Tips for Fighting the Eldar

From: Direwolf  Sent: 10/07/2002 15:21

 
Well, the eldar force I play is Iyanden, meaning wraithlords/wraithguard are troops, but I can't have more lords than guard squads.  Unfortunately, due to the cost of wraithguard ($8 APIECE, and that's a discount), I only have 7 (recently got 3 more, so 10, 7 painted), and 1 wraithlord.... So, I rely on my vehicles.
 
Eldar vehicles have to be the nastiest in the game.  They have good armor (12 12 10), are fast skimmers, and have possibly the best vehicle upgrades in the game- a fully kitted out falcon, for example, can move 26-36 inches in lieu of shooting, can move out of cover, fire, then move back into it, has a 4+ save vs shaken hits, a 4+ to reduce stunned to shaken and on a 6 ignores it, and forces the opponent to roll 2d6 and choose the lowest for vehicle damage tables.  Given "glancing hits only" on skimmers... you need to glance it 9 times to destroy it.  Note- GLANCE 9 times.  They're absolutely insane.
 
Downside?  Well, usually, their points would be their downside; however, a properly equipped vehicle hits 150-175 points, which is about as much as an IG tank, and much, much more manuverability and survivability.
 
So... facing a mobile eldar force with alot of tanks can be a nightmare, especially if they have some wraithlords/an avatar as targets, as well... As a general matter, target the transports.  Fire prisms are nasty (Range 60" S 9 AP 2 Blast), but their ok BS of 3 reduces their use.  Kill the wave serpents and the falcons.  Consider this- a wave serpent or a falcon, for an extra 5 points, even if it has all of its weapons destroyed, can move on average 31 inches anywhere on the board, and then 12" more to drop off a group of howling banshees- that means that unless you kill it, it's still as deadly as ever.  AND, they can tank shock...  So concentrate fire.
Shoot everything you have at one tank at a time.if you get lucky and destroy one early, move on to the next target.... 
Because of their crazy shields, transport ability, and weaoons, kill any wave serpents first, then falcons, then fire prisms.
 
 
Now that you've dealt with the eldar tanks...
Shoot the nonshooty units.  Shoot down the scorpions, the banshees, the avatars.  After the tanks, of course; but after that last tank goes down blast these guys into pieces.  Banshees are just wrong; the number of power weapons, combined with them ALWAYS going first... never let them into cc.  Scorpions can sometimes be nastier; they have good armor, high strength, and 3 attacks apiece.  Avatars... well... yeah.  5+ invulerable save isn't that good against small arms, so shoot it down with the little guns.
 
While you're shooting everything you can in order of tanks, nonshooty units, and avatars, your assault units, if you have any, should be moving with cover and transports towards their shooty units.  Assault reapers, fire dragons,guardians, rangers, and heavy weapons platforms.  NEVER, however, miss a charge against fire dragons by a few inches; that's 5-10 melta weapons in short range against you next turn.
 
Now, the exceptions to the above rules:
Swooping hawks-  These are a very, very shooty unit.  HOWEVER- there's one minor, minor problem with assaulting them- their exarch, with possibly the nastiest exarch power in the game.  If he's in cc (with his power weapon, 2 base attacks, and WS of 5), if he hits with an attack, he gets another attack.  It's a general rule power, meaning that, if he hits with both, he gets 2 more attacks; hits with one of them, he gets another attack; and so on.  AKA, vs most troops, he's getting in a shitload of power weapons at I 6.  Shoot these guys down, fast... especially if you're orks or IG; their guns are very effective vs both of those sides.
 
Jetbikes/Shining spears- These are weird units, as they have a limited range for shooting, but aren't that good in assault, either.  Their speed is their primary asset; they're good at taking down heavy weapons squads.  You can shoot or assault these guys; due to their incredible, incredible expensive points cost, it's doubtful your opponent will have many in a squad.
 
Wraithlords-  Ah... wraithlords.  The highest toughness unit in the game (minus biotitans), it enjoys the ability to move and fire heavy weapons, good BS, and twin dreadnought cc weapons.  THeir downside?  Um... well, you can take these guys down after 3 good hits; their dreadnought equivilants can die in one hit, but they can also get lucky and survive after several hits.  Either way, these guys are nasty... vs normal marines, shoot them.  Just shoot them.  Avoid cc at all costs; even if you're blood angels charging, you're NOT going to get past that 3+ armor save, nor will you roll that many 6s.  Just shoot them.  If you're a high strength unit (like ogryns), well.... don't assault them, either.  You'll get instant killed.  In general, stay away from these guys.  Don't assault them with dreadnoughts, either; you'll do 1 or 2 wounds, and he'll respond by bashing you to pieces.  Just shoot them.
 
**takes a deep breath** whew.  I hope this helps anyone!
 
Commander Darius
 

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