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Tactica Necrons
Codex: Necrons - Army Selections gw-AdiWood. [14] RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 7:41). [14] RE: RE: Codex: Necrons - Army Selections naamah (4/25/2002 14:40). [14] necrons are differant (NT) KROGOTH (4/25/2002 16:08). [14] RE: necrons are differant (NT) Empirrer (5/1/2002 16:44). [14] RE: RE: RE: Codex: Necrons - Army Selections Ozlander (4/25/2002 17:46). [14] What?? FrancoisX (4/26/2002 4:21). [14] RE: What?? deathdroidMK (4/27/2002 7:13). [14] RE: RE: What?? IoRiyagama (4/30/2002 11:23). [14] RE: RE: RE: What?? dwarfsrule (5/12/2002 15:25). [14] RE: RE: RE: RE: What?? dwarfsrule (5/12/2002 15:28). [14] RE: RE: RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:16). [14] T-6 can be killed LukeGuyStalker (4/26/2002 3:08). [14] No chaosdwarfx (4/26/2002 3:59). [14] RE: No gerblash (4/27/2002 19:58). [14] RE: T-6 can be killed << But not like that wraithwlf (5/3/2002 16:24). [14] RE: RE: T-6 can be killed << But not like that Ozlander (5/3/2002 21:02). [14] Stop! You're making me jealous! wraithwlf (5/6/2002 11:55). [14] RE: Stop! You're making me jealous! Jdicarlo (5/6/2002 17:54). [14] RE: RE: Stop! You're making me jealous! Ozlander (5/7/2002 4:05). [14] Stop! You're making me jealous! pistolpete (5/9/2002 8:54). [14] RE: Stop! You're making me jealous! LordDraconus (5/10/2002 10:44). [14] RE: Stop! You're making me jealous! dwarfsrule (5/11/2002 8:22). [14] RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/25/2002 22:34). [14] RE: RE: RE: RE: Codex: Necrons - Army Selections porksoda (4/26/2002 7:35). [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections SonnyChiba (4/28/2002 22:20). [14] RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections IoRiyagama (4/30/2002 11:30). [14] RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:43). [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections eveo (5/5/2002 1:21). [14] RE: RE: RE: Codex: Necrons - Army Selections vinniemac (5/1/2002 23:38). [14] RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/11/2002 8:12). [14] RE: RE: RE: RE: Codex: Necrons - Army Selections SethKlein (5/11/2002 12:12). [14] RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:14). [14] RE: RE: Codex: Necrons - Army Selections WeirdOllie (4/27/2002 5:20). [14] RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 18:25). [14] RE: RE: Codex: Necrons - Army Selections goragg (5/4/2002 2:14). [14] comments on my necrontyr force Ton (5/5/2002 4:52). [14] RE: comments on my necrontyr force grendelwulf (5/6/2002 0:26). [14] RE: RE: comments on my necrontyr force Tycos (5/6/2002 3:45). [14] RE: RE: RE: comments on my necrontyr force cybersquig (5/6/2002 5:34). [14] RE: RE: RE: RE: comments on my necrontyr force LordBolt (5/6/2002 17:33). [14] comments on my necrontyr force PLEASE READ!!! Ton (5/6/2002 18:09). [14] RE: comments on my necrontyr force PLEASE READ!!! cybersquig (5/8/2002 4:09). [14] RE: comments on my necrontyr force PLEASE READ!!! LordBolt (5/8/2002 16:14). [14] footsore pariahs cybersquig (5/8/2002 3:46). [14] RE: RE: Codex: Necrons - Army Selections giggles (5/5/2002 9:10). [14] RE: RE: RE: Codex: Necrons - Army Selections grendelwulf (5/6/2002 0:27). [14] RE: RE: RE: Codex: Necrons - Army Selections LordDraconus (5/10/2002 11:16). [14] RE: RE: Codex: Necrons - Army Selections needawash (5/10/2002 6:30). [14] RE: RE: Codex: Necrons - Army Selections Uzziel (5/10/2002 23:36). [14] What Should I Get? gauss (4/25/2002 9:07). [14] RE: What Should I Get? cronusdracon (4/25/2002 13:30). [14] RE: RE: What Should I Get? ChaosDave (4/25/2002 13:42). [14] :p Cronusdracon (4/25/2002 14:19). [14] RE: What Should I Get? maverickhunter (5/1/2002 12:53). [14] RE: RE: What Should I Get? Ctanman (5/1/2002 16:10). [14] RE: RE: RE: What Should I Get? LordBolt (5/1/2002 18:40). [14] RE: RE: RE: RE: What Should I Get? Ozlander (5/1/2002 23:37). [14] RE: RE: RE: RE: RE: What Should I Get? LordBolt (5/2/2002 19:30). [14] RE: Codex: Necrons - Army Selections Ghazhkull Thraka (4/25/2002 11:32). [14] Sweeeet! cybersquig (5/6/2002 5:42). [14] RE: Sweeeet! RoguePhoenix (5/13/2002 10:29). [14] RE: RE: Sweeeet! hounddog (5/13/2002 14:03). [14] 500 point games cwolf (4/25/2002 15:21). [14] RE: 500 point games haldanej (4/25/2002 22:02). [14] RE: RE: 500 point games Ozlander (4/25/2002 23:36). [14] RE: RE: RE: 500 point games haldanej (4/28/2002 23:53). [14] RE: 500 point games caleth (4/27/2002 11:27). [14] Codex Information NecriticDraco (4/25/2002 17:50). [14] RE: Codex Information Ozlander (4/25/2002 23:43). [14] RE: RE: Codex Information scuzzlebutt (4/26/2002 5:27). [14] RE: RE: RE: Codex Information KharnIsANiceGuy (4/26/2002 7:22). [14] RE: RE: RE: RE: Codex Information deathdroidMK (4/27/2002 7:13). [14] RE: RE: RE: RE: RE: Codex Information grendelwulf (4/28/2002 13:51). [14] RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/29/2002 8:28). [14] RE: RE: RE: RE: RE: RE: RE: Codex Information davman (4/29/2002 16:12). [14] RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (4/30/2002 9:38). [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information davman (5/11/2002 14:51). [14] RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information IxusNaugus (5/13/2002 8:14). [14] RE: RE: RE: RE: Codex Information Dougy (5/3/2002 2:20). [14] RE: Codex Information porksoda (4/26/2002 7:38). [14] RE: RE: Codex Information davman (4/29/2002 16:19). [14] RE: Codex Information Tycos (5/6/2002 3:58). [14] RE: Codex: Necrons - Army Selections TiechoNortheal (4/25/2002 18:33). [14] a 1500pt GT necron army doomangel (4/25/2002 20:31). [14] Great lists everyone! Zanzer (4/25/2002 22:02). [14] I would love to, but I gota wait on the codex to come out first (nt) bigjon (4/25/2002 22:15). [14] Any suggestions? Stilger (4/26/2002 3:49). [14] RE: Any suggestions? DoomImmortal (4/26/2002 8:46). [14] RE: Any suggestions? lordcaledor (4/26/2002 18:12). [14] RE: RE: Any suggestions? davman (4/29/2002 16:23). [14] RE: RE: RE: Any suggestions? Tycos (5/6/2002 4:07). [14] can somebody with the codex please tell me the sorts of things in the army and what they do? knovice (4/27/2002 2:04). [14] Scarabs..... Intellectawe (4/27/2002 6:01). [14] RE: Scarabs..... Ozlander (4/27/2002 13:36). [14] RE: RE: Scarabs..... jimmyt (4/28/2002 19:19). [14] RE: RE: RE: Scarabs..... davman (4/29/2002 16:26). [14] WHEN DOES THE CODEX COME OUT IN CANADA? (NT) ElVice (4/27/2002 10:08). [14] RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) wraithwlf (5/3/2002 16:58). [14] RE: RE: WHEN DOES THE CODEX COME OUT IN CANADA? (NT) Tycos (5/6/2002 4:11). [14] I have read the Necron codex and this is a summary of what is inside. AunOBell (4/27/2002 13:02). [14] RE: I have read the Necron codex and this is a summary of what is inside. Ozlander (4/27/2002 13:34). [14] RE: I have read the Necron codex and this is a summary of what is inside. torch (5/13/2002 16:49). [14] Well I Dont Really Have The Codex But Heres My Army! Zanzer (4/27/2002 18:39). [14] RE: Well I Dont Really Have The Codex But Heres My Army! DoomImmortal (4/28/2002 8:59). [14] Help for starters Captainjabinus (4/29/2002 19:03). [14] 70 Warriors GODofWAR (4/30/2002 18:48). [14] RE: 70 Warriors FrontierPediatry (4/30/2002 19:01). [14] RE: RE: 70 Warriors grendelwulf (4/30/2002 19:54). [14] RE: RE: RE: 70 Warriors GODofWAR (4/30/2002 22:06). [14] RE: RE: RE: RE: 70 Warriors grendelwulf (5/1/2002 4:08). [14] RE: RE: RE: RE: RE: 70 Warriors IxusNaugus (5/9/2002 8:34). [14] RE: RE: RE: 70 Warriors Tycos (5/6/2002 4:21). [14] RE: 70 Warriors LordBolt (5/1/2002 18:58). [14] 2500 Point Army, 80 Raiders LordBolt (5/1/2002 20:07). [14] RE: 2500 Point Army, 80 Raiders Ozlander (5/1/2002 23:44). [14] RE: 70 Warriors LordDraconus (5/10/2002 12:15). [14] Just a small problem with troop selection... Phoenix (5/1/2002 0:00). [14] RE: Just a small problem with troop selection... GhostXV (5/1/2002 0:23). [14] RE: RE: Just a small problem with troop selection... DoomImmortal (5/1/2002 14:11). [14] RE: Codex: Necrons - Army Selections Empirrer (5/1/2002 16:54). [14] RE: RE: Codex: Necrons - Army Selections LordBolt (5/1/2002 19:46). [14] RE: RE: RE: Codex: Necrons - Army Selections Zanzer (5/3/2002 17:10). [14] MORE DESTROYERS??? YES!!! Empirrer (5/1/2002 16:58). [14] RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53). [14] RE: RE: Codex: Necrons - Army Selections draconfarkarirug (5/1/2002 22:00). [14] RE: Codex: Necrons - Army Selections Caalis (5/1/2002 20:53). [14] My list thespacecobra (5/3/2002 10:17). [14] Army Plan... VileCreature (5/3/2002 14:03). [14] My Pre-Codex Necron Army! 1000 and 1700 points! Zanzer (5/3/2002 18:09). [14] Pariahs, Tomb Spyders and Wraiths DoomImmortal (5/4/2002 14:19). [14] My necron army Ton (5/5/2002 0:56). [14] RE: My necron army DoomImmortal (5/5/2002 6:07). [14] RE: RE: My necron army LordBolt (5/5/2002 17:07). [14] RE: RE: RE: My necron army FrontierPediatry (5/5/2002 19:06). [14] RE: RE: RE: My necron army grendelwulf (5/6/2002 0:33). [14] RE: RE: RE: RE: My necron army DoomImmortal (5/6/2002 8:56). [14] RE: Codex: Necrons - Army Selections LordNecron (5/5/2002 19:35). [14] RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/5/2002 21:19). [14] Uses for the Wraith anglachel (5/8/2002 17:49). [14] RE: RE: Codex: Necrons - Army Selections wraithwlf (5/6/2002 12:03). [14] RE: RE: RE: Codex: Necrons - Army Selections DoomImmortal (5/6/2002 13:46). [14] RE: RE: RE: RE: Codex: Necrons - Army Selections FrontierPediatry (5/6/2002 16:33). [14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections dwarfsrule (5/12/2002 15:38). [14] RE: Codex: Necrons - Army Selections Vavow (5/6/2002 18:10). [14] RE: RE: Codex: Necrons - Army Selections NaggaXhotl (5/8/2002 6:54). [14] Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/6/2002 23:48). [14] RE: Codex: Necrons & teh new assault rules.. & somethings to consider. draconfarkarirug (5/8/2002 20:35). [14] RE: RE: Codex: Necrons & teh new assault rules.. & somethings to consider. SethKlein (5/9/2002 0:04). [14] Two days!!! seti (5/7/2002 12:50). [14] My army ideas Necronmaniac (5/8/2002 6:55). [14] RE: Codex: Necrons - Army Selections draconfarkarirug (5/8/2002 22:13). [14] RE: Codex: Necrons - Army Selections DoomImmortal (5/10/2002 8:14). [14] First Army list Attempt Glaze (5/9/2002 11:36). [14] Y not Pariahs?! cybersquig (5/9/2002 17:34). [14] RE: (why) not Pariahs?! anglachel (5/10/2002 0:42). [14] RE: RE: (why) not Pariahs?! Necronmaniac (5/10/2002 7:33). [14] RE: RE: RE: (why) not Pariahs?! davman (5/11/2002 14:48). [14] RE: RE: RE: RE: (why) not Pariahs?! In their defence, and clarification:) cybersquig (5/12/2002 9:28). [14] RE: Y not Pariahs?! Glaze (5/10/2002 11:36). [14] RE: Codex: Necrons - Army Selections necronHEAVYdestroyer (5/9/2002 19:51). [14] My List Is... TiechoNortheal (5/9/2002 22:40). [14] RE: My List Is... Ozlander (5/10/2002 3:40). [14] Tomb Spyders Rule LordDraconus (5/10/2002 9:07). [14] RE: Tomb Spyders Rule MichN (5/10/2002 20:25). [14] RE: RE: Tomb Spyders Rule LordDraconus (5/11/2002 18:29). [14] RE: Codex: Necrons - Army Selections MichN (5/10/2002 20:27). [14] New Necron Army For Your Appraisal TheGunner (5/10/2002 21:19). [14] RE: New Necron Army For Your Appraisal blkdymnd (5/10/2002 23:32). [14] RE: RE: New Necron Army For Your Appraisal Ozlander (5/11/2002 4:19). [14] RE: RE: RE: New Necron Army For Your Appraisal blkdymnd (5/11/2002 11:38). [14] RE: New Necron Army For Your Appraisal DoomImmortal (5/11/2002 5:07). [14] 1,000 Point Army (Just got the box) Zanzer (5/11/2002 0:56). [14] Ok This Is My 3000pt list IxusNaugus (5/11/2002 9:04). [14] RE: Ok This Is My 3000pt list SethKlein (5/11/2002 13:08). [14] RE: RE: Ok This Is My 3000pt list IxusNaugus (5/12/2002 8:14). [14] RE: Codex: Necrons - Army Selections Borgash (5/11/2002 15:00). [14] Sorry to burst your bubble but... Zanzer (5/11/2002 22:22). [14] RE: Sorry to burst your bubble but... IxusNaugus (5/13/2002 8:20). [14] 2000 Pt. Army for review blkdymnd (5/11/2002 20:56). [14] 1,000 1,700 and 2,000 Point Armies up for review! Zanzer (5/12/2002 1:39). [14] RE: 1,500 Necron Army Galderon (5/12/2002 4:35). [14] RE: RE: 1,500 Necron Army DoomImmortal (5/13/2002 8:25). [14] RE: 1,000 1,700 and 2,000 Point Armies up for review! Ctanminion (5/12/2002 21:15). [14] Hows this for an army list? CtanMinion (5/12/2002 21:08). [14] RE: Hows this for an army list? IxusNaugus (5/13/2002 8:25). [14] Codex: Necrons - Army Selections . (185 Replies). gw-AdiWood[].
4/25/2002 6:17 (5/13/2002 16:49) Post your Necrons army lists and selection
discussions here.
[14] RE: Codex: Necrons - Army Selections . (48 Replies). Ozlander[]. 4/25/2002 7:41 (5/12/2002 15:28) >> Post your Necrons army lists and selection discussions here. Ok, I'll start the ball rolling with a simple 750pt list... HQ
Troops
Fast Attack
750pts exactly I chose the destroyer body for my lord because of the speed (same as jetbike) and survivability against 'instant death' (the +1 toughness makes him T6 and does count towards instant death calculations) Phase shifter - obvious - a 4+ inv. as well as a 'we'll be back' roll. Resurrection Orb - I chose this because it allows the lord to make a 'we'll be back' roll even from instant death (not a problem with destroyer body) and weapons that allow no save (power weapons in close combat). It also allows any necron unit that has a model within 6" of the lord to attempt 'we'll be back' rolls, also regardless of instant death or 'no save' CC weapons. Disruption fields (on the warriors) allow successful close combat hits on a vehicle to glance on the roll of a 6, so charging a unit of necrons into a stationary/slow moving vehicle would be (IMHO) a very effective tactic. I went for Destroyers instead of heavy destroyers mainly because
Anyway, that's it, comments welcome (flames/derogatory comments cheerfully ignored) :-) I'll be making lists for other points values as well and will post them when I can Ozlander
[14] RE: RE: Codex:
Necrons - Army Selections . (29 Replies). naamah[]. 4/25/2002 14:40 (5/12/2002
15:28) >> I chose the destroyer body for my lord because of the speed (same
as jetbike) and survivability against 'instant death' (the +1 toughness
makes him T6 and does count towards instant death calculations)
****Unless the Necrons work differently than other armies bikes, the
+1 Toughness is NOT used in determining instant death ex. A SM (T5)on a
bike is still insta-killed be a weapon with a S8
[14] necrons are differant (NT) . (1 Replies). KROGOTH[]. 4/25/2002 16:08
(5/1/2002 16:44) No Text
[14] RE: necrons are differant (NT) . (0 Replies). Empirrer[MzoekV@hotmail.com]. 5/1/2002 16:44 (5/1/2002 16:44) More FICHTERS (necron destroyers)!!! I' LOVE DESTROYERS END NEED MORE!!!
[14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). Ozlander[].
4/25/2002 17:46 (5/12/2002 15:28) >> >> I chose the destroyer body for
my lord because of the speed (same as jetbike) and survivability against
'instant death' (the +1 toughness makes him T6 and does count towards instant
death calculations)
The wargear entry for the destroyer body clearly states that the +1
T *does* count towards instant death
[14] What?? . (4 Replies). FrancoisX[]. 4/26/2002 4:21 (5/12/2002 15:28)
For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh
of these advantages are more expensive taken individually in other armies!!!
(bike 35 points is just +1T and movement, salamander cape is 35 and it's
just no auto-kill, etc...) Who won't use this option? is there a counter
part? Or just put it in the main rule for the lord, don't pretend it's
an option when it is such an obvious choice (i mean that for the designers...)
[14] RE: What?? . (3 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/12/2002 15:28) >> For a mere 30 points, you get, +1T, no auto kill AND extra-movement? eacuh of these advantages are more expensive taken individually in other armies!!! (bike 35 points is just +1T and movement, salamander cape is 35 and it's just no auto-kill, etc...) Who won't use this option? is there a counter part? Or just put it in the main rule for the lord, don't pretend it's an option when it is such an obvious choice (i mean that for the designers...) Its because the necrons have them. Gone are the days of chaos jetbikes and space marine monoliths. The simple fact is that not everyone can have something that is in one particular army. Space marines get bionics for only 10pts which can keep your commander around for an extra turn longer than that dark eldar archon. Same as that SM get terminator armour for a only 25 points, which gives a 2+ and a 5+ inv save. See what Im saying? 1 question - is the rules ppl are using from the old list or a preview
list cause I dont remember anything about a necron lord getting a destroyer.
[14] RE: RE: What?? . (2 Replies). IoRiyagama[no]. 4/30/2002 11:23 (5/12/2002
15:28) the necron lord has 5 base toughness anyway so he can only be insta
killed by S10 weapons but if the strength is lower and he has a destroyer
body u count it as 6 toughness and it is allways 6 toughness when rolling
to wound
[14] RE: RE: RE: What?? . (1 Replies). dwarfsrule[]. 5/12/2002 15:25 (5/12/2002
15:28) I see what you mean, but it's not quite correct, the +1 toughness
is really a base toughness modifier and thus a necron lord with destryer
body can't be instant killed by strenght 10 weapons, this is differant,
because the body is really part of the lord and not just a mount wich you
can be blown off.
>> the necron lord has 5 base toughness anyway so he can only be insta
killed by S10 weapons but if the strength is lower and he has a destroyer
body u count it as 6 toughness and it is allways 6 toughness when rolling
to wound
Reply
[14] RE: RE: RE: RE: What?? . (0 Replies). dwarfsrule[]. 5/12/2002 15:28
(5/12/2002 15:28) whoops my bad.
>> I see what you mean, but it's not quite correct, the +1 toughness
is really a base toughness modifier and thus a necron lord with destryer
body can't be instant killed by strenght 10 weapons, this is differant,
because the body is really part of the lord and not just a mount wich you
can be blown off.
[14] RE: RE: RE: Codex: Necrons - Army Selections . (11 Replies). TiechoNortheal[]. 4/25/2002 18:16 (5/11/2002 8:22) >> ****Unless the Necrons work differently than other armies bikes, the +1 Toughness is NOT used in determining instant death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8 They do work differant than other armies, Lords with a Destroyer body
can't be instant killed by ant thing, i.e. toughness 6. An SM on a bike
being instant killed by a Str. 8 weapon is representing the SM getting
blow off his bike, but the Lord's bike isn't a bike, it's part of his body,
so Toughness 6 is his regular, unalterable toughness.
[14] T-6 can be killed . (10 Replies). LukeGuyStalker[]. 4/26/2002 3:08
(5/11/2002 8:22) a canifex with a venom cannon has strength 12(carnifex's
strength is 10+2)so they can still be liable for instant death from a shot
from a carnifex
[14] No . (1 Replies). chaosdwarfx[]. 4/26/2002 3:59 (4/27/2002 19:58) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex No it doesn't. Max Strength is 10. His venom cannon shots are Strength
10.
[14] RE: No . (0 Replies). gerblash[]. 4/27/2002 19:58 (4/27/2002 19:58)
yup your right on that one other wise dreads would be S12 (6*2 for power
fist)
[14] RE: T-6 can be killed << But not like that . (7 Replies). wraithwlf[]. 5/3/2002 16:24 (5/11/2002 8:22) >> a canifex with a venom cannon has strength 12(carnifex's strength is 10+2)so they can still be liable for instant death from a shot from a carnifex T6 models can be killed by my favorite item in the Eldar armoury. Just introduce him to the Wraithcannon. On a roll to wound of six, the model is sucked into the warp, inflicting an insta-kill with no strength limitations. Patiently waiting for my new Necron boxed army to arrive,
[14] RE: RE: T-6 can be killed << But not like that . (6 Replies).
Ozlander[]. 5/3/2002 21:02 (5/11/2002 8:22) >> >> a canifex with a venom
cannon has strength 12(carnifex's strength is 10+2)so they can still be
liable for instant death from a shot from a carnifex
Yup, a Wraithcannon will do it :) A Wraithcannon won't instakill a C'Tan tho... he isn't transported to the warp and just takes one wound instead. The Wraithcannon is specifically mentioned, but there are several other weapons that inflict instant death, like plague swords/knives, Abaddon's demon sword etc. Perhaps the Wraithcannon is singled out because the C'Tan can't actually go to the warp? (just guessing). If not, then some clarification with regards to other instant death weapons would be useful (iow do all weapons of that type just cause one wound, or is it just the Wraithcannon?) While I'd sure like to see an answer from someone that knows (mods,
studio) I won't be holding my breath, as I'm sure they have more important
things to do :)
[14] Stop! You're making me jealous! . (5 Replies). wraithwlf[]. 5/6/2002 11:55 (5/11/2002 8:22) >>The Wraithcannon is specifically mentioned I've been sitting here chomping at the bit, waiting for my Army and codex to arrive. If you keep this up, a raiding party may arrive at your doorstep :P Seriously though, its nice to get some early information from places where it is available soon, especially from someone who goes beyond the "its new, its too powerful, I don't think I can beat it, so it sucks" attitude. Cheers,
[14] RE: Stop! You're making me jealous! . (4 Replies). Jdicarlo[]. 5/6/2002
17:54 (5/11/2002 8:22) Just curious, but where does everyone get all this
information from before the codex is out? Cause I have been looking everywhere
to find out stuff like that, cause I'm thinking about starting a Necron
army and wanted to do some research, but havent found a thing. I also really
like the fluff, so again outta curiosity, why cant the C'Tan go to the
warp, and how do they get along with the Chaos powers, being that they
are also gods, and apparently younger then the C'Tan?
>> >>The Wraithcannon is specifically mentioned
[14] RE: RE: Stop! You're making me jealous! . (3 Replies). Ozlander[].
5/7/2002 4:05 (5/11/2002 8:22) The codex is out in Australia
[14] Stop! You're making me jealous! . (2 Replies). pistolpete[pistolpete935@yahoo.co.uk]. 5/9/2002 8:54 (5/11/2002 8:22) Haaaa!!!!Haaaa!!!!!Haaaaa!!!!! My local GW in the UK HAS the box set, I cought a cheaky glance of it. Does any1 else know if their GW has them in aswel? Pistol Aaaggghhhh!!!! Big nasty Gause cannons!!
[14] RE: Stop! You're making me jealous! . (0 Replies). LordDraconus[]. 5/10/2002 10:44 (5/10/2002 10:44) We got the box in ours.. in theory all GWs should have the box.. I got the new Necrons myself :)
[14] RE: Stop! You're making me jealous! . (0 Replies). dwarfsrule[]. 5/11/2002
8:22 (5/11/2002 8:22) Yeah, we have it too, and the manager let me see
it, indluding all the stuff inside ofcourse. Because I'm such a fan of
necrons
>> Haaaa!!!!Haaaa!!!!!Haaaaa!!!!!
[14] RE: RE: RE: Codex: Necrons - Army Selections . (5 Replies). SonnyChiba[].
4/25/2002 22:34 (5/5/2002 1:21) actually insta death works only if the
dtrength is double the toughness plus one. ie. a lascannon will insta death
any toughness four model.
[14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (4 Replies). porksoda[dr_dog_@hotmail.com]. 4/26/2002 7:35 (5/5/2002 1:21) >> actually insta death works only if the dtrength is double the toughness plus one. ie. a lascannon will insta death any toughness four model. >>Naah, I'm pretty sure it only has to be double toughness. Remember
that battle report when blood angels were just released and the eldar didn't
have a codex. the wraithguard shot at dante, toughness 4 i think, with
a meltgun (which was whaat their weapon counted as back then) INstant killed
him.
[14] RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (3 Replies).
SonnyChiba[]. 4/28/2002 22:20 (5/5/2002 1:21) really? thats what i thought
to, but the GW guy at the store said it had to be double plus one. ah well,
nowadays i dont tend to rely on those guys too much, some of them are actually
the ones responsible for so many mix ups in terms of rules, whatever, you're
probably right
[14] RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (2 Replies).
IoRiyagama[]. 4/30/2002 11:30 (5/5/2002 1:21) It clearly says in the rulebook
that if the strength is double the toughness then they are slain outright.
instead of argueing why dont u just get out the bible (the rulebook)
[14] RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). goragg[]. 5/4/2002 2:43 (5/5/2002 1:21) >> It clearly says in the rulebook that if the strength is double the toughness then they are slain outright. instead of argueing why dont u just get out the bible (the rulebook) I thought is said "more then double" my book is at a friend's house
though, so can't check atm. but that's how everyone i've ever played has
done it.
[14] RE: RE: RE: RE: RE: RE: RE: RE: Codex: Necrons - Army Selections .
(0 Replies). eveo[]. 5/5/2002 1:21 (5/5/2002 1:21)
WH40K rule book excerpt, page 53, column 1, paragraph 3: "If a creature is wounded by something that has a Strength value that
is double its Toughness or greater it is killed outright and immediately
removed."
This seems to state rather clearly that a Strength 8 weapon will 'insta-kill'a Toughness 4 model. Hope this helps, and good luck !
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). vinniemac[].
5/1/2002 23:38 (5/1/2002 23:38) >> >> I chose the destroyer body for my
lord because of the speed (same as jetbike) and survivability against 'instant
death' (the +1 toughness makes him T6 and does count towards instant death
calculations)
The lord isn't technically mounted on a jetbike. Instead, he and the
jetbike are fused together so in fact the +1 Toughness is used to determine
instant death.
[14] RE: RE: RE: Codex: Necrons - Army Selections . (1 Replies). dwarfsrule[].
5/11/2002 8:12 (5/11/2002 12:12) ****Unless the Necrons work differently
than other armies bikes, the +1 Toughness is NOT used in determining instant
death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
>> The destroyerbody upgrade makes it really toughness 6 not '5(6)'.
This is because the body is part of the lord and not just a mount. So you
can''t instant kill a necron lord with strenght 10 weapons.
[14] RE: RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). SethKlein[].
5/11/2002 12:12 (5/11/2002 12:12) >> ****Unless the Necrons work differently
than other armies bikes, the +1 Toughness is NOT used in determining instant
death ex. A SM (T5)on a bike is still insta-killed be a weapon with a S8
The necron 'bikes' do work differently as the bike and the necron ad
the same thing, and not detachable, thus the +1T is part of the necron,
hence All destroyers are true T5, and thus not instakilled by lascannons,
and the Necron Lord with a destroyer body is a true T6 and not instakiled
by anything at all. Only downside is that necron 'bikes' don't have any
weapondry on them like the twinlinked bolters on space marine bikes...but
that is a small price to pay...
[14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:14 (4/27/2002 5:14) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month. Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven. My army, and I can't tell you what point value it is, for I do not have the new codex, consists of: 20 Necron Warriors 20 Necron Warriors that I am still painting, your prayers are welcome towards that end:) 10 Necron Immortals 2 Necron Lords 10 Necron Destroyer Bikes.
>> >> Post your Necrons army lists and selection discussions here.
[14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). WeirdOllie[]. 4/27/2002 5:20 (4/27/2002 5:20) Wow Ozlander, you already have access to the new Necron codex? Cool! Your army list filled me with anticipation to the general release of the codex next month. Not meaning to be bashing or back biting, but I used to play a chaos cultist heavy 40K army and Slann for Warhammer fantasy. I screamed when my armies were phased out. But now, the army that I play, Necrons, are going to benefit and become even more powerful! I've always wanted to have Andy Chambers on my side, especially after the Skaven. My army, and I can't tell you what point value it is, for I do not have the new codex, consists of: 20 Necron Warriors 20 Necron Warriors that I am still painting, your prayers are welcome towards that end:) 10 Necron Immortals 2 Necron Lords 10 Necron Destroyer Bikes.
I hope that this meagre force will prove to be a sufficient beginnings for an up to date genesis for a new Warhammer 40K Necron army. Thank you for presenting your army list, along with explanations of what they are all about. May you know victories among victories! Weird Ollie
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). LordBolt[]. 5/1/2002 18:25 (5/1/2002
18:25) >> >> Post your Necrons army lists and selection discussions here.
It all looks good except one big thing, lose the disruption fields on
those raiders, radiers can already get a glance on a 6 with thier guass
flayers and Raiders truely suck at close combat so it is best to keep them
back and let them use their flayers to win over the enemy. Those points
used for the disruption fields could be used for many other things. But
I realy like the set up for the Lord, mine when I get him (still waiting
here in US for the newer ones) will be set up a lot like yours is.
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). goragg[mostpowerfullgod@yahoo.com].
5/4/2002 2:14 (5/4/2002 2:14) I like you list. I need to get down to the
store to buy some minnies!!!!
[14] comments on my necrontyr force . (8 Replies). Ton[]. 5/5/2002 4:52 (5/8/2002 16:14) I Haven't actually bought my army yet let alone the codex but it think this is waht its gonna look like after my initial purchase: Hq
48 warriors 864 pts (this is really neat, try to phase me out now stinky marines)-(how should i split up my sqads, units of 12 or?) Fast attack
I think this should wigh in at around 1200 point if im not mistaking, and all for Later additions will include 5 immortals and LOTS of flayed ones, i just love the models and they seem to be pretty nasty in combat +2 tomb spiders. What do you think. Am i missing something. (destroyers will be added
later.)
[14] RE: comments on my necrontyr force . (7 Replies). grendelwulf[]. 5/6/2002 0:26 (5/8/2002 16:14) Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me. >> I Haven't actually bought my army yet let alone the codex but it
think this is waht its gonna look like after my initial purchase:
[14] RE: RE: comments on my necrontyr force . (6 Replies). Tycos[]. 5/6/2002 3:45 (5/8/2002 16:14) >> Not sure if you'd want to go with pariahs. Then again, I'm not sure if anyone would want to go with pariahs :). They only get one attack, they don't come back to life, and (the sole reason why I won't take them but will take immortals instead) they can't teleport! Argh! Using veil of darkness with them would be sweet against marines! They have their good points, but that one fact just bugs me. If you want close combat I'd stick with having lots of flayed ones like you said. Your opponent would be having their front lines mobbed in no time! Personally, my elites will consist of two squads of flayed ones and ten immortals to be teleported by my lord. If I ever get a monolith, I'm goanna paint a big bullseye on it. I will also bring a stopwatch with me to see how long it lasts.Nobody's actually got one to test it out yet, so I could be just overreacting. This is all just my opinion as I'm going by what's been said on the board. One of the aussie's here can give a better analysis than me. Considering how a Land Raider manages to atract every weapon on the
board until it drops, and that the Monolith is an even bigger target (both
in size and probably in points if everything I've heard is true), I give
it 2 turns max after it hits the board.
[14] RE: RE: RE: comments on my necrontyr force . (5 Replies). cybersquig[jgriffin@ukgateway.net].
5/6/2002 5:34 (5/8/2002 16:14) >> >> Not sure if you'd want to go with
pariahs. Then again, I'm not sure if anyone would want to go with pariahs
:). They only get one attack, they don't come back to life, and (the sole
reason why I won't take them but will take immortals instead) they can't
teleport! Argh! Using veil of darkness with them would be sweet against
marines! They have their good points, but that one fact just bugs me. If
you want close combat I'd stick with having lots of flayed ones like you
said. Your opponent would be having their front lines mobbed in no time!
Personally, my elites will consist of two squads of flayed ones and ten
immortals to be teleported by my lord. If I ever get a monolith, I'm goanna
paint a big bullseye on it. I will also bring a stopwatch with me to see
how long it lasts.Nobody's actually got one to test it out yet, so I could
be just overreacting. This is all just my opinion as I'm going by what's
been said on the board. One of the aussie's here can give a better analysis
than me.
Before making comments like that, please remember that phariahs cut through even invulnerable saves, have a stunning one themselves, and T5, so even w/out a teleport they are harder than terminators, worth 15 pts more. So when placed with other warriors, move and shoot v.v.powerful weapons (same as the immortals), and I would say that that makes them one of the hardest units in the game. So they don't get 'we'll be back', so what - neither will your opponent! Also, re. the monolith, 235 pts is more than reasonable than you might think when you consider that they are armour 14, even against dark/bright lances etc., is a skimmer that is not destroyed if its immobilised, and can carry a potentially UNLIMITED number of troops, which if more than one of these nasssty little babys is present, can come out of the other one! no more armour saves as my rhino goes up in flames methinks! Ok, so the more you pack in to them, the more chance you have of losing them, but I'll be taking 2 monoliths in a 2000 pt army (not beardy, just sensible insurance that you won't lose 750 pts of warriors!), and I don't think there is any cause to complain regarding the fact that they will be prime targets - they will be able to take a lot of punishment before they go down, and will draw fire away from the flayed ones/wraiths (/pariahs!) legging it along the battlefield already!!!!! No hard feelings though, I think that your analysis, given your knowlege
(I have the codex) is admirable, and I'd love to hear your thoughts.
$-:o (destroyer) (please feel free to contact me about this I already have 52 warriors,
8 destroyers, 13 scarab swarms and 2 wraiths, all new, all un converted.)
[14] RE: RE: RE: RE: comments on my necrontyr force . (4 Replies). LordBolt[].
5/6/2002 17:33 (5/8/2002 16:14)
Well I've got some old necrons; 10 Raiders, 1 Immortal and a few scarabs but I'm waiting one for money and my codex to arrive before I buy more. But I jsut wanted to know, someonw said that flayed ones are 18 each whihc seems low but to a nec player that is good. Also I heard that tomb spyders could fix the monoliths if they got immobilized or something and wanted to know if that was true. Plus those Pariahs are nasty, besides they are targets and cost more than msot other units and cna't be teleported or revived they are perfect. A few of them could literaly RIP a terminator or command squad in half in close combat because they allow no invulnerablity saves or armor saves meaning if they hit you, you DIE no questions asked. But one idea would be have the pariahs walk behind the giant monolith where they couldn't be shot at much then let your scarabs or the nasty flayed ones(which could come right out the front of the monolith) then have your pariahs run around from behind the monolith and finish off any enemies the flayed ones or scarabs may ahve problems with. --LordBolt--
[14] comments on my necrontyr force PLEASE READ!!! . (2 Replies). Ton[]. 5/6/2002 18:09 (5/8/2002 16:14) Thanks for your feedback, im purchasing the codex today, tuesday. I have re-tought my army slightly and im thinking the final product will be Necron lord and a C'tan (coz they look cool)
5 Immortals
10 Flayed ones (maybe add another 10, maybe)
3 wraiths
60 warriors (3 squads of twenty)
3 Destroyers
15 scarab swarms
2-3 tomb spiders
Monolith (i think they are a msut, just thefact that they are so big will attract LOTS of fire, not to mention the fact tha they are lethal) My question is, how much is a monolith $$$ wise? I have decided not to include any pariahs, i think the fact that
Army looking better? Plz give me some feed bakc on this. :) Ton
[14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). cybersquig[jgriffin@ukgateway.net].
5/8/2002 4:09 (5/8/2002 4:09) >> Thanks for your feedback, im purchasing
the codex today, tuesday. I have re-tought my army slightly and im thinking
the final product will be
[14] RE: comments on my necrontyr force PLEASE READ!!! . (0 Replies). LordBolt[].
5/8/2002 16:14 (5/8/2002 16:14) >> Thanks for your feedback, im purchasing
the codex today, tuesday. I have re-tought my army slightly and im thinking
the final product will be
Theres jsut a few probs with that, one th cost is going to be realy
high. The lord normaly is 100 but you are alowed to add 100 more and he
is pointless if you don't sot here is..
Total-2813(guess you could use it in realy big matches)
Lose that C'Tan and I guess you can still do 2500 point matches but also your 3 wraiths are one fast attack squad, your destroyers are another, and 10 scarabs are another squad (thats 3)so i don't know waht to do with the other 5 but then again you are over 2000 so it might not count unless the person you are playing realy cares. JUst wish my codex I ordered a week ago would get here, I got most of my information by just reading all these posts to find the numbers and stuff. Also C'Tan are realy big so plan on it getting shot at a lot. --LordBolt--
[14] footsore pariahs . (0 Replies). cybersquig[]. 5/8/2002 3:46 (5/8/2002
3:46) >>
A lot of good points here, methinks, though remember that a monolith is a skimmer - can troops hide behind it like that (assume a flat battlefield? dunno off hand without checking...one point to note is that they would spend so long running round it that they would never get anywhere! (at least one 2 turns of mvmnt and 1 charge! Flayed ones aren't worth teleporting out of the monolith - they have some incredible infiltration rules already, so they should get into combat in the first turn. They are indeed a must (one squad that is) because of the fact that they cost the same as a warrior, forego their guns and replace them with xtra hard close combat weapons. For a squad that will hopefully spend the entire game in combat, that's a pretty good swap to me! oh and they can wear the skin of their fallen enemies and cause an effect similar to terror! I don't know about the tomb spyders fixing the monolith, but they can spawn a scarab swarm per turn (only do this if you have no choice, if this is all you do then the points cost isn't justified, though they are insanely hard in combat and can be upgraded quite significantly with a ranged weapon (particle whip off the top of my head?)), and they can allow warriors that have been left alone by their mates to get up again - a nasty surprise!!! cybersquig
[14] RE: RE: Codex:
Necrons - Army Selections . (2 Replies). giggles[]. 5/5/2002 9:10 (5/10/2002
11:16) one thing
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). grendelwulf[].
5/6/2002 0:27 (5/6/2002 0:27) >> one thing
just to add, it's called phylactery. And as soon as my army box comes
in, I'll give it to my lord for every single game.
[14] RE: RE: RE: Codex: Necrons - Army Selections . (0 Replies). LordDraconus[].
5/10/2002 11:16 (5/10/2002 11:16) Tis true, the item was well worth it...
[14] RE: RE: Codex:
Necrons - Army Selections . (0 Replies). needawash[]. 5/10/2002 6:30 (5/10/2002
6:30) Does no one else find the fact that there is a 200 point character
in a 750 point army horrifying? That's more than a quarter of the army!
[14] RE: RE: Codex: Necrons - Army Selections . (0 Replies). Uzziel[Uzziel@Portentmail.com]. 5/10/2002 23:36 (5/10/2002 23:36) 1 lord w/veil & shifter 20 warriors 20 immortals 5 destroyers 10 scarab bases strong winner for 1480pts
[14] What Should I Get? . (8 Replies). gauss[]. 4/25/2002 9:07 (5/2/2002 19:30) Here's what I've got: Necron Lord, 100pts. 5 Immortals, 140pts. 15 Warriors, 270pts. 3 Destroyers, 150pts. Obviously I need a Warriors squad, any other suggestions? Lord Gauss, Terror of the Eastern Seaboard
[14] RE: What Should
I Get? . (2 Replies). cronusdracon[]. 4/25/2002 13:30 (4/25/2002 14:19)
>> Here's what I've got:
Some of the new assualt units would be advisable. Wraiths would be good,
with the low squad size they would be cheaper and easier to start with.
[14] RE: RE: What Should I Get? . (1 Replies). ChaosDave[]. 4/25/2002 13:42
(4/25/2002 14:19) >>
True but the flayed ones look so great. I personally will get both.
[14] :p . (0 Replies). Cronusdracon[]. 4/25/2002 14:19 (4/25/2002 14:19)
>> >>
Well, if you've got the money go fer it! I converted some old warriors to use as flayed ones, so I can use them as soon as the codex comes out. They seem to be a really cool unit. All the new stuff is awesome. Also a full squad of immortals would be good. That way they have to
kill a lot more to prevent come back, and they're just all around deadly,
especially in large squads.
[14] RE: What Should
I Get? . (4 Replies). maverickhunter[]. 5/1/2002 12:53 (5/2/2002 19:30)
>> Here's what I've got:
Definately get more Immortals. They are some of the most powerful guys
we have. Personally I am also going heavily with the Wraiths. I am a big
fan of stealth-type stuff and hopefully they can be useful. the Monolith
look like fun but its points cost may be too much for what its worth; I
don't know.
[14] RE: RE: What Should I Get? . (3 Replies). Ctanman[]. 5/1/2002 16:10
(5/2/2002 19:30) >> >> Here's what I've got:
Yeah more Immortals but another 2 destroyers couldn't hurt (well at
least not you). Also get some of those things that starts with a P and
have warsycthes and can take away all saves (and invunerable) but maybe
there more expensive with points then their capable of.
[14] RE: RE: RE: What Should I Get? . (2 Replies). LordBolt[]. 5/1/2002
18:40 (5/2/2002 19:30)
Getting more Immortals is good but you can't have many more destroyers and Wraiths because they are both Fast attacks and 3 destroyers is one Squad while I can't remember the wraiths but i think they are 2. Also those things that start with a P are Paraihs and are 38 points each so don't use to many but are very good at slaughtering stronge troops like Terminators at close rang and with a Lord equipped right you can teleport him and any units near by so considerably you could just teleport him and the pariahs right in front of some enemy elites and start an assault with them and just cut them into little pieces before they ever threaten your troops then just teleport them again and go kill another squad of something untill either your teleporting Lord dies or you lose to many Pariahs, to bad they cost a lot. --LordBolt--
[14] RE: RE: RE: RE: What Should I Get? . (1 Replies). Ozlander[]. 5/1/2002
23:37 (5/2/2002 19:30) >>
Destroyers are 3-5 in a squad, wraiths are 1-3. Pariahs can't be teleported
:)
[14] RE: RE: RE: RE: RE: What Should I Get? . (0 Replies). LordBolt[].
5/2/2002 19:30 (5/2/2002 19:30) >> >>
Yeah I found out right after I made taht post, sorry my bad. --LordBolt--
[14] RE: Codex: Necrons - Army Selections . (3 Replies). Ghazhkull Thraka[]. 4/25/2002 11:32 (5/13/2002 14:03) Here's my plans for a relatively 'fast' Necron army ++HQ++ Necron Lord w/ Destroyer Body (30), Phase Shifter (30), Phylactery (15), Gaze of Flame (15) - 190 points ++ELITES++ 10 Flayed Ones w/ Disruption Fields - 210 points ++TROOPS++ 12 Necron Warriors - 216 points 12 Necron Warriors - 216 points 12 Necron Warriors - 216 points 12 Necron Warriors - 216 points ++FAST ATTACK++ 3 Wraiths - 123 points 3 Wraiths - 123 points 4 Destroyers - 200 points ++HEAVY SUPPORT++ Tomb Spyder - 55 points Monolith - 235 points
GRAND TOTAL: 2,000 points
[14] Sweeeet! . (2
Replies). cybersquig[jgriffin@ukgateway.net]. 5/6/2002 5:42 (5/13/2002
14:03) >> Here's my plans for a relatively 'fast' Necron army
THats really nice gaskhgullthrakamightygoffwarlordandleaderofthewaaaagghh!!, though you might like a different username! no, seriously though, wraiths are sweet, but take 1 less unit and spend the points on scarabs - the little blighters can perform better than you would imagine, and a unit of 10 is a very scary thing indeed! the only other thing, is to lose the destroyer body (though It looks really cool!) and take the cloak of shadows - deepstrike on the first turn?! with another unit?! and afterwards at will?!!?! yikes!"!!&$*&(^(*£)" cybersquig $%o (destroyer!)
[14] RE: Sweeeet! . (1 Replies). RoguePhoenix[]. 5/13/2002 10:29 (5/13/2002
14:03) The destroyer body will protect the lord from instant death from
s10 weapons such as my beloved mega blast prism cannon with 2 co-axial
scatter lasers. If you play with VDR the destroyer body is a must.
[14] RE: RE: Sweeeet! . (0 Replies). hounddog[]. 5/13/2002 14:03 (5/13/2002
14:03) Let us not forget those Tau rail guns!
[14] 500 point games . (4 Replies). cwolf[]. 4/25/2002 15:21 (4/28/2002 23:53) Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand... 2 squads of 10 warriors: 360 points Necron Lord w/Orb of Resurrection: 140 points Keep them close together and that force is going to be nearly impossible
for your opponents to deal with. Nasty.
[14] RE: 500 point games . (2 Replies). haldanej[]. 4/25/2002 22:02 (4/28/2002 23:53) >> Necrons are officially the least flexible army for a 500 point game, outdoing even the IG. On the other hand... I have to disagree there... Iyanden Eldar are...
[14] RE: RE: 500 point games . (1 Replies). Ozlander[]. 4/25/2002 23:36
(4/28/2002 23:53) >> >> Necrons are officially the least flexible army
for a 500 point game, outdoing even the IG. On the other hand...
Actually, Necron warrior units must contain 10 models as a minimum,
so 360 points is the minim troop choice cost for necrons :)
[14] RE: RE: RE: 500 point games . (0 Replies). haldanej[]. 4/28/2002 23:53
(4/28/2002 23:53) >> >> >> Necrons are officially the least flexible army
for a 500 point game, outdoing even the IG. On the other hand...
Oh.... my bad....
[14] RE: 500 point
games . (0 Replies). caleth[]. 4/27/2002 11:27 (4/27/2002 11:27) >> Necrons
are officially the least flexible army for a 500 point game, outdoing even
the IG. On the other hand...
nope
[14] Codex Information . (14 Replies). NecriticDraco[rddiener@earthlink.net].
4/25/2002 17:50 (5/13/2002 8:14) Everyone seems to have pretty detailed
information about the new codex. Where are you all getting it from? I've
searched the web and all I've found are some contradictory rumors and blurry
pictures. :)
[14] RE: Codex Information . (10 Replies). Ozlander[]. 4/25/2002 23:43 (5/13/2002 8:14) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :) The Codex is available as part of the army deal, which is available
in Australia now - as for when it will be available by itself, or in other
countries, I can't help you there, sorry :)
[14] RE: RE: Codex Information . (9 Replies). scuzzlebutt[]. 4/26/2002
5:27 (5/13/2002 8:14) >> The Codex is available as part of the army deal,
which is available in Australia now - as for when it will be available
by itself, or in other countries, I can't help you there, sorry :)
what? your in Aussie and you got the codex! here in NZ, I know two people
with the $350 (NZ) box sets, one the GW store, but they haven't got the
codex yet due to there limted supply of them, and yet you get them! damn
Australians, steal all our stuff, Pavlova, ......... sorry about the rant,
just ticks me off a little, that becuase you have the region management
in Australia, you get all the good stuff first. Models look damn nice though,
GW Wellington has got its army all painted and in the store window on display,
and damn, they look good. especially like the basic necron warriors, very
skelteal looking and evil.
[14] RE: RE: RE: Codex Information . (8 Replies). KharnIsANiceGuy[]. 4/26/2002 7:22 (5/13/2002 8:14) ---SNIP--- damn Australians, steal all our stuff, Pavlova, ......... sorry about the rant, just ticks me off a little ---SNIP--- not to mention Russell Crowe
[14] RE: RE: RE: RE: Codex Information . (6 Replies). deathdroidMK[]. 4/27/2002 7:13 (5/13/2002 8:14) Must kill austrailians for codex... *turns around* what? I though you were gone already. Damn it! Ive been thinking about getting a new army for 40k. Will they be in
the uk by may 31st?
[14] RE: RE: RE: RE: RE: Codex Information . (5 Replies). grendelwulf[].
4/28/2002 13:51 (5/13/2002 8:14) >> Must kill austrailians for codex...
They're supposed to hit the us in early may, so I expect you guys should
get it a little earlier than us.
[14] RE: RE: RE: RE: RE: RE: Codex Information . (4 Replies). IxusNaugus[].
4/29/2002 8:28 (5/13/2002 8:14) >> >> Must kill austrailians for codex...
early may!!!
Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: RE: RE: RE: RE: RE: RE: Codex Information . (3 Replies). davman[].
4/29/2002 16:12 (5/13/2002 8:14) >> >> >> Must kill austrailians for codex...
can you PLEASE tell me then if the necrons really have a new tank. if
so whats it called?
[14] RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (2 Replies). IxusNaugus[].
4/30/2002 9:38 (5/13/2002 8:14) >> >> >> >> Must kill austrailians for
codex...
YES They Have A New Tank, And Only One Tank!!
that is all i have to say on that
[14] RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (1 Replies).
davman[]. 5/11/2002 14:51 (5/13/2002 8:14) >> >> >> >> >> Must kill austrailians
for codex...
particle whip firing? a new weapon?
[14] RE: RE: RE: RE: RE: RE: RE: RE: RE: RE: Codex Information . (0 Replies).
IxusNaugus[]. 5/13/2002 8:14 (5/13/2002 8:14) >> >> >> >> >> >> Must kill
austrailians for codex...
I am not answering another question after this, if you wanna know stuff get a codex, i've had mine for nearly two weeks now. yes the necrons have some new weapons, they are cool, the kill things. nuff said Ixus Naugus, the damned one who harvests souls for the C'tan
[14] RE: RE: RE: RE: Codex Information . (0 Replies). Dougy[]. 5/3/2002
2:20 (5/3/2002 2:20) >> ---SNIP---
Thats a bit harsh you NZ guys managed to give as Richard Wilks possibly
the lowest and worst journalist in the southern hemisphere....
[14] RE: Codex Information . (2 Replies). porksoda[]. 4/26/2002 7:38 (5/6/2002 3:58) >> Everyone seems to have pretty detailed information about the new codex. Where are you all getting it from? I've searched the web and all I've found are some contradictory rumors and blurry pictures. :) >Hey, just goto portent.net
[14] RE: RE: Codex Information . (1 Replies). davman[]. 4/29/2002 16:19
(5/6/2002 3:58) >> >> Everyone seems to have pretty detailed information
about the new codex. Where are you all getting it from? I've searched the
web and all I've found are some contradictory rumors and blurry pictures.
:)
tried it, didnt work. you got to be a member or sumthing? whats the
address again?
[14] RE: Codex Information . (0 Replies). Tycos[]. 5/6/2002 3:58 (5/6/2002
3:58) >> >> >> Everyone seems to have pretty detailed information about
the new codex. Where are you all getting it from? I've searched the web
and all I've found are some contradictory rumors and blurry pictures. :)
You don't need to be a member or anything. Just go to: http://www.portent.net/ and click the 40K rumors link on hte sidebar.
[14] RE: Codex: Necrons - Army Selections . (1 Replies). TiechoNortheal[]. 4/25/2002 18:33 (4/25/2002 20:31) >> Post your Necrons army lists and selection discussions here. My army's going to look something like this: HQ Necron Lord
Elites Immortals x10 280pts Wraiths x3 195pts
Troops Warriors x11 198pts Warriors x11 198pts Warriors x11 198pts Warriors x11 198pts Heavy Support Monolith 235pts Total 1702pts I know that's it's not the fastest army in the world, but I plan to fight it with a "Come and get me" battle plan, you know, move offensively but fight defensively. What do ya'll think?
[14] a 1500pt GT necron army . (0 Replies). doomangel[]. 4/25/2002 20:31 (4/25/2002 20:31) Necrons lord - Gaze of Flamer (15), Phase Shifter (40), Phylactery (15) - 170pts 15 Warriors - 270pts 15 Warriors - 270pts 10 Warriors - 180pts 6 Immortals - 168pts 6 Pariahs - 216pts 6 Scarab Swarm - 72pts 3 Necron Destroyers - 150pts
1496pts models: 62
the lord joins the pariahs to kill hard to kill enemy units/models and this army won't cost me much
[14] Great lists everyone! . (0 Replies). Zanzer[].
4/25/2002 22:02 (4/25/2002 22:02) All the armies sound great so far. I
was just wondering if everyone could be as descriptive as the first guy
who explained every little detail about their rules/abilities (cough).
Thanks all, great lists!
[14] I would love to, but I gota wait on the
codex to come out first (nt) . (5 Replies). bigjon[]. 4/25/2002 22:15 (5/6/2002
4:07) .
[14] Any suggestions? . (4 Replies). Stilger[]. 4/26/2002 3:49 (5/6/2002 4:07) Hello all, I’ve played Necrons since they came out in second and have put together about 2,500 points worth of the army. I have always felt that even without the codex we were one of the strongest army’s in the games (nids never had a chance), and was worried that they would actually weaken the core troops with the release of the codex, well that didn’t happen but I’m left with a boggle. I will list the 2,000 point army I usually play below and ask for advice
on which units to add to it to make it more affective. Also, please keep
in mind any unit I add will result in the reduction of another unit, see
please tell me which unit I should remove.
HQ Lord – Veil of Darkness 160pts EL 10 Immortal – 280pts
Troops 10 Warriors - 180
FA
It comes out to exactly 2,000 points
Tactics:
What strategy’s would others recommend for this army, or this army plus any modifications you might suggest? Questions and Assumptions:
Do pariahs have a ranged attack? I keep hearing that they get some kind of gause blaster, but that warscythe looks like a two handed weapon. Thank you all for your time! Stilger Reply
[14] RE: Any suggestions? . (0 Replies). DoomImmortal[amirsivan@hotmail.com].
4/26/2002 8:46 (4/26/2002 8:46) >> Hello all,
|