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Tactica Necrons
Codex: Necrons - Army Selections gw-AdiWood. [14] RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 7:41). [14] RE: RE: Codex: Necrons - Army Selections naamah (4/25/2002 14:40). [14] necrons are differant (NT) KROGOTH (4/25/2002 16:08). [14] RE: necrons are differant (NT) Empirrer (5/1/2002 16:44). [14] RE: RE: RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 17:46). [14] What?? FrancoisX (4/26/2002 4:21). [14] RE: What?? deathdroidMK (4/27/2002 7:13). [14] RE: RE: What?? IoRiyagama (4/30/2002 11:23). [14] RE: RE: RE: What?? dwarfsrule (5/12/2002 15:25). [14] RE: RE: RE: RE: What?? dwarfsrule (5/12/2002 15:28). [14] RE: RE: RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:16). [14] T-6 can be killed LukeGuyStalker (4/26/2002 3:08). [14] No chaosdwarfx (4/26/2002 3:59). [14] RE: No gerblash (4/27/2002 19:58). [14] RE: T-6 can be killed << But not like that wraithwlf (5/3/2002 16:24). [14] RE: RE: T-6 can be killed << But not like that Ozlander (5/3/2002 21:02). [14] Stop! You're making me jealous! wraithwlf (5/6/2002 11:55). [14] RE: Stop! You're making me jealous! Jdicarlo (5/6/2002 17:54). [14] RE: RE: Stop! You're making me jealous! Ozlander (5/7/2002 4:05). [14] Stop! You're making me jealous! pistolpete (5/9/2002 8:54). [14] RE: Stop! You're making me jealous! LordDraconus (5/10/2002 10:44). [14] RE: Stop! You're making me jealous! dwarfsrule (5/11/2002 8:22). [14] RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/25/2002 22:34). [14] RE: RE: RE: RE: Codex: Necrons - Army Selections porksoda (4/26/2002 7:35). [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/28/2002 22:20). [14] RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections IoRiyagama (4/30/2002 11:30). [14] RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:43). [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections eveo (5/5/2002 1:21). [14] RE: RE: RE: Codex: Necrons - Army Selections vinniemac (5/1/2002 23:38). [14] RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/11/2002 8:12). [14] RE: RE: RE: RE: Codex: Necrons - Army Selections SethKlein (5/11/2002 12:12). [14] RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:14). [14] RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:20). [14] RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 18:25). [14] RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:14). [14] comments on my necrontyr force Ton (5/5/2002 4:52). [14] RE: comments on my necrontyr force grendelwulf (5/6/2002 0:26). [14] RE: RE: comments on my necrontyr force Tycos (5/6/2002 3:45). [14] RE: RE: RE: comments on my necrontyr force cybersquig (5/6/2002 5:34). [14] RE: RE: RE: RE: comments on my necrontyr force LordBolt (5/6/2002 17:33). [14] comments on my necrontyr force PLEASE READ!!! Ton (5/6/2002 18:09). [14] RE: comments on my necrontyr force PLEASE READ!!! cybersquig (5/8/2002 4:09). [14] RE: comments on my necrontyr force PLEASE READ!!! LordBolt (5/8/2002 16:14). [14] footsore pariahs cybersquig (5/8/2002 3:46). [14] RE: RE: Codex: Necrons - Army Selections giggles (5/5/2002 9:10). [14] RE: RE: RE: Codex: Necrons - Army Selections grendelwulf (5/6/2002 0:27). [14] RE: RE: RE: Codex: Necrons - Army Selections LordDraconus (5/10/2002 11:16). [14] RE: RE: Codex: Necrons - Army Selections needawash (5/10/2002 6:30). [14] RE: RE: Codex: Necrons - Army Selections Uzziel (5/10/2002 23:36). [14] What Should I Get? gauss (4/25/2002 9:07). [14] RE: What Should I Get? cronusdracon (4/25/2002 13:30). [14] RE: RE: What Should I Get? ChaosDave (4/25/2002 13:42). [14] :p Cronusdracon (4/25/2002 14:19). [14] RE: What Should I Get? maverickhunter (5/1/2002 12:53). [14] RE: RE: What Should I Get? Ctanman (5/1/2002 16:10). [14] RE: RE: RE: What Should I Get? LordBolt (5/1/2002 18:40). [14] RE: RE: RE: RE: What Should I Get? Ozlander (5/1/2002 23:37). [14] RE: RE: RE: RE: RE: What Should I Get? LordBolt (5/2/2002 19:30). [14] RE: Codex: Necrons - Army Selections Ghazhkull Thraka (4/25/2002 11:32). [14] Sweeeet! cybersquig (5/6/2002 5:42). [14] RE: Sweeeet! RoguePhoenix (5/13/2002 10:29). [14] RE: RE: Sweeeet! hounddog (5/13/2002 14:03). [14] 500 point games cwolf (4/25/2002 15:21). [14] RE: 500 point games haldanej (4/25/2002 22:02). [14] RE: RE: 500 point games Ozlander (4/25/2002 23:36). [14] RE: RE: RE: 500 point games haldanej (4/28/2002 23:53). [14] RE: 500 point games caleth (4/27/2002 11:27). [14] Codex Information NecriticDraco (4/25/2002 17:50). [14] RE: Codex Information Ozlander (4/25/2002 23:43). [14] RE: RE: Codex Information scuzzlebutt (4/26/2002 5:27). [14] RE: RE: RE: Codex Information KharnIsANiceGuy (4/26/2002 7:22). [14] RE: RE: RE: RE: Codex Information deathdroidMK (4/27/2002 7:13). [14] RE: RE: RE: RE: RE: Codex Information grendelwulf (4/28/2002 13:51). [14] RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/29/2002 8:28). [14] RE: RE: RE: RE: RE: RE: RE: Codex Information davman (4/29/2002 16:12). [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/30/2002 9:38). [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information davman (5/11/2002 14:51). [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (5/13/2002 8:14). [14] RE: RE: RE: RE: Codex Information Dougy (5/3/2002 2:20). [14] RE: Codex Information porksoda (4/26/2002 7:38). [14] RE: RE: Codex Information davman (4/29/2002 16:19). [14] RE: Codex Information Tycos (5/6/2002 3:58). [14] RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:33). [14] a 1500pt GT necron army doomangel (4/25/2002 20:31). [14] Great lists everyone! Zanzer (4/25/2002 22:02). [14] I would love to, but I gota wait on the codex to come out first (nt) bigjon (4/25/2002 22:15). [14] Any suggestions? Stilger (4/26/2002 3:49). [14] RE: Any suggestions? DoomImmortal (4/26/2002 8:46). [14] RE: Any suggestions? lordcaledor (4/26/2002 18:12). [14] RE: RE: Any suggestions? davman (4/29/2002 16:23). [14] RE: RE: RE: Any suggestions? Tycos (5/6/2002 4:07). [14] can somebody with the codex please tell me the sorts of things in the army and what they do? knovice (4/27/2002 2:04). [14] Scarabs..... Intellectawe (4/27/2002 6:01). [14] RE: Scarabs..... Ozlander (4/27/2002 13:36). [14] RE: RE: Scarabs..... jimmyt (4/28/2002 19:19). [14] RE: RE: RE: Scarabs..... davman (4/29/2002 16:26). [14] WHEN DOES THE CODEX COME OUT IN CANADA? (NT) ElVice (4/27/2002 10:08). [14] RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) wraithwlf (5/3/2002 16:58). [14] RE: RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) Tycos (5/6/2002 4:11). [14] I have read the Necron codex and this is a summary of what is inside. AunOBell (4/27/2002 13:02). [14] RE: I have read the Necron codex and this is a summary of what is inside. Ozlander (4/27/2002 13:34). [14] RE: I have read the Necron codex and this is a summary of what is inside. torch (5/13/2002 16:49). [14] Well I Dont Really Have The Codex But Heres My Army! Zanzer (4/27/2002 18:39). [14] RE: Well I Dont Really Have The Codex But Heres My Army! DoomImmortal (4/28/2002 8:59). [14] Help for starters Captainjabinus (4/29/2002 19:03). [14] 70 Warriors GODofWAR (4/30/2002 18:48). [14] RE: 70 Warriors FrontierPediatry (4/30/2002 19:01). [14] RE: RE: 70 Warriors grendelwulf (4/30/2002 19:54). [14] RE: RE: RE: 70 Warriors GODofWAR (4/30/2002 22:06). [14] RE: RE: RE: RE: 70 Warriors grendelwulf (5/1/2002 4:08). [14] RE: RE: RE: RE: RE: 70 Warriors IxusNaugus (5/9/2002 8:34). [14] RE: RE: RE: 70 Warriors Tycos (5/6/2002 4:21). [14] RE: 70 Warriors LordBolt (5/1/2002 18:58). [14] 2500 Point Army, 80 Raiders LordBolt (5/1/2002 20:07). [14] RE: 2500 Point Army, 80 Raiders Ozlander (5/1/2002 23:44). [14] RE: 70 Warriors LordDraconus (5/10/2002 12:15). [14] Just a small problem with troop selection... Phoenix (5/1/2002 0:00). [14] RE: Just a small problem with troop selection... GhostXV (5/1/2002 0:23). [14] RE: RE: Just a small problem with troop selection... DoomImmortal (5/1/2002 14:11). [14] RE: Codex: Necrons - Army Selections Empirrer (5/1/2002 16:54). [14] RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 19:46). [14] RE: RE: RE: Codex: Necrons - Army Selections Zanzer (5/3/2002 17:10). [14] MORE DESTROYERS??? YES!!! Empirrer (5/1/2002 16:58). [14] RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53). [14] RE: RE: Codex: Necrons - Army Selections draconfarkarirug (5/1/2002 22:00). [14] RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53). [14] My list thespacecobra (5/3/2002 10:17). [14] Army Plan... VileCreature (5/3/2002 14:03). [14] My Pre-Codex Necron Army! 1000 and 1700 points! Zanzer (5/3/2002 18:09). [14] Pariahs, Tomb Spyders and Wraiths DoomImmortal (5/4/2002 14:19). [14] My necron army Ton (5/5/2002 0:56). [14] RE: My necron army DoomImmortal (5/5/2002 6:07). [14] RE: RE: My necron army LordBolt (5/5/2002 17:07). [14] RE: RE: RE: My necron army FrontierPediatry (5/5/2002 19:06). [14] RE: RE: RE: My necron army grendelwulf (5/6/2002 0:33). [14] RE: RE: RE: RE: My necron army DoomImmortal (5/6/2002 8:56). [14] RE: Codex: Necrons - Army Selections LordNecron (5/5/2002 19:35). [14] RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/5/2002 21:19). [14] Uses for the Wraith anglachel (5/8/2002 17:49). [14] RE: RE: Codex: Necrons - Army Selections wraithwlf (5/6/2002 12:03). [14] RE: RE: RE: Codex: Necrons - Army Selections DoomImmortal (5/6/2002 13:46). [14] RE: RE: RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/6/2002 16:33). [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/12/2002 15:38). [14] RE: Codex: Necrons - Army Selections Vavow (5/6/2002 18:10). [14] RE: RE: Codex: Necrons - Army Selections NaggaXhotl (5/8/2002 6:54). [14] Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/6/2002 23:48). [14] RE: Codex: Necrons & teh new assault rules.. & somethings to consider. draconfarkarirug (5/8/2002 20:35). [14] RE: RE: Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/9/2002 0:04). [14] Two days!!! seti (5/7/2002 12:50). [14] My army ideas Necronmaniac (5/8/2002 6:55). [14] RE: Codex: Necrons - Army Selections draconfarkarirug (5/8/2002 22:13). [14] RE: Codex: Necrons - Army Selections DoomImmortal (5/10/2002 8:14). [14] First Army list Attempt Glaze (5/9/2002 11:36). [14] Y not Pariahs?! cybersquig (5/9/2002 17:34). [14] RE: (why) not Pariahs?! anglachel (5/10/2002 0:42). [14] RE: RE: (why) not Pariahs?! Necronmaniac (5/10/2002 7:33). [14] RE: RE: RE: (why) not Pariahs?! davman (5/11/2002 14:48). [14] RE: RE: RE: RE: (why) not Pariahs?! In their defence, and clarification:) cybersquig (5/12/2002 9:28). [14] RE: Y not Pariahs?! Glaze (5/10/2002 11:36). [14] RE: Codex: Necrons - Army Selections necronHEAVYdestroyer (5/9/2002 19:51). [14] My List Is... TiechoNortheal (5/9/2002 22:40). [14] RE: My List Is... Ozlander (5/10/2002 3:40). [14] Tomb Spyders Rule LordDraconus (5/10/2002 9:07). [14] RE: Tomb Spyders Rule MichN (5/10/2002 20:25). [14] RE: RE: Tomb Spyders Rule LordDraconus (5/11/2002 18:29). [14] RE: Codex: Necrons - Army Selections MichN (5/10/2002 20:27). [14] New Necron Army For Your Appraisal TheGunner (5/10/2002 21:19). [14] RE: New Necron Army For Your Appraisal blkdymnd (5/10/2002 23:32). [14] RE: RE: New Necron Army For Your Appraisal Ozlander (5/11/2002 4:19). [14] RE: RE: RE: New Necron Army For Your Appraisal blkdymnd (5/11/2002 11:38). [14] RE: New Necron Army For Your Appraisal DoomImmortal (5/11/2002 5:07). [14] 1,000 Point Army (Just got the box) Zanzer (5/11/2002 0:56). [14] Ok This Is My 3000pt list IxusNaugus (5/11/2002 9:04). [14] RE: Ok This Is My 3000pt list SethKlein (5/11/2002 13:08). [14] RE: RE: Ok This Is My 3000pt list IxusNaugus (5/12/2002 8:14). [14] RE: Codex: Necrons - Army Selections Borgash (5/11/2002 15:00). [14] Sorry to burst your bubble but... Zanzer (5/11/2002 22:22). [14] RE: Sorry to burst your bubble but... IxusNaugus (5/13/2002 8:20). [14] 2000 Pt. Army for review blkdymnd (5/11/2002 20:56). [14] 1,000 1,700 and 2,000 Point Armies up for review! Zanzer (5/12/2002 1:39). [14] RE: 1,500 Necron Army Galderon (5/12/2002 4:35). [14] RE: RE: 1,500 Necron Army DoomImmortal (5/13/2002 8:25). [14] RE: 1,000 1,700 and 2,000 Point Armies up for review! Ctanminion (5/12/2002 21:15). [14] Hows this for an army list? CtanMinion (5/12/2002 21:08). [14] RE: Hows this for an army list? IxusNaugus (5/13/2002 8:25). [14] Codex: Necrons - Army Selections . (185 Replies). gw-AdiWood[].
4/25/2002 6:17 (5/13/2002 16:49) Post your Necrons army lists and selection
discussions here.
[14] RE: Codex: Necrons - Army Selections . (48 Replies). Ozlander[]. 4/25/2002 7:41 (5/12/2002 15:28) >> Post your Necrons army lists and selection discussions here. Ok, I'll start the ball rolling with a simple 750pt list... HQ
Troops
Fast Attack
750pts exactly I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations) Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll. Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons. Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic. I went for Destroyers instead of heavy destroyers mainly because
Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-) I'll be making lists for other points values as well and will post them when I can Ozlander
[14] RE: RE: Codex:
Necrons - Army Selections . (29 Replies). naamah[]. 4/25/2002 14:40 (5/12/2002
15:28) >> I chose the destroyer body for my lord because of the speed (same
as jetbike) and survivability against 'instant death' (the +1 toughness
makes him T6 and does count towards instant death calculations)
****Unless the Necrons work differently than other armies bikes, the
+1 Toughness is NOT used in determining instant death ex. A SM (T5)on a
bike is still insta-killed be a weapon with a S8
[14] necrons are differant (NT) . (1 Replies). KROGOTH[]. 4/25/2002 16:08
(5/1/2002 16:44) No Text
[14] RE: necrons are differant (NT) . (0 Replies). Empirrer[MzoekV@hotmail.com]. 5/1/2002 16:44 (5/1/2002 16:44) More FICHTERS (necron destroyers)!!! I' LOVE DESTROYERS END NEED MORE!!!
[14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). Ozlander[].
4/25/2002 17:46 (5/12/2002 15:28) >> >> I chose the destroyer body for
my lord because of the speed (same as jetbike) and survivability against
'instant death' (the +1 toughness makes him T6 and does count towards instant
death calculations)
The wargear entry for the destroyer body clearly states that the +1
T *does* count towards instant death
[14] What?? . (4 Replies). FrancoisX[]. 4/26/2002 4:21 (5/12/2002 15:28)
For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh
of these advantages are more expensive taken individually in other armies!!!
(bike 35 points is just +1T and movement, salamander cape is 35 and it's
just no auto-kill, etc...) Who won't use this option? is there a counter
part? Or just put it in the main rule for the lord, don't pretend it's
an option when it is such an obvious choice (i mean that for the designers...)
[14] RE: What?? . (3 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/12/2002 15:28) >> For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh of these advantages are more expensive taken individually in other armies!!! (bike 35 points is just +1T and movement, salamander cape is 35 and it's just no auto-kill, etc...) Who won't use this option? is there a counter part? Or just put it in the main rule for the lord, don't pretend it's an option when it is such an obvious choice (i mean that for the designers...) Its because the necrons have them. Gone are the days of chaos jetbikes and space marine monoliths. The simple fact is that not everyone can have something that is in one particular army. Space marines get bionics for only 10pts which can keep your commander around for an extra turn longer than that dark eldar archon. Same as that SM get terminator armour for a only 25 points, which gives a 2+ and a 5+ inv save. See what Im saying? 1 question - is the rules ppl are using from the old list or a preview
list cause I dont remember anything about a necron lord getting a destroyer.
[14] RE: RE: What?? . (2 Replies). IoRiyagama[no]. 4/30/2002 11:23 (5/12/2002
15:28) the necron lord has 5 base toughness anyway so he can only be insta
killed by S10 weapons but if the strength is lower and he has a destroyer
body u count it as 6 toughness and it is allways 6 toughness when rolling
to wound
[14] RE: RE: RE: What?? . (1 Replies). dwarfsrule[]. 5/12/2002 15:25 (5/12/2002
15:28) I see what you mean, but it's not quite correct, the +1 toughness
is really a base toughness modifier and thus a necron lord with destryer
body can't be instant killed by strenght 10 weapons, this is differant,
because the body is really part of the lord and not just a mount wich you
can be blown off.
>> the necron lord has 5 base toughness anyway so he can only be insta
killed by S10 weapons but if the strength is lower and he has a destroyer
body u count it as 6 toughness and it is allways 6 toughness when rolling
to wound
Reply
[14] RE: RE: RE: RE: What?? . (0 Replies). dwarfsrule[]. 5/12/2002 15:28
(5/12/2002 15:28) whoops my bad.
>> I see what you mean, but it's not quite correct, the +1 toughness
is really a base toughness modifier and thus a necron lord with destryer
body can't be instant killed by strenght 10 weapons, this is differant,
because the body is really part of the lord and not just a mount wich you
can be blown off.
[14] RE: RE: RE: Codex: Necrons - Army Selections . (11 Replies). TiechoNortheal[]. 4/25/2002 18:16 (5/11/2002 8:22) >> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8 They do work differant than other armies, Lords with a Destroyer body
can't be instant killed by ant thing, i.e. toughness 6. An SM on a bike
being instant killed by a Str. 8 weapon is representing the SM getting
blow off his bike, but the Lord's bike isn't a bike, it's part of his body,
so Toughness 6 is his regular, unalterable toughness.
[14] T-6 can be killed . (10 Replies). LukeGuyStalker[]. 4/26/2002 3:08
(5/11/2002 8:22) a canifex with a venom cannon has strength 12(carnifex's
strength is 10+2)so they can still be liable for instant death from a shot
from a carnifex
[14] No . (1 Replies). chaosdwarfx[]. 4/26/2002 3:59 (4/27/2002 19:58) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex No it doesn't. Max Strength is 10. His venom cannon shots are Strength
10.
[14] RE: No . (0 Replies). gerblash[]. 4/27/2002 19:58 (4/27/2002 19:58)
yup your right on that one other wise dreads would be S12 (6*2 for power
fist)
[14] RE: T-6 can be killed << But not like that . (7 Replies). wraithwlf[]. 5/3/2002 16:24 (5/11/2002 8:22) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex T6 models can be killed by my favorite item in the Eldar armoury. Just introduce him to the Wraithcannon. On a roll to wound of six, the model is sucked into the warp, inflicting an insta-kill with no strength limitations. Patiently waiting for my new Necron boxed army to arrive,
[14] RE: RE: T-6 can be killed << But not like that . (6 Replies).
Ozlander[]. 5/3/2002 21:02 (5/11/2002 8:22) >> >> a canifex with a venom
cannon has strength 12(carnifex's strength is 10+2)so they can still be
liable for instant death from a shot from a carnifex
Yup, a Wraithcannon will do it :) A Wraithcannon won't instakill a C'Tan tho... he isn't transported to the warp and just takes one wound instead. The Wraithcannon is specifically mentioned, but there are several other weapons that inflict instant death, like plague swords/knives, Abaddon's demon sword etc. Perhaps the Wraithcannon is singled out because the C'Tan can't actually go to the warp? (just guessing). If not, then some clarification with regards to other instant death weapons would be useful (iow do all weapons of that type just cause one wound, or is it just the Wraithcannon?) While I'd sure like to see an answer from someone that knows (mods,
studio) I won't be holding my breath, as I'm sure they have more important
things to do :)
[14] Stop! You're making me jealous! . (5 Replies). wraithwlf[]. 5/6/2002 11:55 (5/11/2002 8:22) >>The Wraithcannon is specifically mentioned I've been sitting here chomping at the bit, waiting for my Army and codex to arrive. If you keep this up, a raiding party may arrive at your doorstep :P Seriously though, its nice to get some early information from places where it is available soon, especially from someone who goes beyond the "its new, its too powerful, I don't think I can beat it, so it sucks" attitude. Cheers,
[14] RE: Stop! You're making me jealous! . (4 Replies). Jdicarlo[]. 5/6/2002
17:54 (5/11/2002 8:22) Just curious, but where does everyone get all this
information from before the codex is out? Cause I have been looking everywhere
to find out stuff like that, cause I'm thinking about starting a Necron
army and wanted to do some research, but havent found a thing. I also really
like the fluff, so again outta curiosity, why cant the C'Tan go to the
warp, and how do they get along with the Chaos powers, being that they
are also gods, and apparently younger then the C'Tan?
>> >>The Wraithcannon is specifically mentioned
[14] RE: RE: Stop! You're making me jealous! . (3 Replies). Ozlander[].
5/7/2002 4:05 (5/11/2002 8:22) The codex is out in Australia
[14] Stop! You're making me jealous! . (2 Replies). pistolpete[pistolpete935@yahoo.co.uk]. 5/9/2002 8:54 (5/11/2002 8:22) Haaaa!!!!Haaaa!!!!!Haaaaa!!!!! My local GW in the UK HAS the box set, I cought a cheaky glance of it. Does any1 else know if their GW has them in aswel? Pistol Aaaggghhhh!!!! Big nasty Gause cannons!!
[14] RE: Stop! You're making me jealous! . (0 Replies). LordDraconus[]. 5/10/2002 10:44 (5/10/2002 10:44) We got the box in ours.. in theory all GWs should have the box.. I got the new Necrons myself :)
[14] RE: Stop! You're making me jealous! . (0 Replies). dwarfsrule[]. 5/11/2002
8:22 (5/11/2002 8:22) Yeah, we have it too, and the manager let me see
it, indluding all the stuff inside ofcourse. Because I'm such a fan of
necrons
>> Haaaa!!!!Haaaa!!!!!Haaaaa!!!!!
[14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). SonnyChiba[].
4/25/2002 22:34 (5/5/2002 1:21) actually insta death works only if the
dtrength is double the toughness plus one. ie. a lascannon will insta death
any toughness four model.
[14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (4 Replies). porksoda[dr_dog_@hotmail.com]. 4/26/2002 7:35 (5/5/2002 1:21) >> actually insta death works only if the dtrength is double the toughness plus one. ie. a lascannon will insta death any toughness four model. >>Naah, I'm pretty sure it only has to be double toughness. Remember
that battle report when blood angels were just released and the eldar didn't
have a codex. the wraithguard shot at dante, toughness 4 i think, with
a meltgun (which was whaat their weapon counted as back then) INstant killed
him.
[14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (3 Replies).
SonnyChiba[]. 4/28/2002 22:20 (5/5/2002 1:21) really? thats what i thought
to, but the GW guy at the store said it had to be double plus one. ah well,
nowadays i dont tend to rely on those guys too much, some of them are actually
the ones responsible for so many mix ups in terms of rules, whatever, you're
probably right
[14] RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (2 Replies).
IoRiyagama[]. 4/30/2002 11:30 (5/5/2002 1:21) It clearly says in the rulebook
that if the strength is double the toughness then they are slain outright.
instead of argueing why dont u just get out the bible (the rulebook)
[14] RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). goragg[]. 5/4/2002 2:43 (5/5/2002 1:21) >> It clearly says in the rulebook that if the strength is double the toughness then they are slain outright. instead of argueing why dont u just get out the bible (the rulebook) I thought is said "more then double" my book is at a friend's house
though, so can't check atm. but that's how everyone i've ever played has
done it.
[14] RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections .
(0 Replies). eveo[]. 5/5/2002 1:21 (5/5/2002 1:21)
WH40K rule book excerpt, page 53, column 1, paragraph 3: "If a creature is wounded by something that has a Strength value that
is double its Toughness or greater it is killed outright and immediately
removed."
This seems to state rather clearly that a Strength 8 weapon will 'insta-kill'a Toughness 4 model. Hope this helps, and good luck !
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). vinniemac[].
5/1/2002 23:38 (5/1/2002 23:38) >> >> I chose the destroyer body for my
lord because of the speed (same as jetbike) and survivability against 'instant
death' (the +1 toughness makes him T6 and does count towards instant death
calculations)
The lord isn't technically mounted on a jetbike. Instead, he and the
jetbike are fused together so in fact the +1 Toughness is used to determine
instant death.
[14] RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). dwarfsrule[].
5/11/2002 8:12 (5/11/2002 12:12) ****Unless the Necrons work differently
than other armies bikes, the +1 Toughness is NOT used in determining instant
death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
>> The destroyerbody upgrade makes it really toughness 6 not '5(6)'.
This is because the body is part of the lord and not just a mount. So you
can''t instant kill a necron lord with strenght 10 weapons.
[14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). SethKlein[].
5/11/2002 12:12 (5/11/2002 12:12) >> ****Unless the Necrons work differently
than other armies bikes, the +1 Toughness is NOT used in determining instant
death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
The necron 'bikes' do work differently as the bike and the necron ad
the same thing, and not detachable, thus the +1T is part of the necron,
hence All destroyers are true T5, and thus not instakilled by lascannons,
and the Necron Lord with a destroyer body is a true T6 and not instakiled
by anything at all. Only downside is that necron 'bikes' don't have any
weapondry on them like the twinlinked bolters on space marine bikes...but
that is a small price to pay...
[14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:14 (4/27/2002 5:14) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month. Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven. My army, and I can't tell you what point value it is, for I do not have the new codex, consists of: 20 Necron Warriors 20 Necron Warriors that I am still painting, your prayers are welcome towards that end:) 10 Necron Immortals 2 Necron Lords 10 Necron Destroyer Bikes.
>> >> Post your Necrons army lists and selection discussions here.
[14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:20 (4/27/2002 5:20) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month. Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven. My army, and I can't tell you what point value it is, for I do not have the new codex, consists of: 20 Necron Warriors 20 Necron Warriors that I am still painting, your prayers are welcome towards that end:) 10 Necron Immortals 2 Necron Lords 10 Necron Destroyer Bikes.
I hope that this meagre force will prove to be a sufficient beginnings for an up to date genesis for a new Warhammer 40K Necron army. Thank you for presenting your army list, along with explanations of what they are all about. May you know victories among victories! Weird Ollie
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). LordBolt[]. 5/1/2002 18:25 (5/1/2002
18:25) >> >> Post your Necrons army lists and selection discussions here.
It all looks good except one big thing, lose the disruption fields on
those raiders, radiers can already get a glance on a 6 with thier guass
flayers and Raiders truely suck at close combat so it is best to keep them
back and let them use their flayers to win over the enemy. Those points
used for the disruption fields could be used for many other things. But
I realy like the set up for the Lord, mine when I get him (still waiting
here in US for the newer ones) will be set up a lot like yours is.
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). goragg[mostpowerfullgod@yahoo.com].
5/4/2002 2:14 (5/4/2002 2:14) I like you list. I need to get down to the
store to buy some minnies!!!!
[14] comments on my necrontyr force . (8 Replies). Ton[]. 5/5/2002 4:52 (5/8/2002 16:14) I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase: Hq
48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?) Fast attack
I think this should wigh in at around 1200 point if im not mistaking, and all for Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders. What do you think. Am i missing something. (destroyers will be added
later.)
[14] RE: comments on my necrontyr force . (7 Replies). grendelwulf[]. 5/6/2002 0:26 (5/8/2002 16:14) Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me. >> I Haven't actually bought my army yet let alone the codex but it
think this is waht its gonna look like after my initial purchase:
[14] RE: RE: comments on my necrontyr force . (6 Replies). Tycos[]. 5/6/2002 3:45 (5/8/2002 16:14) >> Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me. Considering how a Land Raider manages to atract every weapon on the
board until it drops, and that the Monolith is an even bigger target (both
in size and probably in points if everything I've heard is true), I give
it 2 turns max after it hits the board.
[14] RE: RE: RE: comments on my necrontyr force . (5 Replies). cybersquig[jgriffin@ukgateway.net].
5/6/2002 5:34 (5/8/2002 16:14) >> >> Not sure if you'd want to go with
pariahs. Then again, I'm not sure if anyone would want to go with pariahs
:). They only get one attack, they don't come back to life, and (the sole
reason why I won't take them but will take immortals instead) they can't
teleport! Argh! Using veil of darkness with them would be sweet against
marines! They have their good points, but that one fact just bugs me. If
you want close combat I'd stick with having lots of flayed ones like you
said. Your opponent would be having their front lines mobbed in no time!
Personally, my elites will consist of two squads of flayed ones and ten
immortals to be teleported by my lord. If I ever get a monolith, I'm goanna
paint a big bullseye on it. I will also bring a stopwatch with me to see
how long it lasts.Nobody's actually got one to test it out yet, so I could
be just overreacting. This is all just my opinion as I'm going by what's
been said on the board. One of the aussie's here can give a better analysis
than me.
Before making comments like that, please remember that phariahs cut through even invulnerable saves, have a stunning one themselves, and T5, so even w/out a teleport they are harder than terminators, worth 15 pts more. So when placed with other warriors, move and shoot v.v.powerful weapons (same as the immortals), and I would say that that makes them one of the hardest units in the game. So they don't get 'we'll be back', so what - neither will your opponent! Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!! No hard feelings though, I think that your analysis, given your knowlege
(I have the codex) is admirable, and I'd love to hear your thoughts.
$-:o (destroyer) (please feel free to contact me about this I already have 52 warriors,
8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)
[14] RE: RE: RE: RE: comments on my necrontyr force . (4 Replies). LordBolt[].
5/6/2002 17:33 (5/8/2002 16:14)
Well I've got some old necrons; 10 Raiders, 1 Immortal and a few scarabs but I'm waiting one for money and my codex to arrive before I buy more. But I jsut wanted to know, someonw said that flayed ones are 18 each whihc seems low but to a nec player that is good. Also I heard that tomb spyders could fix the monoliths if they got immobilized or something and wanted to know if that was true. Plus those Pariahs are nasty, besides they are targets and cost more than msot other units and cna't be teleported or revived they are perfect. A few of them could literaly RIP a terminator or command squad in half in close combat because they allow no invulnerablity saves or armor saves meaning if they hit you, you DIE no questions asked. But one idea would be have the pariahs walk behind the giant monolith where they couldn't be shot at much then let your scarabs or the nasty flayed ones(which could come right out the front of the monolith) then have your pariahs run around from behind the monolith and finish off any enemies the flayed ones or scarabs may ahve problems with. --LordBolt--
[14] comments on my necrontyr force PLEASE READ!!! . (2 Replies). Ton[]. 5/6/2002 18:09 (5/8/2002 16:14) Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be Necron lord and a C'tan (coz they look cool)
5 Immortals
10 Flayed ones (maybe add another 10, maybe)
3 wraiths
60 warriors (3 squads of twenty)
3 Destroyers
15 scarab swarms
2-3 tomb spiders
Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise? I have decided not to include any pariahs, i think the fact that
Army looking better? Plz give me some feed bakc on this. :) Ton
[14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). cybersquig[jgriffin@ukgateway.net].
5/8/2002 4:09 (5/8/2002 4:09) >> Thanks for your feedback, im purchasing
the codex today, tuesday. I have re-tought my army slightly and im thinking
the final product will be
[14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). LordBolt[].
5/8/2002 16:14 (5/8/2002 16:14) >> Thanks for your feedback, im purchasing
the codex today, tuesday. I have re-tought my army slightly and im thinking
the final product will be
Theres jsut a few probs with that, one th cost is going to be realy
high. The lord normaly is 100 but you are alowed to add 100 more and he
is pointless if you don't sot here is..
Total-2813(guess you could use it in realy big matches)
Lose that C'Tan and I guess you can still do 2500 point matches but also your 3 wraiths are one fast attack squad, your destroyers are another, and 10 scarabs are another squad (thats 3)so i don't know waht to do with the other 5 but then again you are over 2000 so it might not count unless the person you are playing realy cares. JUst wish my codex I ordered a week ago would get here, I got most of my information by just reading all these posts to find the numbers and stuff. Also C'Tan are realy big so plan on it getting shot at a lot. --LordBolt--
[14] footsore pariahs . (0 Replies). cybersquig[]. 5/8/2002 3:46 (5/8/2002
3:46) >>
A lot of good points here, methinks, though remember that a monolith is a skimmer - can troops hide behind it like that (assume a flat battlefield? dunno off hand without checking...one point to note is that they would spend so long running round it that they would never get anywhere! (at least one 2 turns of mvmnt and 1 charge! Flayed ones aren't worth teleporting out of the monolith - they have some incredible infiltration rules already, so they should get into combat in the first turn. They are indeed a must (one squad that is) because of the fact that they cost the same as a warrior, forego their guns and replace them with xtra hard close combat weapons. For a squad that will hopefully spend the entire game in combat, that's a pretty good swap to me! oh and they can wear the skin of their fallen enemies and cause an effect similar to terror! I don't know about the tomb spyders fixing the monolith, but they can spawn a scarab swarm per turn (only do this if you have no choice, if this is all you do then the points cost isn't justified, though they are insanely hard in combat and can be upgraded quite significantly with a ranged weapon (particle whip off the top of my head?)), and they can allow warriors that have been left alone by their mates to get up again - a nasty surprise!!! cybersquig
[14] RE: RE: Codex:
Necrons - Army Selections . (2 Replies). giggles[]. 5/5/2002 9:10 (5/10/2002
11:16) one thing
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). grendelwulf[].
5/6/2002 0:27 (5/6/2002 0:27) >> one thing
just to add, it's called phylactery. And as soon as my army box comes
in, I'll give it to my lord for every single game.
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). LordDraconus[].
5/10/2002 11:16 (5/10/2002 11:16) Tis true, the item was well worth it...
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). needawash[]. 5/10/2002 6:30 (5/10/2002
6:30) Does no one else find the fact that there is a 200 point character
in a 750 point army horrifying? That's more than a quarter of the army!
[14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). Uzziel[Uzziel@Portentmail.com]. 5/10/2002 23:36 (5/10/2002 23:36) 1 lord w/veil & shifter 20 warriors 20 immortals 5 destroyers 10 scarab bases strong winner for 1480pts
[14] What Should I Get? . (8 Replies). gauss[]. 4/25/2002 9:07 (5/2/2002 19:30) Here's what I've got: Necron Lord, 100pts. 5 Immortals, 140pts. 15 Warriors, 270pts. 3 Destroyers, 150pts. Obviously I need a Warriors squad, any other suggestions? Lord Gauss, Terror of the Eastern Seaboard
[14] RE: What Should
I Get? . (2 Replies). cronusdracon[]. 4/25/2002 13:30 (4/25/2002 14:19)
>> Here's what I've got:
Some of the new assualt units would be advisable. Wraiths would be good,
with the low squad size they would be cheaper and easier to start with.
[14] RE: RE: What Should I Get? . (1 Replies). ChaosDave[]. 4/25/2002 13:42
(4/25/2002 14:19) >>
True but the flayed ones look so great. I personally will get both.
[14] :p . (0 Replies). Cronusdracon[]. 4/25/2002 14:19 (4/25/2002 14:19)
>> >>
Well, if you've got the money go fer it! I converted some old warriors to use as flayed ones, so I can use them as soon as the codex comes out. They seem to be a really cool unit. All the new stuff is awesome. Also a full squad of immortals would be good. That way they have to
kill a lot more to prevent come back, and they're just all around deadly,
especially in large squads.
[14] RE: What Should
I Get? . (4 Replies). maverickhunter[]. 5/1/2002 12:53 (5/2/2002 19:30)
>> Here's what I've got:
Definately get more Immortals. They are some of the most powerful guys
we have. Personally I am also going heavily with the Wraiths. I am a big
fan of stealth-type stuff and hopefully they can be useful. the Monolith
look like fun but its points cost may be too much for what its worth; I
don't know.
[14] RE: RE: What Should I Get? . (3 Replies). Ctanman[]. 5/1/2002 16:10
(5/2/2002 19:30) >> >> Here's what I've got:
Yeah more Immortals but another 2 destroyers couldn't hurt (well at
least not you). Also get some of those things that starts with a P and
have warsycthes and can take away all saves (and invunerable) but maybe
there more expensive with points then their capable of.
[14] RE: RE: RE: What Should I Get? . (2 Replies). LordBolt[]. 5/1/2002
18:40 (5/2/2002 19:30)
Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot. --LordBolt--
[14] RE: RE: RE: RE: What Should I Get? . (1 Replies). Ozlander[]. 5/1/2002
23:37 (5/2/2002 19:30) >>
Destroyers are 3-5 in a squad, wraiths are 1-3. Pariahs can't be teleported
:)
[14] RE: RE: RE: RE: RE: What Should I Get? . (0 Replies). LordBolt[].
5/2/2002 19:30 (5/2/2002 19:30) >> >>
Yeah I found out right after I made taht post, sorry my bad. --LordBolt--
[14] RE: Codex: Necrons - Army Selections . (3 Replies). Ghazhkull Thraka[]. 4/25/2002 11:32 (5/13/2002 14:03) Here's my plans for a relatively 'fast' Necron army ++HQ++ Necron Lord w/ Destroyer Body (30), Phase Shifter (30), Phylactery (15), Gaze of Flame (15) - 190 points ++ELITES++ 10 Flayed Ones w/ Disruption Fields - 210 points ++TROOPS++ 12 Necron Warriors - 216 points 12 Necron Warriors - 216 points 12 Necron Warriors - 216 points 12 Necron Warriors - 216 points ++FAST ATTACK++ 3 Wraiths - 123 points 3 Wraiths - 123 points 4 Destroyers - 200 points ++HEAVY SUPPORT++ Tomb Spyder - 55 points Monolith - 235 points
GRAND TOTAL: 2,000 points
[14] Sweeeet! . (2
Replies). cybersquig[jgriffin@ukgateway.net]. 5/6/2002 5:42 (5/13/2002
14:03) >> Here's my plans for a relatively 'fast' Necron army
THats really nice gaskhgullthrakamightygoffwarlordandleaderofthewaaaagghh!!, though you might like a different username! no, seriously though, wraiths are sweet, but take 1 less unit and spend the points on scarabs - the little blighters can perform better than you would imagine, and a unit of 10 is a very scary thing indeed! the only other thing, is to lose the destroyer body (though It looks really cool!) and take the cloak of shadows - deepstrike on the first turn?! with another unit?! and afterwards at will?!!?! yikes!"!!&$*&(^(*£)" cybersquig $%o (destroyer!)
[14] RE: Sweeeet! . (1 Replies). RoguePhoenix[]. 5/13/2002 10:29 (5/13/2002
14:03) The destroyer body will protect the lord from instant death from
s10 weapons such as my beloved mega blast prism cannon with 2 co-axial
scatter lasers. If you play with VDR the destroyer body is a must.
[14] RE: RE: Sweeeet! . (0 Replies). hounddog[]. 5/13/2002 14:03 (5/13/2002
14:03) Let us not forget those Tau rail guns!
[14] 500 point games . (4 Replies). cwolf[]. 4/25/2002 15:21 (4/28/2002 23:53) Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand... 2 squads of 10 warriors: 360 points Necron Lord w/Orb of Resurrection: 140 points Keep them close together and that force is going to be nearly impossible
for your opponents to deal with. Nasty.
[14] RE: 500 point games . (2 Replies). haldanej[]. 4/25/2002 22:02 (4/28/2002 23:53) >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand... I have to disagree there... Iyanden Eldar are...
[14] RE: RE: 500 point games . (1 Replies). Ozlander[]. 4/25/2002 23:36
(4/28/2002 23:53) >> >> Necrons are officially the least flexible army
for a 500 point game, outdoing even the IG. On the other hand...
Actually, Necron warrior units must contain 10 models as a minimum,
so 360 points is the minim troop choice cost for necrons :)
[14] RE: RE: RE: 500 point games . (0 Replies). haldanej[]. 4/28/2002 23:53
(4/28/2002 23:53) >> >> >> Necrons are officially the least flexible army
for a 500 point game, outdoing even the IG. On the other hand...
Oh.... my bad....
[14] RE: 500 point
games . (0 Replies). caleth[]. 4/27/2002 11:27 (4/27/2002 11:27) >> Necrons
are officially the least flexible army for a 500 point game, outdoing even
the IG. On the other hand...
nope
[14] Codex Information . (14 Replies). NecriticDraco[rddiener@earthlink.net].
4/25/2002 17:50 (5/13/2002 8:14) Everyone seems to have pretty detailed
information about the new codex. Where are you all getting it from? I've
searched the web and all I've found are some contradictory rumors and blurry
pictures. :)
[14] RE: Codex Information . (10 Replies). Ozlander[]. 4/25/2002 23:43 (5/13/2002 8:14) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :) The Codex is available as part of the army deal, which is available
in Australia now - as for when it will be available by itself, or in other
countries, I can't help you there, sorry :)
[14] RE: RE: Codex Information . (9 Replies). scuzzlebutt[]. 4/26/2002
5:27 (5/13/2002 8:14) >> The Codex is available as part of the army deal,
which is available in Australia now - as for when it will be available
by itself, or in other countries, I can't help you there, sorry :)
what? your in Aussie and you got the codex! here in NZ, I know two people
with the $350 (NZ) box sets, one the GW store, but they haven't got the
codex yet due to there limted supply of them, and yet you get them! damn
Australians, steal all our stuff, Pavlova, ......... sorry about the rant,
just ticks me off a little, that becuase you have the region management
in Australia, you get all the good stuff first. Models look damn nice though,
GW Wellington has got its army all painted and in the store window on display,
and damn, they look good. especially like the basic necron warriors, very
skelteal looking and evil.
[14] RE: RE: RE: Codex Information . (8 Replies). KharnIsANiceGuy[]. 4/26/2002 7:22 (5/13/2002 8:14) ---SNIP--- damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little ---SNIP--- not to mention Russell Crowe
[14] RE: RE: RE: RE: Codex Information . (6 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/13/2002 8:14) Must kill austrailians for codex... *turns around* what? I though you were gone already. Damn it! Ive been thinking about getting a new army for 40k. Will they be in
the uk by may 31st?
[14] RE: RE: RE: RE: RE: Codex Information . (5 Replies). grendelwulf[].
4/28/2002 13:51 (5/13/2002 8:14) >> Must kill austrailians for codex...
They're supposed to hit the us in early may, so I expect you guys should
get it a little earlier than us.
[14] RE: RE: RE: RE: RE: RE: Codex Information . (4 Replies). IxusNaugus[].
4/29/2002 8:28 (5/13/2002 8:14) >> >> Must kill austrailians for codex...
early may!!!
Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: RE: RE: RE: RE: RE: RE: Codex Information . (3 Replies). davman[].
4/29/2002 16:12 (5/13/2002 8:14) >> >> >> Must kill austrailians for codex...
can you PLEASE tell me then if the necrons really have a new tank. if
so whats it called?
[14] RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (2 Replies). IxusNaugus[].
4/30/2002 9:38 (5/13/2002 8:14) >> >> >> >> Must kill austrailians for
codex...
YES They Have A New Tank, And Only One Tank!!
that is all i have to say on that
[14] RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (1 Replies).
davman[]. 5/11/2002 14:51 (5/13/2002 8:14) >> >> >> >> >> Must kill austrailians
for codex...
particle whip firing? a new weapon?
[14] RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (0 Replies).
IxusNaugus[]. 5/13/2002 8:14 (5/13/2002 8:14) >> >> >> >> >> >> Must kill
austrailians for codex...
I am not answering another question after this, if you wanna know stuff get a codex, i've had mine for nearly two weeks now. yes the necrons have some new weapons, they are cool, the kill things. nuff said Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: RE: RE: RE: Codex Information . (0 Replies). Dougy[]. 5/3/2002
2:20 (5/3/2002 2:20) >> ---SNIP---
Thats a bit harsh you NZ guys managed to give as Richard Wilks possibly
the lowest and worst journalist in the southern hemisphere....
[14] RE: Codex Information . (2 Replies). porksoda[]. 4/26/2002 7:38 (5/6/2002 3:58) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :) >Hey, just goto portent.net
[14] RE: RE: Codex Information . (1 Replies). davman[]. 4/29/2002 16:19
(5/6/2002 3:58) >> >> Everyone seems to have pretty detailed information
about the new codex. Where are you all getting it from? I've searched the
web and all I've found are some contradictory rumors and blurry pictures.
:)
tried it, didnt work. you got to be a member or sumthing? whats the
address again?
[14] RE: Codex Information . (0 Replies). Tycos[]. 5/6/2002 3:58 (5/6/2002
3:58) >> >> >> Everyone seems to have pretty detailed information about
the new codex. Where are you all getting it from? I've searched the web
and all I've found are some contradictory rumors and blurry pictures. :)
You don't need to be a member or anything. Just go to: http://www.portent.net/ and click the 40K rumors link on hte sidebar.
[14] RE: Codex: Necrons - Army Selections . (1 Replies). TiechoNortheal[]. 4/25/2002 18:33 (4/25/2002 20:31) >> Post your Necrons army lists and selection discussions here. My army's going to look something like this: HQ Necron Lord
Elites Immortals x10 280pts Wraiths x3 195pts
Troops Warriors x11 198pts Warriors x11 198pts Warriors x11 198pts Warriors x11 198pts Heavy Support Monolith 235pts Total 1702pts I know that's it's not the fastest army in the world, but I plan to fight it with a "Come and get me" battle plan, you know, move offensively but fight defensively. What do ya'll think?
[14] a 1500pt GT necron army . (0 Replies). doomangel[]. 4/25/2002 20:31 (4/25/2002 20:31) Necrons lord - Gaze of Flamer (15), Phase Shifter (40), Phylactery (15) - 170pts 15 Warriors - 270pts 15 Warriors - 270pts 10 Warriors - 180pts 6 Immortals - 168pts 6 Pariahs - 216pts 6 Scarab Swarm - 72pts 3 Necron Destroyers - 150pts
1496pts models: 62
the lord joins the pariahs to kill hard to kill enemy units/models and this army won't cost me much
[14] Great lists everyone! . (0 Replies). Zanzer[].
4/25/2002 22:02 (4/25/2002 22:02) All the armies sound great so far. I
was just wondering if everyone could be as descriptive as the first guy
who explained every little detail about their rules/abilities (cough).
Thanks all, great lists!
[14] I would love to, but I gota wait on the
codex to come out first (nt) . (5 Replies). bigjon[]. 4/25/2002 22:15 (5/6/2002
4:07) .
[14] Any suggestions? . (4 Replies). Stilger[]. 4/26/2002 3:49 (5/6/2002 4:07) Hello all, I’ve played Necrons since they came out in second and have put together about 2,500 points worth of the army. I have always felt that even without the codex we were one of the strongest army’s in the games (nids never had a chance), and was worried that they would actually weaken the core troops with the release of the codex, well that didn’t happen but I’m left with a boggle. I will list the 2,000 point army I usually play below and ask for advice
on which units to add to it to make it more affective. Also, please keep
in mind any unit I add will result in the reduction of another unit, see
please tell me which unit I should remove.
HQ Lord – Veil of Darkness 160pts EL 10 Immortal – 280pts
Troops 10 Warriors - 180
FA
It comes out to exactly 2,000 points
Tactics:
What strategy’s would others recommend for this army, or this army plus any modifications you might suggest? Questions and Assumptions:
Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon. Thank you all for your time! Stilger Reply
[14] RE: Any suggestions? . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
4/26/2002 8:46 (4/26/2002 8:46) >> Hello all,
umm... can you PLEASE tell my what are the characteristics of the new
necrons (except lord, immortals, warriors destroyers and scarabs)?
[14] RE: Any suggestions? . (2 Replies). lordcaledor[]. 4/26/2002 18:12
(5/6/2002 4:07)
Yup, their warsyth has a gauss blaster incorperated into it. LordCaledor Virtute et armis - By valour and arms
[14] RE: RE: Any suggestions? . (1 Replies). davman[]. 4/29/2002 16:23
(5/6/2002 4:07) >>
don't suppose anyone with a necron codex can tell me what pariahs are?
PLEASE?!
[14] RE: RE: RE: Any suggestions? . (0 Replies). Tycos[]. 5/6/2002 4:07
(5/6/2002 4:07) >> >>
I don't have the codex... yet (it will be mine, oh yes, it will be mine),
but from what I've heard/read, Pariahas are humans that have been made
to serve the C'tan. They have been given mechanical bodies like Necrons
and fight as the main Close Combat unit. I don't know their stats, but
thier Warscythe funtions like a C'tan phase sword, ignoring armor and invulnerable
saves, with a Guass weapon built into the shaft. They're also pretty kick-ass
looking models too!
[14] can somebody with the codex please tell
me the sorts of things in the army and what they do? . (4 Replies). knovice[].
4/27/2002 2:04 (4/29/2002 16:26)
[14] Scarabs..... . (3 Replies). Intellectawe[]. 4/27/2002 6:01 (4/29/2002 16:26) Do scarabs have the ability to lessen the AP value of a unit by 3 for each BtB scarab swarm? Feels like second ed to me, and I like it! Does the Tomb SPyder creat scarab swarms during the game?
[14] RE: Scarabs..... . (2 Replies). Ozlander[]. 4/27/2002 13:36 (4/29/2002
16:26) >> Do scarabs have the ability to lessen the AP value of a unit
by 3 for each BtB scarab swarm?
Scarabs do not lessen the AP value of units, they also don't self-destruct anymore Yes, Tomb Spyders can create scarab swarms during the game, but may
take a wound if it does
[14] RE: RE: Scarabs..... . (1 Replies). jimmyt[]. 4/28/2002 19:19 (4/29/2002
16:26) the scarabs can tie up enimies in hth and can weaken enemy vehicals
armor
[14] RE: RE: RE: Scarabs..... . (0 Replies). davman[]. 4/29/2002 16:26 (4/29/2002 16:26) >> the scarabs can tie up enimies in hth and can weaken enemy vehicals armor how do they do that if they don't self desruct?
[14] WHEN DOES THE CODEX COME OUT IN CANADA?
(NT) . (2 Replies). ElVice[]. 4/27/2002 10:08 (5/6/2002 4:11) No Text
[14] RE: WHEN DOES
THE CODEX COME OUT IN CANADA? (NT) . (1 Replies). wraithwlf[]. 5/3/2002
16:58 (5/6/2002 4:11) The Canadian GW Online store lists the release date
as Mid-May, so a week or two, I would guess. About the same time as the
Boxed Army becomes available.
Cheers
[14] RE: RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) . (0 Replies).
Tycos[]. 5/6/2002 4:11 (5/6/2002 4:11) >> The Canadian GW Online store
lists the release date as Mid-May, so a week or two, I would guess. About
the same time as the Boxed Army becomes available.
Should be the week after the boxed army. That's the way GW has been
releasing the last few armies.
[14] I have read the Necron codex and this
is a summary of what is inside. . (2 Replies). AunOBell[Dinger42@hotmai.com].
4/27/2002 13:02 (5/13/2002 16:49) Well the HQ choice is the same. The Necron
Lord is still very good but expensive.
Reply
[14] RE: I have read
the Necron codex and this is a summary of what is inside. . (0 Replies).
Ozlander[]. 4/27/2002 13:34 (4/27/2002 13:34) >> Well the HQ choice is
the same. The Necron Lord is still very good but expensive.
Pariahs get the warscythes, not wraiths The Monolith only has one portal to bring troops through, so only one
unit a turn. The flux arc is D6 hits per unit, not 6 and is 12" not 24"
[14] RE: I have read
the Necron codex and this is a summary of what is inside. . (0 Replies).
torch[torch@swfla.rr.com]. 5/13/2002 16:49 (5/13/2002 16:49) >> Well the
HQ choice is the same. The Necron Lord is still very good but expensive.
Nightbringer is 360 points not 250
[14] Well I Dont Really Have The Codex But
Heres My Army! . (1 Replies). Zanzer[]. 4/27/2002 18:39 (4/28/2002 8:59)
1,000 Point game:
For tournaments my 1,700 point army would be the above plus:
So, is this legal? Are my points right?
[14] RE: Well I Dont
Really Have The Codex But Heres My Army! . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
4/28/2002 8:59 (4/28/2002 8:59) >> 1,000 Point game:
cool army!
[14] Help for starters . (11 Replies). Captainjabinus[].
4/29/2002 19:03 (5/10/2002 12:15) My idea for starters is to get the new
box set and a monolith, that's around 1,700 points and then if you have
some extra money you should get flayed ones and some more warriors, that
would probably get you around 2,000 and thats good enough for big games.
[14] 70 Warriors .
(10 Replies). GODofWAR[]. 4/30/2002 18:48 (5/10/2002 12:15) My 2000 point
army would be:
that's about 1400 points worth of warriors. I'd like to see someone
beat that. every model counts towards the Phase out Rule. I don't have
the codex and don't really know the points costs. how many necrons is that
like 70 necron warriors with disruptor fields.
[14] RE: 70 Warriors . (5 Replies). FrontierPediatry[]. 4/30/2002 19:01
(5/9/2002 8:34) >> My 2000 point army would be:
i dont think warriors can be given disruption fields, but 70 warriors is 1260 points the full cos tof that army is 2110 points. i'd drop a bunch of warriors,
put some destroyers in (of course, that would ruin the crazy horde of warriors
that would scare the crap out of people)
[14] RE: RE: 70 Warriors . (4 Replies). grendelwulf[]. 4/30/2002 19:54
(5/9/2002 8:34) You can give them disruption fields at +2pts per model.
Not sure why you'd give them those unless you would sacrifice rapid fire
for cc safety with a vehicle.
[14] RE: RE: RE: 70 Warriors . (2 Replies). GODofWAR[]. 4/30/2002 22:06 (5/9/2002 8:34) >> You can give them disruption fields at +2pts per model. Not sure why you'd give them those unless you would sacrifice rapid fire for cc safety with a vehicle. i don't even play necrons( space marines will defeat them just like their other enemies) it was just my idea for an army. I thought disruption fields were anti tank weapons. THat's why i put them in. The way i built the army was 100 points for the lord 250 points per
monolinth 250 point for the immortals and 20 points per warrior. 850 points
plus warriors. ok so i have bad math skills. that doesn't matter though
because i'm a space marine
you guys all have fun now and play nice. The God of War
[14] RE: RE: RE: RE: 70 Warriors . (1 Replies). grendelwulf[]. 5/1/2002
4:08 (5/9/2002 8:34) ok so i have bad math skills. that doesn't matter
though because i'm a space marine
don't we all?
[14] RE: RE: RE: RE: RE: 70 Warriors . (0 Replies). IxusNaugus[]. 5/9/2002
8:34 (5/9/2002 8:34) >> ok so i have bad math skills. that doesn't matter
though because i'm a space marine
What's Math???
Meanwhile masses of warriors sound good to me
Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: RE: RE: 70 Warriors . (0 Replies). Tycos[]. 5/6/2002 4:21 (5/6/2002 4:21) >> You can give them disruption fields at +2pts per model. Not sure why you'd give them those unless you would sacrifice rapid fire for cc safety with a vehicle. It also gives them a fighting chance in combat with a Drednought. My
friend's Ork Dred and Killa Kanz almost always live to see CC (no matter
how many lascannon shots they take) and then they become a nightmare.
[14] RE: 70 Warriors . (2 Replies). LordBolt[]. 5/1/2002 18:58 (5/1/2002
23:44) >> My 2000 point army would be:
Ok Raiders with disruption fields, you need to fix that FAST. All disruption fields do is allow units to get a glance on a 6 on a vehicle at close rang. Pointless, the raiders and immortals gauss flayers can alraedy get a glance on a 6 plus Immortals and Raiders both "realy realy suck" at close rang(initiative of 2)so you want to keep them back. Plus you are going to get slaughterd by enemy long rang fire. None of your troops but maybe that Monilith and Lord can shoot over 12". You NEED a Destroyer(rang 36 with 3 shots) or Heavy destroyer(rang 48 high penitration but only 1 shot) to get some rang over 12". Also all the units you are using excpet the Lord SUCK realy bad at close rang so you should add a few Scarabs, Flayed Ones, Wraiths or the "dreaded" Pariahs to that to do your close rang stuff. Preferably the Wraiths or Scarabs since they are both fast and can intercept enemies. Also lose at least one of those Moniliths(which are 250 each) for a Heavy Destroyer(only 60) so you can use his long rang (48") capabilities to snipe and take out enemy Vs, and don't worry about Cost, the ammount you save by losing that Monilith(250) for a Heavy Destroyer(only 60 so you gain 190) will easliy get you a squad or 2 of scarabs(12 each which could use those Disruption Fields properly). --LordBolt--
[14] 2500 Point Army, 80 Raiders . (1 Replies). LordBolt[]. 5/1/2002 20:07
(5/1/2002 23:44)
HQ
Elites
Heavy
Fast Attack
Troops
Total
It would take killing 87 of them to phase out. Alright you may be asking why did I use Heavy Destroyers instead of at least one Monolith well when you look at it a Monolith can yes bring in more troops and has guns on it but cost to much at 250 and I wanted to have plenty of Raiders plus the Heavy Destroyers have long rang weapons and only cost 60 each so if one dies its nothing big while a Monolith is practicaly a giant pyramid with a target sign on it saying SHOOT ME! Also you may ask why I use scarabs well most know Raiders realy suck bad at close rang so the scarabs only job is to slow down enemy units that may threaten the firepower of my army. Also a secret threat I spoke of that attacks from behind is the Lord teleports himself and those Immortals behind the enemy and start blowing up any artilery(like Whirlwinds) and then after the enemy gets up to my front troops the Immortals can attack from behind leaving the enemy haveing to fight on 2 fronts and being pretty surronded plus if the enemy trys to turn around and attack the Immortals one they can teleport away plus this means they ahve less troops ont he front and my raiders can walk right on through leaving nothing but burnt flayed bones and wrecked vehicles. --LordBolt--
[14] RE: 2500 Point Army, 80 Raiders . (0 Replies). Ozlander[]. 5/1/2002
23:44 (5/1/2002 23:44) >>
Heavy Destroyers are 65pts each, the Monolith is 235 :)
[14] RE: 70 Warriors . (0 Replies). LordDraconus[]. 5/10/2002 12:15 (5/10/2002
12:15) >> My 2000 point army would be:
The box is really only a little over 1000 points... thats keeping the
scarabs out sothe spyders can make them.. and not really adding any equipment
to the warriors or lord..
[14] Just a small problem with troop selection...
. (2 Replies). Phoenix[]. 5/1/2002 0:00 (5/1/2002 14:11) From just the
first post I can see that the necrons are going to show alot more character
then the CA edition... can't wait to see the new Codex..
[14] RE: Just a small
problem with troop selection... . (1 Replies). GhostXV[]. 5/1/2002 0:23
(5/1/2002 14:11) Well that would give you what, 40 warriors? And leave
you roughly 500 points to play with? That doesn't sound too bad. Most Space
Marine armies don't have that many basic marines, and even my 1500 pt tau
army only has 48 troops (of which 36 are fire warriors). It will put a
real crimp on the nuber of elite, fast, and heavy units you can take, but
with the warriors gauss weapons (and i assume i can say this since it was
in the WD i bought today on page 21) they'll be able to engage vehicles
with a moderate degree of success, and have a decent chance of standing
back up if wounded. I don't think you'd need a ton of special guys, perhaps
a squad of Immortals and a close combat unit or two.
[14] RE: RE: Just a small problem with troop selection... . (0 Replies).
DoomImmortal[amirsivan@hotmail.com]. 5/1/2002 14:11 (5/1/2002 14:11) I
don't think so. i mean - there is no shame in a nice crazed horde of necrons,
but you will have to add few special guys. espacialy cc guys. imagine -
your enemy (eldar) can get with those 1400 pts. large number of squads
of howling banshies and striking scorpions (my cousin always brings them
to my squads and kickin their butt) or a lot of dark reapers (to slay them
from distance). thats only one example. with 1400 pts your enemy (IG) can
get his 3 choises of demolishers or basilisks, and another platoon of krak-launchers.
[14] RE: Codex: Necrons - Army Selections .
(2 Replies). Empirrer[]. 5/1/2002 16:54 (5/3/2002 17:10) *2 Lords
I' LOVE DESTROYERS!!!
Maik A team DESTROYERS
[14] RE: RE: Codex:
Necrons - Army Selections . (1 Replies). LordBolt[]. 5/1/2002 19:46 (5/3/2002
17:10) >> *2 Lords
Umm I doubt I'm wronge but Destroyers have the same speed as Marine Bikes and Destroyers are Fast Attack not Heavy, Heavy Destroyers are Heavy support though. Plus its not 10/20. Just 3 Destroyers are 1 Fast Attack Squad and one Heavy Destroyer is 1 Heavy Squad just like any other tank or tank like unit. They are great and all but thats why they made them 3 to a fast attack of one big one to a heavy attack so at most you can only ahve 9 Destroyers and 3 Heavy Destroyers. I'm going to use about 3 and in some cases maybe 6 Destroyers but I do like the Heavy Destroyers a lot because unlike the Monlith which is 250 pionts while a H Destroyer is only 60 so you can have 3 H destroyers(160) and still be less than one monilith(250) plus all destroyers and heavy destroyers ahve great rang and power but yuo can't use that many. --LordBolt--
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). Zanzer[].
5/3/2002 17:10 (5/3/2002 17:10) I was told that Destroyers are 3-5 per
squad and Heavy Destroyers are 1-3 per squad.
>> >> *2 Lords
[14] MORE DESTROYERS??? YES!!! . (0 Replies).
Empirrer[]. 5/1/2002 16:58 (5/1/2002 16:58) What are you think about this?
[14] RE: Codex: Necrons - Army Selections .
(1 Replies). Caalis[]. 5/1/2002 20:53 (5/1/2002 22:00) OK, I got the list
of points, and stuff from an unofficial source, so I don't know if they're
right. This is a small army but heregoes:
Elites:
(10)Flayed Ones: 180pts. Troops:
12 Necron Warriors: 216pts. Fast Attack:
TOTAL: (approx.) 1105pts. Eventually, I think I will go for the Lord with a Destroyer Body, but
he's fine for now.
Reply
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). draconfarkarirug[]. 5/1/2002 22:00
(5/1/2002 22:00) >> OK, I got the list of points, and stuff from an unofficial
source, so I don't know if they're right. This is a small army but heregoes:
The Veil of Darkness is 60 points and the Resurrection Orb is 40 points so your Lord would cost 200 points, Other than that everything looks fine. >>
[14] RE: Codex: Necrons - Army Selections .
(0 Replies). Caalis[]. 5/1/2002 20:53 (5/1/2002 20:53) OK, I got the list
of points, and stuff from an unofficial source, so I don't know if they're
right. This is a small army but heregoes:
Elites:
(10)Flayed Ones: 180pts. Troops:
12 Necron Warriors: 216pts. Fast Attack:
TOTAL: (approx.) 1105pts. Eventually, I think I will go for the Lord with a Destroyer Body, but
he's fine for now.
Reply
[14] My list . (0 Replies). thespacecobra[]. 5/3/2002 10:17 (5/3/2002 10:17) HQ: Lord on Destroyer with warscythe and phase shifter Troops: 10 raiders 10 raiders 10 raiders Fast Attack: 3 destroyers Heavy Support: Tomb spider with something cool Is this a good starting list?
[14] Army Plan... . (0 Replies). VileCreature[]. 5/3/2002 14:03 (5/3/2002 14:03) Hi everybody.. Like some of you, I don't have the codex yet. So all point costs and names have been taken from other peoples posts. If I've made some mistakes I'd appreciate if you'd correct them. Does anybody know that are there regional differences in the army deal boxes? Like say, American and UK version. Anyways.. This army mostly is based on the army deal that I've seen on the net. HQ:
Elite:
Troops:
Fast Attack:
Heavy Support:
Total: 999 My main concern isn't making über ass whooping army.. Just to make
something that would be fun to play againts. Looking at this, I can't find
anything very cheesy. Maybe the lack of troopers, but that is a severe
drawback too, considering the Phase Out rule. Any comments are welcome.
[14] My Pre-Codex Necron Army! 1000 and 1700
points! . (1 Replies). Zanzer[]. 5/3/2002 18:09 (5/4/2002 14:19) HQ
TROOP
FAST
HEAVY
TOTAL = 997 pts Add the following to the above for an extra 700 points:
ELITE
TROOP
TOTAL = 1697
[14] Pariahs, Tomb
Spyders and Wraiths . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
5/4/2002 14:19 (5/4/2002 14:19) i really like those units. those with the
codex - can u please write their rules?
[14] My necron army . (5 Replies). Ton[]. 5/5/2002 0:56 (5/6/2002 8:56) I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase: Hq
48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?) Fast attack
I think this should wigh in at around 1200 point if im not mistaking, and all for Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders. What do you think. Am i missing something. (destroyers will be added
later.)
[14] RE: My necron
army . (4 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/5/2002 6:07
(5/6/2002 8:56) >> I Haven't actually bought my army yet let alone the
codex but it think this is waht its gonna look like after my initial purchase:
yup. you are missind pariahs and monoliths.
[14] RE: RE: My necron army . (3 Replies). LordBolt[]. 5/5/2002 17:07 (5/6/2002
8:56) >> >> I Haven't actually bought my army yet let alone the codex but
it think this is waht its gonna look like after my initial purchase:
Yeah but the problem with the scary pariahs is they don't get scary
till they get in your enemies face. Sure in close combat they can cut terminators
and command squads into little pieces but the problem is getting them thier.
Unlike most other necrons you can't use a monolith or a lord to teleport
pariahs(scarabs or tomb spyder, and of course other monoliths) around the
field which means they have to walk the hole way and since pariahs don't
have the "we'll be back" roll thier chances of amking it are slim since
any player who knows what they can do are going to kill them before they
can get in close and rip anything and everything to shreads. Now one guy
did have the idea have them run behind some other units till they get thier
but that will draw extra attention to that other unit as well. But then
again one idea that would be good would be a monolith riding with pariahs
walking behind then once it was close to enemies it could teleport in some
flayed ones to assualt the enemy then your pariahs walk around the monolith
and now you ahve flayed ones and pariahs ripping everytihng into little
pieces. Scary if it can be done.
[14] RE: RE: RE: My necron army . (0 Replies). FrontierPediatry[]. 5/5/2002
19:06 (5/5/2002 19:06) i dont understand whats the big deal with pariahs,
sure, they have warscythes and so kill terminators and similar, but they
only have 1 attack, are slow and expensive . all you have to do is throw
(insert cheap unit type here) and youll kill them. example, 15 ork boyz
will wear down a unit of 5 pariahs in 3 or 4 rounds of combat
[14] RE: RE: RE: My necron army . (1 Replies). grendelwulf[]. 5/6/2002
0:33 (5/6/2002 8:56) >> Yeah but the problem with the scary pariahs is
they don't get scary till they get in your enemies face. Sure in close
combat they can cut terminators and command squads into little pieces but
the problem is getting them thier. Unlike most other necrons you can't
use a monolith or a lord to teleport pariahs(scarabs or tomb spyder, and
of course other monoliths) around the field which means they have to walk
the hole way and since pariahs don't have the "we'll be back" roll thier
chances of amking it are slim since any player who knows what they can
do are going to kill them before they can get in close and rip anything
and everything to shreads. Now one guy did have the idea have them run
behind some other units till they get thier but that will draw extra attention
to that other unit as well. But then again one idea that would be good
would be a monolith riding with pariahs walking behind then once it was
close to enemies it could teleport in some flayed ones to assualt the enemy
then your pariahs walk around the monolith and now you ahve flayed ones
and pariahs ripping everytihng into little pieces. Scary if it can be done.
Dood, that's a cool idea. I might actually have a use for a monolith
now. :)
[14] RE: RE: RE: RE: My necron army . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
5/6/2002 8:56 (5/6/2002 8:56) cool idea!!!
2) if the problem is that they can trak lot of fire, then you can bring some destroyers or immortals to take some kills too. 3) i think that only the most insane people will prefer to destroy pariahs
than monolith :-)
[14] RE: Codex: Necrons - Army Selections . (6 Replies). LordNecron[]. 5/5/2002 19:35 (5/12/2002 15:38) I've had a look at the lists posted and theres one thing most people seem to overlook. Why take Immortals when you can have Pariahs? You've got the same shooting skills plus you've got a warscythe to scrap anyone up close. My army at the momment is 2 Nercon Lords
When the new stuff comes out I'll be getting pariahs to give me some
anti terminator punch up close. Remember that now that scarabs cannot go
BOOM! and desroy anything in combat you need to protect yourself up close.
Flayed ones don't seem invincible but I think they can deep strike. Wraiths
with a 3+ invunerable save will be excellent for drawing fire. The other
great new toy is the heavy destroyer (not technically new but now you can
have squads of them) although I love the desroyer (I get 15 shots from
my squad) The heavy desroyers will now give us Necron players a fast effective
way to terminate terminators. These are the key points of the new list,
or at least what jumped out at me. Maximise firepower then mop up in combat.
[14] RE: RE: Codex: Necrons - Army Selections . (1 Replies). FrontierPediatry[]. 5/5/2002 21:19 (5/8/2002 17:49) you take immortals instead of pariahs because pariahs cost 50% more... and wraiths won't really be good at drawing fire, unless your opponent is an idiot. no sane person would shoot a heavy weapon at a wraith, remember, they're just marines against normal guns, and they cost three times a much. a tac squad of marines rapid firing kills a squad of wraiths, that's
not too good at drawing fire
[14] Uses for the Wraith . (0 Replies). anglachel[boclarke@yahoo.com].
5/8/2002 17:49 (5/8/2002 17:49) >> ...wraiths won't really be good at drawing
fire, unless your opponent is an idiot. no sane person would shoot a heavy
weapon at a wraith, remember, they're just marines against normal guns,
and they cost three times a much.
-Wraiths may actually be really good at drawing fire, largley because of that invulnerable save which can be taken in close combat. Now those power weapon equipped units have lost a large advantage.. they cannot simply kill your wraiths before they can fight back. Teleport them in with a lord and assault the banshees or honor guard and you may do pretty well considering that they're stuck with trying to wound you and break through your armor. Sure, your opponent won't see it coming the first time and will ignore
your wraiths, but (and a lord with a Warscythe surrounded by wraiths is
a pretty big BUT) I think they'll see the error of their ways from that
point on.
[14] RE: RE: Codex:
Necrons - Army Selections . (3 Replies). wraithwlf[]. 5/6/2002 12:03 (5/12/2002
15:38) >> Why take Immortals when you can have Pariahs? You've got the
same shooting skills plus you've got a warscythe to scrap anyone up close.
>> When the new stuff comes out I'll be getting pariahs to give me some
anti terminator punch up close. Remember that now that scarabs cannot go
BOOM! and desroy anything in combat you need to protect yourself up close.
>> And everyone and I mean EVERYONE will want a monolith
Cheers,
[14] RE: RE: RE: Codex: Necrons - Army Selections . (2 Replies). DoomImmortal[amirsivan@hotmail.com].
5/6/2002 13:46 (5/12/2002 15:38) 1) umm... pariahs are great and they worth
every single point.
2) wraiths are not excectly. they are just like marines that can go through terrein with 2 cc weapons and a better gun, inv. armor of 3+ and the addition of "i'll be back". except that - yup. they're just marines. 3) i know nothing about the new scarabs. just fill the terrein with
them to mae sure than no of the enemies can go through...
[14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). FrontierPediatry[].
5/6/2002 16:33 (5/12/2002 15:38) wraiths don't have guns
[14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). dwarfsrule[]. 5/12/2002 15:38 (5/12/2002 15:38) >> wraiths don't have guns Yeah, that's right, but i think you got the point of DoomImmortal
[14] RE: Codex: Necrons - Army Selections . (1 Replies). Vavow[]. 5/6/2002 18:10 (5/8/2002 6:54) >> Post your Necrons army lists and selection discussions here. Well i know this is a Necron sight but i am a new 40k player and i was
woundering what army i should play as. I play as Skaven in the Fantsy Warhammer.
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). NaggaXhotl[]. 5/8/2002 6:54 (5/8/2002
6:54) >> >> Post your Necrons army lists and selection discussions here.
if you like hordes, go for orks or tyranids (actually tyranids are the closest you get to skaven... except they aren´t coward... quite single-minded in fact). If you´d rather have humans, take imperial guard (these are the closest to current real-life, if you´re into modern warfare stuff) Just don´t start another space marine army... there are enough
of those already (groan)
[14] Codex: Necrons & teh new assault rules.. & somethings to consider. . (2 Replies). SethKlein[]. 5/6/2002 23:48 (5/9/2002 0:04) >> Post your Necrons army lists and selection discussions here. Something else to realize.. there are new assault rules coming out soon, which explain the lack of special rallying ability Necrons used to have before the Chapter approved artical, even the space marines' 'ATSKNF' rule is now meaningless as crossfire is nearly impossible to put off now, as it can't be done by any unit that has taken part in close combat that turn, especially the close combat unit that broke the unit in question..and instead any unit that is unable to run away form a fight is no longer destroyed... yet if a lord and immortals vod behind a unit and another units forces the fall back, as long as the lord/immortals are not in close combat.. crossfire holds if and only if the lord and immortals block the entire fallback zone AND the unit has to fall back past the lord and immortals.. so crossfiring units with VOD is not easy now....so VOD isn't as powerful, but it's still useful for getting out of close combat or moving form point A to point B... This also makes Wraiths much simpler to use as they don't worry about shooty or +1 charge attack... a problem that will make the pariahs even more 'useless' as they will either use gauss blaster or chage for 2 attacks instead of 1... Now the Necron Lord can avoid all this mess by taking the destroyer body, then as a 'bike' he gets to shoot and charge for +1 attack...the destroyer body is the best wargear for 30 points, with the VOD being a close second at 60pt (If it was cheaper, and considering the new assault rules and how crossfire has been changed, it would be first but it's now less useful, as it is not as easy to crossfire a unit now, and just as expensive...) Also the lack of sweeping advance allowing a single assault unit to eat through the entire armoy is gone... Yay...but with the can only shoot at a unit your charging... well that prevents necrons from shooting one IG or tau unit while charging into another..as most tau and IG units are even worse in HtH hand necrons... especially when it's a group of immortals charging into your typical 10 man IG infentry squad... st3 vs t5...and t3 vs st5... even though the IG attack first, they can't do squat to the immortals, and the immortals will rip them apart especially with their superior weapons skill. Oh well, the biggest problem we will have is agaisnt IG in missions where we have to reduce each of their squads to under 50%.. they would have enough units by taking nothing but full troop units to make this near impossible simply because of the number of units we'd have to hit (at least 60 from the troops sections alone, and if the game went a full 6turns we would have to take out on average 10 units a turn.. and that is not an easy task)... but then again, almost every other army now has this problem.... but for the necrons, we may only have 10 units total and the odds of each necron unit being able to reduce a DIFFERENT IG unit to under 50% each turn is about as likely as a Kornate worshiper saying that Kornate will never want to have an offering of blood given to him again... (In my opinion, I'd not play such a game again the IG, as what is the point of a game when no matter how the die roll the winner is known before the game is started...there is no fun in it..Ya the IG would lose units, but they would still have several units by the end of turn 6 and thus win by default becasue of the senario... and this is a problem that Chaos, Space Marines, and the Sisters of Battle are also going to face... in my opinion the number of rounds a game lasts should be increased in those cases, therwise mathematically there isn't a chance in hell of a IG player who does nothing but max the nubmer of units he has to lose in any senerio where the requirement for him to win is to keep at least ONE unit over 50%...) Also for Necrons the solution is simple, always shoot over the +1 charge hit as the shoot will be before initiative and the extra charge attack would be after the enemies gets their hits in, in most cases...then again a necron unit should only charge in rare instances...susually it is better to hop around and dance around the enemiy units, a single immortal squad can do this, but it woudl take two warrior groups leep frogging to achieve the same results, although it is a bad idea to commit two warrior squads to dodging a single enemy as it leaves to many of the enemy units without anything attacking them, and the necrons will usually be outnumbered unit wise, it is better to shoot and engage them to e=deny them the charge bonus in most cases, or to move them back to allow the rest of the army to blast the unit. Oh well I guess every army has to have it's strengths and its weaknesses,
and the IG's greatest strength is the insnae nubmer of infintry units it
can churn out in up to 6 troops slots...
Also is it just me or is the Deciver an awesom unit.. I mean with him
you get to reposition at LEAST ONE enemy unit and possibly a lot more on
a d6 rolle of 1-3 you reposiiont a unit, on a roll of 4-6 you reposition
a unit AND roll the d6 again, and possibly again, etc...and that is just
ONE of his abilities, he's more tactics based than kill them based, but
he sure seems like fun!
Although I recommend moving the units you need moved FIRST and then if you keep getting to move more units, start having fun with their placement, but make the most out of each placement.. having fun with this could amusign but using this ability properly could mean the difference between winning and losing the game. Also with the new shoot or +1 attack from charge, does the gaze of flame seem worthless or what? Althoug, since it still lowers Ld for the enemy (by 1) it at least has some use, unlike the Tau photon grenades, which are completely useless now, as any enemy goign to charge them would simply shoot and say screw the +1 charge bonus attack. (Personally I think both the photon grenades and the gaze of flame, and any unit that causes terror need to be reworked in light of the new assault rules, as terror has some serious flaws as it more often than not can result in a unit being unable to stay in clsoe combat to avoid shooting fire.) Also I have a question about scarabs, against things with a armor value
they reduce the armor for the 'part' they are facing by 3 if they are on
BtB contact with it or do they affect it all around... if so then get a
group of scarabs up to a vehicile and then the warriors will be getting
penetrating hits instead of glancings... Heck get enough into 'melee' with
a dreadnought at once and the dreadnout would be in die straits with a
armor value of like 7 or less for the front, and even less on the sides,
and even at those values the scarabes themselves could get penetrating
hits on it!
PS I appologize for any typose I overlooked.. I wished this forum had
a spellchecker in it.. also sorry aobut the length of this post but it
covers several important points that have not yet been discused in the
army composistion of the necron armies... Also for those who don't know
what the new assault rules are located on the GW main warhammer 40k webpage
in pdf format...the webpage address is listed below.
The changes to assault will have to be considered when making a necron
army, as it alters what our opponent's armries will be, so we must alter
our armies accordingly.
[14] RE: Codex: Necrons & teh new assault rules.. & somethings to consider. . (1 Replies). draconfarkarirug[]. 5/8/2002 20:35 (5/9/2002 0:04) >> Also is it just me or is the Deciver an awesom unit.. I mean with him you get to reposition at LEAST ONE enemy unit and possibly a lot more on a d6 rolle of 1-3 you reposiiont a unit, on a roll of 4-6 you reposition a unit AND roll the d6 again, and possibly again, etc...and that is just ONE of his abilities, he's more tactics based than kill them based, but he sure seems like fun! Sorry to burst your bubble but you reposition your units not your opponents. >> I don't have the codex yet, so I'm not sure about how the scarabs work but I keep hearing they lower the armor value of a vehicle they are in base to base with.... Is this true? Also I have heard about the scarabs reducing armour values but I have
only used the them since the codex came out so I dont know exactly how
the old rules worked. Now they dont explode but for 4 points per base you
can give them disruption feilds(glancing hits on 6 in HtH).
[14] RE: RE: Codex: Necrons & teh new assault rules.. & somethings
to consider. . (0 Replies). SethKlein[]. 5/9/2002 0:04 (5/9/2002 0:04)
>> >> Also is it just me or is the Deciver an awesom unit.. I mean with
him you get to reposition at LEAST ONE enemy unit and possibly a lot more
on a d6 rolle of 1-3 you reposiiont a unit, on a roll of 4-6 you reposition
a unit AND roll the d6 again, and possibly again, etc...and that is just
ONE of his abilities, he's more tactics based than kill them based, but
he sure seems like fun!
I've heard form people who've claimed to have read the codex that it's
the oponent's units you redeploy, but they could have been wrong, but if
they are wrong and your right, then it is still useful as it would let
you redeploy those units that are in positions you don't like once you
see how your enemy is positioned....repositing infiltrating Flayed ones
anyone...
>> >> I don't have the codex yet, so I'm not sure about how the scarabs
work but I keep hearing they lower the armor value of a vehicle they are
in base to base with.... Is this true?
Well if your using the new codex rules then how does the new scarab
armor reducing rules work, the old rules were that the scarabs jsut exploded
like a bomb, and in 2nd edition they lowerd the armor value of vehicules
they were in BtB with.
[14] Two days!!! . (0 Replies). seti[]. 5/7/2002 12:50 (5/7/2002 12:50) >> Post your Necrons army lists and selection discussions here. In two days I can really talk about lists, But I see some interesting
options available... I'm not overly concerned with the lack of"ASKNF",
through, it sucks when a squad runs out of range of the repairing Necrons.
[14] My army ideas . (0 Replies). Necronmaniac[]. 5/8/2002 6:55 (5/8/2002 6:55) My idea is to field a fast, hard hitting assault based army (since i think given the new troops this is what necrons are good at!) Of course points limits wud apply in most cases but if they didnt id probably take sumthing along the lines of: HQ: 1 Lord with destroyer body, resurrection orb, phase shifter and
warscythe.
TROOPS: 2 squads of 20 warriors (simply because i have to field them, and they will provide good covering fire for my advancing assault troops) ELITES: 1 Squad of 3 Wraiths, 1 Squad of 10 necron flayed ones,
FAST ATTACK: 1 Squad of 5 destroyers (again, good covering fire from these) HEAVY SUPPORT: 3 Tomb Spyders (count as 1 choice on FOG), 1 Monolith The main idea behind this force is to have the lord join the wraiths
to create a highly mobile strike squad. The flayed ones will either infiltrate
or deepstrike (either way they will start the game in an advanced position)
if the mission allows it, and the pariahs will join up with nightbringer
(well, they cant officially join up but they will follow him round).
Reply
[14] RE: Codex: Necrons - Army Selections . (1 Replies). draconfarkarirug[]. 5/8/2002 22:13 (5/10/2002 8:14) I'm going to be in my first tournament in a couple of months(not sure exactly when)and I have to come up with a 2000 point army list to use against Tau, Tyranids, Eldar, possibly Chaos and lots of Space Marines. So far I have: 1 Necron Lord
I'm planing on getting some Pariahs, Flayed Ones, probably a couple more Wraiths and a monolith. Any help appreciated.
[14] RE: Codex: Necrons - Army Selections . (0 Replies). DoomImmortal[amirsivan@hotmail.com]. 5/10/2002 8:14 (5/10/2002 8:14) my first and most importent tip is DESTROYERS. lot of DESTROYERS. tau
tyranids & orks
eldar
chaos, marines and IG
you need a monolith to teleport your troops. Try to expand your warrior, destroyer and immortal squads. Use destroyers as a quick heavy-fire platform because that’s what they are (I mean don’t expose them to shooting – the can drag a lot of attention. But you can use it as an advantage…). NO lords in the open battle field – only behind or within the warrior squads!!! And I hope you’re about to get lots of flayed-ones and pariahs – they are victory-keys. Good luck!!! Reply
[14] First Army list Attempt . (0 Replies). Glaze[]. 5/9/2002 11:36 (5/9/2002 11:36) Hello, This is my first attempt at a Necron army. Please let me know what you think. --Thanks ---------
1 Necron Lord (HQ) @ 200 Pts
8 Immortals (Elites) @ 240 Pts
12 Warriors (Troops) @ 216 Pts
12 Warriors (Troops) @ 216 Pts
12 Warriors (Troops) @ 216 Pts
12 Warriors (Troops) @ 216 Pts
3 Wraiths (Fast Attack) @ 123 Pts
3 Destroyers (Fast Attack) @ 150 Pts
4 Scarabs (Fast Attack) @ 64 Pts
1 Tomb Spyder (Heavy Support) @ 55 Pts
Necrons: 63
Total Army Cost: 1696
[14] Y not Pariahs?! . (5 Replies). cybersquig[]. 5/9/2002 17:34 (5/12/2002 9:28) Am I the only nut who has time for pariahs?!?!?! Give me a good reason not to take them! I dare you!
[14] RE: (why) not
Pariahs?! . (3 Replies). anglachel[]. 5/10/2002 0:42 (5/12/2002 9:28) >
Am I the only nut who has time for pariahs?!?!?!
[14] RE: RE: (why) not Pariahs?! . (2 Replies). Necronmaniac[]. 5/10/2002
7:33 (5/12/2002 9:28) >> > Am I the only nut who has time for pariahs?!?!?!
>> Heres a good reason, they are NOT "necrons" therefore do not count
towards your phase out limit. Add to this their cost of around 34Pts/model
and a squad of ten is going to eat into your points value without doing
any good for your phase out total.
[14] RE: RE: RE: (why) not Pariahs?! . (1 Replies). davman[]. 5/11/2002
14:48 (5/12/2002 9:28) >> >> > Am I the only nut who has time for pariahs?!?!?!
ok what in the name of khorne is your phase out limit? me and other
poor englishmen dont have the codex for another month or two so help us
out!
[14] RE: RE: RE: RE: (why) not Pariahs?! In their defence, and clarification:) . (0 Replies). cybersquig[]. 5/12/2002 9:28 (5/12/2002 9:28) well I'm a poor englishman who does have the codex and a new necron army, and I can tell you that the phase out limit is a rule designed to off-set the fact that you get back up on a 4+. It states that once you've lost 75% of your 'necron' units (e.g.15/20 necrons) Your whole army teleports away from the battlefield (discretion / valour and all that) by what ever means.. now where this gets confusing is when only some of your necron units are counted as 'necrons' for the purposes of phaseout, i.e. pariahs aren't, along with monolith and scarabs and others. and when your army phases out (loses 75% of their NECRON units) then the whole army goes, without exception!! bummer. THis makes necrons PAK in a protracted firefight or war of attrition, preferring to attack when the odds are with them. hope that helps :) my point with the pariahs is that although you won't use them in a little game, if your army is nice and balanced with plenty of nec warriors (I have 60) then whats another squad of 10 if you count everything else that IS necron (another 10 flayed ones for a start). It also draws important fire away from them as they slog it accross the battlefield. That said, if they do get hit they are T5, armed with what to other armies are heavy weapons anyway, and they have a great save. My theory therefore is that they are much harder than your average termie, negate even his 5+ inv. save with their warsythes, and cost much less! what more could you ask for? incidently, although they don't get back up again when they finally do go down, neither will your opponent, partly because he won't have that rule, and partly because you should, if you have any sense, have tied up his elite fighting unit with your scarabs (who won't die for toffee!) and are dirt cheap (for necrons). Any thoughts anyone? cybersquig $;o
[14] RE: Y not Pariahs?!
. (0 Replies). Glaze[]. 5/10/2002 11:36 (5/10/2002 11:36) >> Am I the only
nut who has time for pariahs?!?!?!
How about, they are not available yet.
[14] RE: Codex: Necrons - Army Selections .
(0 Replies). necronHEAVYdestroyer[]. 5/9/2002 19:51 (5/9/2002 19:51) I
havent yet gotten any Necron pieces, but i plan to obtain an extremely
powerful army. I was just wondering if anyone would like to put in some
suggestions. I would most like good suggestions!!!
[14] My List Is... . (1 Replies). TiechoNortheal[]. 5/9/2002 22:40 (5/10/2002 3:40) >> Post your Necrons army lists and selection discussions here. I just got my Box of Necrons today, and this is what I've been able to slap together: HQ Necron Lord w/ VOD and R.Orb 200pts
Elites Immortals x10 280pts
Wriaths x2 82pts Wriaths x2 82pts Troops Warriors x12 216pts
Warriors x12 216pts
Warriors x12 216pts
Warriors x12 216pts
Warriors X12 216pts
Fast Attack Destroyers x3 w/ 1 Heavy Guass Cannon 160pts
Heavy Support Tomb Spider 55pts Tomb Spider 55pts
That's it, but I also plan to add a Monolith, some Pariahs and Flayed
Ones, plus a Nightbringer once they are released.
[14] RE: My List Is...
. (0 Replies). Ozlander[]. 5/10/2002 3:40 (5/10/2002 3:40) >> >> Post your
Necrons army lists and selection discussions here.
Gauss blasters are AP4 not AP3 (how I wish they were AP3!) :) >> Wriaths x2 82pts
Wraiths are Fast Attack (and 1-3 in a squad), not Elites :) >> Troops
Destroyers are Fast Attack (1-5 in a squad). Heavy Destroyers (heavy gauss cannon) are now a Heavy Support choice (1-3 in a squad) :) >> Heavy Support
1-3 Tomb Spyders may be taken as a single Heavy Support choice :) >> That's it, but I also plan to add a Monolith, some Pariahs and Flayed
Ones, plus a Nightbringer once they are released.
[14] Tomb Spyders Rule . (2 Replies). LordDraconus[]. 5/10/2002 9:07 (5/11/2002 18:29) Got to use the new necrons for the 1st time the other day. I gotta say they rule.... Of all the things in the army the best new unit has to be the Tomb spiders....Yeah so they create scarabs thats pretty cool but their best advantage is their very high toughness and strength. Makes them an awesome CC unit. With WS 2 they can't hit for much but the few attacks you get in hurt and they are great for tying up enemy combat units. In the game I was playing two of them held up a Chaos Lord of Nurgla and a squad of Deathguard for no less that 5 turns.. they just couldn't wound me... So to anyone whos planning Necrons get these guys...
[14] RE: Tomb Spyders
Rule . (1 Replies). MichN[mrn@dartmouth.edu]. 5/10/2002 20:25 (5/11/2002
18:29) What's the deal with the particle projector on the tomb spyder?
How much does it cost? What does it do? What's the spyder's ballistic skill?
What are the specifics on its scarab making capability?
>> Got to use the new necrons for the 1st time the other day. I gotta
say they rule....
[14] RE: RE: Tomb Spyders Rule . (0 Replies). LordDraconus[]. 5/11/2002
18:29 (5/11/2002 18:29) The spyders Particle Projector is a staff of light.
but if taken the spyder losses an attack.
The Spyders can create one base of Scarabs each turn. the scarabs form
a unit with the spyder. Each time you create one you roll a D6 on a 1 the
Spyder loses one wound due to power drain. you do however keep the scarab.
>> What's the deal with the particle projector on the tomb spyder? How
much does it cost? What does it do? What's the spyder's ballistic skill?
What are the specifics on its scarab making capability?
[14] RE: Codex: Necrons - Army Selections . (0 Replies). MichN[mrn@dartmouth.edu]. 5/10/2002 20:27 (5/10/2002 20:27) >> Post your Necrons army lists and selection discussions here. I haven't gotten my copy of the recent white dwarf forwarded to me.
What are the stats on the Gauss Flayer? Also, particularly, the Gauss Blaster
and the Particle Projector.
[14] New Necron Army For Your Appraisal . (4 Replies). TheGunner[]. 5/10/2002 21:19 (5/11/2002 11:38) I just bought the Codex today and here is my priliminary army. Please let me know what you think. Necron Lord Destroyer Body
210 Thought he would look good and provide my army with some hard hitting close combat capabilities. Does anyone know if it is just Pariahs War Scythes which have Flayers in them or do they all? Flayed Ones x 10 Disruption Fields 210 Again I thought that these models would look great and besides that they are good close combat troops. I gave them the fields so that they would have a chance of taking out vehicles seeing as they may be cut off from the main force being infiltrators. 3x Necron Warriors x 16 864 I figure that they should give me enough troops to make my army capapble of surviving reasonable amounts of attrition. I decided not give them any fields as I felt it was a waste of points for these guys. 2 x Destroyers x 3 300 I thought that these guys would be perfect for protecting my flanks and exploiting my enemies. They are hard hitting fast moving troops who can survive a decent amount of abuse so they would more than likely be capable of sticking it to almost anyone. Tomb Spiders x 2 110 These guys seem like they would be pretty tough and capable of soaking up a lot of hits. Despite their low weapon skills I think that they may be able to handle themselves in close combat fairly well. Seeing as they also help bringing my lads back they seem like an obvious selection. Total Points 1694 Total Models 66 Total Necrons 64 All in all I think that it is a decent army. It is a little bit light
in the heavy weapon side but I am hoping that the glancing hit rule will
help neutralize most vehicles. I am also pretty light on elites but I think
that my destroyers and warriors should be able to handle most things on
their own. What do you think?
[14] RE: New Necron
Army For Your Appraisal . (2 Replies). blkdymnd[]. 5/10/2002 23:32 (5/11/2002
11:38) >> I just bought the Codex today and here is my priliminary army.
Please let me know what you think.
>> Thought he would look good and provide my army with some hard hitting
close combat capabilities. Does anyone know if it is just Pariahs War Scythes
which have Flayers in them or do they all?
****** Great idea to have the flayers as tank killers as a side job.******* >> 3x Necron Warriors x 16
***** I agree that they don't need disruption fields. easier just to glance with shooting anyway. I'm glad to see you have more than 12 in your squads as well. I've seen a few lists that have them at 12, and it seems that you would want them at least around 20. Do you realize how powerful a 20 man squad of necron warriors are????******** >> 2 x Destroyers x 3
*****Good here, I probably will use my three and have a scarab swarms as my other fast attack.********* >> Tomb Spiders x 2
**** I played a game last night where my tomb spyders made me an extra 100 points of scarabs too. It was great, me playing 1250 and my opponent playing 1150, hehe. Keep away from the particle cannon (I think that's what it's called, don't have the codex next to me right now), I never used mine in 2 games, and if you lose the scarab roll once (rolling a 1), it dies right there******* >> Total Points 1694
I like the army overall. I haven't seen a lot of people use the veil
or immortals. That combo is still one of the best in the game as well as
the veil and pariahs now. Good army, good luck and good gaming!
[14] RE: RE: New Necron Army For Your Appraisal . (1 Replies). Ozlander[].
5/11/2002 4:19 (5/11/2002 11:38) >> >> I just bought the Codex today and
here is my priliminary army. Please let me know what you think.
The warscythe doesn't count as wargear for a lord, it is his only 'option'
in his stats/rules list
>>
Can't use the veil with pariahs :) Ozlander
[14] RE: RE: RE: New Necron Army For Your Appraisal . (0 Replies). blkdymnd[].
5/11/2002 11:38 (5/11/2002 11:38) >> >> >> I just bought the Codex today
and here is my priliminary army. Please let me know what you think.
You are right, I stand corrected. Looks like I'll stick with the immortal
veil combo.
[14] RE: New Necron
Army For Your Appraisal . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
5/11/2002 5:07 (5/11/2002 5:07) >> I just bought the Codex today and here
is my priliminary army. Please let me know what you think.
cool. really cool. but to make your army really perfect - you must to
have some immortals and a monolith. heavy destroyers will have a good part
in your army.
[14] 1,000 Point Army (Just got the box) . (0 Replies). Zanzer[]. 5/11/2002 0:56 (5/11/2002 0:56) I just got the boxed set today and heres my list. I plan to use the flayed ones to infiltrate and the lord to teleport himself and the wraiths with the flayed ones. Flayed ones will attack any transports and the wraiths will get the weak, and vulnerable to assault, units. The destroyers will provide heavy support from a safe place (out of range from everything) while the warriors inch their way forward to provide reinforcements. Simple enough tactic. P.S. my enemy will most likely be dark eldar for awhile. HQ
ELITE
TROOP
12 Warriors (18) - gauss flayer = 216 FAST ATTACK
3 Destroyers (50) - gauss cannon = 150 points HEAVY SUPPORT
TOTAL 998 POINTS
[14] Ok This Is My 3000pt list . (2 Replies). IxusNaugus[]. 5/11/2002 9:04 (5/12/2002 8:14) HQ: Necron Lord; Warscythe, VOD, Phase Shifter. Necron Lord; SoL, Nightmare Shroud, Gaze of Flame, Chronometron,
Elites: 10 Pariahs, 10 Immortals, 10 Flayed Ones. Troops: 20 Warriors, 20 Warriors, 10 Warriors. Fast Attack: 2 Wraiths, 4 Destroyers, Scarab Swarm (3 bases) Heavy Support:
NOTE: I am leaning towards dropiing some wargear on the lord and adding
more warriors.
tell me what you think cya Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: Ok This Is
My 3000pt list . (1 Replies). SethKlein[]. 5/11/2002 13:08 (5/12/2002 8:14)
>> HQ:
Consider dropping the Chronometron as it forces you to fall back farther
which is not always a good thing as it can make you fall off the edge of
the table, and with the new assault rules if your overtaken your not autokilled
anymore. (unless the rules are changed on the chronometron to drop whichever
die you wish, like a purity seal, as opposed to dropping the lowest.)
Just remember you can VOD the lord with the res orb to the monolith and then phase move a unit to the monolith if your really needing to make use of the res orb on the monolith's extra we'll be back roll, but this can be tricky as vod is a picky tool, can get lsot in the warp, but with the ability to position the units phase moved after you vod the lord, you could alsowys make sure the lord would be within 6in of the unit to thus give it hte res orb effects.. Might want to switch to a Warsythe as if your going to use the nightmare
shroud often as the staff of light's shooting abilties will be wasted,
if points are a problem just switch the other lord to a staff of light...since
he'll be volding immortals his goal is to shoot at close range but not
assault anways so the warsythe woudl be a waste as it has not shooting
capaity from what I'm aware of.
>>
I assume your going to vod with the immortals, so thaat lord should have a staff of light isntead of a warsythe, although if your going to vod the flayed ones it might work, remember you CAN NOT VOD Pariahs. IF you want extra tank stopping power, as if the necrons needed that,
you can equipe the flayed ones with disrution fields, but they are better
at killing infantry, expsecially low ld infantry that fail their ld tests
and can only hit the flayed ones on a 6, so you may want to keep the flayed
ones around 12inches of the phariahs to take advantage of the ld7 the pharahs
enforce...
Not bad 20 warriors together will be a pain in the but to eliminate
and the firepower they can churn out is sickening, just be weary of ordanience
weapondry, expecially indirect and thus non line of sight..fortunately
such tanks are quite vunerable to gauss weapondry so they shouldn't last
long if your voding immortals, or infiltrating flayed ones or wraiths with
disruption fields.
>> Fast Attack:
Nice combination using destoyers for long ranged support, most likely on a flank, scarabs to slow down units going after your warriors, I assume this is what your intentions are and, although I am not sure if you can do this, but if you can put disruption fields on the wraiths, they ignore terrain in every regard, so they can just be rather quick tank hunters as a side job, as tanks now often try to hull down behind difficult terrain, and I doubt a tank is hulled down against a wraith, as to the wraith that terrain isn't there, but when a tank pops smoke, it will still be hulled down, remember that....but then again with a wraith you can circle around and go for the rear armor...also I think since Wraiths ignore terrain that if they attack those in cover, that the cover is ignored....(Sort of like free frag grenades in that case) >>
Also the heavy destoryers should be hunting terminators or Tyranid MCs since eliminating 2+ armor saves is what the heavy gauss cannon is good for, they bypass armor saves. The normal gauss cannon is better at making use of the gauss rules to take out msot lighter armored tanks, and with the dstroyer's mobility, you should be able to hit the side armor most of the time when on the flank, but make sure to make the msot of the 36" range on ALL destroyers... >>
Overall the army sounds well balanced, but since you not saying what your intentions are for each unit i'm having to guess at what they are supposed to be used for...and that has made my psot a LOT longer than it would be otherwise. >> cya
Ixus Naugus...hmm isn't that a name of a character form s cartoon series..
um let me think.. ah ues there was a character in that saterday morning
cartoon series about.. sonic the hedgehog... man I never expected to see
a villian form that tv show working for the C'Tan... oh wait I'm only supposed
to comment on the army not everything else... oh well.. I get carried away...
:)
The army slogan could be "Surrender and your roboticization will be
quick and painless!".. okay it wouldnt' be painless, but hey why can't
machines lie a bit...okay I'll admit I rather liked that cartoon series
myself...
[14] RE: RE: Ok This Is My 3000pt list . (0 Replies). IxusNaugus[]. 5/12/2002
8:14 (5/12/2002 8:14)
anyhows back to late night gaming... Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: Codex: Necrons - Army Selections . (2 Replies). Borgash[]. 5/11/2002 15:00 (5/13/2002 8:20) >> Post your Necrons army lists and selection discussions here. Try 3 tomb spyders squads of 3 spyders each, all with particle whips(
mwahahahaha).
[14] Sorry to burst
your bubble but... . (1 Replies). Zanzer[]. 5/11/2002 22:22 (5/13/2002
8:20) >> >> Post your Necrons army lists and selection discussions here.
************************* Tomb Spyders get particle PROJECTORS, not whips. The projectors count
as a staff of light.
[14] RE: Sorry to burst your bubble but... . (0 Replies). IxusNaugus[].
5/13/2002 8:20 (5/13/2002 8:20) >> >> >> Post your Necrons army lists and
selection discussions here.
He's right there, not that it matters too much, its Bs is imho beyond
fubar.
[14] 2000 Pt. Army for review . (0 Replies). blkdymnd[]. 5/11/2002 20:56 (5/11/2002 20:56) >> Post your Necrons army lists and selection discussions here. Ok, here we go... 1 Lord
1 Lord
10 Immortals 10 Flayed Ones 2 Squads of 20 Warriors 3 Light Destroyers 3 Wraiths 3 Tomb Spyders 1 w/Particle Cannon ****1993 points/ 71 models**** Let me know what ya think.
[14] 1,000 1,700 and 2,000 Point Armies up
for review! . (3 Replies). Zanzer[]. 5/12/2002 1:39 (5/13/2002 8:25) HQ
TROOP
12 Warriors (18) w/ gauss flayer = 216 12 Warriors (18) w/ gauss flayer = 216 FAST ATTACK
HEAVY SUPPORT
TOTAL 1000 POINTS
HQ
TROOP
12 Warriors (18) w/ gauss flayer = 216 12 Warriors (18) w/ gauss flayer = 216 12 Warriors (18) w/ gauss flayer = 216 FAST ATTACK
3 Destroyers (50) w/ gauss cannon = 150 HEAVY SUPPORT
Monolith (235) w/ gauss flux arc = 235 TOTAL 1697 POINTS
HQ
TROOP
12 Warriors (18) w/ gauss flayer = 216 12 Warriors (18) w/ gauss flayer = 216 12 Warriors (18) w/ gauss flayer = 216 12 Warriors (18) w/ gauss flayer, disruption field (2) = 240 FAST ATTACK
3 Destroyers (50) w/ gauss cannon = 150 HEAVY SUPPORT
Monolith (235) w/ gauss flux arc = 235 Tomb Spyder (55) w/ claws, particle projector TOTAL 1992 POINTS
Tactics are obvious. Necron Lord goes with Wraiths straight into combat
(wraiths take out retinue while lord handles the commander). Warriors move
forward into a good position to lay down rapid fire support. Destroyers
can quickly move into strategic positions while the Heavy Destroyers take
care of heavily armoured infantry. Monolith will handle swarms of units
(and alone should dominate Tyranids). Tomb Spyder will create Scarabs until
it blows itself up and then the Scarabs will be released onto any enemy
ships remaining or just hold up difficult assault troops. Well that should
do it. Thanks for the reviews.
[14] RE: 1,500 Necron
Army . (1 Replies). Galderon[]. 5/12/2002 4:35 (5/13/2002 8:25) Hi guys....
yes you all know who I am and boy am I please with the Necrons.
Necron Lord + Reserection Orb, Viel of Darkness. Troops
Heavy Support
Basically Im going to bounce 3 squads of Worriors around the Battlefield
and have fun doing so.
Reply
[14] RE: RE: 1,500 Necron Army . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
5/13/2002 8:25 (5/13/2002 8:25) >> Hi guys.... yes you all know who I am
and boy am I please with the Necrons.
well... it's not good enough. get some flayed ones and destroyers. if
you need - get rid of one warrior sqad and a monoolith.
[14] RE: 1,000 1,700
and 2,000 Point Armies up for review! . (0 Replies). Ctanminion[]. 5/12/2002
21:15 (5/12/2002 21:15) I think you underestimate the Spyder. It's a monstrous
creature for 55 pts, and has 6/6 S/T. Its great for keeping the warriors
alive if the enemy wipes out a whole squad, and the scarabs it makes won't
do anything against veichles without disruption fields (which I assume
you dont get since each swarm is basically free anyway).
[14] Hows this for an army list? . (1 Replies). CtanMinion[]. 5/12/2002 21:08 (5/13/2002 8:25) 1500 pts (Mostly a close combat skirmisher while the main body moves up) Lord
Teleports near enemy lines 1st turn with 10 flayed ones follow that up quickly with Lord
moving with 3 Wraiths 30 warriors as a solid fire base, slowly advancing with 2 Tomb spyders for CC support
25% Phase out at 12
Reply
[14] RE: Hows this for an army list? . (0 Replies).
IxusNaugus[]. 5/13/2002 8:25 (5/13/2002 8:25) >> 1500 pts (Mostly a close
combat skirmisher while the main body moves up)
sounds ok as long as you can hold the three waves together and have them arrive as close as possable together it should work well Ixus Naugus, the damned one who harvests souls for the C'tan
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