Tips for Fighting the Eldar
From: Direwolf Sent: 10/07/2002 15:21
Well, the eldar force I play is Iyanden, meaning wraithlords/wraithguard
are troops, but I can't have more lords than guard squads. Unfortunately,
due to the cost of wraithguard ($8 APIECE, and that's a discount), I only
have 7 (recently got 3 more, so 10, 7 painted), and 1 wraithlord.... So,
I rely on my vehicles.
Eldar vehicles have to be the nastiest in the game. They have
good armor (12 12 10), are fast skimmers, and have possibly the best vehicle
upgrades in the game- a fully kitted out falcon, for example, can move
26-36 inches in lieu of shooting, can move out of cover, fire, then move
back into it, has a 4+ save vs shaken hits, a 4+ to reduce stunned to shaken
and on a 6 ignores it, and forces the opponent to roll 2d6 and choose the
lowest for vehicle damage tables. Given "glancing hits only" on skimmers...
you need to glance it 9 times to destroy it. Note- GLANCE 9 times.
They're absolutely insane.
Downside? Well, usually, their points would be their downside;
however, a properly equipped vehicle hits 150-175 points, which is about
as much as an IG tank, and much, much more manuverability and survivability.
So... facing a mobile eldar force with alot of tanks can be a nightmare,
especially if they have some wraithlords/an avatar as targets, as well...
As a general matter, target the transports. Fire prisms are nasty
(Range 60" S 9 AP 2 Blast), but their ok BS of 3 reduces their use.
Kill the wave serpents and the falcons. Consider this- a wave serpent
or a falcon, for an extra 5 points, even if it has all of its weapons destroyed,
can move on average 31 inches anywhere on the board, and then 12" more
to drop off a group of howling banshees- that means that unless you kill
it, it's still as deadly as ever. AND, they can tank shock...
So concentrate fire.
Shoot everything you have at one tank at a time.if you get lucky and
destroy one early, move on to the next target....
Because of their crazy shields, transport ability, and weaoons, kill
any wave serpents first, then falcons, then fire prisms.
Now that you've dealt with the eldar tanks...
Shoot the nonshooty units. Shoot down the scorpions, the banshees,
the avatars. After the tanks, of course; but after that last tank
goes down blast these guys into pieces. Banshees are just wrong;
the number of power weapons, combined with them ALWAYS going first... never
let them into cc. Scorpions can sometimes be nastier; they have good
armor, high strength, and 3 attacks apiece. Avatars... well... yeah.
5+ invulerable save isn't that good against small arms, so shoot it down
with the little guns.
While you're shooting everything you can in order of tanks, nonshooty
units, and avatars, your assault units, if you have any, should be moving
with cover and transports towards their shooty units. Assault reapers,
fire dragons,guardians, rangers, and heavy weapons platforms. NEVER,
however, miss a charge against fire dragons by a few inches; that's 5-10
melta weapons in short range against you next turn.
Now, the exceptions to the above rules:
Swooping hawks- These are a very, very shooty unit. HOWEVER-
there's one minor, minor problem with assaulting them- their exarch, with
possibly the nastiest exarch power in the game. If he's in cc (with
his power weapon, 2 base attacks, and WS of 5), if he hits with an attack,
he gets another attack. It's a general rule power, meaning that,
if he hits with both, he gets 2 more attacks; hits with one of them, he
gets another attack; and so on. AKA, vs most troops, he's getting
in a shitload of power weapons at I 6. Shoot these guys down, fast...
especially if you're orks or IG; their guns are very effective vs both
of those sides.
Jetbikes/Shining spears- These are weird units, as they have a limited
range for shooting, but aren't that good in assault, either. Their
speed is their primary asset; they're good at taking down heavy weapons
squads. You can shoot or assault these guys; due to their incredible,
incredible expensive points cost, it's doubtful your opponent will have
many in a squad.
Wraithlords- Ah... wraithlords. The highest toughness unit
in the game (minus biotitans), it enjoys the ability to move and fire heavy
weapons, good BS, and twin dreadnought cc weapons. THeir downside?
Um... well, you can take these guys down after 3 good hits; their dreadnought
equivilants can die in one hit, but they can also get lucky and survive
after several hits. Either way, these guys are nasty... vs normal
marines, shoot them. Just shoot them. Avoid cc at all costs;
even if you're blood angels charging, you're NOT going to get past that
3+ armor save, nor will you roll that many 6s. Just shoot them.
If you're a high strength unit (like ogryns), well.... don't assault them,
either. You'll get instant killed. In general, stay away from
these guys. Don't assault them with dreadnoughts, either; you'll
do 1 or 2 wounds, and he'll respond by bashing you to pieces. Just
shoot them.
**takes a deep breath** whew. I hope this helps anyone!
Commander Darius
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