Text Battle Report
submitted by AngelR

April 21, 2002
Blood Angels
VS.
Chaos

1000pt Save the Innocent
 

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Save the Innocent- a 1000pt battle report by AngelR
 
 

“Chaos forces have landed and are going to rip apart some innocent people, I suggest we get there first and rip them apart instead!” Veteran Assault Sergeant Yesukai buzzed in rather loudly at the target area to Chaplain Orion. “Let’s take them down, but be sure to keep those people out of trouble. This isn’t the best time to attack for either side, a sandstorm raging and all. But it obviously can’t wait. PREPARE FOR WAR!” The Chaplain replied much to the delight, of his sub-ordinates.
 

This game was very fun. Based on my own scenario, both forces must try and keep an objective held, the twist comes from the fact the objective is held by some quite shocked civilians with little combat experience. The full rules for this game can be found here:
 

Www.geocities.com/chaplainorion/innocent.html
 

OK?
 

Overview:
 

My enemy used a Chaos force, which had a lot of expensive units (Terminators and a Land Raider with Noise Marines!). My army was my usual force. Both lists can be seen here:
 

Chaos

http://www.geocities.com/chaplainorion/CHAOS.html

Flesh Tearers

http://www.geocities.com/chaplainorion/FT.html

Note: We modified the rules a bit. Since my carpet is sandy coloured and I had no terrain there’s a sandstorm raging. Shooting is done using the night fight rules with no penalty to movement.
 
 

Death Company: My rolls end up with me having a 6 man DC(crap isn’t it?). I lost my terminator sergeant and shooty tactical squad serge in the process.
 

Deployment:
 

Both sides chose both the short edge sides that were closest to the innocents. Both sides Terminators are heading in by deep strike, as well as the DC. The Land Raider and Noise Marines take up right flank. The Daemon prince takes up centre along with the Sorcerer. The two squads of Chaos Marines take up left. The Rhino guys take up right. With Assault squad in centre with the shooty squad on left.


Turn 1:
 

Chaos
 

They get first turn and start to move towards to innocents with evil intents. The daemon prince moved towards the innocents with the sorcerer close behind.  The noise marines also hurtle forward. The two chaos marine squads charge forward down the left flank. The Land Raider tries to pick out the Rhino but the sandstorm makes accurate shooting too hard. However the machine spirit manages to pick out the innocents and kills two of them. The noise marines saw them at point blank range and killed all the remaining innocents. With no units in assault range the turn ended.


Turn 2:
 

Things started with lots of movement. The black rage overcame the shooty tactical marines as they advanced 3” and lost the ability to fire the missile launcher. The other squads were OK. The Rhino and assault squad charged forward. Seeing as though all my units were out of range out of the objective as well as ranged firepower, the Rhino driver used the smoke launchers while the Assault squad kept out of trouble behind the wrecked tank. Thus ended my turn.
 
 

Chaos turn 2:
 

The Chaos Terminators cold as ever, landed right next to the objective. Stood in front of the Rhino with murderous intents. Movement was done as the Daemon Prince decided to rip apart the APC and moved closer, the Sorcerer tagged behind it. The closest Chaos Squad on the right of the left flank headed towards the assault marines, while the extreme left marines charged forward, intending to rip apart the loyal marines. Shooting began as the Land Raider, targeted the Rhino. The targeters on the Land Raider were obviously old, as only one lascannon could see. The vehicle was protected by its smoke and the shot simply stunned to driver and its occupants.  But the smoke could not save it from the Terminators weapons. The combi-melta fire destroyed the vehicle, but all 10 marines came out unharmed. The noise marines targeted the squad who were leaping from the wreck, and felled two of them. Meanwhile the bolters of the Chaos Squad have no effective on the Assault Marines. The Daemon Prince assaulted the Tactical squad and the Chaos squad were just in range of the assault squad. The Daemon Price ripped apart 4 marines in base contact with him including the vet serge leaving no marines to attack back. The assault marines pulled down a chaos marine but they pass their morale check and keep on fighting. But things got worse for them as the Daemon Prince flew into them, the 4 remaining tactical squad members had fled a meagre 4” allowing the Prince to sweep through them (ATSKNF only removes the penalty for being under 50% and although it says automatically re-group, you can only do this if there isn’t an enemy unit with 6”, and the Prince was only 4” away so they couldn’t re-group!) and charge the them. My turn was going to be fun!
 
 

Flesh Tearers turn 2:
 
 

The DC turns up. Out of range of all the big guns, save from the terminators but have perfect range on the Prince. My Terminators were meant to land in front of the DC to take the brunt of the blow, they scattered and landed right next to my DC. The shooty tactical squad fail their black rage test again so I have to make do without my Missile Launcher (the upside was that in took them within charging range of the extreme left squad). Much to my pleasure, the storm bolters found their range from the Terminators killed the Daemon Prince so I didn’t have to risk the plasma pistol from my Chaplain (heh). The rest was pathetic. My flamers and bolters did nothing to the extreme left squad, so I charged them. I lost one guy, they didn’t lose any. Utter rubbish. One my assault guys were pulled down but I pulled another marine down and won the tiebreaker roll off. He passed the Morale check and was locked in combat once again.
 


Chaos turn 3.
 
 

As the Chaos forces had gained an advantage over the Flesh Tearers force, they advanced, the Sorcerer picked up the objective and the terminators advanced towards the counterparts. This looked nasty. The Noise Marines and Land Raider prepared to fire so stood still. Both of them could see but not one of the Terminators fell from their firepower. The terminators reaper auto cannon claimed the life of one though, a massive hole in the chest of one of the terminators. Thus ended firepower, disappointing but he still could charge with those Chaos terminators and surprise, surprise he did. He killed all of them, but lost 2 in the process. They however had stepped right near the DC and were going to pay badly. In the other Close Combats, my assault marines’ pull down another guy buy they pass their morale checks and kept holding them up. The other Close Combat stalemated, with no casualties for either side. And we both rolled 6’s for the roll off. The fight would drag on longer!
 
 

Flesh Tearers turn 3
 
 

It was time for pay back. My DC moved up to 1” of the Chaos Terminators. Firing their pistols, 1 of them fell, filled with Plasma. The rest had no effect. In assault the DC charged. The Chaplain enraged, killed both of them quickly. They swept in towards the Sorcerer. The assault marines killed of the last 2 Chaos Marines, while my Tactical squad lost another guy but passed their check. The assault marines advanced towards them, to help out the poor brethren who couldn’t seem to hurt the marines.
 


Chaos Turn 4
 
 

No movement. Straight to shooting. The Land Raider only kills one DC and he Noise Marines just made a racket, which hurt no one. There was no shooting left so we went straight to assault. The Chaplain ripped apart the Sorcerer and swept into the Noise Marines. The Assault squad torn apart 3 members of the extreme left squad but they killed two more Tactical squad guys leaving me just 3 tactical squad guys. They fell back and were soon destroyed by a vengeful Assault Squad. The Chaos forces had failed to take the advantage given mainly due to poor shooting. Anyway the turn was over and it was time to fight back!
 
 

Flesh Tearers Turn 4
 

My Chaplain had the item tucked away so that was of no concern. My assault squad failed the black rage check and moved a total of 18” towards the enemy! My shooty tactical squad held firm and prepared to fire the very first shot from the missile laucher! Wow! Since the Sandstorm made it impossible to reach the Land Raider we fired a krak missile at the noise marines killing one of them. The plasma pistols from the assault squad killed 2 of them and the remaining bolt pistols from the DC/Assault squad killed them all.
 

It was time to start rolling for random game length, and he picked it up and rolled a 1. The game ended at last. Both forces were in a mess. I had taken a bloody toll on his Chaos forces and secured the objective but he had put up a right fight in doing so, taking over half my force down with him He also killed all the innocents before they could move, a very cold move (like Chaos really!)
 
 

Victory Points

 Flesh Tearers 940

Chaos 561
 
 

The Flesh Tearers pay dearly for their hard fought victory.
 


Lessons Learned by Me:
 

Never under-estimate the power of normal marines! Those Chaos Marines held me up for ages, which proves that Tactical/ Chaos Space Marine squads are perhaps the best trop choices in the game. Except when I took them… My Rhino Mounted Tactical squad did rubbish, falling back only 4” so that the Prince could sweep through them! Plus my other squad couldn’t keep still and lost over half their numbers charging into a normal squad of Chaos Marines! It took my assault boys to get them out of the gutter! I definitely was too careless with my Rhino squad. I drove forward, only to be out range, and deployed smoke launchers. It was ripped apart by those pesky Chaos Terminators. I reckon I should have taken those Marines out would have been a better choice. Never mind, I won for the Imperium and Chaplain Orion’s honour remains in tact!
 
 

The Chaplain fired his plasma pistol into the noise marine aspiring champion. He staggered and fell. The Daemon prince who’d fallen earlier got back up and charged him. With one swift blow from the Crozius Arcanum the Daemon was beheaded and it fell, disappearing into the warp. The Imperium had won the battle.
 


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