Ex Libris Mortis'
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Tactica Sisters of Battle
this is one of the biggest Sisters Tactical Threads I saw on the board - from the days before they limited their size - what a treasure of knowledge! :-)

  Start of a SOB Tactical thread SilentScope.       [14]   What is everyones standard load out for their Redemptionist mobs (NT) SilentScope (11/22/2001 0:15).           [14]   RE: What is everyones standard load out for their Redemptionist mobs (NT) blkdymnd (11/22/2001 2:22).               [14]   RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) Syzor (11/22/2001 7:15).                   [14]   RE: RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) balance (11/22/2001 9:54).                       [14]   RE: RE: RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) blkdymnd (11/22/2001 10:43).                           [14]   whats the best source of pistols/weapons for the militia then ? Syzor (11/23/2001 11:49).                               [14]   RE: whats the best source of pistols/weapons for the militia then ? dethfromabove (12/3/2001 14:55).                   [14]   How about WHFB plastics? paulsk (11/22/2001 10:59).                       [14]   Very true SilentScope (11/22/2001 18:25).                           [14]   RE: Very true dethfromabove (12/3/2001 14:49).                               [14]   RE: RE: Very true Neio (12/4/2001 16:37).                   [14]   RE: RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) Angel Master (12/19/2001 22:11).           [14]   RE: What is everyones standard load out for their Redemptionist mobs (NT) Alberigo (11/27/2001 5:51).               [14]   RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) fieryretribution (12/6/2001 17:07).       [14]   Topic of the Day: Dominions SilentScope (11/22/2001 20:34).           [14]   RE: Topic of the Day: Dominions blkdymnd (11/22/2001 23:58).               [14]   RE: RE: Topic of the Day: Dominions fieryretribution (12/14/2001 4:05).           [14]   RE: Topic of the Day: Dominions ColChechnov (11/26/2001 12:22).               [14]   RE: RE: Topic of the Day: Dominions Rat Marine (12/3/2001 14:37).       [14]   Topic of the Day: Seraphrim SilentScope (11/23/2001 23:04).           [14]   RE: Topic of the Day: Seraphrim SwissArmyWolf (12/4/2001 16:03).       [14]   *Bump* (NT) SilentScope (11/24/2001 20:13).           [14]   Bump part 2 MistWraith (12/3/2001 8:52).       [14]   Redmptionists... RedShoulder (11/27/2001 1:27).           [14]   RE: Redmptionists... SilentScope (11/27/2001 1:48).               [14]   Mine are blkdymnd (11/27/2001 11:44).                   [14]   Mine too... RedShoulder (11/27/2001 19:30).                       [14]   House Escher from Necromunda ColChechnov (12/3/2001 20:03).                           [14]   Hardened Vets... RedShoulder (12/8/2001 4:13).       [14]   Topic of the Day: Retributers SilentScope (11/28/2001 2:34).           [14]   Retributors... RedShoulder (11/28/2001 15:12).               [14]   RE: Retributors... frankie (12/10/2001 6:27).       [14]   Topic of the day: Priestly Delegation... RedShoulder (11/28/2001 19:08).           [14]   RE: Topic of the day: Priestly Delegation... Panders (11/30/2001 13:17).               [14]   RE: RE: Topic of the day: Priestly Delegation... fieryretribution (12/14/2001 4:24).       [14]   Topic of the Day: Sister Hospitiler SilentScope (12/2/2001 19:28).           [14]   Medic! RedShoulder (12/3/2001 14:00).               [14]   RE: Medic! paulsk (12/3/2001 18:11).                   [14]   Rules and conversions... RedShoulder (12/4/2001 19:04).                       [14]   RE: Rules and conversions... paulsk (12/4/2001 19:48).                           [14]   Close combat I think... RedShoulder (12/4/2001 20:53).                               [14]   RE: Close combat I think... von straub (12/11/2001 13:16).                                   [14]   Okay, but... RedShoulder (12/11/2001 20:15).                                       [14]   RE: Okay, but... cwolf (12/12/2001 14:53).                                           [14]   But it's not necessarily a good idea... RedShoulder (12/12/2001 22:52).               [14]   RE: Medic! ColChechnov (12/6/2001 13:33).                   [14]   Oops! RedShoulder (12/6/2001 19:34).       [14]   Topic Squadof the Day: Battle Sisters SilentScope (12/3/2001 18:43).           [14]   RE: Topic Squadof the Day: Battle Sisters paulsk (12/3/2001 18:51).           [14]   RE: Topic Squadof the Day: Battle Sisters blkdymnd (12/3/2001 19:37).               [14]   RE: RE: Topic Squadof the Day: Battle Sisters cwolf (12/4/2001 16:25).                   [14]   Disposable units? RedShoulder (12/8/2001 0:13).           [14]   RE: Topic Squadof the Day: Battle Sisters Neio (12/4/2001 16:46).       [14]   Topic of the Day: Faith Points SilentScope (12/4/2001 18:54).           [14]   Spend 'em while ya got 'em! RedShoulder (12/4/2001 22:43).       [14]   Topic of the Day: Sister Dialogus SilentScope (12/5/2001 18:59).           [14]   RE: Topic of the Day: Sister Dialogus MistWraith (12/5/2001 20:01).           [14]   RE: Topic of the Day: Sister Dialogus blkdymnd (12/6/2001 0:49).               [14]    Sister Dialogus Nobanion (12/6/2001 10:43).           [14]   Expensive?... RedShoulder (12/6/2001 17:48).       [14]   Topic of the Day:VDR Creations SilentScope (12/6/2001 10:47).           [14]   Sororitas Dreadnaught paulsk (12/6/2001 10:59).           [14]   RE: Topic of the Day:VDR Creations SilentScope (12/6/2001 12:22).               [14]   Give it an Inferno Cannon instead (NT) RedShoulder (12/6/2001 17:11).           [14]   A great model as the basis for a VDR paulsk (12/6/2001 12:44).           [14]   Another Sororitas Dread blkdymnd (12/6/2001 19:21).               [14]   Great minds... RedShoulder (12/6/2001 20:21).                   [14]   RE: Great minds... blkdymnd (12/6/2001 22:18).           [14]   No sisters army is complete w/o the Phoenix Dreadnought jdelrio (12/12/2001 21:27).       [14]   Topic of the Day:(insert you idea here) SilentScope (12/7/2001 12:47).           [14]   How about... RedShoulder (12/7/2001 14:54).               [14]   Aha! That's a really good idea. And it will be good for a LOT of mileage. (NT) paulsk (12/7/2001 17:38).           [14]   RE: Topic of the Day:(insert you idea here) blkdymnd (12/7/2001 16:40).           [14]   RE: Topic of the Day:(insert you idea here) Syzor (12/7/2001 22:06).       [14]   Topic of the Day: Fighting Eldar RedShoulder (12/8/2001 4:49).           [14]   RE: Topic of the Day: Fighting Eldar Neio (12/8/2001 9:12).               [14]   No opportunity... RedShoulder (12/9/2001 2:56).                   [14]   RE: No opportunity... Neio (12/9/2001 5:37).                       [14]   RE: RE: No opportunity... cwolf (12/9/2001 21:38).           [14]   next time my falcon won't arrive on the sixth turn!! edbeckatha (12/12/2001 3:23).               [14]   Well at least your Farseer and Bodyguard got to see some action... RedShoulder (12/25/2001 3:28).       [14]   SoB Tactica 101:Space Marines SilentScope (12/9/2001 5:25).           [14]   My 1st battle! Neio (12/9/2001 5:58).               [14]   RE: My 1st battle! paulsk (12/9/2001 14:29).       [14]   SoB Poll of the Week: SilentScope (12/9/2001 5:38).           [14]   Celestians w/ Bolt Pistol/CCW RedShoulder (12/9/2001 6:20).           [14]   No need to pick, if u like them just leave them, and if you have anymore ideas just add them. SilentScope (12/9/2001 6:23).           [14]   RE: SoB Poll of the Week: Neio (12/9/2001 6:37).               [14]   Instead of ordnance napalm I suppose letting it fire frag might be OK although... Neio (12/9/2001 6:43).                   [14]   1d6 Frag Missiles... brutal! RedShoulder (12/9/2001 7:02).           [14]   A big flatbed Transport for Redemptionists... RedShoulder (12/9/2001 7:07).               [14]   How about these: Neio (12/9/2001 7:23).           [14]   RE: SoB Poll of the Week: Rubican Alliance (12/9/2001 12:37).           [14]   Retributor Plasma Cannons!! And maybe 1 or 2 more miracles just for spice/variety; nothing super-powered, just something fun (NT) paulsk (12/9/2001 14:33).           [14]   Could someone please playtest these for me?: Neio (12/9/2001 14:55).           [14]   Further Ideas on Excorcist varient SilentScope (12/10/2001 5:25).               [14]   RE: Further Ideas on Excorcist varient Neio (12/10/2001 11:00).               [14]   So, basically it's a... RedShoulder (12/10/2001 13:50).                   [14]   RE: So, basically it's a... SilentScope (12/10/2001 17:45).               [14]   RE: Further Ideas on Excorcist varient paulsk (12/10/2001 14:03).       [14]   RE: Start of a SOB Tactical thread madmekdedwrekka (12/9/2001 12:48).           [14]   but consider the irony... paulsk (12/9/2001 14:41).       [14]   SoB Tactica 101: Orks SilentScope (12/10/2001 4:55).           [14]   RE: SoB Tactica 101: Orks blkdymnd (12/10/2001 10:38).           [14]   RE: SoB Tactica 101: Orks mithrax (12/10/2001 11:09).           [14]   RE: SoB Tactica 101: Orks paulsk (12/10/2001 14:10).           [14]   RE: that's what you think BlakkArrgarrd (12/12/2001 3:39).               [14]   I never said it was hopeless... RedShoulder (12/12/2001 14:46).                   [14]   RE: I never said it was hopeless... Neio (12/12/2001 16:25).                       [14]   RE: RE: maybe with that orks, but not with MY orks BlakkArrgarrd (12/14/2001 5:48).                           [14]   The way points affect different armies... RedShoulder (12/16/2001 18:21).                   [14]   RE:true BlakkArrgarrd (12/14/2001 5:41).                       [14]   RE: RE:true SilentScope (12/14/2001 6:02).                       [14]   True, true... RedShoulder (12/16/2001 18:42).       [14]   a little help? ahiman (12/10/2001 11:12).           [14]   RE: a little help? Neio (12/10/2001 13:34).           [14]   RE: a little help? SilentScope (12/10/2001 18:08).       [14]   SoB Tactica 101:Tyranids SilentScope (12/11/2001 4:16).           [14]   RE: SoB Tactica 101:Tyranids Neio (12/12/2001 2:39).               [14]   Anti-'Nid thoughts cwolf (12/14/2001 14:11).           [14]   RE: SoB Tactica 101:Tyranids Neio (12/12/2001 2:41).           [14]   *Bump* SilentScope (12/27/2001 15:59).       [14]   Topic of the Day: Assassins SilentScope (12/12/2001 19:36).           [14]   RE: Topic of the Day: Assassins MistWraith (12/12/2001 20:57).               [14]   The care and feeding of Assassins... RedShoulder (12/13/2001 2:03).                   [14]   RE: The care and feeding of Assassins... Neio (12/13/2001 2:26).                       [14]   RE: RE: The care and feeding of Assassins... fieryretribution (12/14/2001 4:47).           [14]   ooo, a good topic paulsk (12/12/2001 23:40).           [14]   So far... RedShoulder (12/13/2001 0:41).               [14]   RE: So far... blkdymnd (12/13/2001 2:06).       [14]   Topic of the Day: Wargear... RedShoulder (12/13/2001 17:02).           [14]   RE: Topic of the Day: Wargear... blkdymnd (12/13/2001 17:34).               [14]   Vets and Combi-Meltas... RedShoulder (12/14/2001 0:15).                   [14]   RE: Vets and Combi-Meltas... blkdymnd (12/14/2001 1:06).                       [14]   VSS's... RedShoulder (12/14/2001 6:48).                           [14]   My approach: Neio (12/14/2001 14:30).       [14]   correct me if I'm wrong, but... paulsk (12/14/2001 1:00).           [14]   On your turn... RedShoulder (12/14/2001 6:29).               [14]   RE: On your turn... cwolf (12/14/2001 13:17).       [14]   Models!! von straub (12/14/2001 21:51).           [14]   Forgotten but not gone? RedShoulder (12/14/2001 22:52).               [14]   RE: Forgotten but not gone? blkdymnd (12/14/2001 23:38).                   [14]   Got yer back! RedShoulder (12/15/2001 4:10).                   [14]   RE: RE: Forgotten but not gone? MadEdric (12/31/2001 19:50).       [14]   RE: Start of a SOB Tactical thread AceMisfire (12/17/2001 1:03).       [14]   We did it!!!!!!!!!!!!!!! SilentScope (12/17/2001 1:30).       [14]   At the risk of making this thread longer... docfool (12/17/2001 2:17).           [14]   RE: At the risk of making this thread longer... docfool (12/17/2001 2:19).           [14]   Just a couple ideas SilentScope (12/17/2001 17:20).               [14]   RE: Just a couple ideas docfool (12/17/2001 20:42).                   [14]   RE: RE: Just a couple ideas SilentScope (12/17/2001 21:50).       [14]   SoB Poll of the Week: SilentScope (12/18/2001 23:25).           [14]   RE: SoB Poll of the Week: docfool (12/19/2001 0:03).               [14]   I guess I have to agree... RedShoulder (12/19/2001 1:43).               [14]   RE: RE: SoB Poll of the Week: paulsk (12/19/2001 2:07).                   [14]   Praesidium Protectiva... RedShoulder (12/19/2001 2:32).               [14]   I agree, so I made my "priests" sisters. ColChechnov (12/20/2001 18:32).           [14]   First, a note on the Justice... RedShoulder (12/19/2001 1:28).       [14]   RE: Da sistas revenge(ouch) BlakkArrgarrd (12/19/2001 1:37).           [14]   Wow, what a close battle... RedShoulder (12/19/2001 1:48).               [14]   RE: Wow, what a close battle... BlakkArrgarrd (12/19/2001 22:47).       [14]   Interesting theory SilentScope (12/20/2001 2:25).           [14]   RE: Interesting theory paulsk (12/20/2001 2:37).               [14]   Have to agree... RedShoulder (12/20/2001 20:55).                   [14]   RE: Have to agree... SilentScope (12/20/2001 21:28).                       [14]   That's sort of what I was doing... RedShoulder (12/21/2001 0:44).       [14]   SoB Tactica 101:Chaos SilentScope (12/27/2001 16:19).           [14]   Just a few additions... RedShoulder (12/27/2001 17:33).       [14]   Sororitas Tactica: Cityfight... RedShoulder (12/31/2001 16:21).       [14]   Also not having played CF yet, but these are my conjectures: paulsk (12/31/2001 17:04).       [14]   Thanks for the ideas!... RedShoulder (1/3/2002 17:00).

[14] Start of a SOB Tactical thread . (230 Replies). SilentScope[]. 11/21/2001 21:04 (1/3/2002 17:00) Well looing around the board I have seen one of these for almost every single army except Sisters of Battle. Well I thought I would make a post that we can communicate ideas, rumours and tactics. Post army lists and we can share ideas about all the units in our faithful armoury for any reason just post and show your support for the Sisters.

For starters what does everyone think of Redemptionists. I think these guys have serious potential for wrecking havoc. The sheer amount of dice alone can create many casualties and when coupled with Passion or Divine Guidance even more enemies may fall at their hands-I believe a 20 man squad using divine guidance alone can take a wraithlord or 2 out in CC..
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     [14] What is everyones standard load out for their Redemptionist mobs (NT) . (17 Replies). SilentScope[]. 11/22/2001 0:15 (12/19/2001 22:11) No Text
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         [14] RE: What is everyones standard load out for their Redemptionist mobs (NT) . (12 Replies). blkdymnd[]. 11/22/2001 2:22 (12/19/2001 22:11) >> No Text

You mean what is the equipment load? I got basically just 4 zealots with eviserators, basic weapons for the other girls, and my redemption priestess with her wargear.
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             [14] RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) . (11 Replies). Syzor[]. 11/22/2001 7:15 (12/19/2001 22:11) Ok im gonna start sisters but what models do i use for redemptionists ? The necromunda zealots look alright for eviscerators but what for the normal ones ?

P.S they must be made of platic i want a lof of them
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                 [14] RE: RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) . (5 Replies). balance[]. 11/22/2001 9:54 (12/3/2001 14:55) >> Ok im gonna start sisters but what models do i use for redemptionists ? The necromunda zealots look alright for eviscerators but what for the normal ones ?

I'm using a mix... The Redemptionists are, IMHO partially a mob scrounged up. So they'll be using a backbone of House Cawdore necromundans with Redemptionsts for specialc haracters, and maybe some Goliath and Orlock plastics I have sitting around to add more bulk.

>> P.S they must be made of platic i want a lof of them

Tis' the hard part. AFAIK the only plastic non-space amrine human troops out there are Catachans... With a good paint job, these could be Redemptionists, I guess, but I'd say that at least some conversion would be nice.

Necromunda has been announced by Fanatic as coming back into more active support in June of 2002 or so... maybe they'll do a run of the Necromunda plastics. Also, Redemptionists may be at least orderable by RT stores...
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                     [14] RE: RE: RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) . (4 Replies). blkdymnd[]. 11/22/2001 10:43 (12/3/2001 14:55) >> >> Ok im gonna start sisters but what models do i use for redemptionists ? The necromunda zealots look alright for eviscerators but what for the normal ones ?
>>
>> I'm using a mix... The Redemptionists are, IMHO partially a mob scrounged up. So they'll be using a backbone of House Cawdore necromundans with Redemptionsts for specialc haracters, and maybe some Goliath and Orlock plastics I have sitting around to add more bulk.
>>
>> >> P.S they must be made of platic i want a lof of them
>>
>> Tis' the hard part. AFAIK the only plastic non-space amrine human troops out there are Catachans... With a good paint job, these could be Redemptionists, I guess, but I'd say that at least some conversion would be nice.
>>
>> Necromunda has been announced by Fanatic as coming back into more active support in June of 2002 or so... maybe they'll do a run of the Necromunda plastics. Also, Redemptionists may be at least orderable by RT stores...

What I did with my Redemptionists, which I'm happy with the way they came out was using Morheim Sisters of Sigmar (metal though, no plastic). There are two novice sisters I used. They have a hammer in one hand and are making a fist for a shield in the other. I used the hammer hand to put all sorts of different weapons on, and the other I repositioned slightly and used as many different pistols as I could to make it look varied. The Zealots are the Mordheim Sister that is holding a double handed hammer. I took off the top of the hammer right above her high hand, kept the shaft in her hands, and grafted a chainsword to the top of it with the hilt guard going over her top hand. It looks great. My redemption priestess is Bertha of Mordheim with one of her hammers removed and a boltgun in place.
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                         [14] whats the best source of pistols/weapons for the militia then ? . (3 Replies). Syzor[]. 11/23/2001 11:49 (12/3/2001 14:55) The question is the heading and thnx for the help so far.
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                             [14] RE: whats the best source of pistols/weapons for the militia then ? . (0 Replies). dethfromabove[]. 12/3/2001 14:55 (12/3/2001 14:55) >> The question is the heading and thnx for the help so far.

!!!!

I like to use the eavy shootas from the ork warbike. They can be fitted with that huge ammo to look just like autocannons. also, you get two for 12.50 US and you get a ork warbiker with hand weapons. Also, I use catachans plastic, and cut down the las gun barrels to make them look like diff. calibers, and with the many knive and swords, you can make some crazy looking sword fighters. Then you paint the catachans with crazy tatoos, I use chinese characters.
 

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                 [14] How about WHFB plastics? . (3 Replies). paulsk[]. 11/22/2001 10:59 (12/4/2001 16:37) For example Imperial Militia troops. They have a few black powder pistols, i think, which gives the impression of the mob having ranged weapons. Unfortunately, the GW online store does not have pictures of the actual sprues, so I don't know exactly what they look like.

Also, Dark Elf plastic troops look promising. They have a very severe look, and sort of have a robed look going on. Their helmets woulf probably need modification/replacement and they'd need more variety of weapons. Maybe on or two spures of catachans would be enough to have a few different heads and some lasguns, pistols, flamers, and knives so they haven't all got uniform spears.
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                     [14] Very true . (2 Replies). SilentScope[]. 11/22/2001 18:25 (12/4/2001 16:37) WHFB Plastics I believe are the fastiest and easiest way of putting a mob togther. I will be using empire militia the zealot preist will be one of the special Dark Elf Witches. I will use Steel Legion Heavy Bolter Team to represent Heavy Bolters with a little modification or just say they are retired soldiers.

If you can get your hands on Ork chainsaw swords u can also easily modify militia into zealots. The greatest thing about redemptionists is it doesn't matter what the model is armed with it all counts as mob weapons 12" strength 3 ap- they can be sisters of sigmar with 2 hammers and still count as having the range.

Just a little curious has anyone tried feilding just redemptionists as troop choices?
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                         [14] RE: Very true . (1 Replies). dethfromabove[]. 12/3/2001 14:49 (12/4/2001 16:37) >> WHFB Plastics I believe are the fastiest and easiest way of putting a mob togther. I will be using empire militia the zealot preist will be one of the special Dark Elf Witches. I will use Steel Legion Heavy Bolter Team to represent Heavy Bolters with a little modification or just say they are retired soldiers.
>>
>> If you can get your hands on Ork chainsaw swords u can also easily modify militia into zealots. The greatest thing about redemptionists is it doesn't matter what the model is armed with it all counts as mob weapons 12" strength 3 ap- they can be sisters of sigmar with 2 hammers and still count as having the range.
>>
>> Just a little curious has anyone tried feilding just redemptionists as troop choices?
 

I have fielded a army of 6 troop slots of Redemptionists. My squads are 17 redemptionists, with Two autocannons, a Red. priest, with a rosary. Total of 145 pts., !! they are unbreakable, have 4 shots of str. 7 at 48" range, and a leader with an invulnerable save to stand up against heavy assault troops, or a dreadnaught, and still keep the unit unbreakable. I team them with two retributor squads with 2heavy flamers, and 2heavy bolters, placed in a rhino, so that two sisters with heavy bolters can shoot from the back of the rhino, and if anything gets too close, the rhino can ride up, let out the sisters, and burn what they face. Also, I field a squad of sob fast attack squad without a rhino, and I field a sis. sup. accompanying a 5 seraphim squad.

Tell me what you think of this. I also use catachans, armed with the knives and swords from the sprues, and the lasguns, cut down to different sizes, and then I paint them with lots of chinese symbol tatoos and logos on gear.
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                             [14] RE: RE: Very true . (0 Replies). Neio[]. 12/4/2001 16:37 (12/4/2001 16:37) >> >> WHFB Plastics I believe are the fastiest and easiest way of putting a mob togther. I will be using empire militia the zealot preist will be one of the special Dark Elf Witches. I will use Steel Legion Heavy Bolter Team to represent Heavy Bolters with a little modification or just say they are retired soldiers.
>> >>
>> >> If you can get your hands on Ork chainsaw swords u can also easily modify militia into zealots. The greatest thing about redemptionists is it doesn't matter what the model is armed with it all counts as mob weapons 12" strength 3 ap- they can be sisters of sigmar with 2 hammers and still count as having the range.
>> >>
>> >> Just a little curious has anyone tried feilding just redemptionists as troop choices?
>>
>>
>> I have fielded a army of 6 troop slots of Redemptionists. My squads are 17 redemptionists, with Two autocannons, a Red. priest, with a rosary. Total of 145 pts., !! they are unbreakable, have 4 shots of str. 7 at 48" range, and a leader with an invulnerable save to stand up against heavy assault troops, or a dreadnaught, and still keep the unit unbreakable. I team them with two retributor squads with 2heavy flamers, and 2heavy bolters, placed in a rhino, so that two sisters with heavy bolters can shoot from the back of the rhino, and if anything gets too close, the rhino can ride up, let out the sisters, and burn what they face. Also, I field a squad of sob fast attack squad without a rhino, and I field a sis. sup. accompanying a 5 seraphim squad.
>>
>> Tell me what you think of this. I also use catachans, armed with the knives and swords from the sprues, and the lasguns, cut down to different sizes, and then I paint them with lots of chinese symbol tatoos and logos on gear.
 

it would surprise enemies!
Although if you read the Fast attack sisters it says that they MUST be mounted in a rhino!:-)
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                 [14] RE: RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) . (0 Replies). Angel Master[hphealey@c.com]. 12/19/2001 22:11 (12/19/2001 22:11) >> Ok im gonna start sisters but what models do i use for redemptionists ? The necromunda zealots look alright for eviscerators but what for the normal ones ?
>>
>> P.S they must be made of platic i want a lof of them

I'm using Fantasy Sisters of Sigmar for the crazies...they're made of metal, but they look cool...
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         [14] RE: What is everyones standard load out for their Redemptionist mobs (NT) . (1 Replies). Alberigo[]. 11/27/2001 5:51 (12/6/2001 17:07) I fielded a small mob of redemtionists (13) in a 300 pt engagement at my local shop. They performed reasonably until an assault by a Khornate lord and friends (as can be expected) but the experience has given me an indication of their potential.

Next time around (in a full game) I'll be maxing out the mob. Twenty troops at 100 pt.s is nothing to sneeze at and they aren't incompetent like militia or cultists. The redemtor priest makes them fearless and makes them a faithful unit. I would strongly consider outfitting them with exterminators as the high initiative and high probability of striking with weight of numbers makes the potential lethality massive. Consider following the assault with divine guidance and a mob of redemtionists could level even seasoned assualt troops. The survivablity of the mob is perhaps it's greatest weakness. with light armor and 3 toughness they have to be protected from early attacks (maybe screened by a more resilent unit).

Overall I think they are a good addition to the sisters list and look good on the table as well. I've been fielding redemtionists, cawdors, and old and new flagellant models to represent them. They contrast well with the cleaner, brighter sister models.
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             [14] RE: RE: What is everyones standard load out for their Redemptionist mobs (NT) . (0 Replies). fieryretribution[]. 12/6/2001 17:07 (12/6/2001 17:07) >> I fielded a small mob of redemtionists (13) in a 300 pt engagement at my local shop. They performed reasonably until an assault by a Khornate lord and friends (as can be expected) but the experience has given me an indication of their potential.
>>
>> Next time around (in a full game) I'll be maxing out the mob. Twenty troops at 100 pt.s is nothing to sneeze at and they aren't incompetent like militia or cultists. The redemtor priest makes them fearless and makes them a faithful unit. I would strongly consider outfitting them with exterminators as the high initiative and high probability of striking with weight of numbers makes the potential lethality massive. Consider following the assault with divine guidance and a mob of redemtionists could level even seasoned assualt troops. The survivablity of the mob is perhaps it's greatest weakness. with light armor and 3 toughness they have to be protected from early attacks (maybe screened by a more resilent unit).
>>
>> Overall I think they are a good addition to the sisters list and look good on the table as well. I've been fielding redemtionists, cawdors, and old and new flagellant models to represent them. They contrast well with the cleaner, brighter sister models
 
 
 
 
 

I chose to use a five man squad of Deathwatch marines instead of redemtionists in my 2000 pt army due to their ability to always deep strike and they can all have power weapons. They haven't failed me yet. I love the exterminator tank. One of my buddies has a huge eldar army and it works great against wraithlords. I have a preacher in every squad except of course my seraphims. for my next 1000 pts I am going to build a mob of 20 reds, a squad of IG hardened veterans or storm troopers, and some more sisters squads. I also use the Eversor assassin because he is 95 pts of pure butt stomping. Anyone else use assassins?
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     [14] Topic of the Day: Dominions . (6 Replies). SilentScope[]. 11/22/2001 20:34 (12/14/2001 4:05) What are your opinions on this new unit. What are your strategies with them.

Personally I like them alot, most people only find them effective vehicle hunters with 4 meltaguns and melta bombs. This job I prefer to give to the much more effective seraphrim, fast WS4 with melta bombs proves very devastating.

I like them as infantry hunters 5 sisters 4 flamers and a preist and mounting in a rhino with smoke and extra armour. This allows them to be a fast acting response team and the sheer amount of hits that u can score upon an enemy is unbelievable. Even against space marines they can be effective, I prefer using divine guidance with them AP 1 on 6's 2 wound. Most squads consist of 5-10 guys with 4 templates u can usually get atleast 2 wounds on each marine 20 dice and ur bound to get a few 6's and he will fail some saves allowing u 2 charge this weakened squad safley.

What are your thoughts.
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         [14] RE: Topic of the Day: Dominions . (1 Replies). blkdymnd[]. 11/22/2001 23:58 (12/14/2001 4:05) >> What are your opinions on this new unit. What are your strategies with them.
>>
>> Personally I like them alot, most people only find them effective vehicle hunters with 4 meltaguns and melta bombs. This job I prefer to give to the much more effective seraphrim, fast WS4 with melta bombs proves very devastating.
>>
>> I like them as infantry hunters 5 sisters 4 flamers and a preist and mounting in a rhino with smoke and extra armour. This allows them to be a fast acting response team and the sheer amount of hits that u can score upon an enemy is unbelievable. Even against space marines they can be effective, I prefer using divine guidance with them AP 1 on 6's 2 wound. Most squads consist of 5-10 guys with 4 templates u can usually get atleast 2 wounds on each marine 20 dice and ur bound to get a few 6's and he will fail some saves allowing u 2 charge this weakened squad safley.
>>
>> What are your thoughts.

I like the thought of that tactic. I may look into get a squad of them, didn't really like em when I first saw em, figured they were retributer "lite" squads
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             [14] RE: RE: Topic of the Day: Dominions . (0 Replies). fieryretribution[]. 12/14/2001 4:05 (12/14/2001 4:05) >> >> What are your opinions on this new unit. What are your strategies with them.
>> >>
>> >> Personally I like them alot, most people only find them effective vehicle hunters with 4 meltaguns and melta bombs. This job I prefer to give to the much more effective seraphrim, fast WS4 with melta bombs proves very devastating.
>> >>
>> >> I like them as infantry hunters 5 sisters 4 flamers and a preist and mounting in a rhino with smoke and extra armour. This allows them to be a fast acting response team and the sheer amount of hits that u can score upon an enemy is unbelievable. Even against space marines they can be effective, I prefer using divine guidance with them AP 1 on 6's 2 wound. Most squads consist of 5-10 guys with 4 templates u can usually get atleast 2 wounds on each marine 20 dice and ur bound to get a few 6's and he will fail some saves allowing u 2 charge this weakened squad safley.
>> >>
>> >> What are your thoughts.
>>
>> I like the thought of that tactic. I may look into get a squad of them, didn't really like em when I first saw em, figured they were retributer "lite" squads

I like the dominion idea but I have my elites taken up with an Eversor Assasin, A priestly delegation(a preacher in every unit except seraphim) and I opted for the celestians for their BS of four. I do however use a retributor squad of four heavy flamers in the same manner as you use the dominions.
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         [14] RE: Topic of the Day: Dominions . (1 Replies). ColChechnov[]. 11/26/2001 12:22 (12/3/2001 14:37) Greetings All,

I'm just building my Sisters army and haven't had much time to use them in battle yet. But based on the stats in the Codex, I'm not currently building Dominions. Instead, I'm using Celestians for the same anti-infantry role. They can have the flamer, plus the heavy flamer, and have a higher BS for their infantry-destroying bolter shots. It looks like a more effective squad for the points.

For the anti-armor role, I'm equipping my troops squads with 2 meltaguns. They don't have transport to get them there quickly, but they're inexpensive and can take a lot of hits before I have to start removing meltasisters (hold over from playing IG, I view most troops as ablative "armor" for my special weapons models).

Question of my own,
Is anybody putting a Confessor with an Axe of Retribution into the command squad? It seems like it's the best way to make a very stiff HTH squad now that they have removed powerfists from our armament options.

Got Faith?
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             [14] RE: RE: Topic of the Day: Dominions . (0 Replies). Rat Marine[]. 12/3/2001 14:37 (12/3/2001 14:37) I use one equipped that way in one of my redemptionist mobs.
=================
>> Is anybody putting a Confessor with an Axe of Retribution into the command squad? It seems like it's the best way to make a very stiff HTH squad now that they have removed powerfists from our armament options.
 

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     [14] Topic of the Day: Seraphrim . (5 Replies). SilentScope[]. 11/23/2001 23:04 (12/4/2001 16:03) Possibly the most versatile and dangerous units in the sisters army. When equipped with 2 flamers and melta bombs they can kill vehicles and and take on many troops on pretty easily. I prefer to keep them hidden and spring them out when enemies near, I find going straight up the center can spell doom for these troops but if you ambush and get the charge it can spell doom for the others.

Divine guidance is very helpful with the two flamers but if your really desperate passions can easily get these troops into a good position on the board within turn one. My prefrence is a 9 sister squad 2 with flamers with a Vet Sister with plasma and powersword and all loaded out with melta bombs. Redemptionists make a pretty good meat sheild for them.

Hit and Run-well this skill is very nice, charge the enemy fisish the assualt and wait until after his assualt turn the fallback. This is great because on your turn u can re flame the enemy and shoot them up again and get the charge bonus again.

What is everbodies tactics with Seraphrim, do people find it absolutly neccasary to feild them? Tommorows topic will be the Excorcist..........

"Let the Purging begin"
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         [14] RE: Topic of the Day: Seraphrim . (0 Replies). SwissArmyWolf[]. 12/4/2001 16:03 (12/4/2001 16:03) - Hint: add purity seals to your vetren sister. This way when you fall back from hit and run you roll four dice and pick the three you want! not to metion in any direction. Heck with that many dice you can assault with the passion and fall back behind cover in the same turn and the other guy who might have the better assault troops doesn't get that extra turn to kill you.
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     [14] *Bump* (NT) . (1 Replies). SilentScope[]. 11/24/2001 20:13 (12/3/2001 8:52) No Text
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         [14] Bump part 2 . (0 Replies). MistWraith[]. 12/3/2001 8:52 (12/3/2001 8:52) >> No Text

Me too
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     [14] Redmptionists... . (9 Replies). RedShoulder[]. 11/27/2001 1:27 (12/8/2001 4:13) >> Well looking around the board I have seen one of these for almost every single army except Sisters of Battle. Well I thought I would make a post that we can communicate ideas, rumours and tactics. Post army lists and we can share ideas about all the units in our faithful armoury for any reason just post and show your support for the Sisters.
>>

Excellent idea! I feel stupid for not thinking of it myself.

>> For starters what does everyone think of Redemptionists. I think these guys have serious potential for wrecking havoc. The sheer amount of dice alone can create many casualties and when coupled with Passion or Divine Guidance even more enemies may fall at their hands-

I have had the best results using my Redemptionists for long range fire support with a pair of Auto Cannons. It would seem that they would need to be screened to get close enough to charge the enemy. Screening is an effective tactic, but I still am not comfortable with it. I tend to only use vehicles to block LOS.

Using a mob of poorly armored religious fanatics as my close combat specialists just doesn't feel right for the way I envisioned the army. I am often tempted to use Zealots and Redemptor Priests, but more for their rules than their background so I usually avoid them.

>> I believe a 20 man squad using divine guidance alone can take a wraithlord or 2 out in CC..
 

I don't see how Redemptionists are going to deal with a Wraithlord in close combat unless they have Eviscerators. Divine Guidance may help in the Shooting phase with some of the Heavy and Special Weapons, but I don't see it making a difference in close combat.
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         [14] RE: Redmptionists... . (8 Replies). SilentScope[]. 11/27/2001 1:48 (12/8/2001 4:13) >> >> Well looking around the board I have seen one of these for almost every single army except Sisters of Battle. Well I thought I would make a post that we can communicate ideas, rumours and tactics. Post army lists and we can share ideas about all the units in our faithful armoury for any reason just post and show your support for the Sisters.
>> >>
>>
>> Excellent idea! I feel stupid for not thinking of it myself.
>>
>> >> For starters what does everyone think of Redemptionists. I think these guys have serious potential for wrecking havoc. The sheer amount of dice alone can create many casualties and when coupled with Passion or Divine Guidance even more enemies may fall at their hands-
>>
>> I have had the best results using my Redemptionists for long range fire support with a pair of Auto Cannons. It would seem that they would need to be screened to get close enough to charge the enemy. Screening is an effective tactic, but I still am not comfortable with it. I tend to only use vehicles to block LOS.
>>
>> Using a mob of poorly armored religious fanatics as my close combat specialists just doesn't feel right for the way I envisioned the army. I am often tempted to use Zealots and Redemptor Priests, but more for their rules than their background so I usually avoid them.
>>
>> >> I believe a 20 man squad using divine guidance alone can take a wraithlord or 2 out in CC..
>>
>>
>> I don't see how Redemptionists are going to deal with a Wraithlord in close combat unless they have Eviscerators. Divine Guidance may help in the Shooting phase with some of the Heavy and Special Weapons, but I don't see it making a difference in close combat.

****Welcome to the thread, yea typed this around 3 in the morning and for some reason I thought that with divine guidance if you rolled a six to wound it would auto wound no matter the toughness and bypass saves-don't ask me where this came from probably from looking at gene stealers. Besides the point yea the only real way to take down the infamous wraithlord is by using auto cannons from afar or chopping the crap out of it with eviserators. I myself wouldn't take my chances in CC.

Well hope to see you reply more often now that you know about it.
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             [14] Mine are . (4 Replies). blkdymnd[]. 11/27/2001 11:44 (12/8/2001 4:13) >> >> >> Well looking around the board I have seen one of these for almost every single army except Sisters of Battle. Well I thought I would make a post that we can communicate ideas, rumours and tactics. Post army lists and we can share ideas about all the units in our faithful armoury for any reason just post and show your support for the Sisters.
>> >> >>
>> >>
>> >> Excellent idea! I feel stupid for not thinking of it myself.
>> >>
>> >> >> For starters what does everyone think of Redemptionists. I think these guys have serious potential for wrecking havoc. The sheer amount of dice alone can create many casualties and when coupled with Passion or Divine Guidance even more enemies may fall at their hands-
>> >>
>> >> I have had the best results using my Redemptionists for long range fire support with a pair of Auto Cannons. It would seem that they would need to be screened to get close enough to charge the enemy. Screening is an effective tactic, but I still am not comfortable with it. I tend to only use vehicles to block LOS.
>> >>
>> >> Using a mob of poorly armored religious fanatics as my close combat specialists just doesn't feel right for the way I envisioned the army. I am often tempted to use Zealots and Redemptor Priests, but more for their rules than their background so I usually avoid them.
>> >>
>> >> >> I believe a 20 man squad using divine guidance alone can take a wraithlord or 2 out in CC..
>> >>
>> >>
>> >> I don't see how Redemptionists are going to deal with a Wraithlord in close combat unless they have Eviscerators. Divine Guidance may help in the Shooting phase with some of the Heavy and Special Weapons, but I don't see it making a difference in close combat.
>>
>> ****Welcome to the thread, yea typed this around 3 in the morning and for some reason I thought that with divine guidance if you rolled a six to wound it would auto wound no matter the toughness and bypass saves-don't ask me where this came from probably from looking at gene stealers. Besides the point yea the only real way to take down the infamous wraithlord is by using auto cannons from afar or chopping the crap out of it with eviserators. I myself wouldn't take my chances in CC.
>>
>> Well hope to see you reply more often now that you know about it.

I have themed my army to be completley women. My Inquisitor I made female, my preachers, my redemption priestess, and my redemption squad, but thats just me...
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                 [14] Mine too... . (3 Replies). RedShoulder[]. 11/27/2001 19:30 (12/8/2001 4:13) >> I have themed my army to be completley women. My Inquisitor I made female, my preachers, my redemption priestess, and my redemption squad, but thats just me...

No, not just you. I converted a female Inquisitor Terminator and have a number of Sisters of Sigmar that I use for Priests. GW doesn't make enough females with guns to fill my needs for Redemptionists though. I have found a number of suitable minis from other manufacturers, but would never think of using any of these at any official events.

Fortunately I have been getting more ideas of ways to use available GW minis, but one of my main complaints with the Sisters is that they don't have enough variety in their minis. This of course is why I want plastics, but I am still concerned about maintaining the level of quality.

I am still looking into ways of putting together all female Imperial Guard squads for whenever I field a Sister Famulous.
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                     [14] House Escher from Necromunda . (1 Replies). ColChechnov[]. 12/3/2001 20:03 (12/8/2001 4:13) > I am still looking into ways of putting together all female Imperial Guard squads for whenever I field a Sister Famulous.

House Escher (sp?) models for Necromunda. They are punk/street gang looking females mostly armed with lasguns. They're easy to convert and have a great variety of poses. I've got a squad of them I use as a hardened vet IG squad. I'm also considering them for redemptionists.
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                         [14] Hardened Vets... . (0 Replies). RedShoulder[]. 12/8/2001 4:13 (12/8/2001 4:13) >> House Escher (sp?) models for Necromunda. They are punk/street gang looking females mostly armed with lasguns. They're easy to convert and have a great variety of poses. I've got a squad of them I use as a hardened vet IG squad. I'm also considering them for redemptionists.

I was planning on using my Escher Gang as my Hardened Veterans. Now I'm trying to decide on what will work for female Storm Troopers...
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     [14] Topic of the Day: Retributers . (5 Replies). SilentScope[]. 11/28/2001 2:34 (12/10/2001 6:27) Simple enough, what do you guys load your retributers out with. I think the most popular load out is 4 heavy bolters which makes for a very good middle ground support squad. What do you guys think the best setup is?
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         [14] Retributors... . (1 Replies). RedShoulder[]. 11/28/2001 15:12 (12/10/2001 6:27) >> Simple enough, what do you guys load your retributers out with. I think the most popular load out is 4 heavy bolters which makes for a very good middle ground support squad. What do you guys think the best setup is?

I have had much luck with a squad of 5, 4 Heavy Bolters, Veteran Sieter Superior and Preacher in an Immolator. The Heavy Bolters can cover a good portion of the field from a distance, the Immolator usually runs off to torch other troops and the VSS and Preacher deal with close combat threats like those sneaky Space Wolf Scouts. With Acts of Faith, they even have the potential to kill the occasional Wraithlord, Carnifex, Tyrant, Zoanthrope, Battlesuit or Talos.

A squad with 4 Heavy Flamers means mobile death for any troops not in Power Armor. I will sometimes go with 9 and a Preacher and put them in a Rhino. Since they will be getting closer to the enemy, having extra bodies in close combat can help.

The Multi Meltas pose a dilemma to me. They are rather expensive and unless I can find a good spot in cover near the center of the board that still has fairly clear firing lanes, I'm not going to feel very confident about them killing their points worth of enemies. I probably just need to force myself to use them more to find the best tactics for them though. The mobile, cheaper Dominion Squads makes this a bit difficult.

As you have noticed I do not mix my heavy weapons. I tried it in the past and it was a disaster. I have since learned what I was doing wrong, but have not tried it again yet. There are so many possible combinations, but I could only see it really working well with full squads though.

Just my thoughts...
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             [14] RE: Retributors... . (0 Replies). frankie[]. 12/10/2001 6:27 (12/10/2001 6:27) >> >> Simple enough, what do you guys load your retributers out with. I think the most popular load out is 4 heavy bolters which makes for a very good middle ground support squad. What do you guys think the best setup is?
>>
>> I have had much luck with a squad of 5, 4 Heavy Bolters, Veteran Sieter Superior and Preacher in an Immolator. The Heavy Bolters can cover a good portion of the field from a distance, the Immolator usually runs off to torch other troops and the VSS and Preacher deal with close combat threats like those sneaky Space Wolf Scouts. With Acts of Faith, they even have the potential to kill the occasional Wraithlord, Carnifex, Tyrant, Zoanthrope, Battlesuit or Talos.
>>
>> A squad with 4 Heavy Flamers means mobile death for any troops not in Power Armor. I will sometimes go with 9 and a Preacher and put them in a Rhino. Since they will be getting closer to the enemy, having extra bodies in close combat can help.
>>
>> The Multi Meltas pose a dilemma to me. They are rather expensive and unless I can find a good spot in cover near the center of the board that still has fairly clear firing lanes, I'm not going to feel very confident about them killing their points worth of enemies. I probably just need to force myself to use them more to find the best tactics for them though. The mobile, cheaper Dominion Squads makes this a bit difficult.
>>
>> As you have noticed I do not mix my heavy weapons. I tried it in the past and it was a disaster. I have since learned what I was doing wrong, but have not tried it again yet. There are so many possible combinations, but I could only see it really working well with full squads though.
>>
>> Just my thoughts...

I tend not to mix in my Ret squads. If I can, I'll take two squads. One with 4HB on a hill or with a good field of fire. The other squad is 4HF + VSS + preacher in an Immolator.

It is rare indeed that the MM gets an outing these days! Limited range and points wise expensive for what it is. I am one of those who prefers to use the dominions with 4 melta guns, and Seraphim with meltabombs as my anti-armour units.
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     [14] Topic of the day: Priestly Delegation... . (7 Replies). RedShoulder[]. 11/28/2001 19:08 (12/14/2001 4:24) I am wondering how the majority of players have been using them. I know that some just field Preachers to get martyred so they can reap the benefits of additional Faith points. I actually try to make more use of them.

I always arm Preachers with at least a Bolt Pistol and CCW. Often I will give them a Power Weapon, just to give the unit they are in a bit of close combat muscle. I would tempted to give them a Plasma Pistol, but that would also require Master-crafting, Armor/Rosarius or both. I try to keep the cost of my Characters down these days.

I haven't used Confessors of Missionaries yet because I'm not done modeling them yet.

I don't believe that any model should be placed on the battlefield with the sole purpose of dying. I am sure that they can be useful in other ways as well.

In close combat I will often protect my Preachers. Getting an additional Faith point upon their death is a nice bonus, but the unit the belong to won't be Faithful anymore. Is that always going to be worth the price?
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         [14] RE: Topic of the day: Priestly Delegation... . (1 Replies). Panders[]. 11/30/2001 13:17 (12/14/2001 4:24) Hmm...I left out my Priestly Delegation in my previous post...Anyway, I use a small 36 point delegation composed of just 3 Preachers, two with bolt pistol/ccw and one with a bolter.
I do not reguard them as expendable, but neither do I expect anything much out of them either, except of course giving me those Acts.

I put the two armed for close combat with my two larger SOB squads, which I usually put out front to screen my smaller meltagun-toting SOB squads. Making this unit more survivable with Spirit of the Martyr and threatening, with Divine Guide and the Passion, turns these squads from mediocre to outstanding. Obviously, I try to protect the Preacher as best as possible...manuevering him to the sides of the unit, placing him in the back during an assault, etc.

The Preacher with the bolter hangs out with my Ret squad w/ the 4 Heavy Bolters. Guess what Act they use? With the preacher, my Ret gals mow down power armor like guard.

I used to experiment with the Missionary, but found his points to be better spend elsewhere. This was also when I relied a lot more on Faith than I do now on good, solid long range firepower.

The Confessor is truly a hth nightmare, but again, I rarely use them, even tho I specially converted two out of Mordheim Zealots. To make them really effective, I found that I had to arm them with Axes, which makes them both A) more expensive and B) less survivable. If only there was a way to put a Confessor in with a Seraphim squad...
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             [14] RE: RE: Topic of the day: Priestly Delegation... . (0 Replies). fieryretribution[]. 12/14/2001 4:24 (12/14/2001 4:24) >> Hmm...I left out my Priestly Delegation in my previous post...Anyway, I use a small 36 point delegation composed of just 3 Preachers, two with bolt pistol/ccw and one with a bolter.
>> I do not reguard them as expendable, but neither do I expect anything much out of them either, except of course giving me those Acts.
>>
>> I put the two armed for close combat with my two larger SOB squads, which I usually put out front to screen my smaller meltagun-toting SOB squads. Making this unit more survivable with Spirit of the Martyr and threatening, with Divine Guide and the Passion, turns these squads from mediocre to outstanding. Obviously, I try to protect the Preacher as best as possible...manuevering him to the sides of the unit, placing him in the back during an assault, etc.
>>
>> The Preacher with the bolter hangs out with my Ret squad w/ the 4 Heavy Bolters. Guess what Act they use? With the preacher, my Ret gals mow down power armor like guard.
>>
>> I used to experiment with the Missionary, but found his points to be better spend elsewhere. This was also when I relied a lot more on Faith than I do now on good, solid long range firepower.
>>
>> The Confessor is truly a hth nightmare, but again, I rarely use them, even tho I specially converted two out of Mordheim Zealots. To make them really effective, I found that I had to arm them with Axes, which makes them both A) more expensive and B) less survivable. If only there was a way to put a Confessor in with a Seraphim squad...

HeHe. A Confessor with Seraphim.. sounds like a great idea to me. However, I also only use preachers. 6 of them in fact. A couple with bolt pistol and th weapon, a couple with power weapons, carapace armor and bolt pistol and one with a bolter.
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     [14] Topic of the Day: Sister Hospitiler . (13 Replies). SilentScope[]. 12/2/2001 19:28 (12/12/2001 22:52) What does everyone think of the option to have an apothecary equvuilent in their force. I don't use one but i can see their usefulness in letting your HQ get more armoury weapons and lets use ignore the firstarmour save of that squad. What is everyones strargeies when they feild one?
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         [14] Medic! . (10 Replies). RedShoulder[]. 12/3/2001 14:00 (12/12/2001 22:52) >> What does everyone think of the option to have an apothecary equvuilent in their force. I don't use one but i can see their usefulness in letting your HQ get more armoury weapons and lets use ignore the firstarmour save of that squad. What is everyones strargeies when they feild one?

If you are going to take a Celestian Bodyguard, I think the Sister Hospitaller is the first Character to designate. If you outfit a Canoness or Celestian Superior with a Cloak, then you have the option to ignore that first Krak Missile (or whatever other AP3 weapon) shot aimed at your HQ. Will this annoy your opponents? Possibly, but the Tau Codex pretty much tells players to use similar tactics when it comes to assigning wounds to a unit.

My only question is what to use to represent the Medicus Ministorum on the model...
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             [14] RE: Medic! . (7 Replies). paulsk[]. 12/3/2001 18:11 (12/12/2001 22:52) >> If you are going to take a Celestian Bodyguard, I think the Sister Hospitaller is the first Character to designate. If you outfit a Canoness or Celestian Superior with a Cloak, then you have the option to ignore that first Krak Missile (or whatever other AP3 weapon) shot aimed at your HQ. Will this annoy your opponents? Possibly, but the Tau Codex pretty much tells players to use similar tactics when it comes to assigning wounds to a unit.

That's clever, but I heard a rumor that the Mixed Armor rules have been retrograded to apply to all armies, not just BT, Orks, SW, etc. Hopefully its untrue, and that would make this a devious little trick. :)

>> My only question is what to use to represent the Medicus Ministorum on the model...

Get a Narthecium backack from a Marine apothecary. In fact, buy a Corbullo the medic and you get a neat chalice to use as a Brazier of Holy Fire too.
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                 [14] Rules and conversions... . (6 Replies). RedShoulder[]. 12/4/2001 19:04 (12/12/2001 22:52) >> That's clever, but I heard a rumor that the Mixed Armor rules have been retrograded to apply to all armies, not just BT, Orks, SW, etc. Hopefully its untrue, and that would make this a devious little trick. :)
>>

Well, if they do that, it would make the newly released Tau Shield Drones much less useful in Battle Armor Squads wouldn't it?

>> >> My only question is what to use to represent the Medicus Ministorum on the model...
>>
>> Get a Narthecium backack from a Marine apothecary. In fact, buy a Corbullo the medic and you get a neat chalice to use as a Brazier of Holy Fire too.

I saw a conversion tha someone did with the Apothecary backpack that looked really nice. I think it was at:

http://agisn.de/html/sisters_of_battle.html

Even though the Medicus Ministorum, the Narthecium and Medi-Packs probably all are suppose to look different, since they are all Imperial equipment that serve the exact same function, I can certainly see using the only Bitz that GW makes for all of them.
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                     [14] RE: Rules and conversions... . (5 Replies). paulsk[]. 12/4/2001 19:48 (12/12/2001 22:52) >> >> That's clever, but I heard a rumor that the Mixed Armor rules have been retrograded to apply to all armies, not just BT, Orks, SW, etc. Hopefully its untrue, and that would make this a devious little trick. :)
>> >>
>>
>> Well, if they do that, it would make the newly released Tau Shield Drones much less useful in Battle Armor Squads wouldn't it?

I think the shield drones already have special rules that require you to take saves on them first even if you don't want to.
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                         [14] Close combat I think... . (4 Replies). RedShoulder[]. 12/4/2001 20:53 (12/12/2001 22:52) >> >> >> That's clever, but I heard a rumor that the Mixed Armor rules have been retrograded to apply to all armies, not just BT, Orks, SW, etc. Hopefully its untrue, and that would make this a devious little trick. :)
>> >> >>
>> >>
>> >> Well, if they do that, it would make the newly released Tau Shield Drones much less useful in Battle Armor Squads wouldn't it?
>>
>> I think the shield drones already have special rules that require you to take saves on them first even if you don't want to.

I think that rule only applies to SHield Drones in base contact with the enemy in assaults.
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                             [14] RE: Close combat I think... . (3 Replies). von straub[]. 12/11/2001 13:16 (12/12/2001 22:52) >> >> >> >> That's clever, but I heard a rumor that the Mixed Armor rules have been retrograded to apply to all armies, not just BT, Orks, SW, etc. Hopefully its untrue, and that would make this a devious little trick. :)
>> >> >> >>
>> >> >>
>> >> >> Well, if they do that, it would make the newly released Tau Shield Drones much less useful in Battle Armor Squads wouldn't it?
>> >>
>> >> I think the shield drones already have special rules that require you to take saves on them first even if you don't want to.
>>
>> I think that rule only applies to SHield Drones in base contact with the enemy in assaults.

Nope -- whenever you have a mixed unit that includes drones, hits must always be allocated first to the drones, before taking hits on other models.

VS
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                                 [14] Okay, but... . (2 Replies). RedShoulder[]. 12/11/2001 20:15 (12/12/2001 22:52) >> >> >> >> >> That's clever, but I heard a rumor that the Mixed Armor rules have been retrograded to apply to all armies, not just BT, Orks, SW, etc. Hopefully its untrue, and that would make this a devious little trick. :)
>> >> >> >> >>
>> >> >> >>
>> >> >> >> Well, if they do that, it would make the newly released Tau Shield Drones much less useful in Battle Armor Squads wouldn't it?
>> >> >>
>> >> >> I think the shield drones already have special rules that require you to take saves on them first even if you don't want to.
>> >>
>> >> I think that rule only applies to SHield Drones in base contact with the enemy in assaults.
>>
>> Nope -- whenever you have a mixed unit that includes drones, hits must always be allocated first to the drones, before taking hits on other models.
>>

Okay, I have re-read the Tau section on Drones and you are right (can't remember everything!). Now I guess I'm just waiting to see the Mixed Armor retrofit. I suppose I will jsut get out of the habit of using it and not field my figure with the Cloak of St. Aspira. I'll spend the points on offense instead of defense.

It will be sad to field my Sisters with an attrition mentality, but I guess in the dark future, everything is fodder...
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                                     [14] RE: Okay, but... . (1 Replies). cwolf[]. 12/12/2001 14:53 (12/12/2001 22:52) >> It will be sad to field my Sisters with an attrition mentality, but I guess in the dark future, everything is fodder...

Now yer gettin' the idea...
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                                         [14] But it's not necessarily a good idea... . (0 Replies). RedShoulder[]. 12/12/2001 22:52 (12/12/2001 22:52) >> >> It will be sad to field my Sisters with an attrition mentality, but I guess in the dark future, everything is fodder...
>>
>> Now yer gettin' the idea...

Don't get me wrong. I can get into that frame of mind, but I'll start thinking darker and playing darker, adhering to tactics that would make Dark Eldar and Chaos proud. No mercy, utter ruthlessness, everything will burn. None shall be safe from our Holy retribution. Every battle is a War of Faith, every campaign a Crusade.

How long before we start screaming, "BLOOD!!! Blood for the Emperor!!!" ?

How much blood is there in the galaxy? We'll see...
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             [14] RE: Medic! . (1 Replies). ColChechnov[]. 12/6/2001 13:33 (12/6/2001 19:34) If you outfit a Canoness or Celestian Superior with a Cloak, then you have the option to ignore that first Krak Missile (or whatever other AP3 weapon) shot aimed at your HQ.
>>

I'm pretty sure that the Medicus Ministorum will not work for any wound caused by an "instant kill" weapon. (This is certainly true for the SM and IB equivalents) Since the Sisters are T3, that means any weapon of st 6 or better including starcannons. I don't know of a st5 or less ap 3 weapon, so the MM isn't quite as good as some think.
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                 [14] Oops! . (0 Replies). RedShoulder[]. 12/6/2001 19:34 (12/6/2001 19:34) >> If you outfit a Canoness or Celestian Superior with a Cloak, then you have the option to ignore that first Krak Missile (or whatever other AP3 weapon) shot aimed at your HQ.
>> >>
>>
>> I'm pretty sure that the Medicus Ministorum will not work for any wound caused by an "instant kill" weapon. (This is certainly true for the SM and IB equivalents) Since the Sisters are T3, that means any weapon of st 6 or better including starcannons. I don't know of a st5 or less ap 3 weapon, so the MM isn't quite as good as some think.

Forgot about that! Good point. I guess it's a good thing I have't had a chance to use one yet. I guess it's only really useful against stuff like Reaper Launchers then. Well, I'll keep a Sister Hospitaller in my Bodyguard regardless (as soon as I get around to converting them).

Well, thanks for keeping me in line. Sometimes we get so excited about a possible advantage we forget things!
 

Keep the Faith!
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     [14] Topic Squadof the Day: Battle Sisters . (5 Replies). SilentScope[]. 12/3/2001 18:43 (12/8/2001 0:13) What can I say, possibly one of the most flexiable units within our army. I always take two,before getting any redemptionists at around 8 per squad one squad for tank busting equipped with meltas and the other for infantry killing with flamers, especially nasty with a preacher making them faithful, Got Divine Guidance?

For 10pts a bolter and power armour is a bargain I do miss the ability to mount them though. But I dont really miss the heavy weapons option now they have to walk down the whole battlefeild, heavy weapons would be just a really expensive paper weight. Plus for Redemptionists to have the ability to take two auto cannons really makes up for that shortcoming.

So what is everyones thoughts about them, yea or nah, any strategies that have proved useful in the past.
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         [14] RE: Topic Squadof the Day: Battle Sisters . (0 Replies). paulsk[]. 12/3/2001 18:51 (12/3/2001 18:51) >> So what is everyones thoughts about them, yea or nah, any strategies that have proved useful in the past.

My SoB friend believes in strength of numbers. His goal is to have 70+ Battle Sisters and Celestians in a 1500 pt army. He belives in Bolter Fire and then more bolter fire.

My army will probably feature many of its sisters as Fast Attack or as Dominions. I want to limit myself to 2 full Battle Squads and leave room for 4 redemptionist mobs.
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         [14] RE: Topic Squadof the Day: Battle Sisters . (2 Replies). blkdymnd[]. 12/3/2001 19:37 (12/8/2001 0:13) >> What can I say, possibly one of the most flexiable units within our army. I always take two,before getting any redemptionists at around 8 per squad one squad for tank busting equipped with meltas and the other for infantry killing with flamers, especially nasty with a preacher making them faithful, Got Divine Guidance?
>>
>> For 10pts a bolter and power armour is a bargain I do miss the ability to mount them though. But I dont really miss the heavy weapons option now they have to walk down the whole battlefeild, heavy weapons would be just a really expensive paper weight. Plus for Redemptionists to have the ability to take two auto cannons really makes up for that shortcoming.
>>
>> So what is everyones thoughts about them, yea or nah, any strategies that have proved useful in the past.

I use my two token units of sisters still and one unit of redemptionists. I use a full compliment of 10 sisters including my vet and I add a confessor to make them faithful and the confessor makes them useful once they get into HTH. I do miss the vehicles, I used to have a fully armoured sisters army, now I can't. And I don't miss the heavy weapons, I like them as an asssault squad which is what they should be anyway.
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             [14] RE: RE: Topic Squadof the Day: Battle Sisters . (1 Replies). cwolf[]. 12/4/2001 16:25 (12/8/2001 0:13) Even before C:CA came out my troop sisters tended to be minimal squads with no transport or Heavy Weapon, deployed as follow-ups to the speedier units. Playing in friendly games with 500 or 1000 point limits will do that to ya :-P

So C:CA's changes didn't affect me at all, except that now instead of two sister squads I have one accompanied by one huge mob of Redemption... I have yet to go for Autocannons with the latter, for me it's much more fun and fluffy to charge them forwards as a large clump of cannon fodder the enemy *cannot* afford to ignore and let hit their lines intact.

Small BS squads make good baiting units, and can be surprisingly effective with even one flamer and a preacher attached. I also like being able to move them around every turn and still get an excellent amount of firepower out of them (using the flamer) should I be in range of something.

They're also quite durable until and unless smacked by something that ignores armour saves... but usually those sorts of weapons tend to pass over the vanilla Sisters in favour of higher priority targets.

I do eventually have a plan to work up a 1700 point tourney army featuring 5 full battle sister troop squads, mostly because I have the models to do it and I think it should be both fun and tactically sound to have that huge (and still mobile, if slowly)
firebase around which to base my more maneuverable elements.
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                 [14] Disposable units? . (0 Replies). RedShoulder[]. 12/8/2001 0:13 (12/8/2001 0:13) >> Even before C:CA came out my troop sisters tended to be minimal squads with no transport or Heavy Weapon, deployed as follow-ups to the speedier units. Playing in friendly games with 500 or 1000 point limits will do that to ya :-P
>>

I can imagine it would :)

>> So C:CA's changes didn't affect me at all, except that now instead of two sister squads I have one accompanied by one huge mob of Redemption... I have yet to go for Autocannons with the latter, for me it's much more fun and fluffy to charge them forwards as a large clump of cannon fodder the enemy *cannot* afford to ignore and let hit their lines intact.
>>

Interesting. I guess I only field them for the Auto Cannons since I don't really believe in cannon fodder. Having my Sororitas hade behind a living shield of fanatics just makes the Sisters seem cowardly to me. Aren't the Sisters are suppose to be helping protect the Imperium, instead of leading loyal subjects of the Church to their deaths? Maybe I'm just not buying into the grim, dark future enough. If I want to get dark and gritty though, I'll put together a Chaos or Dark Eldar army.
I know that having religious zealots rushing forward to purge the Imperium of heretics fits the background, but if I have an established military presence, I will risk them before letting civilians come to harm.

>> Small BS squads make good baiting units, and can be surprisingly effective with even one flamer and a preacher attached. I also like being able to move them around every turn and still get an excellent amount of firepower out of them (using the flamer) should I be in range of something.
>>

Isn't there some better purpose served by these units other than "bait"? I can see units making sacrifices in the heat of battle, but being deployed as bait has got to be demoralizing. What are the members of the unit thinking? "They sent me out here to die. Who's my real enemy?"

>> They're also quite durable until and unless smacked by something that ignores armour saves... but usually those sorts of weapons tend to pass over the vanilla Sisters in favour of higher priority targets.
>>

If they are lucky. What if they are the only viable target?

>> I do eventually have a plan to work up a 1700 point tourney army featuring 5 full battle sister troop squads, mostly because I have the models to do it and I think it should be both fun and tactically sound to have that huge (and still mobile, if slowly)
>> firebase around which to base my more maneuverable elements.

Good luck to you!
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         [14] RE: Topic Squadof the Day: Battle Sisters . (0 Replies). Neio[]. 12/4/2001 16:46 (12/4/2001 16:46) >> What can I say, possibly one of the most flexiable units within our army. I always take two,before getting any redemptionists at around 8 per squad one squad for tank busting equipped with meltas and the other for infantry killing with flamers, especially nasty with a preacher making them faithful, Got Divine Guidance?
>>
>> For 10pts a bolter and power armour is a bargain I do miss the ability to mount them though. But I dont really miss the heavy weapons option now they have to walk down the whole battlefeild, heavy weapons would be just a really expensive paper weight. Plus for Redemptionists to have the ability to take two auto cannons really makes up for that shortcoming.
>>
>> So what is everyones thoughts about them, yea or nah, any strategies that have proved useful in the past.
 

Well, I plan to go for that setup(one w/ 2 meltas and one w/ 2 flamers):
2x10 sisters and a full 20 redemptionist squad all will have preacher(or redemptor priest!:-).

For my 1st 500-1,000pts I may be forced to leave out redemptionists(money reasons!:-()
 

PS. I think that this 'topic of the day' is really helpful as it lets you pick exactly what you want to find

PPS. If possible could the next 'Topic of the Day' be how to use faith points, how many to try and get in an army and when to use them etc? I didn't feel right putting it in myself as you are the sorta 'official' TotD guy:-)

PPPS. I reckon my exorcist will have the land raider Helios(I think:-) missiles, they look cool!:-)

PPPPS. I think thats enough PS's for now!
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     [14] Topic of the Day: Faith Points . (1 Replies). SilentScope[]. 12/4/2001 18:54 (12/4/2001 22:43) We have had a request by Neio to have the next topic of the day about Faith points, well here it is and I hope it helps you out.

Well my strategy with faith points is rather simple, I try to go for at least the number of squads in my army's worth, and if I can maybe a few more extra. So basically anything I can get faithpoints in I will get a preacher in there. I like all my units faithful, it allows for more flexability and needed power when the time comes.

On the lines of which acts are the most use, well all of them have their specific times that they shine. You just have to learn to identify these oppurtunities and take full advantage of them.

You must also remember at all times that if the faithful model is killed you get a faithpoint back. Also remember to be sparring on them, but not to sparing because if you decide to wait to long you may not have a squad to use them. First time I used them I only used like 3 faithpoints out of my 7. Any other questions about faith points just post.
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         [14] Spend 'em while ya got 'em! . (0 Replies). RedShoulder[]. 12/4/2001 22:43 (12/4/2001 22:43) I make sure that all of my squads are Faithful. You never know when or where you may need a minor miracle. I go for as many Faith points as I can afford, though I don't really appreciate the way the Priestly Delegation has been forced on us. It seems like they needed a way to sell the overstock on Preacher and Missionary miniatures.

Which Act to use and when depends on many factors. Toughness and Initiative of the opposition will often determine the choice between the Passion or Divine Guidance. I have to roll very poorly on my armor save to decide to chance Spirit of the Martyr with my Sisters, but it's almost a given with my Redemptionists.

I use them often and early while I have the chance...
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     [14] Topic of the Day: Sister Dialogus . (4 Replies). SilentScope[]. 12/5/2001 18:59 (12/6/2001 17:48) Well I dont really poor points into an HQ seeing I only play around 1000pts. But does anyone feild one just for the faith point or for the ability to get more power weapons in their HQ. I think It should defiently be made cheaper a preacher is much cheaper and gives u more attacks. So what does everyone think.
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         [14] RE: Topic of the Day: Sister Dialogus . (0 Replies). MistWraith[]. 12/5/2001 20:01 (12/5/2001 20:01) >> Well I dont really poor points into an HQ seeing I only play around 1000pts. But does anyone feild one just for the faith point or for the ability to get more power weapons in their HQ. I think It should defiently be made cheaper a preacher is much cheaper and gives u more attacks. So what does everyone think.

I field one w/ my bodyguard. This is mostly for the powerweapon and wargear. The shear intimidation that having 8 charecters in one unit causes is fun and the main reason for this.
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         [14] RE: Topic of the Day: Sister Dialogus . (1 Replies). blkdymnd[]. 12/6/2001 0:49 (12/6/2001 10:43) >> Well I dont really poor points into an HQ seeing I only play around 1000pts. But does anyone feild one just for the faith point or for the ability to get more power weapons in their HQ. I think It should defiently be made cheaper a preacher is much cheaper and gives u more attacks. So what does everyone think.

I don't really bother with one. I use the hospitalus and the familius, they are worth the points. The dialogus just isn't quite worth it just for one faith point.
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             [14] Sister Dialogus . (0 Replies). Nobanion[]. 12/6/2001 10:43 (12/6/2001 10:43) In smaller battles I would tend to argee that a preacher is cheaper than the Sisters Dialogus. I generally use the preacher instead of the Sister Dialogus and I play 1500 point battles usually.

In large battles, over 2000 points I can see the use of both the Preacher and the Sister Dialogus.
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         [14] Expensive?... . (0 Replies). RedShoulder[]. 12/6/2001 17:48 (12/6/2001 17:48) It seems to me that many measures were taken to sort of force Sisters players to use the Priestly Delegation. Banner Bearers, Imagifiers and Sisters Hospitaller cost nothing to upgrade, yet Sister Dialogus costs more than a Preacher. She is only five points less than a Celestian Superior. It just doesn't feel right...

Well, when I do have my HQ converted, I probably will still include one; just for the extra weapons and Attacks. If I am going to be forced to pay too much for something, I plan to get as much out of it as I can. If I feel I need that 8 Character HQ against certain types of opponents, then so be it. If I have to pay, so will they...
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     [14] Topic of the Day:VDR Creations . (8 Replies). SilentScope[]. 12/6/2001 10:47 (12/12/2001 21:27) Pretty straight forward, I wanna know what everyone has created to make their sisters army that much stronger. Today I was trying to think of a characterful vehicle for my army-my army background wise is the orders recconnaisance brigade and are more of a city guerrilla force and are very well trained-kind of like the marines recon.

My creation is as follows

Valkyrie Reconnassiance Buggy Points:153
BS:3 Front:12 Side:11 Back:11
Agile

Weapons:
Twin Linked Melta Guns mounted in front
Pintle mounted Mega Heavy Flamer(Str:6 AP:3)

Purpose of this vehicle is to scout ahead of the main force and report their status back, can take on a tank and a squad of Space Marines if needed. Conversion wise I think it would look like a standard Hummer with cermite plates visably placed all over the panels.

Also would have some large wipe antenae on the back to report back to cammand group and maybe a periscope sticking out of the top as an advanced spotting device-dont really want to drive on top of a huge pile of rubble to see whats on the other side. Plus its original to anything that is really scene in 40K. So please give me feedback on mine and post your creations.
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         [14] Sororitas Dreadnaught . (0 Replies). paulsk[]. 12/6/2001 10:59 (12/6/2001 10:59) And you thought only SM interred their dying heroes in big metal things...

This is based on the old metal BA dreadnaught.

Small Walker (thus is counts as an Elite, like an SM Dreadnaught)
Armor: F12, S11, R10
Crew: Human
Targeter (this gives it BS 4 to reflect the fact that the hero inside was formerly a Celestian. One could also make a WS 4 Dreadnaught to represent former Seraphim)
Weapons:
Dreadnaught CCW
Multi-Melta
Heavy Flamer
(this is a weapon combo explicitly allowed to SM dreadnaughts, so to make the VDR more legit, it is outfitted in what is normally a legal manner, but it still stays SoB consistent for weapons)

Cost: sadly about 150, about 15 points more than for a Comparable SM dreadnaught that has higher WS and INIT.
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         [14] RE: Topic of the Day:VDR Creations . (1 Replies). SilentScope[]. 12/6/2001 12:22 (12/6/2001 17:11) Made a mistake Mega weapons can only be taken by warmachines and heavy vahicles. Stupid army builder
>> Pretty straight forward, I wanna know what everyone has created to make their sisters army that much stronger. Today I was trying to think of a characterful vehicle for my army-my army background wise is the orders recconnaisance brigade and are more of a city guerrilla force and are very well trained-kind of like the marines recon.
>>
>> My creation is as follows
>>
>> Valkyrie Reconnassiance Buggy Points:130
>> BS:3 Front:12 Side:11 Back:11
>> Agile
>>
>> Weapons:
>> Twin Linked Melta Guns mounted in front
>> Pintle mounted Heavy Flamer

>> Purpose of this vehicle is to scout ahead of the main force and report their status back, can take on a tank and a squad of Space Marines if needed. Conversion wise I think it would look like a standard Hummer with cermite plates visably placed all over the panels.
>>
>> Also would have some large wipe antenae on the back to report back to command group and maybe a periscope sticking out of the top as an advanced spotting device-dont really want to drive on top of a huge pile of rubble to see whats on the other side. Plus its original to anything that is really scene in 40K. So please give me feedback on mine and post your creations.
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             [14] Give it an Inferno Cannon instead (NT) . (0 Replies). RedShoulder[]. 12/6/2001 17:11 (12/6/2001 17:11) No Text
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         [14] A great model as the basis for a VDR . (0 Replies). paulsk[]. 12/6/2001 12:44 (12/6/2001 12:44) I'm sure some of you have seen this before. It is a great SoB conversion that makes a dandy VDR. It's not mine, I just remembered seeing it before then tracked down a link.

http://www.users.cloud9.net/~garyo/Hhowto1.htm
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         [14] Another Sororitas Dread . (2 Replies). blkdymnd[]. 12/6/2001 19:21 (12/6/2001 22:18) >> Pretty straight forward, I wanna know what everyone has created to make their sisters army that much stronger. Today I was trying to think of a characterful vehicle for my army-my army background wise is the orders recconnaisance brigade and are more of a city guerrilla force and are very well trained-kind of like the marines recon.
>>
>> My creation is as follows
>>
>> Valkyrie Reconnassiance Buggy Points:153
>> BS:3 Front:12 Side:11 Back:11
>> Agile
>>
>> Weapons:
>> Twin Linked Melta Guns mounted in front
>> Pintle mounted Mega Heavy Flamer(Str:6 AP:3)
>>
>> Purpose of this vehicle is to scout ahead of the main force and report their status back, can take on a tank and a squad of Space Marines if needed. Conversion wise I think it would look like a standard Hummer with cermite plates visably placed all over the panels.
>>
>> Also would have some large wipe antenae on the back to report back to cammand group and maybe a periscope sticking out of the top as an advanced spotting device-dont really want to drive on top of a huge pile of rubble to see whats on the other side. Plus its original to anything that is really scene in 40K. So please give me feedback on mine and post your creations.

I made my own dreadnought for the sisters as well. A mortally wounded canoness runs the thing, thats all the fluff I have so far:

Armor:12, 11, 11
Arms: Thunder Hammer (with spiky chaos bits sanded off to make it more sister like. Then inserted into the claw on the arm)
Twin linked heavy flamer
Storm Bolter
BS:3

Working on a picture to post, it's one of my best conversions.
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             [14] Great minds... . (1 Replies). RedShoulder[]. 12/6/2001 20:21 (12/6/2001 22:18) >> I made my own dreadnought for the sisters as well. A mortally wounded canoness runs the thing, thats all the fluff I have so far:
>>
Sounds like the same kind of background story I was working on for mine. I'll give more details when I finish the model...
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                 [14] RE: Great minds... . (0 Replies). blkdymnd[]. 12/6/2001 22:18 (12/6/2001 22:18) >> >> I made my own dreadnought for the sisters as well. A mortally wounded canoness runs the thing, thats all the fluff I have so far:
>> >>
>> Sounds like the same kind of background story I was working on for mine. I'll give more details when I finish the model...

Ok, now if you tell me that you paint yours as the Order of the Bloody Rose, then I think we've actually been working on the same models... funny, I never see you around here painting them, hehe.
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         [14] No sisters army is complete w/o the Phoenix Dreadnought . (0 Replies). jdelrio[jmdelrio1@hotmail.com]. 12/12/2001 21:27 (12/12/2001 21:27) Synopsis of a larger story:
Joint venture between SOB and Blood Angels.
Space Hulk.
Looking for fragments of the past.
Both detachments join against a greater threat.
Unspeakable Horrors.
Teams separated in extraction.
One Sister join the Blood Angels through their escape route.
Running blindly she trips on something..
Looks around horrified, what remains of her friends and squad cover the floor in red gore.
Helped to her feet by strong hands, she looks around.
The Blood Angels, they came back for her and are now trying to hold the corridor.
So many lives lost for a piece of past.
Realizing they will never get out if they try to fight it!
"Run for your ship, and destroy this abomination for the Emperor!!"
She grabs two flamers from fallen sisters and nods to the marines.
The sergeant hands her a token with the Blood Angles Sigil, and they depart.
She lights up the corridors with the twin flamers.
She burns.
And burns.
Everything.
Everything lights up.
Everything get covered in a burnt blackness.
Fallen ammunition ignites. Some hit her most does not.
She feels them not.
The walls are glowing from the heat.
She hears the sounds of a hull breach behind her and know she's done her duty.
The raging inferno greedily consumes the remaining atmosphere.
She sees shimmering lights..

Blackness...

They tell her, she died well. That with those flamers she superheated the corridors so that
nothing could survive on it. She purged the evil with flames...

Blackness...

..don't how she survived the heat....nothing more we can do.....rest.....another option....
..let her serve the Emperor with her flames again.....
 
 

"Phoenix" Sister of Battle Dreadnought
Modeled after a Blood Angels Furioso Dreadnought to suit the Sister's Needs.

Points=218
Type=Walker
Size=Normal
Speed=Normal
Weapons=2 Dreadnought Close Combat Weapons
2 Heavy Flames
1 Long Barrel Multi Melta
Dreadnought Exterminator System (hits on a +3)
Special=Targeter (+1 BS)
Fury (+1 A)

Profile
WS BS S Front Side Rear I A
3 4 5(10) 12 12 11 3 4

Details= The Dreadnought Exterminator System consists of many one shot flamers on the exterior of
the powerfists and armor. The system may be used once per battle and is used in the first
round of an assault, regardless of who charged. The attack is made at Initiative 8 and is
in addition to the Dreadnoughts normal attacks. All models in opposing unit care hit on a
+3 at Strength 4 and AP 5.

The Long Barrel Multi Melta, Range 36 Str 8 AP1 Heavy1

This dreadnought is intended to be used as a character using the following additional rules.

-IF the mission allows DeepStrike. The Phoenix's main purpose is to safe guard the sisters. A SOB
dreadnought is a rare thing indeed and as such are only called
apon in dire circumstances. The Phoenix is held in reserves till
needed most then it will DeepStrike into battle.

-Any Sisters within 12' who are falling back, automatically rally.
 

Modeling the Phoenix
I took the melta gun off the furioso's right arm and attatched a heavy flamer. I then made a base where
the smoke launchers normaly are with green stuff and put an old landspeeder Multi Melta. I added sister
symbols and a book. I then took 8 hand flamers and glued them around the powerfists. I added the nessesary cables and I am still adding sisters memorabilia to it.
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     [14] Topic of the Day:(insert you idea here) . (4 Replies). SilentScope[]. 12/7/2001 12:47 (12/7/2001 22:06) Last couple of weeks I have been writing different ideas and thoughts on the various units. But we have pretty much gone through the whole list and disected it. So please if you have any topic or ideas you would like to talk about please feel free to post them.
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         [14] How about... . (1 Replies). RedShoulder[]. 12/7/2001 14:54 (12/7/2001 17:38) >> Last couple of weeks I have been writing different ideas and thoughts on the various units. But we have pretty much gone through the whole list and disected it. So please if you have any topic or ideas you would like to talk about please feel free to post them.

We could start with things like Topic of the Day: Fighting Space Marines, Fighting Eldar, Fighting Tyranids and so on. Anti Swarm Tactics, Anti Vehicle Tactics, Anti Uber Character Tactics, the list goes on.

Don't worry, we haven't run out of steam yet!
 

Keep the Faith!
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             [14] Aha! That's a really good idea. And it will be good for a LOT of mileage. (NT) . (0 Replies). paulsk[]. 12/7/2001 17:38 (12/7/2001 17:38) No Text
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         [14] RE: Topic of the Day:(insert you idea here) . (0 Replies). blkdymnd[]. 12/7/2001 16:40 (12/7/2001 16:40) >> Last couple of weeks I have been writing different ideas and thoughts on the various units. But we have pretty much gone through the whole list and disected it. So please if you have any topic or ideas you would like to talk about please feel free to post them.

we could also go with what different paint schemes are out there, any cool conversions besides VDR, maybe get into the crafting side of the sisters... just an idea.
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         [14] RE: Topic of the Day:(insert you idea here) . (0 Replies). Syzor[]. 12/7/2001 22:06 (12/7/2001 22:06) Ok you want a question then here it is.

Topic of the Day killing Salamnader Space Marines Landraiders that stop melta weapons getting 2d6 penetration.
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     [14] Topic of the Day: Fighting E