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Tactica Orks



Tactica: Orks dirithtai.
       Rokkits 'gainst da Beakiez GrogsnotPowwabomba (2/25/2002 11:08). 
           RE: Rokkits 'gainst da Beakiez Trio (2/25/2002 20:40). 
               RE: RE: Rokkits 'gainst da Beakiez drillboss (3/16/2002 13:53). 
       How to think like an Orc bluedevil (2/25/2002 22:39). 
       RE: Tactica: Orks lmuniz (2/26/2002 0:08). 
       kultists keep your dreads timchanzee (2/26/2002 2:49). 
           Taktika Orks Brashnog (2/26/2002 5:25). 
           You stupid Gitz! GrogsnotPowwabomba (2/26/2002 9:24). 
           RE: kultists keep your dreads bussellca (2/28/2002 16:57). 
               But.... GrogsnotPowwabomba (2/28/2002 17:06). 
                   RE: But.... timchanzee (3/1/2002 3:53). 
       Grots GrogsnotPowwabomba (2/26/2002 9:40). 
           RE: Grots ironork (2/26/2002 17:32). 
           Bad Luck With Grots absolutfreak (2/27/2002 9:11). 
               Living Shield rule is confusing GrogsnotPowwabomba (2/27/2002 9:29). 
                   HA HA! absolutfreak (2/27/2002 9:42). 
                       Wait a second..... absolutfreak (2/27/2002 9:44). 
                           Friendly units don't block LOS WarbossGazdrak (2/27/2002 9:50). 
                           RE: Wait a second..... krooot (2/27/2002 22:29). 
                       All models block LOS GrogsnotPowwabomba (2/27/2002 10:02). 
                           for enemies (NT) GrogsnotPowwabomba (2/27/2002 10:08). 
               RE: Bad Luck With Grots GrogsnotPowwabomba (2/27/2002 9:33). 
                   Fun Grot Stories thelankyone (2/27/2002 16:11). 
               Ok, so to summarize blkdymnd (2/27/2002 14:00). 
                   No, here is how it works GrogsnotPowwabomba (2/27/2002 15:39). 
       RE: Tactica: Orks rotor (2/26/2002 9:47). 
           RE: RE: Tactica: Orks bluedevil (2/26/2002 10:35). 
           Stormboyz GrogsnotPowwabomba (2/26/2002 11:13). 
           RE: RE: Tactica: Orks ironork (2/26/2002 17:29). 
           RE: RE: Tactica: Orks Stormrider (2/26/2002 18:05). 
           Blocking Stormboyz w/ Trukks thelankyone (2/27/2002 16:46). 
           RE: RE: I Disagree SlagnobDaGrusome (3/7/2002 10:22). 
       Tactica: Feral Orks?? blkdymnd (2/26/2002 15:14). 
           C'mon, Feral Orks thelankyone (2/27/2002 16:50). 
               RE: C'mon, Feral Orks blkdymnd (2/28/2002 0:43). 
           RE: Tactica: Feral Orks?? blackbone (3/4/2002 14:42). 
       Ork firepower benij (2/26/2002 15:39). 
           DAKKA DAKKA!! GrogsnotPowwabomba (2/26/2002 16:00). 
           Dakka, dakka, BOOOOM! WarbossGazdrak (2/27/2002 9:30). 
           Flash Gitz on a Wagon thelankyone (2/27/2002 16:59). 
               RE: Flash Gitz on a Wagon number9 (3/1/2002 10:30). 
                   Good call (nt) (NT) thelankyone (3/1/2002 12:10). 
                   IT'S YOU! thelankyone (3/1/2002 12:11). 
                       RE: IT'S YOU! number9 (3/8/2002 14:42). 
                           Ork Clans thelankyone (3/11/2002 22:09). 
                               Index: Orkoid GrogsnotPowwabomba (3/12/2002 8:40). 
       city fight orks megaorc (2/26/2002 17:36). 
       My flurry of questions to keep this thread going thelankyone (2/27/2002 15:45). 
           RE: My flurry of questions to keep this thread going javaguru (2/27/2002 16:16). 
           My thoughts on this GrogsnotPowwabomba (2/27/2002 16:29). 
               RE: My thoughts on this Stormrider (2/27/2002 16:51). 
                   RE: RE: My thoughts on this GrogsnotPowwabomba (2/27/2002 17:03). 
           RE: My flurry of questions to keep this thread going Stormrider (2/27/2002 16:31). 
           RE: My flurry of questions to keep this thread going cloudstone (3/1/2002 13:31). 
       Lootas WarlordGarslob (2/27/2002 16:15). 
           Modelling Snipers and Shotguns GrogsnotPowwabomba (2/27/2002 16:32). 
               RE: Modelling Snipers and Shotguns thelankyone (2/27/2002 17:15). 
               Sniper rifles BlakkMadArrgarrd (2/27/2002 21:39). 
                   RE: Sniper rifles GrogsnotPowwabomba (2/27/2002 22:48). 
                       Looted tau weaponry BlakkMadArrgarrd (2/28/2002 19:29). 
                           RE: Looted tau weaponry GrogsnotPowwabomba (3/1/2002 9:15). 
                               RE: RE: Looted tau weaponry BlakkMadArrgarrd (3/1/2002 12:49). 
                                   Optional Rules vs Official Rules GrogsnotPowwabomba (3/1/2002 12:56). 
                                       Well... BlakkMadArrgarrd (3/1/2002 19:11). 
       Comments from Warlord Arrgarrd BlakkMadArrgarrd (2/27/2002 16:55). 
           RE: Comments from Warlord Arrgarrd blkdymnd (2/28/2002 0:53). 
       bumps for the bump god BloodAngelBrotherEdward (2/28/2002 7:22). 
           =) GrogsnotPowwabomba (2/28/2002 9:12). 
       The final word on the grots absolutfreak (2/28/2002 8:14). 
           Right GrogsnotPowwabomba (2/28/2002 9:12). 
       Kommandos GrogsnotPowwabomba (2/28/2002 9:14). 
           RE: Kommandos ironork (2/28/2002 13:22). 
           Kommandos= Excellent unit. BlakkMadArrgarrd (2/28/2002 19:36). 
           RE: Kommandos SlagnobDaGrusome (3/8/2002 14:03). 
       RE: Tactica: Orks megaorc (2/28/2002 21:00). 
           RE: RE: Tactica: Orks Lordof (2/28/2002 21:14). 
               RE: RE: RE: Tactica: Orks javaguru (3/1/2002 9:06). 
                   Problems with looting Tau thelankyone (3/1/2002 12:17). 
                       RE: Problems with looting Tau GrogsnotPowwabomba (3/1/2002 12:57). 
                       Yep BlakkMadArrgarrd (3/3/2002 14:23). 
       Speed Freek Vehicle Upgrades absolutfreak (3/1/2002 8:30). 
           Unfortunately, no GrogsnotPowwabomba (3/1/2002 9:16). 
           RE: Speed Freek Vehicle Upgrades thelankyone (3/1/2002 12:07). 
               hmmm.. GrogsnotPowwabomba (3/1/2002 12:13). 
                   Someone call a roolzboy (nt) (NT) thelankyone (3/1/2002 12:19). 
               RE: RE: Speed Freek Vehicle Upgrades javaguru (3/1/2002 12:51). 
           The real truth. BlakkMadArrgarrd (3/1/2002 12:54). 
       'Ere we bump, 'ere we bump, 'ere we bump... (NT) thelankyone (3/3/2002 13:58). 
       Flash Gitz BlakkMadArrgarrd (3/3/2002 21:12). 
           RE: Flash Gitz thelankyone (3/4/2002 8:54). 
               RE: RE: Flash Gitz bluedevil (3/4/2002 11:02). 
                   Why would you want to? GrogsnotPowwabomba (3/4/2002 13:47). 
       Loota 1's absolutfreak (3/4/2002 11:03). 
           RE: Loota 1's GrogsnotPowwabomba (3/4/2002 13:45). 
           Good question... BlakkMadArrgarrd (3/5/2002 20:42). 
       Kustom Jobz GrogsnotPowwabomba (3/4/2002 13:42). 
           That's right, but... BlakkMadArrgarrd (3/5/2002 20:37). 
               Da Soopa Gatt and Blastas in general GrogsnotPowwabomba (3/6/2002 10:15). 
           RE: Kustom Jobz SlagnobDaGrusome (3/15/2002 16:54). 
       Army Lists thelankyone (3/4/2002 21:21). 
           RE: Army Lists GrogsnotPowwabomba (3/5/2002 9:36). 
               RE: RE: Army Lists thelankyone (3/5/2002 10:36). 
           Skull Huntas Army list ready to battle!!! BlakkMadArrgarrd (3/5/2002 20:59). 
               RE: Skull Huntas Army list ready to battle!!! thelankyone (3/6/2002 9:35). 
               If I'm not mistaken..... absolutfreak (3/6/2002 9:44). 
       Tella Porta Boyz shogo (3/5/2002 20:49). 
           Armageddon website absolutfreak (3/6/2002 9:41). 
       Modular Land Raider/Battlewagon thelankyone (3/6/2002 18:49). 
           RE: Modular Land Raider/Battlewagon GrogsnotPowwabomba (3/7/2002 9:35). 
               RE: RE: Modular Land Raider/Battlewagon thelankyone (3/7/2002 11:10). 
                   Battlewagons rock! ronzoni (3/11/2002 11:57). 
                       RE: Battlewagons rock! SlagnobDaGrusome (3/15/2002 17:06). 
       Ork Dreadnoughts and Armor Plates absolutfreak (3/7/2002 9:56). 
           Armor plates on the fly GrogsnotPowwabomba (3/7/2002 10:00). 
               Smooth idea. I should try that... (NT) thelankyone (3/7/2002 11:11). 
                   Yeah GrogsnotPowwabomba (3/7/2002 11:31). 
                       My armour plates BlakkMadArrgarrd (3/7/2002 20:48). 
                           RE: My armour plates GrogsnotPowwabomba (3/8/2002 9:25). 
       ork combo emetib (3/7/2002 20:58). 
       Bump, bump i say! novakane (3/8/2002 1:09). 
       Why does everyone pick on shoota boyz? absolutfreak (3/11/2002 11:33). 
           RE: Why does everyone pick on shoota boyz? javaguru (3/11/2002 12:01). 
           No clue. They are awesome GrogsnotPowwabomba (3/11/2002 13:28). 
           reasons why i don't like shoota boyz. BlakkMadArrgarrd (3/11/2002 18:29). 
               RE: reasons why i don't like shoota boyz. thelankyone (3/11/2002 21:51). 
               Have you ever used them? (NT) GrogsnotPowwabomba (3/12/2002 8:44). 
                   Nope (NT) thelankyone (3/15/2002 14:37). 
                       LOL! Then you are in no position to judge them! (NT) GrogsnotPowwabomba
 (3/15/2002 15:03). 
                           RE: LOL! Then you are in no position to judge them! (NT) SlagnobDaGrusome
 (3/15/2002 17:10). 
               Below post... thelankyone (3/16/2002 9:35). 
           My beloved shoota boyz CourtesyGrot (3/12/2002 0:06). 
               Dead on! =) GrogsnotPowwabomba (3/12/2002 8:41). 
               RE: My beloved shoota boyz cloudstone (3/12/2002 10:06). 
       RE: Tactica: Orks DomesticOrk (3/11/2002 12:26). 
           RE: RE: Tactica: Orks thelankyone (3/11/2002 22:25). 
               RE: RE: RE: Tactica: Orks DomesticOrk (3/15/2002 14:56). 
           Excellent site GrogsnotPowwabomba (3/15/2002 16:07). 
       looted Crusader? WarlordAzgrim (3/12/2002 0:33). 
           Officially, no. absolutfreak (3/12/2002 8:54). 
       Wheee.... nobz with burnas! thelankyone (3/15/2002 14:47). 
           No way GrogsnotPowwabomba (3/15/2002 16:01). 
           RE: you can't do that SlagnobDaGrusome (3/15/2002 17:38). 
               RE: RE: you can't do that thelankyone (3/16/2002 9:47). 
                   RE: RE: RE: you can't do that SlagnobDaGrusome (3/16/2002 15:46). 
           lol worth a try (NT) thelankyone (3/16/2002 9:17). 
           Ferals can.... absolutfreak (3/17/2002 9:38). 
       RE: Tactica: Orks DaveUK (3/15/2002 15:10). 
       are grots w/ kffs good shields? DWAthbanika (3/15/2002 16:14). 
           Yep; my army list thelankyone (3/16/2002 9:31). 
       Moving a russ? Heehee, more cheese thelankyone (3/16/2002 9:46). 
 
 

  Tactica: Orks . (150 Replies). dirithtai[]. 2/25/2002 11:06 (3/17/2002 9:38) 
 This post should serve Two purposes:
 1. Ork players can come here, post ideas about how units ought to be used, new ways to use
 them, and their general method of play on a table. 

 2.Non-ork players can come here to find out how da boyz think and fight, aiding their games
 against them

 Things I would prefer not to see:
 1. army lists, these can be posted separately, though basic advice on army selection is
 welcome

 2. X unit sucks, needs to be changed, is b*%$#y or C%&?@y. I would ask that if one of
 these posts shows up, all serious contributers just ignore it and not respond, it only encourages
 similar posts.

 3. Flaming of any kind, 

 4. suggestions for new rules, we don't make the universe, we only try to play in it, keep it on
 the Dev board

 5. Ideas for ways to stretch or bend the rules, 
 Reply 
 Back To Thread Navigation 
 
 

       Rokkits 'gainst da Beakiez . (2 Replies). GrogsnotPowwabomba[]. 2/25/2002 11:08 (3/16/2002 13:53) 
 If uuz ladz is fightin' da Marine boyz den uuz should use da rokkits, kuz dey blast right thru da
 marine boyz arma.

 Basically, Rokkits are the best special weapon against marines, with burnas being a very close
 second. Leave the Big Shootas at home vs the Marines. 
 Reply 
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           RE: Rokkits 'gainst da Beakiez . (1 Replies). Trio[]. 2/25/2002 20:40 (3/16/2002 13:53) 
 >> If uuz ladz is fightin' da Marine boyz den uuz should use da rokkits, kuz dey blast right thru
 da marine boyz arma.
 >> 
 >> Basically, Rokkits are the best special weapon against marines, with burnas being a very
 close second. Leave the Big Shootas at home vs the Marines.

 And as a counter to his start for marines...
 When fighting low save armies (Dark Eldar, Orks :( Imperial guard) max out on big shootas
 and less rokkit launchas. The more shots you can get at low save armies the better off you will
 be. 1 hit from a big shoota will do the same thing as 1 hit from a R launcha against a dark
 eldar. 
 Reply 
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               RE: RE: Rokkits 'gainst da Beakiez . (0 Replies). drillboss[]. 3/16/2002 13:53 (3/16/2002 13:53) 
 Personaly I prefer da burna. Espescially on trukka boyz and amongst da speedfreaks. Ya
 can't beat the smell of burning dreadnoughts in the morning. And ofcourse the "works as a
 power weapon" in close combat doesn't hurt (you atleast).
 Dere is also no need to roll to hit with this weapon something i find endlessly usefull when
 combating any kind of foe and having only 2 in BS. The only thing The burna is bad on is the
 panzee (the "W" word).

 Drillboss

 Reply 
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       How to think like an Orc . (0 Replies). bluedevil[]. 2/25/2002 22:39 (2/25/2002 22:39) 
 There are no end all solutions to how to win with orks. You should have a different army
 composition depending on what type of army you are playing, what time of army is it
 (Assault/Shooty), your opponent (if you know what he likes to do) and of course the mission.
 Plus, add in the ork's ability to increase the chances of luck to play a big part in the game
 (guns blowing up and such), there is absolutely no way to have a army that is
 unbeatable(though at times, you can have an extremly convincing win). Which is true of any
 army. 

 As everyone knows Orc strenghts are HTH combat and numbers. 
 As everyone also knows Orc weaknesses are shooting and saves.

 Other strengths that are extremely important to exploit are the cheap vehicles. They are
 extremely easy to kill, but you can get a lot!!! Take advantage of the speed of the trukks 24"
 move!!.. that saves you 4 whole turns of slogging it across the board on feet. 
 Adding custom forcefields to your mekboyz and you can compensate for one of the orks
 strenghts.. saves. By moving your boyz fast and protecting by cover and forcefields, you limit
 their weakness.

 To limit their lack of aim.. get guns that are twinlinked (55% chance of hitting) or burnas, or
 lots of big shootas/rokkit launchas. Law of averages is on an orcs side. 

 Each troop selection should have a specific objective even before deployment. Some troops
 are cannon fodder. If an opposing player sees a wartrukk speeding at them with a warboss
 and his retinue, of course he's going to unload everything he has into it. But you know that's
 going to happen so accept it and have a flanking maneuver with 2 other trukks of boyz that
 won't be shot at. 

 The best thing about imperial guard armies (IMHO) are tanks.. which is the best thing about
 ork armies!! Looted Tanks, especially ones with guess weapons (no more BS of 2!!!, unless
 of course you can't estimate distances well, then you could have a BS even less than 1..but
 don't sweat.. that means you are a true ork!!) 

 Also don't be afraid to just sit back and wait for the opposing army to come to you. If its a
 space marine army with a lot of tactical squads, and not too many heavy weapons. Try to hide
 from the lascannons and missle launchers and make them make the first move. Most people
 are impatient and will either move up their bike squads or landspeeds squads ahead of the
 troops. Once they are in range.. attack the isolated squad with everything you have.

 Oops.. gotta go, may post more later. 
 Reply 
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       RE: Tactica: Orks . (0 Replies). lmuniz[]. 2/26/2002 0:08 (2/26/2002 0:08) 
 

 Wazzaboss Volmax approached the circle of visiting nobz from the army of Waaghlord
 Blamgarr the fuzzy.

 He cracked his knuckles and shifted in he megaarmor as it itched and he was reluctant to
 scratch with his powerclaw.

 "Okays youz zoggers listen up and maybees yas will learn sumtin."

 "Weez iz Da Kult o Speed"

 "Weez goes fast n' kills fast"

 "For the boyz what deserve it they gets to ride wit me in my persunal Battlewagon...my nobz"

 "Theys iz equiped wit eavy armor, bionik bonces,and cybork bodies"

 "dat means 3+save n 5+ invulneabull....whateva dat means"

 "also I got me a mek wit a orky field genera...genor...thingy"
 

 "My Battlewagon has gots a zzap gun, two twin rokkit launchas, and lots o big shootas fer da
 boyz."

 "A Big Mek also travls wit me...so he can keep da vroom vrooms frum fallin apart."

 "Hes gots a retnuu uv five mekboyz..one wits a field thingy, one wits a burna..and all av gots
 three oilr grotz n tools."

 "They all travel in theys own Battlewagon"

 "I likes battlewagons"

 "Then theyz iz the burna boyz wit dere own mek and iz orky field"

 "dey travulls in a trukk wit a rokit launcha and scares da eck outa most vehicles and dreads"

 "Ard boyz is good versus enemys wit sucky ap weapons"

 "Skarboyz is good gainst high str attacks"

 "Trukk boyz iz betta wit sluggas n choppas as dey will gets in close in a couple o rnds
 anyways"

 "Twenty stormboyz is good...real good...n scary leadin da wayz...givm all sluggas n
 choppas...n a nob dats gots a kustom slugga n a bionik arm."

 "Get bikes as troops n gives em a nob wit a powrclaw"

 "Guntrukks r good in groups o tree wit zzap gunz"

 "all da vehikulls must av grot riggas,red paint jobz,armored plates,turbo boostas, n dids I
 meshun armored plates?"

 "Neva gets a looted vehicle dat kant shoot n move at the same time"

 "da only benefits ov da orky hellocoppers is dat yous can av another mek wits a field"

 "da more fields da better."

 "bikes also gives a save to all dose behind them."

 "Keep movin"

 "donts bites off more n you kan chew"

 "dats it for know..."

 "All dose interested in ridin wit me n da boyz....da line forms at da left"
 
 
 
 
 
 

 Reply 
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       kultists keep your dreads . (5 Replies). timchanzee[]. 2/26/2002 2:49 (3/1/2002 3:53) 
 As a speed freek player, I have found that I am at an enormous disadvantage playing city fight
 game. So I decided that when I play city fight scenarious, I would use a dreadnought, put
 aside the trukks for a while and play codex orks. Good idea or no? It's great that there's
 cover for my trukks to hide in, but the only problem is that they don't really move...

 -Tim 
 Reply 
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           Taktika Orks . (0 Replies). Brashnog[Waaaagh!]. 2/26/2002 5:25 (2/26/2002 5:25) 
 Always, always, always use slugga boyz over shootas...
 i found out the hard way that unless you're trying to hold an objective (rescue, etc.) then
 slugga boyz fire the same distance at the same strength and AP as shootaz anyway, because
 they move...
 SO
 use slugga boyz, you get the extra attack + you carve through those stupid terminators (which
 by the way have weird looking heads) like a warm knife through squig...

 A few orky mantras.
 1. The Zzap is your friend.
 2. Three attack squigs, a bionik arm, a choppa and a big shoota on a warboss are all your
 friends.
 3. Always. Use. Kanz. Over. Dreadnoughts.
 4. lots & lots & lots of field generators (i think someone already said this) ;)

 5. Always be happy, even when you lose, because you can rest easy in the fact that you just
 killed lotsa stupid zoggers. 

 and always remmeber

 BUST SOME HEDS!
 Warboss Brashnog Hedbusta 
 Reply 
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           You stupid Gitz! . (0 Replies). GrogsnotPowwabomba[]. 2/26/2002 9:24 (2/26/2002 9:24) 
 >> As a speed freek player, I have found that I am at an enormous disadvantage playing city
 fight game. So I decided that when I play city fight scenarious, I would use a dreadnought, put
 aside the trukks for a while and play codex orks. Good idea or no? It's great that there's
 cover for my trukks to hide in, but the only problem is that they don't really move...
 >> 
 >> -Tim
 

 Yeah, den maybe ya stupid speed freak gitz'll learn how ta fight like real orkses! See how uuz
 iz jest ridin' 'round in ya truks and not really fightin' too much!

 Goffs like me an my ladz'll really make some 'eadz roll!

 Basically, yes you should not play Speed Freaks in CityFight. Period. Just make huge mobz of
 slugga boyz and killa kanz and you are golden. 
 Reply 
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           RE: kultists keep your dreads . (2 Replies). bussellca[]. 2/28/2002 16:57 (3/1/2002 3:53) 
 Hmm... How would you best use the speed freaks to your advantage in a cityfight game?
 Now, it's true they don't zoom quite like they should, but bikes still have twin-linked big
 shootas. Do not forget that. They can still blast through lots of stuff right quick. And they still
 give cover saves

 Also, don't forget the battlewagons. If you work it right, you can have up to six in a speed
 freak army (2 HQ, 3 Elite, 1 Heavy). Try not upgrading the weapons, and giving them 3
 twin-linked rokkit-launchas. Also, Try Guntrukks with Lobbas. That should help with troops
 in cover above 8". 

 In addition, remember that Grabber Klaws, etc can be fitted to vehicles to attack and destroy
 scenery and immobile vehicles. 

 Since mobs of boyz are always good, sink some teeth into Stormboyz, Skarboyz, and
 Hardboyz. Stormboyz in particular can reach places where other boyz can't, making them
 ideal for assualting into buildings. 

 A Stormboy Nob with a PowerKlaw, Bionic Bonce, and Heavy Armour is better than a
 Dread anyway. He can close in faster, deliver more attacks, and will still instant-kill most living
 creatures. 

 Remember, just because you are fast doesn't mean you have to always be moving. 

 >> As a speed freek player, I have found that I am at an enormous disadvantage playing city
 fight game. So I decided that when I play city fight scenarious, I would use a dreadnought, put
 aside the trukks for a while and play codex orks. Good idea or no? It's great that there's
 cover for my trukks to hide in, but the only problem is that they don't really move...
 >> 
 >> -Tim 
 Reply 
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               But.... . (1 Replies). GrogsnotPowwabomba[]. 2/28/2002 17:06 (3/1/2002 3:53) 
 >> Hmm... How would you best use the speed freaks to your advantage in a cityfight game?
 Now, it's true they don't zoom quite like they should, but bikes still have twin-linked big
 shootas. Do not forget that. They can still blast through lots of stuff right quick. And they still
 give cover saves
 >> 
 >> Also, don't forget the battlewagons. If you work it right, you can have up to six in a speed
 freak army (2 HQ, 3 Elite, 1 Heavy). Try not upgrading the weapons, and giving them 3
 twin-linked rokkit-launchas. Also, Try Guntrukks with Lobbas. That should help with troops
 in cover above 8". 
 >> 
 >> In addition, remember that Grabber Klaws, etc can be fitted to vehicles to attack and
 destroy scenery and immobile vehicles. 
 >> 
 >> Since mobs of boyz are always good, sink some teeth into Stormboyz, Skarboyz, and
 Hardboyz. Stormboyz in particular can reach places where other boyz can't, making them
 ideal for assualting into buildings. 
 >> 
 >> A Stormboy Nob with a PowerKlaw, Bionic Bonce, and Heavy Armour is better than a
 Dread anyway. He can close in faster, deliver more attacks, and will still instant-kill most living
 creatures. 
 >> 
 >> Remember, just because you are fast doesn't mean you have to always be moving. 
 >> 

 The main advantage of Speed Freaks is there...uh...speed.

 So what is the point of playing a Speed Freak army in CityFight, especially when a normal
 Ork army is infinately better for the situation? Just leave your wheels at home and make a
 normal army.

 I am still of the opinion that Vanilla Orks are THE best CityFighters. This is almost completely
 because of large mobz of slugga boyz and the 6" inch assault rule. Barring Dreads and
 Wraithlords, I cannot think of anything that a large slugga boy mob could not kill in hand to
 hand.

 So basically I think playing Speed Freaks in CityFight is rather dumb unless you have no
 choice or are looking for a SERIOUS challenge. 
 Reply 
 Back To Thread Navigation 
 
 

                   RE: But.... . (0 Replies). timchanzee[]. 3/1/2002 3:53 (3/1/2002 3:53) 
 Oh yeah I totally agree with you. Orks in Cityfight can't be stopped. There is no point to
 playing speed freeks unless you feel like loosing.

 -Tim
 

 >> >> Hmm... How would you best use the speed freaks to your advantage in a cityfight
 game? Now, it's true they don't zoom quite like they should, but bikes still have twin-linked
 big shootas. Do not forget that. They can still blast through lots of stuff right quick. And they
 still give cover saves
 >> >> 
 >> >> Also, don't forget the battlewagons. If you work it right, you can have up to six in a
 speed freak army (2 HQ, 3 Elite, 1 Heavy). Try not upgrading the weapons, and giving them
 3 twin-linked rokkit-launchas. Also, Try Guntrukks with Lobbas. That should help with
 troops in cover above 8". 
 >> >> 
 >> >> In addition, remember that Grabber Klaws, etc can be fitted to vehicles to attack and
 destroy scenery and immobile vehicles. 
 >> >> 
 >> >> Since mobs of boyz are always good, sink some teeth into Stormboyz, Skarboyz, and
 Hardboyz. Stormboyz in particular can reach places where other boyz can't, making them
 ideal for assualting into buildings. 
 >> >> 
 >> >> A Stormboy Nob with a PowerKlaw, Bionic Bonce, and Heavy Armour is better than
 a Dread anyway. He can close in faster, deliver more attacks, and will still instant-kill most
 living creatures. 
 >> >> 
 >> >> Remember, just because you are fast doesn't mean you have to always be moving. 
 >> >> 
 >> 
 >> The main advantage of Speed Freaks is there...uh...speed.
 >> 
 >> So what is the point of playing a Speed Freak army in CityFight, especially when a normal
 Ork army is infinately better for the situation? Just leave your wheels at home and make a
 normal army.
 >> 
 >> I am still of the opinion that Vanilla Orks are THE best CityFighters. This is almost
 completely because of large mobz of slugga boyz and the 6" inch assault rule. Barring Dreads
 and Wraithlords, I cannot think of anything that a large slugga boy mob could not kill in hand
 to hand.
 >> 
 >> So basically I think playing Speed Freaks in CityFight is rather dumb unless you have no
 choice or are looking for a SERIOUS challenge. 
 Reply 
 Back To Thread Navigation 
 
 

       Grots . (13 Replies). GrogsnotPowwabomba[]. 2/26/2002 9:40 (2/27/2002 22:29) 
 If yer boyz iz gettin' shot up while dey tryin' to get ta close combat, den you an yo boyz need
 a grot shield.

 Grot shields're easy kuz all you need is ta round up some stupid gitz. Deyz so dumb that you
 can sometimes trick 'em by tellin' 'em that they can get some stuntie slaves or somempin.
 Howeva ya do it, make sure ya get maybe 30 or so ('an don't forget the Slaver and
 Squiqhound, kuz 'dem Gitz is really weedy) an' line 'em up right in front of your boyz. Make
 'em base to base so that there are no gaps and the grotz die first. Datz 32 wounds your
 opponent needs ta get thru before he can hurt your boyz.

 Even if da gitz ain't in base to base no more and dey have gaps, your boyz still can use dose
 stupid gitz for cover, getting 5+ cover save.

 Also, if your boyz run into some kinda really 'ard guy to fight and they don't wanna fight 'im,
 just make da grotz fight 'im. 'e'll have like 25 grots to stomp 'fore he can do anyting else. Dis is
 good for da big cockroach tingies and da Pansie walkers. Dose pansie walkers is REALLY
 tough!

 30 Gretchin with Slaver, Squiqhound, and Slugga comes in at a cool 105 points. Simply
 marvelous 
 Reply 
 Back To Thread Navigation 
 
 

           RE: Grots . (0 Replies). ironork[]. 2/26/2002 17:32 (2/26/2002 17:32) 
 I don't disagree with using grots, but just remember that they, unlike orks, can be pinned. This
 can either trap your boyz or force them to move around the grots. If you put grots in front, just
 make sure that if they are pinned, you can get around them easily.

 ironork 
 Reply 
 Back To Thread Navigation 
 
 

           Bad Luck With Grots . (11 Replies). absolutfreak[absolutfreak80@hotmail.com]. 2/27/2002 9:11
 (2/27/2002 22:29) 
 Does anyone else have terrible luck with their grots? I was taking on my arch-enemy Dark
 Angels friend. During the games, he proceded to turn my boyz into swiss cheese as the grots
 laughed at them. I made about 2 saves for the living shield and failed about 20. The grots kept
 laughing until they finally got hit by a heavy flamer. 
 Reply 
 Back To Thread Navigation 
 
 

               Living Shield rule is confusing . (6 Replies). GrogsnotPowwabomba[]. 2/27/2002 9:29
 (2/27/2002 22:29) 
 >> Does anyone else have terrible luck with their grots? I was taking on my arch-enemy Dark
 Angels friend. During the games, he proceded to turn my boyz into swiss cheese as the grots
 laughed at them. I made about 2 saves for the living shield and failed about 20. The grots kept
 laughing until they finally got hit by a heavy flamer.

 If you line the Grots up base to base, and put the Orks behind them then your Orks cannot be
 targeted because models block line of site. The cover save is only taken if their are gaps in this
 shield that your opponent can see thru. Normally your unit could then be targeted, but
 because of the living shield rule, you are still entitled to a 5+ cover save using the grots.

 So basically if you make a solid line of Grots, the Orks behind them cannot be shot until their
 are holes in that line.

 This is a common mistake that I made initially as well, and I still get into arguments from time
 to time with people where I play about it, but I am confident that I am correct. 

 Did what I say make sense? 
 Reply 
 Back To Thread Navigation 
 
 

                   HA HA! . (5 Replies). absolutfreak[absolutfreak80@hotmail.com]. 2/27/2002 9:42 (2/27/2002
 22:29) 
 Well, now that I know that, I'm going to be adding quite a few more grots to my army. Since I
 have a good old fashioned goff footslogger army, usually not much of it makes it to the enemy
 alive. So grots really block line of sight if they're base to base? 
 Reply 
 Back To Thread Navigation 
 
 

                       Wait a second..... . (2 Replies). absolutfreak[absolutfreak80@hotmail.com]. 2/27/2002
 9:44 (2/27/2002 22:29) 
 I guess that would also mean that I couldn't shoot through them either... Am I correct on that
 assumption? I would like to use those big shootas I have. 
 Reply 
 Back To Thread Navigation 
 
 

                           Friendly units don't block LOS . (0 Replies). WarbossGazdrak[]. 2/27/2002 9:50
 (2/27/2002 9:50) 
 >> I guess that would also mean that I couldn't shoot through them either... Am I correct on
 that assumption? I would like to use those big shootas I have. 
 Reply 
 Back To Thread Navigation 
 
 

                           RE: Wait a second..... . (0 Replies). krooot[]. 2/27/2002 22:29 (2/27/2002 22:29) 
 >> I guess that would also mean that I couldn't shoot through them either... Am I correct on
 that assumption? I would like to use those big shootas I have.
 Your own units can still shoot through friendlies. So your enemies can;t shoot at you, but you
 can shoot at them:) 
 Reply 
 Back To Thread Navigation 
 
 

                       All models block LOS . (1 Replies). GrogsnotPowwabomba[]. 2/27/2002 10:02 (2/27/2002
 10:08) 
 >> Well, now that I know that, I'm going to be adding quite a few more grots to my army.
 Since I have a good old fashioned goff footslogger army, usually not much of it makes it to the
 enemy alive. So grots really block line of sight if they're base to base?

 Barring Tyranids, all models block LOS to units behind them, unless those units are more than
 twice there height or some such. Its in the rulebook and I forget the exact wording.

 I made the mistake about only taking the 5+ cover save myself. It was pretty worthless, and
 then I thought that it just made more sense to screen boyz with more boyz.

 Then I realized that the living shield rule was used above and beyond the normal LOS
 blocking rules for models. Then I realized how great the Grot meatshield was. The rest is
 history. 
 Reply 
 Back To Thread Navigation 
 
 

                           for enemies (NT) . (0 Replies). GrogsnotPowwabomba[]. 2/27/2002 10:08 (2/27/2002
 10:08) 
 No Text 
 Reply 
 Back To Thread Navigation 
 
 

               RE: Bad Luck With Grots . (1 Replies). GrogsnotPowwabomba[]. 2/27/2002 9:33 (2/27/2002 16:11)
 >> Does anyone else have terrible luck with their grots? I was taking on my arch-enemy Dark
 Angels friend. During the games, he proceded to turn my boyz into swiss cheese as the grots
 laughed at them. I made about 2 saves for the living shield and failed about 20. The grots kept
 laughing until they finally got hit by a heavy flamer.

 And to answer your question, I love my Grots. They have always peformed better than the
 stats say they should. My 20 Grot mob averages 2 Space Marine kills a game. That is just
 hilarious imho!

 I once had my grots assault a Space Marine squad, beat them in close combat, and make the
 marines turn tail and run. It was beautiful!

 But then there are those times that my Grots get hit by 3+ frag missles in 1 round. That is a bit
 disturbing...until I remember that the Grots were there to get shot anyway. Less heat on da
 boyz! 
 Reply 
 Back To Thread Navigation 
 
 

                   Fun Grot Stories . (0 Replies). thelankyone[]. 2/27/2002 16:11 (2/27/2002 16:11) 
 Although this definately doesn't beat the Grots charging an assault marine unit and winning,
 I've got a few prideful moments for my grots. I once tied up a Talos for 4 (5?) turns, dropped
 a terminator with shooting and killed 3 genestealers in close combat. 
 Reply 
 Back To Thread Navigation 
 
 

               Ok, so to summarize . (1 Replies). blkdymnd[]. 2/27/2002 14:00 (2/27/2002 15:39) 
 If I have 30 grots in front of my boyz:

 1. My enemy cannot shoot the boyz because my grots block line of sight as long as the grots
 keep thier cohesion

 or 

 2. My enemy can shoot through the grots to get to the boyz behind but my boyz get a 5+
 cover save

 whats the correct answer?
 

 >> Does anyone else have terrible luck with their grots? I was taking on my arch-enemy Dark
 Angels friend. During the games, he proceded to turn my boyz into swiss cheese as the grots
 laughed at them. I made about 2 saves for the living shield and failed about 20. The grots kept
 laughing until they finally got hit by a heavy flamer. 
 Reply 
 Back To Thread Navigation 
 
 

                   No, here is how it works . (0 Replies). GrogsnotPowwabomba[]. 2/27/2002 15:39 (2/27/2002
 15:39) 
 >> If I have 30 grots in front of my boyz:
 >> 
 >> 1. My enemy cannot shoot the boyz because my grots block line of sight as long as the
 grots keep thier cohesion
 >> 
 >> or 
 >> 
 >> 2. My enemy can shoot through the grots to get to the boyz behind but my boyz get a 5+
 cover save
 >> 
 >> whats the correct answer?

 1) The enemy cannot shoot through to your boyz if the Grots completely block line of site to
 ANY of your Orks in the mob. They are just like any other model screening for a unit.

 2) Once the enemy can draw LOS to some of your Orks (because there are holes in the Grot
 line, for example), then the "Living Shield" rule takes affect. Your Orks can still use them as a
 5+ cover save in this case, as long as the Grot mob is still being shot through.

 Like I said, it is a confusing rule and if you only use the "Living Shield" rule, then Grots are not
 a very effective screen. But once you combine this with normal LOS rules, they become the
 ultimate MEAT SHIELD. 

 And if they actually kill something its a bonus.
 Hehe, I love Grots...

 Reply
 Back To Thread Navigation 
 
 

       RE: Tactica: Orks . (6 Replies). rotor[]. 2/26/2002 9:47 (3/7/2002 10:22) 
 I would like some opinions on storm boyZ are they any good except the fact that they are so
 kool?

 Thinking of making an army with three choices.

 //Rotor (not into the ork language yet =) 
 Reply 
 Back To Thread Navigation 
 
 

           RE: RE: Tactica: Orks . (0 Replies). bluedevil[]. 2/26/2002 10:35 (2/26/2002 10:35) 
 All ork troops are good!!! You just got to use them for what they are good at. 
 Stormboyz are great... in a KOS army, they can keep up with the rest of the boyz on wheels.
 But like all boyz, they are extremely vulnerable to being shot, so you have to keep them in
 cover (plus its probably harder to get a forcefield near them). 
 I would try to use them as support as your trukk boyz race forward and engage the enemy.
 Have your stormboyz come in next round and mop up. Or better yet, get the upgrade and
 make them Vulchas!! 12" assault 4 strength is great!!

 If you are using a footslogging group.. use them to get behind the enemy and try to create
 crossfiring opportunities. 

 Remember they ignore terrain.. though you can't unfortunately surprise your opponent by
 jumping over hills or buildings, take advantage of their mobility! Plus they are cheap compared
 to other armies assualt troops. 
 Reply 
 Back To Thread Navigation 
 
 

           Stormboyz . (0 Replies). GrogsnotPowwabomba[]. 2/26/2002 11:13 (2/26/2002 11:13) 
 I would buy two boxes, and add a nob.

 They are a prime target for your enemy, so he will shoot them alot. You need the numbers to
 pass mob checks and actually have enough wounds to get into hth.

 StormBoyz are very cool. I have proxied them and done quite well (using them on the
 opposite flank of my two truks), but I need to get the models. They are a great distraction for
 your footsloggers, and buy time for them to get to the front lines.

 But my WAAAGH expansion is on hold while I continue to build my Dark Elf army for
 Warhammer Fantasy. 
 Reply 
 Back To Thread Navigation 
 
 

           RE: RE: Tactica: Orks . (0 Replies). ironork[]. 2/26/2002 17:29 (2/26/2002 17:29) 
 >> I would like some opinions on storm boyZ are they any good except the fact that they are
 so kool?
 >> 
 >> Thinking of making an army with three choices.
 >> 
 >> //Rotor (not into the ork language yet =)

 Stormboyz are good in numbers. Their advantage is that they are fast. Speed is essential in
 ANY ork army, speed freek or otherwise. My stormboyz have been my most successful unit.
 I face eldar quite a bit. The stormboyz usually move in and rip up guardians pretty well. I've
 been toying with the idea of having more than just one unit of them. That way you can have
 speed on both of your flanks. 

 ironork 
 Reply 
 Back To Thread Navigation 
 
 

           RE: RE: Tactica: Orks . (0 Replies). Stormrider[]. 2/26/2002 18:05 (2/26/2002 18:05) 
 >> I would like some opinions on storm boyZ are they any good except the fact that they are
 so kool?
 >> 
 >> Thinking of making an army with three choices.
 >> 
 >> //Rotor (not into the ork language yet =)

 +++ Ig you're geting a lot of Stomrboyz then try to get some 2nd edition Ork Stormboyz. they
 look great but i don't know how they look together with the rest of the army. They look like
 German WW2 Soldiers. I don't think you can find them on the Online Store but you can
 always ask in any local store where you can order from mailorder. 
 Reply 
 Back To Thread Navigation 
 
 

           Blocking Stormboyz w/ Trukks . (0 Replies). thelankyone[]. 2/27/2002 16:46 (2/27/2002 16:46) 
 Seems stormboyz really do need to be used with trukks... idea... move the stormboyz
 alongside your trukks... hide them along the side/behind them to block line of sight from
 enemy shooting. I figure you could fit at least 5 boyz along the side of a trukk. Then you'd also
 have your boyz in there for a hardcore simultaneous attack. Your trukks would have to stick
 to a 12" move for this to work, but then you could get some shooting off. Just an idea. 
 Reply 
 Back To Thread Navigation 
 
 

           RE: RE: I Disagree . (0 Replies). SlagnobDaGrusome[]. 3/7/2002 10:22 (3/7/2002 10:22) 
 Personally I believe Stormboys Aren't worth using for the following reasons:
 1.(and the most important reason) They cant mob up. Fail ur Size and Ld test and ur probally
 finished. It's not hard for an army to kill half a squad of Stormboys in one turn (given their
 horrible save) and size checks will be impossible once ur down to 5 or less guys. Mobbing up
 is a big part of what makes a Ork army hard to get rid of, if u give that up, u take alot away
 from the unit. This is true in a Speed Freek army too just replace mobbing up with mounting
 up
 2. for 10 Stormboys u pay 150 pts (before nobs and such), for 120 pts u can have 10 truc
 boys and their truc (before nobs and such again). not only are the truc boys cheaper, but the
 unit has more heavy weapon options, and more nob equipment options. Also u get a transport
 vehecle to run around and shoot stuff with after its unloaded (assuming it hasnt been turned
 into slag already)and the wartruc can get the boys there faster 24" rather than 12"
 3. No Mega Armor for the nob! All nobs love mega armor for a reason... it rules. sure u can
 give the stormboy nob bionic bounce, eavy armor, and a powerclaw, but then uve spent 43pts
 on his gear and only have a 3+ save, when for 30 pts u could have the Power claw and a 2+
 save. Again this makes Truc boys superior as the truc offsets the movement dissadvantages of
 mega armor.
 It's not that i think Stormboys are useless, I just think they are outclasses by some other
 troops, so taticly speaking, u shouldnt take them. But i f u really love the models I advise to
 take them anyway. :)

 'Now Do as I seyz youse lazy gitz, Or do I need to crack sum skulz'
 Slagnob Da Grusome
 

 >> I would like some opinions on storm boyZ are they any good except the fact that they are
 so kool?
 >> 
 >> Thinking of making an army with three choices.
 >> 
 >> //Rotor (not into the ork language yet =) 
 Reply 
 Back To Thread Navigation 
 
 

       Tactica: Feral Orks?? . (3 Replies). blkdymnd[]. 2/26/2002 15:14 (3/4/2002 14:42) 
 Anyone doing the Feral ones as an army? I'm starting one and just trying to figure out exactly
 what I'm putting in it... 
 

 >> This post should serve Two purposes:
 >> 1. Ork players can come here, post ideas about how units ought to be used, new ways to
 use them, and their general method of play on a table. 
 >> 
 >> 2.Non-ork players can come here to find out how da boyz think and fight, aiding their
 games against them
 >> 
 >> Things I would prefer not to see:
 >> 1. army lists, these can be posted separately, though basic advice on army selection is
 welcome
 >> 
 >> 2. X unit sucks, needs to be changed, is b*%$#y or C%&?@y. I would ask that if one of
 these posts shows up, all serious contributers just ignore it and not respond, it only encourages
 similar posts.
 >> 
 >> 3. Flaming of any kind, 
 >> 
 >> 4. suggestions for new rules, we don't make the universe, we only try to play in it, keep it
 on the Dev board
 >> 
 >> 5. Ideas for ways to stretch or bend the rules, 
 Reply 
 Back To Thread Navigation 
 
 

           C'mon, Feral Orks . (1 Replies). thelankyone[]. 2/27/2002 16:50 (2/28/2002 0:43) 
 Yeah, I've seen a strange lacking of Feral Ork players out there. I'd be very interested in
 hearing the kind of tactics they use. 
 Reply 
 Back To Thread Navigation 
 
 

               RE: C'mon, Feral Orks . (0 Replies). blkdymnd[]. 2/28/2002 0:43 (2/28/2002 0:43) 
 >> Yeah, I've seen a strange lacking of Feral Ork players out there. I'd be very interested in
 hearing the kind of tactics they use.

 I love the army list, and i've had more fun building them than any other army I've ever built. I'll
 have to win a few RT's with them and then maybe they'll get some respect. They are a lot of
 fun if you give them a chance. I'll post some tactics, good and bad, when I get them up and
 running and get a few games under my belt. 
 Reply 
 Back To Thread Navigation 
 
 

           RE: Tactica: Feral Orks?? . (0 Replies). blackbone[blackbone16@hotmail]. 3/4/2002 14:42
 (3/4/2002 14:42) 
 The feral Ork list is totally fun. I'm working on a feral ork army that can be used as both
 regular Orks and Feral. I have a scratchbuilt Squiggoth in production, as well as a large group
 of Boar Boyz that can be used as boars or warbikes.
 I'm working on them parallel so I can use killa kans and dreads when I feel the need to stomp!

 Squiggoths are the most amazing Ork unit IMHO.
 Cyboars ain't half bad neitha!

 Blackbone

 >> Anyone doing the Feral ones as an army? I'm starting one and just trying to figure out
 exactly what I'm putting in it... 
 >> 
 >> 
 >> >> This post should serve Two purposes:
 >> >> 1. Ork players can come here, post ideas about how units ought to be used, new ways
 to use them, and their general method of play on a table. 
 >> >> 
 >> >> 2.Non-ork players can come here to find out how da boyz think and fight, aiding their
 games against them
 >> >> 
 >> >> Things I would prefer not to see:
 >> >> 1. army lists, these can be posted separately, though basic advice on army selection is
 welcome
 >> >> 
 >> >> 2. X unit sucks, needs to be changed, is b*%$#y or C%&?@y. I would ask that if
 one of these posts shows up, all serious contributers just ignore it and not respond, it only
 encourages similar posts.
 >> >> 
 >> >> 3. Flaming of any kind, 
 >> >> 
 >> >> 4. suggestions for new rules, we don't make the universe, we only try to play in it, keep
 it on the Dev board
 >> >> 
 >> >> 5. Ideas for ways to stretch or bend the rules, 
 Reply 
 Back To Thread Navigation 
 
 

       Ork firepower . (9 Replies). benij[]. 2/26/2002 15:39 (3/12/2002 8:40) 
 I was thinking of putting together the following unit and wanted to know if anyone has fought
 with or against them.

 20 flash gitz with more dakka, 4 big shootas and a nob with a big shoota 315 pt

 That gives them 30 shots at 24” str 4 and 15 shots at 36” str 5!

 That is a massive amount of firepower with 10 str4 and 5 str5 hits per turn on average
 What do you think?

 Ben 
 Reply 
 Back To Thread Navigation 
 
 

           DAKKA DAKKA!! . (0 Replies). GrogsnotPowwabomba[]. 2/26/2002 16:00 (2/26/2002 16:00) 
 I think it is awesome if you have the points.

 People often underestimate Ork shooting.

 We make up for our poor BS by shooting ALOT more than the others!

 MORE DAKKA! MORE DAKKA! DAKKA DAKKA DAKKA!!!

 >> I was thinking of putting together the following unit and wanted to know if anyone has
 fought with or against them.
 >> 
 >> 20 flash gitz with more dakka, 4 big shootas and a nob with a big shoota 315 pt
 >> 
 >> That gives them 30 shots at 24” str 4 and 15 shots at 36” str 5!
 >> 
 >> That is a massive amount of firepower with 10 str4 and 5 str5 hits per turn on average
 >> What do you think?
 >> 
 >> Ben 
 Reply 
 Back To Thread Navigation 
 
 

           Dakka, dakka, BOOOOM! . (0 Replies). WarbossGazdrak[]. 2/27/2002 9:30 (2/27/2002 9:30) 
 It would make an awesome shooty unit, but you would have to very careful with how tou use
 it! A unit like that simply cries "Shoot me"

 >> I was thinking of putting together the following unit and wanted to know if anyone has
 fought with or against them.
 >> 
 >> 20 flash gitz with more dakka, 4 big shootas and a nob with a big shoota 315 pt
 >> 
 >> That gives them 30 shots at 24” str 4 and 15 shots at 36” str 5!
 >> 
 >> That is a massive amount of firepower with 10 str4 and 5 str5 hits per turn on average
 >> What do you think?
 >> 
 >> Ben 
 Reply 
 Back To Thread Navigation 
 
 

           Flash Gitz on a Wagon . (6 Replies). thelankyone[]. 2/27/2002 16:59 (3/12/2002 8:40) 
 I've always thought of doing that. I'll one-up you though... throw 'em in a battlewagon. That's
 9 big shootas, plus the two twin-linked. :) Translating to about 33 shots, 2 misses can reroll.
 That means 11 hits, around. Half deflected by SM armour, leaving 5 getting through, another
 half wounding, that's 2 or 3 kills a turn. Hrm. Still worth it? Once you get the rest of the
 regular shoota boyz within 24" (which shouldn't be too hard on a batlewagon)... let's see,
 that's 15 with shootas, 5 on the big shootas, leaving 10 shooting with the shootas. That's 20
 shots, one third hitting, meaning around 7 hits, half deflected, 3 wounds, another half
 wounding, one or 2. So that's around 5 marines dead a turn from ork shooting. I've definately
 seen worse! 
 Reply 
 Back To Thread Navigation 
 
 

               RE: Flash Gitz on a Wagon . (5 Replies). number9[]. 3/1/2002 10:30 (3/12/2002 8:40) 
 >> I've always thought of doing that. I'll one-up you though... throw 'em in a battlewagon. 

 Overall not a great idea as battlewagons are not to hard to break with a single shot. If its
 shaken the boyz on board can't shoot, if it blows up a good third to half the boys on board are
 dead. Battlewagons are always prime targets and as such could effectively be crewed by a
 small unit of gretchin (hey they have the same BS as orks :) when used as a massive firing
 point. 

 Flash gits are better on foot behind a mob of boyz, or a mob of gretchin. The range of their
 big shootas and dakka shootas is decent enough to keep them in the fight. 

 --number9 
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                   Good call (nt) (NT) . (0 Replies). thelankyone[]. 3/1/2002 12:10 (3/1/2002 12:10) 
 No Text 
 Reply 
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                   IT'S YOU! . (3 Replies). thelankyone[]. 3/1/2002 12:11 (3/12/2002 8:40) 
 Number9! You're on the yahoo group! I'm haakon_asmodai! 
 Reply 
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                       RE: IT'S YOU! . (2 Replies). number9[]. 3/8/2002 14:42 (3/12/2002 8:40) 
 >> Number9! You're on the yahoo group! I'm haakon_asmodai!
 

 Yes it is I... I am everywhere... as I see you are as well...

 Back on target here...

 I love battlewagons. I don't think there is really anything more orky than a battlewagon, and I
 wish ork players would set aside their love of looted basilisks and leman russes and start
 fielding battlewagons and big gunz instead... big gunz crewed by gretchin are just so orky...

 while the tactical merits of a looted landraider or looted griffon mortar are hard to deny,
 sometimes you just gotta suck it up and limit yourself to certain units for the sake of theme and
 integrity to the story. If yer gonna play a deathskull loota army, take a looted vehicle AND
 take unit of lootas. Can't really have one without the other in my eyes, and lootas, even though
 they aren't the best unit out there, are just right on target for a deathskull army. If yer taking a
 bloodaxe army, certainly take a looted vehicle, it makes sense, BUT take loads of
 kommandos because after all, they are what the army theme rotates around. So many ork
 armies out there seem utterly themeless and only really include the most useful units available in
 the codex... while there isn't anything WRONG with this, there is something disappointing
 about it... Orks used to have so much personality and flavor that I think has started to
 disappear... sad really...

 So yeah, battlewagons... orky... lets all field battlewagons... with zzap guns... and maximum
 bolt on big shootas... yeah...more dakka means more betta :)

 guess I fell off topic... oh well... orks are fun.

 --number9 
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                           Ork Clans . (1 Replies). thelankyone[]. 3/11/2002 22:09 (3/12/2002 8:40) 
 They should make more army lists for orks as they've already done (ie Kult of Speed = Evil
 Sunz, Feral Orks = Snakebites). I really think that the current ork list has enough versatility to
 be specialized. Deathskull slugga boyz... let's say if they beat a unit in an assault, they can
 spend the following turn nabbing the weapons from their defeated foe, and due to their
 intuitively shooty nature will manage to figure out the weapons they pick up. Till the end of the
 turn, they're sitting ducks for shooting.

 Blood Axe army gets snipers and mortars... looted, but don't break down. Only allowed IG
 looted vehicles, take kommandos as Troops choice. 2 mobz deep strike all the time.
 Tankbustas are infiltrators. 

 Bad Moon nobz are fat, only roll 1D6 for movement, on a 1 stays still and can't shoot
 (catching breath), but they have +1 T for the extra bulk. All nobz have to take mega armour.
 No grots, they're too economically ineffecient (don't shed teeth, strain on resources [guns,
 food, etc...]). Can take 2 mobz of flash gitz. Has to take a battlewagon, but at half points cost.
 Gets an extra heavy support choice. Big gunz manned by orks, extra krew costs +9 each.

 I've got LOTS more ideas, beleive me. But I'm saving them for now. ;)

 But I hear you, not enough ork players are getting into character. I think we're too busy trying
 to save our asses from the conciderably more defined armies. Orks are tough; all we know
 that their strength is is in numbers, for shooting and assaulting. Beyond that, not much direction
 (offensive, defensive, lotsa boys, grotz, nobz, buggies, kans etc. etc.). I think that making
 more clan lists will allow Ork players to be more specialized with defined strengths and
 defined weaknesses. KoS can get into battle FAST, but if their trukks are gone, they're
 screwed. Definition right there. With vanilla orks, it's along the lines "You've got a lot of guys,
 but they suck." Pretty vague. I figure orks should more or less undergo the same things
 marines have, which seems to be the new trend: fresh army list with a new take on an army
 that's already been done. 

 NOW who's off-topic, 9? :P

 >> Yes it is I... I am everywhere... as I see you are as well...
 >> 
 >> Back on target here...
 >> 
 >> I love battlewagons. I don't think there is really anything more orky than a battlewagon,
 and I wish ork players would set aside their love of looted basilisks and leman russes and start
 fielding battlewagons and big gunz instead... big gunz crewed by gretchin are just so orky...
 >> 
 >> while the tactical merits of a looted landraider or looted griffon mortar are hard to deny,
 sometimes you just gotta suck it up and limit yourself to certain units for the sake of theme and
 integrity to the story. If yer gonna play a deathskull loota army, take a looted vehicle AND
 take unit of lootas. Can't really have one without the other in my eyes, and lootas, even though
 they aren't the best unit out there, are just right on target for a deathskull army. If yer taking a
 bloodaxe army, certainly take a looted vehicle, it makes sense, BUT take loads of
 kommandos because after all, they are what the army theme rotates around. So many ork
 armies out there seem utterly themeless and only really include the most useful units available in
 the codex... while there isn't anything WRONG with this, there is something disappointing
 about it... Orks used to have so much personality and flavor that I think has started to
 disappear... sad really...
 >> 
 >> So yeah, battlewagons... orky... lets all field battlewagons... with zzap guns... and
 maximum bolt on big shootas... yeah...more dakka means more betta :)
 >> 
 >> guess I fell off topic... oh well... orks are fun.
 >> 
 >> --number9 
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                               Index: Orkoid . (0 Replies). GrogsnotPowwabomba[]. 3/12/2002 8:40 (3/12/2002 8:40) 
 I agree that they should have more lists. They have Craftworld Eldar and Index Astartes. I
 think the next step is to have Ork articles in White Dwarf. I would love to play a Goff army.
 =)

 >> They should make more army lists for orks as they've already done (ie Kult of Speed =
 Evil Sunz, Feral Orks = Snakebites). I really think that the current ork list has enough
 versatility to be specialized. Deathskull slugga boyz... let's say if they beat a unit in an assault,
 they can spend the following turn nabbing the weapons from their defeated foe, and due to
 their intuitively shooty nature will manage to figure out the weapons they pick up. Till the end
 of the turn, they're sitting ducks for shooting.
 >> 
 >> Blood Axe army gets snipers and mortars... looted, but don't break down. Only allowed
 IG looted vehicles, take kommandos as Troops choice. 2 mobz deep strike all the time.
 Tankbustas are infiltrators. 
 >> 
 >> Bad Moon nobz are fat, only roll 1D6 for movement, on a 1 stays still and can't shoot
 (catching breath), but they have +1 T for the extra bulk. All nobz have to take mega armour.
 No grots, they're too economically ineffecient (don't shed teeth, strain on resources [guns,
 food, etc...]). Can take 2 mobz of flash gitz. Has to take a battlewagon, but at half points cost.
 Gets an extra heavy support choice. Big gunz manned by orks, extra krew costs +9 each.
 >> 
 >> I've got LOTS more ideas, beleive me. But I'm saving them for now. ;)
 >> 
 >> But I hear you, not enough ork players are getting into character. I think we're too busy
 trying to save our asses from the conciderably more defined armies. Orks are tough; all we
 know that their strength is is in numbers, for shooting and assaulting. Beyond that, not much
 direction (offensive, defensive, lotsa boys, grotz, nobz, buggies, kans etc. etc.). I think that
 making more clan lists will allow Ork players to be more specialized with defined strengths
 and defined weaknesses. KoS can get into battle FAST, but if their trukks are gone, they're
 screwed. Definition right there. With vanilla orks, it's along the lines "You've got a lot of guys,
 but they suck." Pretty vague. I figure orks should more or less undergo the same things
 marines have, which seems to be the new trend: fresh army list with a new take on an army
 that's already been done. 
 >> 
 >> NOW who's off-topic, 9? :P
 >> 
 >> >> Yes it is I... I am everywhere... as I see you are as well...
 >> >> 
 >> >> Back on target here...
 >> >> 
 >> >> I love battlewagons. I don't think there is really anything more orky than a battlewagon,
 and I wish ork players would set aside their love of looted basilisks and leman russes and start
 fielding battlewagons and big gunz instead... big gunz crewed by gretchin are just so orky...
 >> >> 
 >> >> while the tactical merits of a looted landraider or looted griffon mortar are hard to
 deny, sometimes you just gotta suck it up and limit yourself to certain units for the sake of
 theme and integrity to the story. If yer gonna play a deathskull loota army, take a looted
 vehicle AND take unit of lootas. Can't really have one without the other in my eyes, and
 lootas, even though they aren't the best unit out there, are just right on target for a deathskull
 army. If yer taking a bloodaxe army, certainly take a looted vehicle, it makes sense, BUT take
 loads of kommandos because after all, they are what the army theme rotates around. So many
 ork armies out there seem utterly themeless and only really include the most useful units
 available in the codex... while there isn't anything WRONG with this, there is something
 disappointing about it... Orks used to have so much personality and flavor that I think has
 started to disappear... sad really...
 >> >> 
 >> >> So yeah, battlewagons... orky... lets all field battlewagons... with zzap guns... and
 maximum bolt on big shootas... yeah...more dakka means more betta :)
 >> >> 
 >> >> guess I fell off topic... oh well... orks are fun.
 >> >> 
 >> >> --number9 
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       city fight orks . (0 Replies). megaorc[]. 2/26/2002 17:36 (2/26/2002 17:36) 
 I think if you are going to play city fight you should use lots of burnas and boyz with choppas,
 leave the dreadnoght home and use three killer kans, if you have enough points then by all
 means use a dreadnoght too. I would also use lots of artillery ( lobbas).

 in an open fight, I would run speed freaks, I also would use gun trukks, I love them, not
 cheap, but effective. I would run one squad of burna boyz, and 3 trukks ful of skar boyz
 strength 4. I would then use bikes and a battle wagon with a looted basilisk. then fill up the
 slots with trukk boyz. 
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       My flurry of questions to keep this thread going . (6 Replies). thelankyone[]. 2/27/2002 15:45 (3/1/2002
 13:31) 
 Orks are a difficult army to direct properly against all those neat-and-tidy armies. Why, you
 say? Well, Orks aren't an all-out hth army. They're good in hth, yes, but they're not Tyranids.
 With tyranids, you can safely charge in blindly, more or less, as with Blood Angels. Equally,
 orks aren't shooty. Even though they have some decent weapons (zzap guns, big shootas,
 looted battle cannons, etc, etc), their BS limits things. 

 So, we ork bosses have to find the balance between shooting and assault. Just some points
 I'm going to throw out, get some input...

 --Do Ork dreads suck? Are kans worth taking in the first place, even if you weren't planning
 on a dread?
 --How do you use bikes; assault troops or counter-assault? Are they even worth taking?
 --How do you keep your zzap battery safe while moving it up? Are the other types of big
 gunz better?
 --Why bother with shoota boys? Aren't flash gitz infinitely better, if you're going to go with
 that kind of unit?
 --Basilisk or Russ?
 --Can painboyz actually be helpful? Cyborks? How do you model cyborks?
 --Is taking a vanilla ork force worth it, in comparison to KoS?
 --Big mobz, or lots of small ones?
 --How many nobz to take? What wargear?
 --Do uge choppas really suck?

 Reply to any of the above if your curiosoty is so piqued.

 --§ 
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           RE: My flurry of questions to keep this thread going . (0 Replies). javaguru[]. 2/27/2002 16:16
 (2/27/2002 16:16) 
 >> So, we ork bosses have to find the balance between shooting and assault. Just some
 points I'm going to throw out, start discussion rolling...
 >> 
 >> --Do Ork dreads suck? Are kans worth taking?

 ---> I take kans over dreads, why have one dread when you can have three kans for one HS
 choice?

 >> --How do you use bikes; assault troops or counter-assault?

 ---> I don't use bikes, I prefer to invest in more boyz.

 >> --How do you keep your zzap battery safe while moving it up? Are the other types better?

 ---> Give your opponent choices, shoot at the five trukks full of nutters or da little grotz. Nine
 times out of ten the trukks will be shot. 

 >> --Why bother with shoota boys? Aren't flash gitz infinitely better, if you're going to go that
 route?

 ---> Unless you need a mob to hold a table quarter. No more than one mob.

 >> --Basilisk or Russ?

 --->Russ, I like it's survivability.

 >> --Can painboyz actually be helpful? Cyborks? How do you model cyborks?

 --->Yes, Str4 and 5+ invulnerable save swith choppa, a termi's worst nightmare. : ) Try the
 Ork section of the GW website and look under the gorkamorka archive, all kinds of bionic
 bitz!

 >> --Is taking a vanilla ork force worth it, in comparison to KoS?

 --->Yep, you can have five truks full of ork stompiness and a battlewagon full of skarboyz.
 Combine this with the normal boyz slowly advancing and you have the classic hammer and
 anvil tactic. Besides, the loss of mobbing up in the KOS is a serious blow. However, I do like
 fielding six battlewagons. : ) Da Panzer boyz!

 >> --Big mobz, or lots of small ones?

 ---> I take three small ones and three big ones the small ones screen the big ones and mob up
 when they break.

 >> --How many nobz to take? What wargear?

 ---> I prefer to disperse my nobz among the boyz and give them power claws. I generally use
 a boss by himself.

 >> --Do uge choppas really suck?

 ---> Yes, they do suck, spend the extra points for a claw. 
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           My thoughts on this . (2 Replies). GrogsnotPowwabomba[]. 2/27/2002 16:29 (2/27/2002 17:03) 
 >> Orks are a difficult army to direct properly against all those neat-and-tidy armies. Why,
 you say? Well, Orks aren't an all-out hth army. They're good in hth, yes, but they're not
 Tyranids. With tyranids, you can safely charge in blindly, more or less, as with Blood Angels. 

 **I think that barring Tyranids Orks CAN charge in rather blindly. Not even Blood Angels
 (the Ork wannabes) can match Orks in assault.

 Equally, orks aren't shooty. Even though they have some decent weapons (zzap guns, big
 shootas, looted battle cannons, etc, etc), their BS limits things.

 ** True. That BS 2 is rough sometimes. Especially when you roll 4's =(

 >> 
 >> So, we ork bosses have to find the balance between shooting and assault. Just some
 points I'm going to throw out, get some input...
 >> 
 >> --Do Ork dreads suck? Are kans worth taking in the first place, even if you weren't
 planning on a dread?

 ** I think Dreads are a nice way to fill out an extra 80 points or so. They can be quite mean
 when given Skorchas, and if armed with Rokkits they can be a serious threat to tanks/armor.
 They are also still brutal in HtH. Just don't make 'em fight other dreads.

 ** That being said, I still think 3 killa kanz are better for the price. They have 1 pt less armor
 and less weapons/attacks, but you get 3 of them for 1.5X the cost of a dread. But the Dread
 model does look so cool...

 >> --How do you use bikes; assault troops or counter-assault? Are they even worth taking?

 ** Assault/Harassment without a doubt. Ork bikes are THE best bikes in the game. They
 have twin linked big shootas, a 5+ cover save, and get to shoot their big shootas into assaults.
 On the round they assault, each bike receives SIX twin linked big shoota shots! Did I mention
 that they are fearless? =)

 ** I use them to tie up enemy units, add supporting fire, and just basically raise hell on my
 enemy's flanks.

 >> --How do you keep your zzap battery safe while moving it up? Are the other types of big
 gunz better?

 ** I would only use Zzap guns on vehicles (ie BattleWagons. I don't play those Speed Freak
 pansies!). I prefer Lobbas if I take any Big Gunz at all.

 >> --Why bother with shoota boys? Aren't flash gitz infinitely better, if you're going to go with
 that kind of unit?

 ** Shoota boyz are very cheap, are a troop choice, and can be fielded in larger mobz.
 Because of their low cost, I almost always have a unit in my army.

 >> --Basilisk or Russ?

 ** Russ, because it is more survivable and versatile. The indirect fire option on the Basilisk is
 worthless unless you are playing on a 10 foot table. And why would you ever field a Basislisk
 without the indirect fire? You can also easily double up the Russ as a demolisher.

 >> --Can painboyz actually be helpful? Cyborks? How do you model cyborks?

 ** Painboss's rule! Cyborks Rule! A Str 4 T 5 model with a 5+ inv save for only 13 points is
 absolutely MONEY! As far as modeling them, check out the Gorka Morka archive.
 Necromunda Pit Slaves are good for this too.

 >> --Is taking a vanilla ork force worth it, in comparison to KoS?

 ** Completely! KOS is for pansies who want to race instead of fight! ;) Regular Orks allow
 you to be more versatile, and also regular Orks are a much more forgiving army. Small mob
 sizes, no mobbing up, and no dreads all forced me away from the KOS. I play vanilla Orks
 almsot always, and it works fine for me.

 >> --Big mobz, or lots of small ones?

 -- Big mobz are almost always best, but I wouldn't go over 20. Then it becomes a bit too
 unwieldy. Maybe in your main battlegroup, but that is all.

 >> --How many nobz to take? What wargear?

 **In limited point games, I put my Nobz with my Warboss on a truk. I don't normally put
 Nobz in normal Ork mobz. This has never really been very useful for me. I normally just arm
 my Nobz with Sluggas/choppas. About half I give 'eavy armor. I might give 1 a power klaw if
 I'm feeling sassy. I give my Warboss Mega Armor always.

 **My 1500pt Ork army has a Warboss with 7 Nobz and 2 mekboyz on a truk

 >> --Do uge choppas really suck?

 ** Yes, sadly there is no point to them. They should either count as a power weapon or not
 strike last. As the rules are now there is no point to them over a power klaw.

 >> 
 >> Reply to any of the above if your curiosoty is so piqued.
 >> 
 >> --§
 

 So hopefully this should keep the thread going!! =) Especially my views on KOS armies.
 Stupid Speed Freak Gitz! I would LOVE to take on KOS with my Vanilla army. I would
 wipe the floor with them. I have no doubt. Sadly, to this day, I have never fought an Ork vs
 Ork battle (and it is my dream...) 
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               RE: My thoughts on this . (1 Replies). Stormrider[]. 2/27/2002 16:51 (2/27/2002 17:03) 
 >> So hopefully this should keep the thread going!! =) Especially my views on KOS armies.
 Stupid Speed Freak Gitz! I would LOVE to take on KOS with my Vanilla army. I would
 wipe the floor with them. I have no doubt. Sadly, to this day, I have never fought an Ork vs
 Ork battle (and it is my dream...)

 ++++ Hey! they don't sing 'Ere we go! 'Ere we go! 'Ere we go! for nothing. Orks are
 supposed to ride in fast, red trukks just as they are supposed to enjoy a good scrap. It's just
 them Goff Boyz who doesn't understand that.

 ++++ Anyway, I've haven't face of with a fellow Warboss either and I'm kinda looking
 forward to that game. Preferbly I should be againsts a fellow Speed Freak Warboss. 
 Reply 
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                   RE: RE: My thoughts on this . (0 Replies). GrogsnotPowwabomba[]. 2/27/2002 17:03
 (2/27/2002 17:03) 
 >> >> So hopefully this should keep the thread going!! =) Especially my views on KOS
 armies. Stupid Speed Freak Gitz! I would LOVE to take on KOS with my Vanilla army. I
 would wipe the floor with them. I have no doubt. Sadly, to this day, I have never fought an
 Ork vs Ork battle (and it is my dream...)
 >> 
 >> ++++ Hey! they don't sing 'Ere we go! 'Ere we go! 'Ere we go! for nothing. Orks are
 supposed to ride in fast, red trukks just as they are supposed to enjoy a good scrap. It's just
 them Goff Boyz who doesn't understand that.
 >> 
 >> ++++ Anyway, I've haven't face of with a fellow Warboss either and I'm kinda looking
 forward to that game. Preferbly I should be againsts a fellow Speed Freak Warboss.

 I personally don't see how Speed Freaks could defeat a properly constructed Vanilla Ork
 army. They just don't have the numbers to compete with a standard Ork army.

 And btw, I am a Goff. Get in yer truk an' run Speed Git!!! 
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           RE: My flurry of questions to keep this thread going . (0 Replies). Stormrider[]. 2/27/2002 16:31
 (2/27/2002 16:31) 
 >> Orks are a difficult army to direct properly against all those neat-and-tidy armies. Why,
 you say? Well, Orks aren't an all-out hth army. They're good in hth, yes, but they're not
 Tyranids. With tyranids, you can safely charge in blindly, more or less, as with Blood Angels.
 Equally, orks aren't shooty. Even though they have some decent weapons (zzap guns, big
 shootas, looted battle cannons, etc, etc), their BS limits things. 
 >> 
 >> So, we ork bosses have to find the balance between shooting and assault. Just some
 points I'm going to throw out, get some input...
 >> 
 >> --Do Ork dreads suck? Are kans worth taking in the first place, even if you weren't
 planning on a dread?

 ++++ Since I'm mainly a KoS player and I haven't got all that far with my reguler Ork army I
 haven't had got any Kans or Dreads yet but I'm planning for a Dread and three Kans since
 I've heard that they are supposed to be rather useful.

 >> --How do you use bikes; assault troops or counter-assault? Are they even worth taking?

 ++++ Support Assault Troops in my opinion.

 >> --How do you keep your zzap battery safe while moving it up? Are the other types of big
 gunz better?

 ++++ Don't know. Have never used them.

 >> --Why bother with shoota boys? Aren't flash gitz infinitely better, if you're going to go with
 that kind of unit?

 ++++ Cause the Flashy Gits so much more expensive than Shoota boyz. Plus they take up an
 Elite Choice. I would much rather have a Mob of 'Ardboyz instead of maybe a Mob of
 Stormboyz.

 >> --Basilisk or Russ?

 ++++ I like the Russ myself. The Hellhoun can be useful too. 

 >> --Can painboyz actually be helpful? Cyborks? How do you model cyborks?

 ++++ I think they can be useful but I have to admit that I have never had the chance to use
 them or see them in action. 

 >> --Is taking a vanilla ork force worth it, in comparison to KoS?

 ++++ You have to paint a great deal of boyz to have a regular Ork army but i think that it is
 totally worth the effort.

 >> --Big mobz, or lots of small ones?

 ++++ i prefer to use alot of mobs around the size of 18-20 boyz but I think that is pretty
 much up to your own taste to decide what size they should be.

 >> --How many nobz to take? What wargear?

 ++++ Personnaly I think that you should take one Nob for every mob.

 >> --Do uge choppas really suck?

 ++++ 'Uge Choppas are Great. Use them in the Nob retinue mob in a mix of Pwer Claws
 and regular Choppas. A real killer combi in my opinion. 

 >> Reply to any of the above if your curiosoty is so piqued.
 >> 
 >> --§ 
 Reply 
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           RE: My flurry of questions to keep this thread going . (0 Replies). cloudstone[]. 3/1/2002 13:31
 (3/1/2002 13:31) 
 >> --Do Ork dreads suck? Are kans worth taking in the first place, even if you weren't
 planning on a dread?

 No. Not for their point cost. I have seen a dread take down a wraithlord and survive against
 numerous shots from other dreadnaughts during a tournament that was held specifically for the
 dreads. Kans draw alot of fire and aren't invunerable (I tried the KFF/mekboy repair combo
 and luck killed them all by turn 2). 3 Kans are also more difficult to manuever than a single
 dread.

 >> --How do you use bikes; assault troops or counter-assault? Are they even worth taking?
 Assault troops. The big shootas alone almost make them worth it. That is 30 shots a turn with
 re-rolls. I'm not big on the look of the model though.

 >> --How do you keep your zzap battery safe while moving it up? Are the other types of big
 gunz better?
 Don't use them as Zzap batteries because it is difficult to keep them safe. Lobbas I use alot
 because I can hide them, they are cheap, and I can always be shooting every turn with them.

 >> --Why bother with shoota boys? Aren't flash gitz infinitely better, if you're going to go with
 that kind of unit?

 Cheap and large numbers. Plus the model looks rather nice.:) I field 30 of them (3 big shootas
 plus one for nob). They sit behind my grotz and shoot at 24 inches.

 >> --Basilisk or Russ?
 Russ for its survivability but I use a griffon. I converted my Russ into a battlewagon after my
 Russ kept getting destroyed by the 2nd turn.

 >> --Can painboyz actually be helpful? Cyborks? How do you model cyborks?
 Awesome unit. I almost don't want to take them because I like to be different and everyone
 seems to take them. One of those few Strength 4 ork units. Mix in the 5 toughness and the 5+
 Invunverable save plus the trukk they can go on and you have one great unit for engaging
 anything. Can't go wrong for 13 points a model. 

 >> --Is taking a vanilla ork force worth it, in comparison to KoS?
 I like the flexibility a vanilla ork force gives me in my unit options. I can be kinda speed
 freak-ish in a regular ork army if I wanted to or field huge numbers of orks with lots of dreads.

 >> --Big mobz, or lots of small ones?
 Average size depending on what the mob does. If it shoots, large as possible. If it assaults,
 between 15-20 (except for trukk boyz of course).

 >> --How many nobz to take? What wargear?
 Depends on the mob they are for. Among tankbustas, I gave mine a rokkit launcha. Among
 my shoota mob, a big shoota. All have a bosspole and 'eavy armor except for a retinue for the
 warboss if I take a retinue. I usually give one or two nobs in the retinue mega-armor.

 >> --Do uge choppas really suck?

 Yep. If you didn't have to strike last maybe they might be good.
 >> 
 >> Reply to any of the above if your curiosoty is so piqued.
 >> 
 >> --§ 
 Reply 
 Back To Thread Navigation 
 
 

       Lootas . (9 Replies). WarlordGarslob[]. 2/27/2002 16:15 (3/1/2002 19:11) 
 I love lootas, looted vehicles and weapons are a good way of adding some diversity to the
 hord and can open up some interesting tactics ( try giving a loota squad sniper rifles, ti gives
 them BS 4). 
 Reply 
 Back To Thread Navigation 
 
 

           Modelling Snipers and Shotguns . (8 Replies). GrogsnotPowwabomba[]. 2/27/2002 16:32 (3/1/2002
 19:11) 
 >> I love lootas, looted vehicles and weapons are a good way of adding some diversity to the
 hord and can open up some interesting tactics ( try giving a loota squad sniper rifles, ti gives
 them BS 4).

 I have often toyed with the idea of looting a Marine boy scout squad, but I don't know how to
 go about modelling the sniper rifles and shotguns. Any thoughts? 
 Reply 
 Back To Thread Navigation 
 
 

               RE: Modelling Snipers and Shotguns . (0 Replies). thelankyone[]. 2/27/2002 17:15 (2/27/2002
 17:15) 
 I got ideas. Two places for shotguns. The Gorkamorka set has shotguns in their sprue. Not
 SM shotguns, but shotguns nonetheless. I think gorka bikes come with the shotgun you can
 put on the back, the one wrapped up in mesh. 

 Sniper rifles are a bit trickier. The problem with existing snipers is that they're all peuter. I
 think Tau weapons could be a good place to start. They're long an sniper-esque. Pop an orky
 crosshair or SM sight on top. That could work. just an idea, however. Good luck, let us know
 how it turns out if you decide to do it. 
 Reply 
 Back To Thread Navigation 
 
 

               Sniper rifles . (6 Replies). BlakkMadArrgarrd[]. 2/27/2002 21:39 (3/1/2002 19:11) 
 Orks with kannons from gorkamorka can be lootas with sniper rifles, just try to make a longer
 kannon and put it a target lock(marines).
 Another way is to get Imperial Lasguns and modify them to look like sniper rifles and put 'em
 target locks, that's what the IG cityfight guy from a recent battle report did with a IG cadian
 sniper.
 For shotguns get the ones from necromunda and stikk 'em to da orks.
 Anyways, why looting that squad? It is bad! Better try Fire warriors...
 You can have up to 5 of them per squad and they are totally free!!!!

 Warlord Arrgarrd "Kleptofreek" Mgadhash
 Blakk Slayers Tribe

 >> >> I love lootas, looted vehicles and weapons are a good way of adding some diversity to
 the hord and can open up some interesting tactics ( try giving a loota squad sniper rifles, ti
 gives them BS 4).
 >> 
 >> I have often toyed with the idea of looting a Marine boy scout squad, but I don't know
 how to go about modelling the sniper rifles and shotguns. Any thoughts? 
 Reply 
 Back To Thread Navigation 
 
 

                   RE: Sniper rifles . (5 Replies). GrogsnotPowwabomba[]. 2/27/2002 22:48 (3/1/2002 19:11) 
 >> Orks with kannons from gorkamorka can be lootas with sniper rifles, just try to make a
 longer kannon and put it a target lock(marines).
 >> Another way is to get Imperial Lasguns and modify them to look like sniper rifles and put
 'em target locks, that's what the IG cityfight guy from a recent battle report did with a IG
 cadian sniper.
 >> For shotguns get the ones from necromunda and stikk 'em to da orks.

 **I like these ideas. I will try them out. Thanks.

 >> Anyways, why looting that squad? It is bad! Better try Fire warriors...
 >> You can have up to 5 of them per squad and they are totally free!!!!

 **I'm not sure what you mean here? Do you mean loot Tau Fire Warriors? Because you can't
 do that... 
 Reply 
 Back To Thread Navigation 
 
 

                       Looted tau weaponry . (4 Replies). BlakkMadArrgarrd[]. 2/28/2002 19:29 (3/1/2002 19:11) 
 Yes you can. 
 The only rule is that you must ask your opponent's permission to use them.
 Also remember that lootas loot a squad's options included TRANSPORTS, so lootas can
 loot pulse carbines free and get a devilfish(kinda weird...)
 Long live to da Mekz, the Peak of Creation!
 

 >> >> Orks with kannons from gorkamorka can be lootas with sniper rifles, just try to make
 a longer kannon and put it a target lock(marines).
 >> >> Another way is to get Imperial Lasguns and modify them to look like sniper rifles and
 put 'em target locks, that's what the IG cityfight guy from a recent battle report did with a IG
 cadian sniper.
 >> >> For shotguns get the ones from necromunda and stikk 'em to da orks.
 >> 
 >> **I like these ideas. I will try them out. Thanks.
 >> 
 >> >> Anyways, why looting that squad? It is bad! Better try Fire warriors...
 >> >> You can have up to 5 of them per squad and they are totally free!!!!
 >> 
 >> **I'm not sure what you mean here? Do you mean loot Tau Fire Warriors? Because you
 can't do that... 
 Reply 
 Back To Thread Navigation 
 
 

                           RE: Looted tau weaponry . (3 Replies). GrogsnotPowwabomba[]. 3/1/2002 9:15
 (3/1/2002 19:11) 
 You can do anything you want in the game as long as you have your opponent's permission.
 The official rules do not allow you to loot non-imperial weaponry. I only use rules that are
 official and do nor require my opponents consent. You cannot rely on anything else.
 
 

 >> Yes you can. 
 >> The only rule is that you must ask your opponent's permission to use them.
 >> Also remember that lootas loot a squad's options included TRANSPORTS, so lootas can
 loot pulse carbines free and get a devilfish(kinda weird...)
 >> Long live to da Mekz, the Peak of Creation!
 >> 
 >> 
 >> >> >> Orks with kannons from gorkamorka can be lootas with sniper rifles, just try to
 make a longer kannon and put it a target lock(marines).
 >> >> >> Another way is to get Imperial Lasguns and modify them to look like sniper rifles
 and put 'em target locks, that's what the IG cityfight guy from a recent battle report did with a
 IG cadian sniper.
 >> >> >> For shotguns get the ones from necromunda and stikk 'em to da orks.
 >> >> 
 >> >> **I like these ideas. I will try them out. Thanks.
 >> >> 
 >> >> >> Anyways, why looting that squad? It is bad! Better try Fire warriors...
 >> >> >> You can have up to 5 of them per squad and they are totally free!!!!
 >> >> 
 >> >> **I'm not sure what you mean here? Do you mean loot Tau Fire Warriors? Because
 you can't do that... 
 Reply 
 Back To Thread Navigation 
 
 

                               RE: RE: Looted tau weaponry . (2 Replies). BlakkMadArrgarrd[]. 3/1/2002 12:49
 (3/1/2002 19:11) 
 Read Lootas Squad.
 At the bottom it says that you can loot ANY squad from ANY army IF you ask your
 opponent's permission.
 So therefore, you can loot everything you like. And this is very logical, as orks don't fight
 against 'oomies only, they fight other things.

 >> You can do anything you want in the game as long as you have your opponent's
 permission. The official rules do not allow you to loot non-imperial weaponry. I only use rules
 that are official and do nor require my opponents consent. You cannot rely on anything else.
 >> 
 >> 
 >> 
 >> >> Yes you can. 
 >> >> The only rule is that you must ask your opponent's permission to use them.
 >> >> Also remember that lootas loot a squad's options included TRANSPORTS, so lootas
 can loot pulse carbines free and get a devilfish(kinda weird...)
 >> >> Long live to da Mekz, the Peak of Creation!
 >> >> 
 >> >> 
 >> >> >> >> Orks with kannons from gorkamorka can be lootas with sniper rifles, just try to
 make a longer kannon and put it a target lock(marines).
 >> >> >> >> Another way is to get Imperial Lasguns and modify them to look like sniper
 rifles and put 'em target locks, that's what the IG cityfight guy from a recent battle report did
 with a IG cadian sniper.
 >> >> >> >> For shotguns get the ones from necromunda and stikk 'em to da orks.
 >> >> >> 
 >> >> >> **I like these ideas. I will try them out. Thanks.
 >> >> >> 
 >> >> >> >> Anyways, why looting that squad? It is bad! Better try Fire warriors...
 >> >> >> >> You can have up to 5 of them per squad and they are totally free!!!!
 >> >> >> 
 >> >> >> **I'm not sure what you mean here? Do you mean loot Tau Fire Warriors?
 Because you can't do that... 
 Reply 
 Back To Thread Navigation 
 
 

                                   Optional Rules vs Official Rules . (1 Replies). GrogsnotPowwabomba[].
 3/1/2002 12:56 (3/1/2002 19:11) 
 I have read it.

 What I am telling you is that all your opponent has to say is "no, you can't use looted Tau
 weapons" and that is it. You can't. End of story. You are shit out of luck.

 If playing with your friends then fine. But you sure as hell can't take this to a tournament and
 expect anyone to allow you to use them. I think Orks looting Eldar/Tau weapons is too
 powerful anyway. And I think the weapons would be too complicated for the Orks to even
 understand...

 >> Read Lootas Squad.
 >> At the bottom it says that you can loot ANY squad from ANY army IF you ask your
 opponent's permission.
 >> So therefore, you can loot everything you like. And this is very logical, as orks don't fight
 against 'oomies only, they fight other things.
 >> 
 >> >> You can do anything you want in the game as long as you have your opponent's
 permission. The official rules do not allow you to loot non-imperial weaponry. I only use rules
 that are official and do nor require my opponents consent. You cannot rely on anything else.
 >> >> 
 >> >> 
 >> >> 
 >> >> >> Yes you can. 
 >> >> >> The only rule is that you must ask your opponent's permission to use them.
 >> >> >> Also remember that lootas loot a squad's options included TRANSPORTS, so
 lootas can loot pulse carbines free and get a devilfish(kinda weird...)
 >> >> >> Long live to da Mekz, the Peak of Creation!
 >> >> >> 
 >> >> >> 
 >> >> >> >> >> Orks with kannons from gorkamorka can be lootas with sniper rifles, just
 try to make a longer kannon and put it a target lock(marines).
 >> >> >> >> >> Another way is to get Imperial Lasguns and modify them to look like sniper
 rifles and put 'em target locks, that's what the IG cityfight guy from a recent battle report did
 with a IG cadian sniper.
 >> >> >> >> >> For shotguns get the ones from necromunda and stikk 'em to da orks.
 >> >> >> >> 
 >> >> >> >> **I like these ideas. I will try them out. Thanks.
 >> >> >> >> 
 >> >> >> >> >> Anyways, why looting that squad? It is bad! Better try Fire warriors...
 >> >> >> >> >> You can have up to 5 of them per squad and they are totally free!!!!
 >> >> >> >> 
 >> >> >> >> **I'm not sure what you mean here? Do you mean loot Tau Fire Warriors?
 Because you can't do that... 
 Reply 
 Back To Thread Navigation 
 
 

                                       Well... . (0 Replies). BlakkMadArrgarrd[]. 3/1/2002 19:11 (3/1/2002 19:11) 
 Remember that orks can understand high technologhy, not skimmers.
 But as Meks are the Peak of creation, they can understand how a tau weapon functions.
 The other side is that it would be reasonable if you can loot non imperial weapons and take
 'em to a tourny.
 Anyways, tournies are bad. They are designed to one thing: Win.
 I prefer campgain, nobody loses, nobody wins and you can have great fun, just like
 armageddon.
 

 >> I have read it.
 >> 
 >> What I am telling you is that all your opponent has to say is "no, you can't use looted Tau
 weapons" and that is it. You can't. End of story. You are shit out of luck.
 >> 
 >> If playing with your friends then fine. But you sure as hell can't take this to a tournament
 and expect anyone to allow you to use them. I think Orks looting Eldar/Tau weapons is too
 powerful anyway. And I think the weapons would be too complicated for the Orks to even
 understand...
 >> 
 >> >> Read Lootas Squad.
 >> >> At the bottom it says that you can loot ANY squad from ANY army IF you ask your
 opponent's permission.
 >> >> So therefore, you can loot everything you like. And this is very logical, as orks don't
 fight against 'oomies only, they fight other things.
 >> >> 
 >> >> >> You can do anything you want in the game as long as you have your opponent's
 permission. The official rules do not allow you to loot non-imperial weaponry. I only use rules
 that are official and do nor require my opponents consent. You cannot rely on anything else.
 >> >> >> 
 >> >> >> 
 >> >> >> 
 >> >> >> >> Yes you can. 
 >> >> >> >> The only rule is that you must ask your opponent's permission to use them.
 >> >> >> >> Also remember that lootas loot a squad's options included TRANSPORTS, so
 lootas can loot pulse carbines free and get a devilfish(kinda weird...)
 >> >> >> >> Long live to da Mekz, the Peak of Creation!
 >> >> >> >> 
 >> >> >> >> 
 >> >> >> >> >> >> Orks with kannons from gorkamorka can be lootas with sniper rifles,
 just try to make a longer kannon and put it a target lock(marines).
 >> >> >> >> >> >> Another way is to get Imperial Lasguns and modify them to look like
 sniper rifles and put 'em target locks, that's what the IG cityfight guy from a recent battle
 report did with a IG cadian sniper.
 >> >> >> >> >> >> For shotguns get the ones from necromunda and stikk 'em to da orks.
 >> >> >> >> >> 
 >> >> >> >> >> **I like these ideas. I will try them out. Thanks.
 >> >> >> >> >> 
 >> >> >> >> >> >> Anyways, why looting that squad? It is bad! Better try Fire warriors...
 >> >> >> >> >> >> You can have up to 5 of them per squad and they are totally free!!!!
 >> >> >> >> >> 
 >> >> >> >> >> **I'm not sure what you mean here? Do you mean loot Tau Fire Warriors?
 Because you can't do that... 
 Reply 
 Back To Thread Navigation 
 
 

       Comments from Warlord Arrgarrd . (1 Replies). BlakkMadArrgarrd[]. 2/27/2002 16:55 (2/28/2002 0:53) 
 Well, answering to 1. purpose:
 I have many different tactics, most of them depending on the enemy i'm facing.

 I prefer using the Green Tide tactic as it is very effective specially against Tau, Chaos, Eldar or
 marines.

 Another tactic i like is the Gorkamorka One. Take da boyz in the center of the battlefield and
 da fast things in a flank. When the boyz reach the enemy, the vehicles can cause havocs with
 heavy weapons or with orks on board.

 One of my kustom tactics is "Show 'em who's da Boss!" used against tyranids mostly. In this
 tactic you need to use Feral Orks as they have BS3. An excellent result will be a combined
 waaagh! of orks and feral orks, most of them ferals.
 Have 120 huntas supported by grotz, lobba batteries, maybe trappa boyz with bombz and
 CC units such as: Herda, Madboyz, Warboss, squiggoth(massive)
 As most of nids have pathetic armour save, da Hunta's Shootas are gonna be a headache for
 them. Use wisely those 120 D6 rolls, as they are your main force. Lobbas can support those
 Huntas with Blasts who will blow up every little nid it touches, included Genestealers. Grotz
 serve as cannon fodder and are the ones who will be first assaulted.
 If nids take liktors or teasy things that can assault yer boyz, that's why the CC units are for.
 Take them down with your Warboss(mounted on a superciboar, burna and a bodyguard) or
 with the Squiggoth. Madboyz can take down a Fex or a tyrant with no problems, even Herda
 can take down Nid Big 'Unz
 This tactic is very effective and should try it.

 Another kustom tactic is: "Grotz, do yer job". As the tactic suggests, grotz need to do the hard
 work. Take 100 boyz including skarboyz. Most of them need to be CC units. In front of them
 take hordes of grotz...(Also be sure to take some in the middles). Your green horde need to
 have a formation like a square. Also take kanz and dreds behind those grotz. If the enemy
 tries to assault you(This tactic is excellent against BA and Nids), they are gonna suffer the
 Hammer of the Green Power.
 Only not so effective against Tank armies or Ordnance weapons.

 Those are my 4 main tactics, hope you like 'em. My favorite is the green tide, the most useful.

 I have created great ork stuff. Wanna check it? Just put your mail adress...

 For da Glory of Gork 'N' Mork!!!

 Warlord Arrgarrd "Kleptofreek" Mgadhash
 Great Kommander of the Blakk Slayers Tribe
 Golgotha Sektor, Angelis I-II, Priak Jungles.

 Warboss Gorshkrag "Slaughta" 
 Skull Huntas Tribe
 Allies of the Blakk Slayers

 Warboss Rashkrog "One Eyed" Gokbrug
 Blakk Slayers Tribe

 Warboss DethGor
 Da Stompaz Tribe
 Allies of the Blakk Slayers

 Big Digga Nob Knottz
 Mercernary Kroot band known as "Diggas"
 Allies of the Blakk Slayers

 Kommander Kround'el "Da Slave"
 Tau warband known as Tar'saa
 Enslaved by the Blakk Slayers Tribe

 This post should serve Two purposes:
 >> 1. Ork players can come here, post ideas about how units ought to be used, new ways to
 use them, and their general method of play on a table. 
 >> 
 >> 2.Non-ork players can come here to find out how da boyz think and fight, aiding their
 games against them
 >> 
 >> Things I would prefer not to see:
 >> 1. army lists, these can be posted separately, though basic advice on army selection is
 welcome
 >> 
 >> 2. X unit sucks, needs to be changed, is b*%$#y or C%&?@y. I would ask that if one of
 these posts shows up, all serious contributers just ignore it and not respond, it only encourages
 similar posts.
 >> 
 >> 3. Flaming of any kind, 
 >> 
 >> 4. suggestions for new rules, we don't make the universe, we only try to play in it, keep it
 on the Dev board
 >> 
 >> 5. Ideas for ways to stretch or bend the rules, 
 Reply 
 Back To Thread Navigation 
 
 

           RE: Comments from Warlord Arrgarrd . (0 Replies). blkdymnd[]. 2/28/2002 0:53 (2/28/2002 0:53) 
 >> Well, answering to 1. purpose:
 >> I have many different tactics, most of them depending on the enemy i'm facing.
 >> 
 >> I prefer using the Green Tide tactic as it is very effective specially against Tau, Chaos,
 Eldar or marines.
 >> 
 >> Another tactic i like is the Gorkamorka One. Take da boyz in the center of the battlefield
 and da fast things in a flank. When the boyz reach the enemy, the vehicles can cause havocs
 with heavy weapons or with orks on board.
 >> 
 >> One of my kustom tactics is "Show 'em who's da Boss!" used against tyranids mostly. In
 this tactic you need to use Feral Orks as they have BS3. An excellent result will be a
 combined waaagh! of orks and feral orks, most of them ferals.
 >> Have 120 huntas supported by grotz, lobba batteries, maybe trappa boyz with bombz and
 CC units such as: Herda, Madboyz, Warboss, squiggoth(massive)
 >> As most of nids have pathetic armour save, da Hunta's Shootas are gonna be a headache
 for them. Use wisely those 120 D6 rolls, as they are your main force. Lobbas can support
 those Huntas with Blasts who will blow up every little nid it touches, included Genestealers.
 Grotz serve as cannon fodder and are the ones who will be first assaulted.
 >> If nids take liktors or teasy things that can assault yer boyz, that's why the CC units are
 for. Take them down with your Warboss(mounted on a superciboar, burna and a bodyguard)
 or with the Squiggoth. Madboyz can take down a Fex or a tyrant with no problems, even
 Herda can take down Nid Big 'Unz
 >> This tactic is very effective and should try it.
 >> 
 >> Another kustom tactic is: "Grotz, do yer job". As the tactic suggests, grotz need to do the
 hard work. Take 100 boyz including skarboyz. Most of them need to be CC units. In front of
 them take hordes of grotz...(Also be sure to take some in the middles). Your green horde
 need to have a formation like a square. Also take kanz and dreds behind those grotz. If the
 enemy tries to assault you(This tactic is excellent against BA and Nids), they are gonna suffer
 the Hammer of the Green Power.
 >> Only not so effective against Tank armies or Ordnance weapons.
 >> 
 >> Those are my 4 main tactics, hope you like 'em. My favorite is the green tide, the most
 useful.
 >> 
 >> I have created great ork stuff. Wanna check it? Just put your mail adress...
 >> 
 >> For da Glory of Gork 'N' Mork!!!
 >> 
 >> Warlord Arrgarrd "Kleptofreek" Mgadhash
 >> Great Kommander of the Blakk Slayers Tribe
 >> Golgotha Sektor, Angelis I-II, Priak Jungles.
 >> 
 >> Warboss Gorshkrag "Slaughta" 
 >> Skull Huntas Tribe
 >> Allies of the Blakk Slayers
 >> 
 >> Warboss Rashkrog "One Eyed" Gokbrug
 >> Blakk Slayers Tribe
 >> 
 >> Warboss DethGor
 >> Da Stompaz Tribe
 >> Allies of the Blakk Slayers
 >> 
 >> Big Digga Nob Knottz
 >> Mercernary Kroot band known as "Diggas"
 >> Allies of the Blakk Slayers
 >> 
 >> Kommander Kround'el "Da Slave"
 >> Tau warband known as Tar'saa
 >> Enslaved by the Blakk Slayers Tribe
 >> 
 >> This post should serve Two purposes:
 >> >> 1. Ork players can come here, post ideas about how units ought to be used, new ways
 to use them, and their general method of play on a table. 
 >> >> 
&n