into safety or create opportunities.

What strategy’s would others recommend for this army, or this army plus any modifications you might suggest?

Questions and Assumptions:
I like the flayed ones ability to infiltrate, and tie down the enemy and am considering giving up a warrior squad to get some, but I worry about losing the screen and clogging up my firing lanes.

Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon.

Thank you all for your time!

Stilger

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             [14] RE: Any suggestions? . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 4/26/2002 8:46 (4/26/2002 8:46) >> Hello all,
>>
>> I’ve played Necrons since they came out in second and have put together about 2,500 points worth of the army. I have always felt that even without the codex we were one of the strongest army’s in the games (nids never had a c